TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
Americans loses 0 PUs for violating Angolas neutrality.
Americans loses 0 PUs for violating Angolas neutrality.
2 S.Submarines moved from 26 Sea Zone to 35 Sea Zone
2 Marines moved from Salvador to 35 Sea Zone
2 Marines and 2 S.Submarines moved from 35 Sea Zone to 36 Sea Zone
2 Marines moved from 36 Sea Zone to Liberia
1 Tank moved from Argentina to 39 Sea Zone
1 ArmoredCar, 1 Marine and 2 Tanks moved from S.Chile to 39 Sea Zone
1 Tank moved from Rio De Janeiro to 39 Sea Zone
1 ArmoredCar, 1 B.Transport and 2 Tanks moved from 39 Sea Zone to 38 Sea Zone
1 ArmoredCar and 2 Tanks moved from 38 Sea Zone to Spanish Guinea
2 ArmoredCars moved from Santiago to 125 Sea Zone
2 ArmoredCars and 1 Transport moved from 125 Sea Zone to 40 Sea Zone
2 ArmoredCars moved from 40 Sea Zone to Angola
Americans take Angola from Neutral
1 B.Transport, 1 Marine and 2 Tanks moved from 39 Sea Zone to 36 Sea Zone
1 Marine and 2 Tanks moved from 36 Sea Zone to Cape Verde
1 S.Submarine moved from 26 Sea Zone to 25 Sea Zone
1 Infantry moved from Colombia to 25 Sea Zone
1 Infantry and 1 S.Submarine moved from 25 Sea Zone to 32 Sea Zone
1 Infantry moved from 32 Sea Zone to Bahia
1 Transport moved from 39 Sea Zone to 35 Sea Zone
1 B.Transport moved from 35 Sea Zone to 125 Sea Zone
1 Bomber and 2 S.Bombers moved from Merauke to 95 Sea Zone
1 Bomber moved from West Papua to 95 Sea Zone
1 Destroyer and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone
1 S.Bomber moved from Pearl Harbor to 95 Sea Zone
3 Adv.Fighters, 1 B.Transport, 6 Battleships, 3 Carriers, 1 Cruiser, 4 Destroyers, 2 Fighters, 1 L.Fighter, 2 S.Submarines and 2 Submarines moved from 87 Sea Zone to 95 Sea Zone
1 Fighter moved from Midway to 95 Sea Zone
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Bomber, 1 Carrier, 4 Infantrys, 2 Marines, 3 Mech.Infs, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - Americans
Battle in 88 Sea Zone
Americans attack with 1 Destroyer and 1 Submarine
Yamamoto defend with 1 S.Submarine
Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 S.Submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans and 1 S.Submarine owned by the Yamamoto lost in 88 Sea Zone
Americans win with 1 Destroyer remaining. Battle score for attacker is 3
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 S.Submarine
Battle in 95 Sea Zone
Americans attack with 3 Adv.Fighters, 1 B.Transport, 6 Battleships, 2 Bombers, 3 Carriers, 1 Cruiser, 4 Destroyers, 3 Fighters, 1 L.Fighter, 3 S.Bombers, 2 S.Submarines and 2 Submarines
Yamamoto defend with 2 Battleships, 4 Carriers, 3 Destroyers, 7 Fighters, 1 L.Fighter, 7 Submarines and 3 Transports
Americans roll dice for 2 S.Submarines and 2 Submarines in 95 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
Units damaged: 2 Battleships owned by the Yamamoto
Yamamoto roll dice for 7 Submarines in 95 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 3 Adv.Fighters, 1 B.Transport, 6 Battleships, 2 Bombers, 3 Carriers, 1 Cruiser, 4 Destroyers, 3 Fighters, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 2 : 13/26 hits, 13.17 expected hits
Yamamoto roll dice for 2 Battleships, 4 Carriers, 3 Destroyers, 7 Fighters, 1 L.Fighter and 3 Transports in 95 Sea Zone, round 2 : 13/20 hits, 9.00 expected hits
Units damaged: 5 Battleships owned by the Americans
3 Fighters owned by the Americans, 2 Destroyers owned by the Americans, 2 Submarines owned by the Americans, 1 B.Transport owned by the Americans, 7 Submarines owned by the Yamamoto, 2 Destroyers owned by the Yamamoto, 3 Transports owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 95 Sea Zone
