@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Volgograd to Caucasus
2 bombers moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 bombers moved from Caucasus to Bryansk
3 artilleries and 1 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Novgorod
3 armour moved from Novgorod to Bryansk
1 armour and 9 mech_infantrys moved from Baltic States to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Yugoslavia to Southern France
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun and 2 transports moved from 95 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from Tobruk to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Greece to Bryansk
2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
3 mech_infantrys moved from Volgograd to Ukraine
5 armour and 3 mech_infantrys moved from Volgograd to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
Place Units - Germans
1 infantry placed in Southern France
3 armour placed in Ukraine
3 armour placed in Volgograd
1 bomber placed in Western Germany
1 fighter and 2 tactical_bombers placed in Novgorod
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Urals to Kazakhstan
Russians take Kazakhstan from Germans
2 fighters moved from Russia to Samara
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
2 fighters moved from Samara to Russia
2 fighters moved from Vologda to Russia
Place Units - Russians
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.67
Russians : 1.00
@farmboy am going to edit my Tactical bomber back to Moscow on usa turn please. Simply didn’t see it with smaller screen until too late. Please/thank you. Positioned it there to move it.
@erinmores definitely fine.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 8 infantry, 1 marine and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 marines moved from Malaya to 37 Sea Zone
2 battleships and 2 marines moved from 37 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from French Indo China to Kwangsi
1 artillery moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from Philippines to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Philippines to 55 Sea Zone
1 tactical_bomber moved from Philippines to Shan State
1 fighter moved from Philippines to Shan State
1 bomber moved from Philippines to Kwangsi
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from 35 Sea Zone to Shan State
1 fighter moved from 35 Sea Zone to Kwangsi
1 submarine moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 2 cruisers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 3/5 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 bomber moved from 55 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 carriers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 armour moved from Shantung to Manchuria
2 infantry moved from Shantung to Anhwe
1 bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
1 fighter moved from Kwangsi to French Indo China
2 fighters moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to French Indo China
1 infantry moved from Siam to French Indo China
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
Place Units - Japanese
2 infantry and 1 marine placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.67
ANZAC : -1.00
Chinese : 0.33
UK_Pacific : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 cruisers, 1 infantry, 2 marines, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 41 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 cruisers, 1 destroyer and 1 transport
Americans roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 cruisers, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 41 Sea Zone
Japanese win, taking French West Africa from Neutral_Axis with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 86 Sea Zone to 87 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 87 Sea Zone to French West Africa
3 fighters moved from Eastern United States to 87 Sea Zone
2 infantry moved from Brazil to Suriname
Place Units - Americans
2 cruisers placed in 101 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Eastern United States
Americans undo move 1.
1 cruiser placed in 101 Sea Zone
1 cruiser and 1 submarine placed in 10 Sea Zone
1 marine placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Chahar
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Yunnan to Chahar
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 artillery and 2 infantry placed in Suiyuyan
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 cruisers, 1 infantry, 2 marines, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 41 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 cruisers, 1 destroyer and 1 transport
Americans roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 cruisers, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 41 Sea Zone
Japanese win, taking French West Africa from Neutral_Axis with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 86 Sea Zone to 87 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 87 Sea Zone to French West Africa
3 fighters moved from Eastern United States to 87 Sea Zone
2 infantry moved from Brazil to Suriname
Place Units - Americans
2 cruisers placed in 101 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Eastern United States
Americans undo move 1.
1 cruiser placed in 101 Sea Zone
1 cruiser and 1 submarine placed in 10 Sea Zone
1 marine placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Chahar
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Yunnan to Chahar
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 artillery and 2 infantry placed in Suiyuyan
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 tactical_bomber
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 armour, 3 artilleries, 1 fighter and 3 infantry moved from Yunnan to French Indo China
1 bomber moved from India to French Indo China
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Caucasus
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 5 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 6 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in French Indo China
British attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 bomber, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber
British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 3 infantry in French Indo China, round 2 : 4/9 hits, 3.67 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/7 hits, 2.67 expected hits
3 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 2 artilleries, 1 bomber and 1 fighter in French Indo China, round 3 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 3/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the British and 2 artilleries owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 3 artilleries, 1 bomber and 3 infantry
Casualties for Japanese: 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Battle in Alexandria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Egypt to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 armour and 2 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to India
1 fighter moved from French Indo China to India
Place Units - British
2 fighters placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 26 PUs (6 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -1.00
British : -0.67
Italians : -0.33
Americans : -1.17
Chinese : -1.50
Japanese : 2.83
@farmboy this balanced mod is different enough I’m about to lose.
@erinmores it does take a few games to get comfortable with the differences.You did pretty well though and the dice have favoured me for the most part, especially in Europe.
I think my pacific opening was pretty poor and you did a great job taking advantage. If you weren’t forced to shift so much spending to the Atlantic, you might have been able to turn the game there. In the Atlantic, I think it might have been better to play the Americans more aggressively there so that I had to focus on more than Moscow.
I’m looking at Italy. I assume you will want to play at least to the battle of Moscow?
I see that I somehow keep miscounting your UK units in Yunnan. I somehow didn’t see that artillery.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Rostov to Belarus
1 infantry moved from Smolensk to Archangel
Italians take Archangel from Russians
1 artillery moved from Smolensk to Belarus
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Greece to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 3 : 3/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Italians attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 artillery in Belarus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Tunisia
1 fighter moved from Tobruk to 92 Sea Zone
1 carrier and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns, 4 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 2.
1 artillery placed in Northern Italy
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 0.33
Russians : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - French
Combat Hit Differential Summary :
@farmboy weird error, will redo anzac after I restart computer.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour moved from Volgograd to Russia
14 armour, 13 artilleries, 2 bombers, 28 infantry, 30 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
2 mech_infantrys moved from Western Ukraine to Russia
3 armour and 3 mech_infantrys moved from Ukraine to Russia
4 tactical_bombers moved from Novgorod to Russia
3 fighters moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour moved from Volgograd to Russia
14 armour, 13 artilleries, 2 bombers, 28 infantry, 30 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
2 mech_infantrys moved from Western Ukraine to Russia
3 armour and 3 mech_infantrys moved from Ukraine to Russia
4 tactical_bombers moved from Novgorod to Russia
3 fighters moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 22 armour, 13 artilleries, 3 bombers, 3 fighters, 28 infantry, 35 mech_infantrys and 7 tactical_bombers
British defend with 4 fighters; ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 5 fighters, 57 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 22 armour, 13 artilleries, 3 bombers, 2 fighters, 28 infantry, 35 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 32/110 hits, 35.67 expected hits
Combat Hit Differential Summary :
AA fire in Russia : : -1.00
Germans : -3.67