@GovZ said in L24 OOB Myygames (X) vs GovZ (A+42) Game II:
Do the Russians have permission to sail through the Danish Straits? I’m assuming no, but might as well ask.
Sure you may ask… but no. I don’t know why anyone should ever grant that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
2 mech_infantrys moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Java to Burma
1 bomber moved from French Indo China to Burma
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 bomber moved from French Indo China to Kweichow
1 bomber moved from Japan to Kweichow
Combat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Hunan to Yunnan
1 armour moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from Burma to French Indo China
2 bombers moved from Kweichow to French Indo China
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 20 Sea Zone to French Indo China
1 carrier and 2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
3 artilleries and 5 infantry moved from Java to 42 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : 0.33
Japanese : -0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 6 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Kansu to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
3 bombers moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 cruisers and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Normandy Bordeaux
Americans attack with 5 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 5 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/9 hits, 4.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 5 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Holland Belgium
Americans attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
Americans attack with 2 bombers and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Americans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Americans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 3 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Americans
2 bombers moved from Caucasus to Trans-Jordan
1 mech_infantry moved from Syria to Iraq
1 armour moved from Northwest Persia to Iraq
2 bombers moved from Normandy Bordeaux to Gibraltar
2 bombers moved from Holland Belgium to Gibraltar
3 bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 mech_infantry moved from French Equatorial Africa to Egypt
2 infantry moved from New South Wales to Queensland
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
4 carriers, 1 destroyer, 8 fighters and 8 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 mech_infantrys placed in Iraq
1 fighter placed in Western United States
1 bomber placed in Western United States
4 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -1.33
Italians : -1.00
Americans : -0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Hopei to Kweichow
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to Volgograd
2 armour moved from Northwest Persia to Volgograd
3 fighters and 1 tactical_bomber moved from India to Burma
3 infantry moved from India to Burma
Combat - British
Battle in Volgograd
British attack with 2 armour and 1 bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 2 armour and 1 bomber in Volgograd, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Germans: 2 mech_infantrys
Battle in Burma
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
3 fighters moved from Persia to Russia
2 infantry moved from Eastern Persia to West India
2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Iraq
2 armour moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 75 Sea Zone to 71 Sea Zone
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 artilleries and 3 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 infantry moved from British Columbia to Alaska
1 bomber moved from Volgograd to Russia
Place Units - British
1 carrier placed in 110 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in Persia
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2,2,2,3,4,4,2,3,1,6,2,6,5,2,1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
2 armour moved from Nenetsia to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 2 mech_infantrys
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 6 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
6 infantry moved from Northern Italy to France
1 bomber moved from Caucasus to Bulgaria
2 mech_infantrys moved from Romania to Ukraine
Place Units - Italians
6 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : -1.33
Russians : 0.33
Bump #1
I am very sorry for the delay. I have fallen ill and just now starting to feel better. I have a lot of things to catch up with before I get a chance to move. I apologize again for the delay but I expect to have moves posted by Saturday.
Thanks again for the game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from South Australia to Queensland
2 fighters moved from New South Wales to 49 Sea Zone
2 fighters moved from 49 Sea Zone to 30 Sea Zone
4 fighters moved from New South Wales to Queensland
1 aaGun and 5 mech_infantrys moved from New South Wales to Queensland
1 fighter moved from Shensi to Russia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Nenetsia to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Vologda
3 fighters moved from Nenetsia to Vologda
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
2 infantry moved from Rostov to Volgograd
3 tactical_bombers moved from Rostov to Volgograd
1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
4 bombers moved from Novgorod to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 4 bombers, 1 fighter, 2 infantry and 5 tactical_bombers
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 4 bombers, 1 fighter, 2 infantry and 5 tactical_bombers in Volgograd, round 2 : 7/12 hits, 6.17 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 4 bombers, 1 fighter, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Vologda
Germans attack with 3 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 3 fighters and 1 mech_infantry in Vologda, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Novgorod to Germany
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Volgograd to Ukraine
3 tactical_bombers moved from Volgograd to Caucasus
2 tactical_bombers moved from Volgograd to Caucasus
4 bombers moved from Volgograd to Romania
4 mech_infantrys moved from Germany to Romania
1 fighter moved from Vologda to Novgorod
2 fighters moved from 115 Sea Zone to Novgorod
2 fighters moved from Vologda to Ukraine
10 armour and 21 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Eastern Poland to Ukraine
Place Units - Germans
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry and 1 mech_infantry placed in Western Germany
1 fighter and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 18 PUs;
Russians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
22 artilleries and 74 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 22 artilleries and 74 infantry
Germans defend with 1 infantry
Russians roll dice for 22 artilleries and 74 infantry in Smolensk, round 2 : 20/96 hits, 23.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 22 artilleries and 73 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
2 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.67
Russians : -4.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Burma
3 bombers and 1 fighter moved from French Indo China to Burma
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from French Indo China to Burma
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 bombers, 2 fighters and 3 mech_infantrys
British defend with 3 infantry
Japanese roll dice for 3 bombers, 2 fighters and 3 mech_infantrys in Burma, round 2 : 4/8 hits, 3.50 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 2 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Burma to 42 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 38 Sea Zone to 42 Sea Zone
3 artilleries and 5 infantry moved from 42 Sea Zone to Java
2 mech_infantrys moved from Hunan to Yunnan
3 bombers and 1 fighter moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.00
Chinese : -0.33
UK_Pacific : 0.00
Japanese : -1.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to 112 Sea Zone
2 bombers moved from Gibraltar to Normandy Bordeaux
2 bombers moved from Gibraltar to Holland Belgium
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 bombers moved from Trans-Jordan to Northwest Persia
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
@AldoRaine scramble sz112?
@AldoRaine no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to 112 Sea Zone
2 bombers moved from Gibraltar to Normandy Bordeaux
2 bombers moved from Gibraltar to Holland Belgium
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 bombers moved from Trans-Jordan to Northwest Persia
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in Norway
Battle in Normandy Bordeaux
Americans attack with 2 bombers and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Norway from Germans with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 2 bombers and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northwest Persia
Americans attack with 2 bombers and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 infantry in Northwest Persia, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 34 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 1 infantry, 1 marine, 5 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 23 Sea Zone to 54 Sea Zone
3 fighters moved from 22 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
3 bombers moved from 112 Sea Zone to United Kingdom
2 bombers moved from Normandy Bordeaux to United Kingdom
2 bombers moved from Holland Belgium to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Central United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
5 infantry moved from 123 Sea Zone to Iceland
1 aaGun moved from 123 Sea Zone to Iceland
2 transports moved from 110 Sea Zone to 123 Sea Zone
2 bombers moved from Northwest Persia to India
1 bomber moved from Western United States to Queensland
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Central United States
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.67
Americans : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 harbour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Normandy Bordeaux
Battle in Burma
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Burma
British win, taking Normandy Bordeaux from Italians, taking Burma from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
2 infantry moved from West India to India
2 infantry moved from Eastern Persia to West India
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Gibraltar to Norway
2 cruisers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 110 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
1 bomber and 3 fighters moved from Russia to Norway
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Egypt
1 harbour placed in Iceland
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Evenkiyskiy to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from Russians
2 infantry moved from France to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Malta from British, taking Normandy Bordeaux from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
6 infantry moved from Northern Italy to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Bulgaria to Southern Italy
1 armour moved from Caucasus to Rostov
2 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 factory_minor placed in Rostov
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 33 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.33
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Russia to Norway
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :