• '20 '18 '17 '15

    @Karl7 Your transports still got to fire back. They just separate the casualty selection for submarines first. So in the first round of subs only, mine scored 2 hits (transports), and yours got 1 hit (my BB hit). You’ll notice in the history log it states it rolled for your transports.

    Now if you had no DDs, then they would not have gotten to roll.


  • @Whackamatt

    Understood, thanks


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Infantry moved from Rajputana to Baluchistan
                  British take Baluchistan from Hisaichi
            1 Infantry moved from Rajputana to Punjab
            1 Tank moved from Bombay to Punjab
            1 Tank moved from Hyderabad to Assam
                  British take Calcutta from Yamamoto
            2 Mot.Infs and 5 Tanks moved from Delhi to Assam
                  British take Bihar from Hisaichi
            2 Transports moved from 63 Sea Zone to 60 Sea Zone
            1 Artillery and 3 Infantrys moved from Madras to 60 Sea Zone
            1 Artillery and 3 Infantrys moved from 60 Sea Zone to Assam
            1 Cruiser moved from 59 Sea Zone to 58 Sea Zone
            1 Artillery and 2 Infantrys moved from W.Iran to 58 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            1 Artillery and 2 Infantrys moved from 57 Sea Zone to Lower Egypt
            3 Artillerys, 4 Infantrys and 1 Tank moved from Nubia to Lower Egypt
            3 Fighters moved from Cairo to Lower Egypt
            2 Tanks moved from Cairo to Lower Egypt
            6 Infantrys moved from Cairo to Lower Egypt
            2 Infantrys moved from Cairo to Lower Egypt
            1 Destroyer and 1 Submarine moved from 58 Sea Zone to 57 Sea Zone
            1 Infantry moved from Rajputana to Punjab
            1 Tank moved from Bombay to 59 Sea Zone
            1 Tank and 1 Transport moved from 59 Sea Zone to 57 Sea Zone
            1 Tank moved from 57 Sea Zone to Lower Egypt
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Tank moved from Munster to 18 Sea Zone
            1 Infantry moved from Manchester to 18 Sea Zone
            1 Infantry moved from Dover to 20 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            2 Infantrys and 1 Tank moved from 20 Sea Zone to Belgium
            3 Fighters moved from 20 Sea Zone to Belgium
            1 Bomber moved from Manchester to Belgium
    
        Purchase Units - British
            British buy 2 Artillerys, 3 Bunkers, 1 Cruiser, 1 Elite, 1 Factory, 15 Infantrys, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Belgium
                British attack with 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank
                Germans defend with 1 AAGun, 1 Infantry and 1 Tank
                    AA fire in Belgium : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Germans lost in Belgium
                    British roll dice for 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank in Belgium, round 2 : 2/7 hits, 2.50 expected hits
                    Germans roll dice for 1 Tank in Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Belgium
                British win, taking Belgium from Germans with 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Infantry and 1 Tank
            Battle in Punjab
                British attack with 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Mech.Inf
                    British roll dice for 2 Infantrys and 1 Tank in Punjab, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Punjab, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the British lost in Punjab
                British win, taking Punjab from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in Lower Egypt
                British attack with 4 Artillerys, 3 Fighters, 14 Infantrys and 4 Tanks
                Italians defend with 2 Artillerys, 1 Elite, 3 Infantrys, 4 Mot.Infs and 3 Tanks
                    British roll dice for 1 Cruiser in Lower Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                    British roll dice for 4 Artillerys, 3 Fighters, 14 Infantrys and 4 Tanks in Lower Egypt, round 2 : 6/25 hits, 7.33 expected hits
                    Italians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys, 4 Mot.Infs and 3 Tanks in Lower Egypt, round 2 : 4/12 hits, 5.17 expected hits
                    1 Elite owned by the Italians, 1 Mot.Inf owned by the Italians, 2 Artillerys owned by the Italians, 2 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 4 Artillerys, 3 Fighters, 10 Infantrys and 4 Tanks in Lower Egypt, round 3 : 11/21 hits, 6.67 expected hits
                    Italians roll dice for 3 Mot.Infs and 3 Tanks in Lower Egypt, round 3 : 2/6 hits, 3.00 expected hits
                3 Mot.Infs owned by the Italians, 3 Tanks owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 4 Artillerys, 3 Fighters, 8 Infantrys and 4 Tanks remaining. Battle score for attacker is 40
                Casualties for Italians: 2 Artillerys, 1 Elite, 3 Infantrys, 4 Mot.Infs and 3 Tanks
                Casualties for British: 6 Infantrys
            Battle in Assam
                British attack with 1 Artillery, 3 Infantrys, 2 Mot.Infs and 6 Tanks
                Hisaichi defend with 4 Fighters and 8 Tanks; Yamamoto defend with 1 AAGun
                    British roll dice for 1 Artillery, 3 Infantrys, 2 Mot.Infs and 6 Tanks in Assam, round 2 : 3/12 hits, 4.33 expected hits
                    Hisaichi roll dice for 4 Fighters and 8 Tanks in Assam, round 2 : 5/12 hits, 6.00 expected hits
                2 Mot.Infs owned by the British, 3 Tanks owned by the Hisaichi and 3 Infantrys owned by the British lost in Assam
                    British roll dice for 1 Artillery and 6 Tanks in Assam, round 3 : 2/7 hits, 3.33 expected hits
                    Hisaichi roll dice for 4 Fighters and 5 Tanks in Assam, round 3 : 3/9 hits, 4.50 expected hits
                    2 Tanks owned by the Hisaichi, 2 Tanks owned by the British and 1 Artillery owned by the British lost in Assam
                    British roll dice for 4 Tanks in Assam, round 4 : 1/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 4 Fighters and 3 Tanks in Assam, round 4 : 3/7 hits, 3.50 expected hits
                    1 Tank owned by the Hisaichi and 3 Tanks owned by the British lost in Assam
                    British roll dice for 1 Tank in Assam, round 5 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 4 Fighters and 2 Tanks in Assam, round 5 : 0/6 hits, 3.00 expected hits
                    British roll dice for 1 Tank in Assam, round 6 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 4 Fighters and 2 Tanks in Assam, round 6 : 3/6 hits, 3.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the British lost in Assam
                Hisaichi win with 4 Fighters and 1 Tank remaining. Battle score for attacker is -15
                Casualties for British: 1 Artillery, 3 Infantrys, 2 Mot.Infs and 6 Tanks
                Casualties for Hisaichi: 7 Tanks
    
