TripleA Turn Summary for game: World War II Classic
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Persia to Syria Jordan Japanese take Syria Jordan from British 3 armour moved from India to Syria Jordan 1 infantry moved from India to Persia 2 infantry moved from French Indo China to Sinkiang 1 fighter moved from India to Sinkiang 2 fighters moved from China to Sinkiang 3 infantry moved from French Indo China to French Indo China Sea Zone 1 battleship, 3 infantry and 2 transports moved from French Indo China Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies to East Indies Sea Zone 1 battleship, 4 infantry and 2 transports moved from East Indies Sea Zone to West Australia Sea Zone 4 infantry moved from West Australia Sea Zone to Australia Combat - Japanese Battle in Australia Japanese attack with 4 infantry British defend with 2 infantry Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 4 infantry in Australia, round 2 : 0/4 hits, 0,67 expected hits British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Australia Japanese roll dice for 4 infantry in Australia, round 3 : 0/4 hits, 0,67 expected hits British roll dice for 1 infantry in Australia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Australia Japanese roll dice for 3 infantry in Australia, round 4 : 2/3 hits, 0,50 expected hits British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Sinkiang Japanese attack with 3 fighters and 2 infantry Russians defend with 1 armour Japanese roll dice for 3 fighters and 2 infantry in Sinkiang, round 2 : 3/5 hits, 1,83 expected hits Americans roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Non Combat Move - Japanese 1 fighter moved from Sinkiang to Manchuria 2 fighters moved from Sinkiang to India 2 armour moved from French Indo China to India 1 infantry moved from French Indo China to India 2 infantry moved from China to French Indo China 2 infantry moved from Manchuria to China 1 infantry moved from Yakut S.S.R. to Manchuria 1 infantry moved from Soviet Far East to Manchuria 4 infantry moved from Japan to Japan Sea Zone 4 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 2 armour and 1 infantry placed in French Indo China 1 transport placed in Japan Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 2 fighters EDIT: Adding units owned by Japanese to French Indo China: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 1,67 Japanese rolls : 0,00 British regular : -0,33