Yes scramble all 3, in OOL take hit on BB, cruiser, german fighters, italian fights, final hit on BB.
ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3
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@DizzKneeLand33 intercept?
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Nah, my aa gunners will take care of that inconvenience hehehe. Thx!
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 mech_infantry moved from Bessarabia to Ukraine 1 artillery and 1 mech_infantry moved from Baltic States to Novgorod 14 armour, 13 artilleries, 1 infantry and 4 mech_infantrys moved from Bessarabia to Eastern Poland 16 armour, 13 artilleries and 1 mech_infantry moved from Baltic States to Eastern Poland 4 bombers moved from Western Germany to United Kingdom 1 mech_infantry moved from Baltic States to Eastern Poland 1 bomber moved from Baltic States to Novgorod Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Novgorod AA fire in Novgorod : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4,6,5 and causes: 15 damage to unit: factory_major Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 21 damage total. Damaged units is as follows: factory_major = 15, airfield = 6 Battle in Novgorod Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 30 armour, 26 artilleries, 1 infantry and 6 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 30 armour, 26 artilleries, 1 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 25/63 hits, 26.00 expected hits Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 30 armour, 26 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 9 mech_infantrys moved from Germany to Eastern Poland 3 armour and 3 mech_infantrys moved from Western Germany to Germany 3 aaGuns moved from Baltic States to Eastern Poland 1 aaGun moved from Bessarabia to Eastern Poland 2 infantry moved from France to Western Germany 4 bombers moved from United Kingdom to Western Germany Place Units - Germans 1 fighter placed in Western Germany 4 armour and 3 mech_infantrys placed in Germany 1 artillery and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.33 AA fire in Novgorod : : 0.83 AA fire in United Kingdom : : -0.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 airfield, 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Western Ukraine to Romania Russians take Bessarabia from Germans Russians take Romania from Germans 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Smolensk to Belarus 1 infantry moved from Archangel to Novgorod 1 armour and 2 mech_infantrys moved from Bryansk to Novgorod 2 infantry moved from Western Ukraine to Ukraine 5 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 infantry and 2 mech_infantrys Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 6 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Novgorod, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Ukraine Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/8 hits, 3.50 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine 3 armour and 4 mech_infantrys moved from Russia to Archangel Place Units - Russians 1 airfield placed in Western Ukraine 3 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 39 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.17
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 fighter and 3 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 4 bombers moved from Japan to Korea Combat - Japanese Battle in Philippines Battle in Korea Japanese attack with 4 bombers Americans defend with 1 mech_infantry Japanese roll dice for 4 bombers in Korea, round 2 : 4/4 hits, 2.67 expected hits Americans roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Korea Japanese win, taking Philippines from Americans with 4 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 4 bombers moved from Korea to Japan 2 battleships, 7 carriers, 3 cruisers, 3 destroyers, 11 fighters, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Japan to 35 Sea Zone 2 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 fighter placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 14 PUs; end with 17 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 20 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 1.33
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 7 bombers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 10 bombers moved from Western Ukraine to 113 Sea Zone 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Philippines 6 bombers moved from Western Ukraine to 113 Sea Zone 6 bombers moved from Russia to Finland
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Scramble SZ 113?
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@DizzKneeLand33 can’t do it. No scramble
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 7 bombers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 10 bombers moved from Western Ukraine to 113 Sea Zone 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Philippines 6 bombers moved from Western Ukraine to 113 Sea Zone 6 bombers moved from Russia to Finland Combat - Americans Battle in Philippines Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in Philippines, round 2 : 0/4 hits, 2.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits 2 fighters owned by the Americans lost in Philippines Americans roll dice for 1 fighter and 1 tactical_bomber in Philippines, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Philippines Americans roll dice for 1 fighter and 1 tactical_bomber in Philippines, round 4 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines Americans roll dice for 1 fighter and 1 tactical_bomber in Philippines, round 5 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 2 fighters Casualties for Japanese: 2 artilleries and 2 infantry Battle in Finland Americans attack with 6 bombers Germans defend with 1 artillery and 1 infantry Americans roll dice for 6 bombers in Finland, round 2 : 4/6 hits, 4.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland Americans win with 6 bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in 113 Sea Zone Americans attack with 16 bombers Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 9 submarines and 3 transports 9 submarines owned by the Germans Submerged Americans roll dice for 16 bombers in 113 Sea Zone, round 2 : 11/16 hits, 10.67 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 113 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 bombers owned by the Americans, 3 transports owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone Americans win with 14 bombers remaining. Battle score for attacker is 37 Casualties for Americans: 2 bombers Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 3 transports Non Combat Move - Americans 14 bombers moved from 113 Sea Zone to United Kingdom 1 mech_infantry moved from Bryansk to Western Ukraine 5 bombers moved from Manchuria to India 3 mech_infantrys moved from Anhwe to Manchuria 1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone 5 bombers moved from Western United States to United Kingdom 6 bombers moved from Finland to Archangel Place Units - Americans 1 bomber and 2 infantry placed in French Indo China 6 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,5,5,5 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6 Americans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -0.33 Japanese : -2.00