        Non Combat Move - British
            2 Infantrys moved from Hyderabad to Calcutta
            1 Artillery moved from Hyderabad to Bihar
            5 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Delhi to Bihar
            3 Fighters moved from Belgium to 20 Sea Zone
            1 Bomber moved from Belgium to Wales
            1 AAGun and 1 Infantry moved from Kenya to Italian East Africa
            3 Fighters moved from Lower Egypt to Cairo
    
        Place Units - British
            1 Bunker placed in Cairo
            1 Bunker and 1 Factory placed in Italian East Africa
            1 Bunker, 4 Infantrys and 1 Tank placed in Madras
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            1 T.Boat placed in 21 Sea Zone
            1 Cruiser placed in 20 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry placed in W.Iran
            5 Infantrys placed in Cairo
            2 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    AA fire in Belgium : : -0.67
    British : -0.67
    Hisaichi : -5.33
    Italians : -2.17
    

    Territory Summary for British :

    London : 1 AAGun and 1 Factory
    British Guiana : 1 Infantry
    Italian East Africa : 1 flag, 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
    Vancouver : 1 AAGun and 1 Factory
    Darfur : 1 Infantry
    Baluchistan : 1 Infantry
    Bombay : 1 AAGun and 1 Factory
    Yukon : 1 Infantry
    Dover : 2 Infantrys
    Wales : 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory and 3 Infantrys
    Calcutta : 2 Infantrys
    Punjab : 1 Infantry and 1 Tank
    Fiji : 1 Artillery and 1 Infantry
    Manchester : 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank
    Nubia : 1 Infantry
    Madras : 1 AAGun, 2 Bunkers, 1 Factory, 5 Infantrys and 1 Tank
    Montreal : 1 AAGun, 1 Factory and 2 Infantrys
    Delhi : 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory, 3 Infantrys and 1 Tank
    Bihar : 1 Artillery and 10 Infantrys
    Nauru : 1 Infantry
    Tarawa : 1 Infantry
    Cairo : 1 AAGun, 2 Bunkers, 1 Factory, 3 Fighters and 10 Infantrys
    Lower Egypt : 4 Artillerys, 8 Infantrys and 4 Tanks
    Gibraltar : 1 Bunker and 2 Infantrys
    Alaska : 2 Infantrys and 1 Tank
    Attu : 2 Infantrys
    Cape Town : 1 Factory
    Dublin : 1 flag
    Iceland : 1 flag
    W.Iran : 1 flag, 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 1 Infantry
    Finnmark : 1 flag, 3 Infantrys
    Belgium : 1 flag, 1 AAGun, 2 Infantrys and 1 Tank
    Munster : 1 flag, 1 Tank
    21 Sea Zone : 1 T.Boat
    20 Sea Zone : 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters, 1 Submarine, 1 T.Boat and 1 Transport
    71 Sea Zone : 1 Destroyer and 1 Transport
    60 Sea Zone : 2 Transports
    57 Sea Zone : 1 Cruiser, 1 Destroyer, 1 Submarine and 2 Transports
    63 Sea Zone : 1 Submarine
    

