BGG lists seven Holdfast Games:
Buy the one with the roundels
Things … are not improving for me …
Trying to stabilize things on the mainland. US is moving forward. I intercept, but got my carrier damaged and lost a plane. He lost a plane too, but I just don’t have enough anymore to do anything. Writing is on the wall for this game. I just wasn’t aggressive enough at sea, and wasn’t defensive enough in China.
That’s enough for today. Pay a couple more rounds tomorrow and see where things are at.
Well there was another naval battle, again, only the planes engaged. Lost another plane. Once the US carriers are built and those subs of his will make an impact.
Rules for naval movement and combat are not the same as Axis & Allies.
I am not making headway on the mainland.
1943 is turning out to be a horrible year for me. I tried to go and take New Caledonia, but His Marshall Islands fleet intercepted my Carolines fleet before it could join up with the New Britain fleet. Lost my carrier and 2 planes (planes pick their targets). Air superiority is important in this game, and I can’t match his air power anymore. I’m bleeding in China and indochina is a stalemate. And I took a beating form his subs on my convoys …
I’ll play to the end of 1943 to see if I can make something happen, but I think this is over for.
Planes can pick targets ? Sounds familiar.
Oh? Which other game allows that?
@jim010
Mine
Tac and Dive can pick target and ships can hit planes on a aa bonus and planes can hit planes same time
I think in the end, all WWII game designers that try to reflect the war will come to the same conclusions.
@jim010 said in World War II in the Pacific turn by turn:
I think in the end, all WWII game designers that try to reflect the war will come to the same conclusions.
There is another option. There is a game called World in War: Combined Arms 1939-1945 (BGG link), which was published in Europe in 2004. World in War (hereafter, WiW) used what they called “Battle Wheels”. With the battle wheels, units of one type were restricted from attacking units of another type. See the pictures below, noting the arrows and also noting that if a unit doesn’t have a double-sided arrow at the top of its section of the wheel, it can’t attack enemy units of its type:
Land Battle Wheel (source) : Note that the artillery can’t hit infantry and the infantry can’t hit anything but infantry or artillery.
Naval Battle Wheel (source) : Note that transports are defenseless and that airplanes in naval combat can hit everything except battleships (and that there are no carriers in this game).
I’m not saying that one way is better than the other. But I think that clever designers can find more than one way to accurately simulate WW2.
-Midnight_Reaper
Thanks. Looks interesting