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 7 bombers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 10 bombers moved from Western Ukraine to 113 Sea Zone 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Philippines 6 bombers moved from Western Ukraine to 113 Sea Zone 6 bombers moved from Russia to Finland Combat - Americans Battle in Philippines Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in Philippines, round 2 : 0/4 hits, 2.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits 2 fighters owned by the Americans lost in Philippines Americans roll dice for 1 fighter and 1 tactical_bomber in Philippines, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Philippines Americans roll dice for 1 fighter and 1 tactical_bomber in Philippines, round 4 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines Americans roll dice for 1 fighter and 1 tactical_bomber in Philippines, round 5 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 2 fighters Casualties for Japanese: 2 artilleries and 2 infantry Battle in Finland Americans attack with 6 bombers Germans defend with 1 artillery and 1 infantry Americans roll dice for 6 bombers in Finland, round 2 : 4/6 hits, 4.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland Americans win with 6 bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in 113 Sea Zone Americans attack with 16 bombers Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 9 submarines and 3 transports 9 submarines owned by the Germans Submerged Americans roll dice for 16 bombers in 113 Sea Zone, round 2 : 11/16 hits, 10.67 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 113 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 bombers owned by the Americans, 3 transports owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone Americans win with 14 bombers remaining. Battle score for attacker is 37 Casualties for Americans: 2 bombers Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 3 transports Non Combat Move - Americans 14 bombers moved from 113 Sea Zone to United Kingdom 1 mech_infantry moved from Bryansk to Western Ukraine 5 bombers moved from Manchuria to India 3 mech_infantrys moved from Anhwe to Manchuria 1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone 5 bombers moved from Western United States to United Kingdom 6 bombers moved from Finland to Archangel Place Units - Americans 1 bomber and 2 infantry placed in French Indo China 6 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,5,5,5 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6 Americans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 8x factory_major, 4x airfield; Remaining resources: 23 PUs; British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium Combat - British Battle in Normandy Bordeaux British attack with 4 fighters and 4 infantry Italians defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 4 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Italians: 3 infantry Battle in Holland Belgium British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 battleships in Holland Belgium, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 armour and 2 mech_infantrys moved from Russia to Western Ukraine 2 armour and 2 mech_infantrys moved from Kazakhstan to Russia 2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 2 armour and 2 mech_infantrys moved from India to Eastern Persia Place Units - British 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50 British : 1.00 Italians : 0.00 Americans : -0.33 Japanese : -2.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 fighter moved from Northern Italy to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 fighters moved from Germany to Holland Belgium 1 bomber and 1 fighter moved from Northern Italy to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters, 2 infantry and 1 mech_infantry British defend with 2 infantry Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 3/5 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.50 expected hits British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Italians 2 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Holland Belgium to Northern Italy 1 fighter moved from Holland Belgium to Germany 7 infantry moved from Northern Italy to France Place Units - Italians 2 artilleries and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 2.50 British : -2.00
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Queensland to India 1 bomber moved from New South Wales to Queensland 2 artilleries and 10 infantry moved from Rostov to Ukraine 2 artilleries and 4 infantry moved from Caucasus to Rostov 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia Place Units - ANZAC 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Queensland to India 1 bomber moved from New South Wales to Queensland 2 artilleries and 10 infantry moved from Rostov to Ukraine 2 artilleries and 4 infantry moved from Caucasus to Rostov 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia Place Units - ANZAC 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Bessarabia 1 artillery and 1 mech_infantry moved from Eastern Poland to Romania 1 bomber moved from Western Germany to Baltic States 1 mech_infantry moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Romania 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Novgorod 1 tactical_bomber moved from Western Germany to Bessarabia 1 mech_infantry moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Western Germany to Baltic States