    Production/PUs Summary :

    Germans : 106 / 112
    Russians : 115 / 119
    Italians : 57 / 58
    French : 22 / 22
    Yamamoto : 77 / 78
    Chinese : 25 / 28
    Hisaichi : 64 / 67
    British : 92 / 92
    Anzac : 36 / 36
    Dutch : 17 / 21
    Finns : 10 / 13
    Romanians : 12 / 16
    Thai : 11 / 11
    Americans : 109 / 110
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Infantry moved from Rajputana to Baluchistan
                  British take Baluchistan from Hisaichi
            1 Infantry moved from Rajputana to Punjab
            1 Tank moved from Bombay to Punjab
            1 Tank moved from Hyderabad to Assam
                  British take Calcutta from Yamamoto
            2 Mot.Infs and 5 Tanks moved from Delhi to Assam
                  British take Bihar from Hisaichi
            2 Transports moved from 63 Sea Zone to 60 Sea Zone
            1 Artillery and 3 Infantrys moved from Madras to 60 Sea Zone
            1 Artillery and 3 Infantrys moved from 60 Sea Zone to Assam
            1 Cruiser moved from 59 Sea Zone to 58 Sea Zone
            1 Artillery and 2 Infantrys moved from W.Iran to 58 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            1 Artillery and 2 Infantrys moved from 57 Sea Zone to Lower Egypt
            3 Artillerys, 4 Infantrys and 1 Tank moved from Nubia to Lower Egypt
            3 Fighters moved from Cairo to Lower Egypt
            2 Tanks moved from Cairo to Lower Egypt
            6 Infantrys moved from Cairo to Lower Egypt
            2 Infantrys moved from Cairo to Lower Egypt
            1 Destroyer and 1 Submarine moved from 58 Sea Zone to 57 Sea Zone
            1 Infantry moved from Rajputana to Punjab
            1 Tank moved from Bombay to 59 Sea Zone
            1 Tank and 1 Transport moved from 59 Sea Zone to 57 Sea Zone
            1 Tank moved from 57 Sea Zone to Lower Egypt
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Tank moved from Munster to 18 Sea Zone
            1 Infantry moved from Manchester to 18 Sea Zone
            1 Infantry moved from Dover to 20 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            2 Infantrys and 1 Tank moved from 20 Sea Zone to Belgium
            3 Fighters moved from 20 Sea Zone to Belgium
            1 Bomber moved from Manchester to Belgium
    
