@jim010 said in World War II in the Pacific turn by turn:
I think in the end, all WWII game designers that try to reflect the war will come to the same conclusions.
There is another option. There is a game called World in War: Combined Arms 1939-1945 (BGG link), which was published in Europe in 2004. World in War (hereafter, WiW) used what they called “Battle Wheels”. With the battle wheels, units of one type were restricted from attacking units of another type. See the pictures below, noting the arrows and also noting that if a unit doesn’t have a double-sided arrow at the top of its section of the wheel, it can’t attack enemy units of its type:
Land Battle Wheel (source) :
Note that the artillery can’t hit infantry and the infantry can’t hit anything but infantry or artillery.
Naval Battle Wheel (source) :
Note that transports are defenseless and that airplanes in naval combat can hit everything except battleships (and that there are no carriers in this game).
I’m not saying that one way is better than the other. But I think that clever designers can find more than one way to accurately simulate WW2.
-Midnight_Reaper