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Bessarabia 1 artillery and 1 mech_infantry moved from Eastern Poland to Romania 1 bomber moved from Western Germany to Baltic States 1 mech_infantry moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Romania 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Novgorod 1 tactical_bomber moved from Western Germany to Bessarabia 1 mech_infantry moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Western Germany to Baltic States Combat - Germans Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Novgorod causes 3 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Baltic States Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Romania Germans attack with 1 artillery, 1 bomber and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Romania, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Bessarabia Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Romania to Western Germany 1 bomber moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 bomber moved from Novgorod to Eastern Poland 1 bomber moved from Baltic States to Western Germany 1 tactical_bomber moved from Baltic States to Eastern Poland 7 armour and 6 mech_infantrys moved from Germany to Eastern Poland 4 infantry and 2 mech_infantrys moved from Western Germany to Germany 1 fighter moved from Western Germany to Eastern Poland 1 marine moved from Western Germany to France 1 artillery moved from Western Germany to France Place Units - Germans 2 infantry placed in France 1 armour, 2 fighters and 1 mech_infantry placed in Western Germany 2 mech_infantrys placed in Germany 2 submarines placed in 113 Sea Zone Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 5.00 AA fire in Ukraine : : -0.17 Russians : 1.83 AA fire in Novgorod : : -0.17
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians repair damage of 3x factory_minor; Remaining resources: 51 PUs; Russians buy 1 factory_minor and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Finland Russians take Finland from Germans 1 mech_infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Belarus to Baltic States 1 mech_infantry moved from Novgorod to Baltic States 5 fighters and 1 tactical_bomber moved from Western Ukraine to Baltic States Combat - Russians Battle in Baltic States Russians attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 3/8 hits, 3.50 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Baltic States to Western Ukraine 3 armour and 4 mech_infantrys moved from Archangel to Karelia 1 mech_infantry moved from Russia to Belarus 3 armour and 2 mech_infantrys moved from Russia to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine Place Units - Russians 1 factory_minor placed in Western Ukraine 3 infantry placed in Novgorod 10 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.50
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 submarines moved from 35 Sea Zone to 41 Sea Zone Japanese take 44 Sea Zone from Americans Japanese take 42 Sea Zone from Americans Japanese take 35 Sea Zone from Americans 3 submarines moved from 35 Sea Zone to 43 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from Japan to Kwangtung Combat - Japanese Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Kwangtung causes 5 damage total. Battle in 41 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the ANZAC lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese win, taking 41 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in 43 Sea Zone Japanese attack with 5 fighters, 3 submarines and 3 tactical_bombers Americans defend with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 submarines in 43 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 5 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits Americans roll dice for 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone 1 submarine owned by the Americans Submerged 2 submarines owned by the Japanese Submerged Japanese roll dice for 5 fighters and 3 tactical_bombers in 43 Sea Zone, round 3 : 3/8 hits, 4.50 expected hits Americans roll dice for 1 fighter in 43 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Japanese 2 battleships, 7 carriers, 3 cruisers, 3 destroyers, 6 fighters and 2 transports moved from 35 Sea Zone to 6 Sea Zone 3 submarines moved from 6 Sea Zone to 35 Sea Zone 4 fighters and 3 tactical_bombers moved from 43 Sea Zone to Philippines 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 bomber moved from Kwangtung to Philippines Place Units - Japanese 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery, 1 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 14 PUs; end with 14 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 17 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0.17 Americans : -1.00 Japanese : -0.33
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@DizzKneeLand33 Dizz - as I didn’t have a destroyer in that battle - you would have had the option to submerge your subs. I ‘assumed’ on round one you would want the fodder in case my dice went south and then on round two, figured you would submerge for sure. If you prefer to have both subs submerge - let me know and we can edit
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 6 bombers and 2 infantry; Remaining resources: 2 PUs; Combat Move - Americans 19 bombers moved from United Kingdom to Germany 3 bombers moved from Archangel to Germany 3 bombers moved from Archangel to Romania Combat - Americans Americans creates battle in territory 43 Sea Zone Battle in Romania Americans attack with 3 bombers Germans defend with 1 artillery Americans roll dice for 3 bombers in Romania, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 artillery in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Romania Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Germans: 1 artillery Battle in Germany Americans attack with 22 bombers Germans defend with 1 factory_major, 5 infantry and 4 mech_infantrys; Italians defend with 1 aaGun and 4 fighters AA fire in Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 22 bombers in Germany, round 2 : 14/22 hits, 14.67 expected hits Germans roll dice for 1 aaGun, 4 fighters, 5 infantry and 4 mech_infantrys in Germany, round 2 : 4/13 hits, 5.67 expected hits 1 aaGun owned by the Italians, 5 infantry owned by the Germans, 4 bombers owned by the Americans, 4 mech_infantrys owned by the Germans and 4 fighters owned by the Italians lost in Germany Americans win with 18 bombers remaining. Battle score for attacker is 28 Casualties for Americans: 4 bombers Casualties for Italians: 1 aaGun and 4 fighters Casualties for Germans: 5 infantry and 4 mech_infantrys Non Combat Move - Americans 18 bombers moved from Germany to Western Ukraine 2 bombers moved from Romania to Western Ukraine 5 bombers moved from India to Western Ukraine 6 bombers moved from Western United States to United Kingdom 1 bomber moved from French Indo China to Russia Place Units - Americans 1 bomber and 2 infantry placed in French Indo China 5 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2,4,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,1,3,2,3,1,6,1,1,5,2,1,6,3,1,4,6,4,3,6,1,4,3,3 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,4 Americans collect 52 PUs (9 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : -0.67 AA fire in Germany : : -0.50