        Purchase Units - British
            British buy 2 Artillerys, 3 Bunkers, 1 Cruiser, 1 Elite, 1 Factory, 15 Infantrys, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Belgium
                British attack with 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank
                Germans defend with 1 AAGun, 1 Infantry and 1 Tank
                    AA fire in Belgium : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Germans lost in Belgium
                    British roll dice for 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank in Belgium, round 2 : 2/7 hits, 2.50 expected hits
                    Germans roll dice for 1 Tank in Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Belgium
                British win, taking Belgium from Germans with 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Infantry and 1 Tank
            Battle in Punjab
                British attack with 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Mech.Inf
                    British roll dice for 2 Infantrys and 1 Tank in Punjab, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Punjab, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the British lost in Punjab
                British win, taking Punjab from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in Lower Egypt
                British attack with 4 Artillerys, 3 Fighters, 14 Infantrys and 4 Tanks
                Italians defend with 2 Artillerys, 1 Elite, 3 Infantrys, 4 Mot.Infs and 3 Tanks
                    British roll dice for 1 Cruiser in Lower Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                    British roll dice for 4 Artillerys, 3 Fighters, 14 Infantrys and 4 Tanks in Lower Egypt, round 2 : 6/25 hits, 7.33 expected hits
                    Italians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys, 4 Mot.Infs and 3 Tanks in Lower Egypt, round 2 : 4/12 hits, 5.17 expected hits
                    1 Elite owned by the Italians, 1 Mot.Inf owned by the Italians, 2 Artillerys owned by the Italians, 2 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 4 Artillerys, 3 Fighters, 10 Infantrys and 4 Tanks in Lower Egypt, round 3 : 11/21 hits, 6.67 expected hits
                    Italians roll dice for 3 Mot.Infs and 3 Tanks in Lower Egypt, round 3 : 2/6 hits, 3.00 expected hits
                3 Mot.Infs owned by the Italians, 3 Tanks owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 4 Artillerys, 3 Fighters, 8 Infantrys and 4 Tanks remaining. Battle score for attacker is 40
                Casualties for Italians: 2 Artillerys, 1 Elite, 3 Infantrys, 4 Mot.Infs and 3 Tanks
                Casualties for British: 6 Infantrys
            Battle in Assam
                British attack with 1 Artillery, 3 Infantrys, 2 Mot.Infs and 6 Tanks
                Hisaichi defend with 4 Fighters and 8 Tanks; Yamamoto defend with 1 AAGun
                    British roll dice for 1 Artillery, 3 Infantrys, 2 Mot.Infs and 6 Tanks in Assam, round 2 : 3/12 hits, 4.33 expected hits
                    Hisaichi roll dice for 4 Fighters and 8 Tanks in Assam, round 2 : 5/12 hits, 6.00 expected hits
                2 Mot.Infs owned by the British, 3 Tanks owned by the Hisaichi and 3 Infantrys owned by the British lost in Assam
                    British roll dice for 1 Artillery and 6 Tanks in Assam, round 3 : 2/7 hits, 3.33 expected hits
                    Hisaichi roll dice for 4 Fighters and 5 Tanks in Assam, round 3 : 3/9 hits, 4.50 expected hits
                    2 Tanks owned by the Hisaichi, 2 Tanks owned by the British and 1 Artillery owned by the British lost in Assam
                    British roll dice for 4 Tanks in Assam, round 4 : 1/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 4 Fighters and 3 Tanks in Assam, round 4 : 3/7 hits, 3.50 expected hits
                    1 Tank owned by the Hisaichi and 3 Tanks owned by the British lost in Assam
                    British roll dice for 1 Tank in Assam, round 5 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 4 Fighters and 2 Tanks in Assam, round 5 : 0/6 hits, 3.00 expected hits
                    British roll dice for 1 Tank in Assam, round 6 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 4 Fighters and 2 Tanks in Assam, round 6 : 3/6 hits, 3.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the British lost in Assam
                Hisaichi win with 4 Fighters and 1 Tank remaining. Battle score for attacker is -15
                Casualties for British: 1 Artillery, 3 Infantrys, 2 Mot.Infs and 6 Tanks
                Casualties for Hisaichi: 7 Tanks
    
        Non Combat Move - British
            2 Infantrys moved from Hyderabad to Calcutta
            1 Artillery moved from Hyderabad to Bihar
            5 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Delhi to Bihar
            3 Fighters moved from Belgium to 20 Sea Zone
            1 Bomber moved from Belgium to Wales
            1 AAGun and 1 Infantry moved from Kenya to Italian East Africa
            3 Fighters moved from Lower Egypt to Cairo
    
        Place Units - British
            1 Bunker placed in Cairo
            1 Bunker and 1 Factory placed in Italian East Africa
            1 Bunker, 4 Infantrys and 1 Tank placed in Madras
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            1 T.Boat placed in 21 Sea Zone
            1 Cruiser placed in 20 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry placed in W.Iran
            5 Infantrys placed in Cairo
            2 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 92 PUs; end with 92 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Delhi: 1 AAGun
            EDIT: Adding units owned by British to Bihar: 1 AAGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.50
    AA fire in Belgium : : -0.67
    British : -0.67
    Hisaichi : -5.33
    Italians : -2.17
    

    Territory Summary for British :

