@GovZ said in L24 OOB Myygames (X) vs GovZ (A+42) Game II:
Do the Russians have permission to sail through the Danish Straits? I’m assuming no, but might as well ask.
Sure you may ask… but no. I don’t know why anyone should ever grant that.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 submarine moved from 112 Sea Zone to 114 Sea Zone
3 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in Novgorod
Battle in 114 Sea Zone
Germans attack with 3 bombers, 2 fighters, 1 submarine and 4 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 2 fighters and 4 tactical_bombers in 114 Sea Zone, round 2 : 9/9 hits, 5.33 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win, taking Novgorod from Russians with 3 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
4 artilleries moved from Slovakia Hungary to Eastern Poland
5 armour and 11 mech_infantrys moved from Germany to Eastern Poland
3 tactical_bombers moved from 114 Sea Zone to Eastern Poland
3 bombers, 2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 armour moved from Western Germany to Slovakia Hungary
3 armour moved from Romania to Eastern Poland
3 aaGuns, 5 artilleries and 24 infantry moved from Romania to Bessarabia
1 submarine moved from 118 Sea Zone to 119 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
6 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in France
Germans undo move 2.
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 3.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
3 infantry moved from Belarus to Bryansk
1 infantry moved from Volgograd to Tambov
4 artilleries and 6 infantry moved from Russia to Bryansk
Place Units - Russians
2 infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to Yunnan
1 armour moved from French Indo China to Yunnan
3 artilleries and 4 infantry moved from Hunan to Yunnan
2 infantry moved from Anhwe to Hopei
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Kiangsu to 21 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun, 1 fighter and 1 infantry
AA fire in Java : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 1 aaGun, 1 fighter and 1 infantry in Java, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun, 1 fighter and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/13 hits, 5.17 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hopei
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 4/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun and 3 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
3 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Korea
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
2 carriers and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Java to 41 Sea Zone
2 fighters moved from Java to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Japan
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
2 bombers moved from Hopei to Anhwe
2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Kiangsu
Place Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Philippines: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.50
Chinese : 1.00
AA fire in Java : : -0.50
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 submarine moved from 25 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Central United States to Western United States
1 transport moved from 86 Sea Zone to 89 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 mech_infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Brazil to Suriname
1 bomber moved from Gold Coast to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Gibraltar to Trans-Jordan
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to New Zealand
Place Units - Americans
2 bombers placed in Eastern United States
2 fighters placed in Western United States
1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 battleship moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Gibraltar to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 tactical_bomber moved from Trans-Jordan to Crete
1 fighter moved from 98 Sea Zone to Crete
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Trans-Jordan to Belgian Congo
1 fighter moved from Trans-Jordan to Alexandria
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
Battle in Crete
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Crete, round 3 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Kenya from Italians, taking Crete from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Alexandria
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Belgian Congo
British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Belgian Congo, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British roll dice for 1 armour, 1 bomber and 1 fighter in Belgian Congo, round 3 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Alexandria to Trans-Jordan
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Egypt
1 tactical_bomber moved from Crete to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Crete to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.50
Italians : 0.67
Japanese : -0.33
Wow i didn’t realize i forgot to move my Russian troops in the Far East. Any chance you will let me edit that? Move them closer to Moscow. 6 inf in Timguska and 12inf & 2 AA in Yenisy.
@AldoRaine sure that’s obviously what you were doing there. I’m fine with it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 artillery and 2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 2 infantry moved from Tobruk to Libya
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Yugoslavia
1 armour moved from Romania to Bessarabia
2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from 99 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
3 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
@Ferrousgryphon thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 mech_infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
EDIT: 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
EDIT: 6 infantry moved from Yenisey to Timguska
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
3 bombers moved from Western Germany to Novgorod
3 tactical_bombers moved from Eastern Poland to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 3 bombers, 8 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 bombers, 8 infantry and 3 tactical_bombers in Novgorod, round 2 : 6/14 hits, 4.83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 bombers, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns, 5 artilleries and 25 infantry moved from Bessarabia to Ukraine
7 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine
4 artilleries moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Baltic States to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 119 Sea Zone to 124 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 126 Sea Zone
3 bombers and 3 tactical_bombers moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Southern Italy to Eastern Poland
Place Units - Germans
1 bomber and 1 infantry placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
3 bombers moved from Western Germany to Novgorod
3 tactical_bombers moved from Eastern Poland to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 3 bombers, 8 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 bombers, 8 infantry and 3 tactical_bombers in Novgorod, round 2 : 6/14 hits, 4.83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 bombers, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns, 5 artilleries and 25 infantry moved from Bessarabia to Ukraine
7 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine
4 artilleries moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Baltic States to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 119 Sea Zone to 124 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 126 Sea Zone
3 bombers and 3 tactical_bombers moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Southern Italy to Eastern Poland
Place Units - Germans
1 bomber and 1 infantry placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : -0.67
Test summary from TripleA, engine version: 1.9, time: 8:59:13 PM
Savegame
@AldoRaine if this was supposed to be your turn it didn’t post right
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 aaGuns moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
1 artillery moved from Russia to Tambov
11 artilleries moved from Bryansk to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Tambov to Russia
4 infantry moved from Bryansk to Russia
34 infantry moved from Bryansk to Tambov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 submarine moved from 104 Sea Zone to 92 Sea Zone
Place Units - Russians
1 fighter, 1 infantry and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
3 infantry moved from Yunnan to Burma
2 bombers moved from Anhwe to Burma
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Hunan to Chahar
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 fighter moved from Hunan to Burma
1 tactical_bomber moved from Hunan to Chahar
Combat - Japanese
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/8 hits, 3.50 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Chahar, round 2 : 2/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Chahar to 6 Sea Zone
1 fighter moved from Chahar to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Chahar to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Yunnan to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
3 infantry moved from Hunan to Yunnan
1 fighter moved from Kiangsu to Japan
1 fighter moved from Philippines to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 bombers and 1 fighter moved from Burma to Hunan
1 fighter and 1 tactical_bomber moved from Burma to Hunan
1 aaGun moved from Hunan to Yunnan
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 harbour placed in Java
1 factory_minor placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 78 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 78 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : 0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
2 bombers moved from Eastern United States to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 3 infantry in Morocco, round 2 : 3/7 hits, 2.83 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 artillery, 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
2 mech_infantrys moved from French West Africa to French Equatorial Africa
1 armour moved from French Equatorial Africa to Egypt
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 aaGun moved from Western United States to Central United States
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 marine and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
2 bombers moved from Morocco to Gibraltar
1 fighter moved from Morocco to 91 Sea Zone
1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Trans-Jordan to India
1 bomber moved from New Zealand to India
Place Units - Americans
1 transport placed in 101 Sea Zone
2 bombers placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.17
Neutral_Axis : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -1.00