Americans roll dice for 2 S.Submarines in 95 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 3 Adv.Fighters, 6 Battleships, 2 Bombers, 3 Carriers, 1 Cruiser, 2 Destroyers, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 3 : 11/21 hits, 11.50 expected hits
Yamamoto roll dice for 2 Battleships, 4 Carriers, 1 Destroyer, 5 Fighters and 1 L.Fighter in 95 Sea Zone, round 3 : 8/13 hits, 6.83 expected hits
2 Destroyers owned by the Americans, 2 Bombers owned by the Americans, 1 L.Fighter owned by the Yamamoto, 1 Carrier owned by the Americans, 1 Battleship owned by the Yamamoto, 4 Carriers owned by the Yamamoto, 1 Cruiser owned by the Americans, 1 Destroyer owned by the Yamamoto, 2 S.Submarines owned by the Americans and 5 Fighters owned by the Yamamoto lost in 95 Sea Zone
Americans roll dice for 3 Adv.Fighters, 6 Battleships, 2 Carriers, 1 L.Fighter and 3 S.Bombers in 95 Sea Zone, round 4 : 9/15 hits, 8.83 expected hits
Yamamoto roll dice for 1 Battleship in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 Battleship owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 95 Sea Zone
Americans win with 2 Adv.Fighters, 6 Battleships, 2 Carriers, 1 L.Fighter and 3 S.Bombers remaining. Battle score for attacker is 93
Casualties for Americans: 1 Adv.Fighter, 1 B.Transport, 2 Bombers, 1 Carrier, 1 Cruiser, 4 Destroyers, 3 Fighters, 2 S.Submarines and 2 Submarines
Casualties for Yamamoto: 2 Battleships, 4 Carriers, 3 Destroyers, 7 Fighters, 1 L.Fighter, 7 Submarines and 3 Transports
Battle in Spanish Guinea
Americans attack with 1 ArmoredCar and 2 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 1 ArmoredCar and 2 Tanks in Spanish Guinea, round 2 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Spanish Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Spanish Guinea
Americans loses 0 PUs for violating Spanish Guineas neutrality.
Americans win, taking Spanish Guinea from Neutral with 2 Tanks remaining. Battle score for attacker is -2
Casualties for Americans: 1 ArmoredCar
Casualties for Neutral: 1 Infantry
Battle in Cape Verde
Americans attack with 1 Marine and 2 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 1 Marine and 2 Tanks in Cape Verde, round 2 : 3/3 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Cape Verde
Americans loses 0 PUs for violating Cape Verdes neutrality.
Americans win, taking Cape Verde from Neutral with 1 Marine and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Liberia
Americans attack with 2 Marines
Neutral defend with 1 Infantry
Americans roll dice for 2 Marines in Liberia, round 2 : 0/2 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Marines in Liberia, round 3 : 2/2 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Liberia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Liberia
Americans loses 0 PUs for violating Liberias neutrality.
Americans win, taking Liberia from Neutral with 2 Marines remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Americans
3 S.Bombers moved from 95 Sea Zone to Port Moresby
4 Infantrys moved from Pearl Harbor to 98 Sea Zone
4 Infantrys and 2 Transports moved from 98 Sea Zone to 88 Sea Zone
4 Infantrys moved from 88 Sea Zone to Midway
2 Adv.Fighters moved from Alaska to Kamchatka
Place Units - Americans
1 Marine and 1 Mech.Inf placed in Salvador
1 Marine, 1 Mech.Inf and 1 Tank placed in Santiago
1 B.Transport and 1 Battleship placed in 71 Sea Zone
1 Mech.Inf placed in Alaska
1 Carrier and 1 Submarine placed in 98 Sea Zone
1 Adv.Fighter placed in 98 Sea Zone
1 Bomber placed in San Francisco
3 Infantrys placed in South Atlantic USA
1 Infantry placed in South Central USA
Turn Complete - Americans
Americans collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Yamamoto : 4.67
Americans : 2.67
Savegame