    London : 1 AAGun and 1 Factory
    British Guiana : 1 Infantry
    Italian East Africa : 1 flag, 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
    Vancouver : 1 AAGun and 1 Factory
    Darfur : 1 Infantry
    Baluchistan : 1 Infantry
    Bombay : 1 AAGun and 1 Factory
    Yukon : 1 Infantry
    Dover : 2 Infantrys
    Wales : 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory and 3 Infantrys
    Calcutta : 2 Infantrys
    Punjab : 1 Infantry and 1 Tank
    Fiji : 1 Artillery and 1 Infantry
    Manchester : 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank
    Nubia : 1 Infantry
    Madras : 1 AAGun, 2 Bunkers, 1 Factory, 5 Infantrys and 1 Tank
    Montreal : 1 AAGun, 1 Factory and 2 Infantrys
    Delhi : 1 Artillery, 1 Bunker, 1 Factory, 3 Infantrys and 1 Tank
    Bihar : 1 AAGun, 1 Artillery and 10 Infantrys
    Nauru : 1 Infantry
    Tarawa : 1 Infantry
    Cairo : 1 AAGun, 2 Bunkers, 1 Factory, 3 Fighters and 10 Infantrys
    Lower Egypt : 4 Artillerys, 8 Infantrys and 4 Tanks
    Gibraltar : 1 Bunker and 2 Infantrys
    Alaska : 2 Infantrys and 1 Tank
    Attu : 2 Infantrys
    Cape Town : 1 Factory
    Dublin : 1 flag
    Iceland : 1 flag
    W.Iran : 1 flag, 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 1 Infantry
    Finnmark : 1 flag, 3 Infantrys
    Belgium : 1 flag, 1 AAGun, 2 Infantrys and 1 Tank
    Munster : 1 flag, 1 Tank
    21 Sea Zone : 1 T.Boat
    20 Sea Zone : 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters, 1 Submarine, 1 T.Boat and 1 Transport
    71 Sea Zone : 1 Destroyer and 1 Transport
    60 Sea Zone : 2 Transports
    57 Sea Zone : 1 Cruiser, 1 Destroyer, 1 Submarine and 2 Transports
    63 Sea Zone : 1 Submarine
    

    Production/PUs Summary :

    Germans : 106 / 112
    Russians : 115 / 119
    Italians : 57 / 58
    French : 22 / 22
    Yamamoto : 77 / 78
    Chinese : 25 / 28
    Hisaichi : 64 / 67
    British : 92 / 92
    Anzac : 36 / 36
    Dutch : 17 / 21
    Finns : 10 / 13
    Romanians : 12 / 16
    Thai : 11 / 11
    Americans : 109 / 110
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            3 Artillerys, 16 Infantrys and 2 Tanks moved from West Papua to Port Moresby
            4 Infantrys moved from Java to Sumatra
            1 AAGun and 8 Infantrys moved from Northern Territory to Townsville
            1 Infantry moved from Canberra to New South Wales
    
        Place Units - Anzac
            3 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            1 Adv.Fighter and 2 Infantrys placed in Port Moresby
            5 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            2 ArmoredCars and 1 Tank moved from Rio De Janeiro to Bolivia
            1 Marine moved from Amazon to Bolivia
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 2 ArmoredCars, 1 Marine and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 1 Marine and 1 Tank in Bolivia, round 2 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia
                Dutch loses 0 PUs for violating Bolivias neutrality.
                Dutch win, taking Bolivia from Neutral with 1 Marine and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Dutch: 2 ArmoredCars
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
            1 AAGun, 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby
    
        Place Units - Dutch
            1 Adv.Fighter and 2 Tanks placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Dutch : 1.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    I made a mistake, I should have bought a put boat with Anzac. If ok, I will edit in. Sorry, nubbie error.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            2 ArmoredCars and 1 Tank moved from Rio De Janeiro to Bolivia
            1 Marine moved from Amazon to Bolivia
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 2 ArmoredCars, 1 Marine and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 1 Marine and 1 Tank in Bolivia, round 2 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia
                Dutch loses 0 PUs for violating Bolivias neutrality.
                Dutch win, taking Bolivia from Neutral with 1 Marine and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Dutch: 2 ArmoredCars
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
            1 AAGun, 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby
    
        Place Units - Dutch
            1 Adv.Fighter and 2 Tanks placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Townsville: 3 Infantrys
            EDIT: Adding units owned by Anzac to 67 Sea Zone: 1 T.Boat
            EDIT: Removing units owned by Anzac from Broome: 1 Infantry
            EDIT: Adding units owned by Anzac to Canberra: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Dutch : 1.33
    

    Savegame

  • Liaison TripleA '11 '10

    Must be nice.

    Rolling dice, and then turns later editing purchases ;)


  • @Gargantua said in WaW Team Game VI:

    Must be nice.

    Rolling dice, and then turns later editing purchases ;)

    First time playing, give me a break. Snort.

  • Liaison TripleA '11 '10

    ok had a weird error…

    I half did my turn, and did 3 of my 4 battles, then wasn’t sure if it was in local or not. sure enough it was. so I hit SAVE in case and then reloaded.

    it autostarted my turn and auto rolled dice for my 4th battle… but there is no dice for my other battles. I am going to finish it and post it for the record. but then redo the entire turn because that only seems fair. (3 perfect battles for me with no dice record is too suspicious!)

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Infantry moved from Lapland to Murmansk
            1 Elite moved from Oulu to N.Karelia
            1 Tank moved from Lapland to Murmansk
            1 Tank moved from Lapland to N.Karelia
            1 ArmoredCar moved from Oulu to Vyborg
            1 Elite moved from Helsinki to 24 Sea Zone
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Elite moved from 24 Sea Zone to Kotka
            1 Infantry moved from 24 Sea Zone to Kotka
            1 Fighter moved from Oulu to Vyborg
            2 Tanks moved from Oulu to N.Karelia
            1 ArmoredCar moved from Oulu to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Infantry and 1 Tank in Murmansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Murmansk
                Finns win, taking Murmansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Finns attack with 1 Elite and 3 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 3 Tanks in N.Karelia, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vyborg
                Finns attack with 2 ArmoredCars and 1 Fighter
                Russians defend with 1 Infantry
                    Finns roll dice for 2 ArmoredCars and 1 Fighter in Vyborg, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Finns: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Kotka
                Finns attack with 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 1 Infantry in Kotka, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Kotka
                    Finns roll dice for 1 Elite in Kotka, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite in Kotka, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Kotka
                Russians win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Finns: 1 Elite and 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Stockholm
    
        Place Units - Finns
            2 Artillerys placed in Helsinki
            1 Transport placed in 24 Sea Zone
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.33
    Russians : 1.00
    

    Savegame

  • TripleA

    @Gargantua There is a bug in the current version that automatically starts a battle if there is only 1 remaining.

  • Liaison TripleA '11 '10

    aRGH! I loaded the same damn save again… with different results (in my favour in Kotka… FULL RESTART coming. apologies.

  • TripleA

    @Gargantua You should be able to just load the start of turn save, redo the same moves, roll the battles, and then just edit the result for Kotka based on the original dice.

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Infantry and 1 Tank moved from Lapland to Murmansk
            1 Tank moved from Lapland to N.Karelia
            1 Elite and 2 Tanks moved from Oulu to N.Karelia
            1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 ArmoredCar and 1 Fighter moved from Oulu to Vyborg
            1 ArmoredCar moved from Oulu to Kotka
            1 Elite and 1 Infantry moved from 24 Sea Zone to Kotka
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Infantry and 1 Tank in Murmansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Murmansk
                Finns win, taking Murmansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Kotka
                Finns attack with 1 ArmoredCar, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kotka, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kotka, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
                Finns win, taking Kotka from Russians with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Finns attack with 1 Elite and 3 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 3 Tanks in N.Karelia, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vyborg
                Finns attack with 1 ArmoredCar and 1 Fighter
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar and 1 Fighter in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg
                Finns win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Finns: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Danzig
    
        Place Units - Finns
            1 Transport placed in 24 Sea Zone
            2 Artillerys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.83
    Russians : 0.33
    

    Savegame

  • Liaison TripleA '11 '10

    That’s the FULL turn redone. Romania coming up.

  • TripleA

    @Gargantua I’d prefer if we edit in any original dice rolls that went to MARTI.

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Fighter and 1 Infantry moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 3 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
                Romanians win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Odessa to E.Romania
            2 Elites and 2 Tanks moved from Bucharest to E.Romania
    
        Place Units - Romanians
            1 Adv.Fighter and 3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.00
    Russians : 0.33
    

    Savegame


  • A full restart seemd to be what was most fair so thats what I did.

    Sure - I’d prefer to cherry pick my marti dice rolls (3 different sets in Kotaka), and I’d prefer Karl doesnt get to change his purchases well into and after another entire nations die rolls, and I’d also prefer I kept my original 3 sets of dice for the entire north which I thought were going to marti but weren’t, and I would prefer if TripleA didn’t just roll things without asking me first when it loads up… but none of those things are under my control.

    Apologies if that’s frustrating, some human error and some software error, but nothings bank breaking here, (Other than Karl’s mega block), so I’m hopeful we can move on.

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