Giallo (Allies+9) vs Simon33 (Axis) BM3

  • '19 '17 '16

    I’m confused by the edits. F15 you edited one inf and art onto 1-2 of the US transports. Then somehow you removed 2inf 2art from the transports. Was there a bug? Are you putting back the 2 ANZAC units onto a US TT on NCM?

    And if the ANZAC units were spread over 2 TTs, how can you land 4 units with 2 TTs?

    @Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus

    Bugger. Wish I’d thought you’d go that way. If I’d have taken the territory, that would be 13 US planes + 4 USSR planes which couldn’t participate.

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    I’m confused by the edits. F15 you edited one inf and art onto 1-2 of the US transports. Then somehow you removed 2inf 2art from the transports. Was there a bug? Are you putting back the 2 ANZAC units onto a US TT on NCM?

    And if the ANZAC units were spread over 2 TTs, how can you land 4 units with 2 TTs?

    @Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus

    Bugger. Wish I’d thought you’d go that way. If I’d have taken the territory, that would be 13 US planes + 4 USSR planes which couldn’t participate.

    I moved an anzac inf + arty on an us tr but they somehow got on 2 us tr’s so I will edit them back to an us tr

  • '21 '20 '19 '18 '17 '16

    2 hits with the subs

  • '19 '17 '16

    dent CV, lose sub. Lose all the subs next.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry
            EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 cruisers, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Malaya
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines
                Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 4 submarines
                    Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 2/9 hits, 3,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 submarines owned by the Americans, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 7 submarines in 33 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
    

    Combat Hit Differential Summary :

    Americans : -2,00
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    2 more…

  • '19 '17 '16

    Lose sub+DD. If there’s at least 2 hits, lose the ships next.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry
            EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 cruisers, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Malaya
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines
                Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 4 submarines
                    Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 2/9 hits, 3,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 submarines owned by the Americans, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 7 submarines in 33 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 3 : 5/8 hits, 4,33 expected hits
                    5 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 33 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer and 5 fighters in 33 Sea Zone, round 4 : 4/6 hits, 3,67 expected hits
                    1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                1 battleship owned by the Americans retreated to 46 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is -22
                Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 9 submarines
                Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 4 submarines
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                1 fighter owned by the Japanese forced to land in Caroline Islands
    
        Non Combat Move - Americans
            1 fighter moved from 33 Sea Zone to New Guinea
            2 submarines moved from 42 Sea Zone to 46 Sea Zone
            2 submarines moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 79 Sea Zone to 39 Sea Zone
            3 artilleries and 3 infantry moved from Persia to 80 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
            3 artilleries and 3 infantry moved from 39 Sea Zone to India
            1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
            4 transports moved from 80 Sea Zone to 81 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 123 Sea Zone to 109 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
            3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from 91 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            6 fighters and 2 tactical_bombers moved from Russia to Caucasus
    
        Purchase Units - British
            British buy 6 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Celebes
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    British roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                British win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 aaGuns, 4 artilleries, 1 fighter and 5 infantry moved from Northwest Persia to Caucasus
            3 armour moved from Persia to Caucasus
            2 aaGuns moved from Persia to Northwest Persia
            2 artilleries and 1 infantry moved from Iraq to Northwest Persia
            3 armour moved from Iraq to Caucasus
            3 artilleries moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    British : -1,33
    Americans : -3,67
    Japanese : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Politics - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Politics - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - Italians
            1 mech_infantry moved from Western Ukraine to Tambov
            1 bomber moved from Southern Italy to Tambov
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tambov to Ukraine
            1 fighter moved from Southern France to Western Germany
            1 mech_infantry moved from Northern Italy to Romania
            2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
            1 aaGun and 8 infantry moved from Northern Italy to Southern Italy
            1 aaGun, 1 artillery and 3 infantry moved from Southern France to France
            1 artillery moved from Western Germany to France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
            Italians collect 11 PUs (3 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - ANZAC
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Shan State
            1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 2 PUs; 
    
        Combat - ANZAC
            Battle in Shan State
    
        Non Combat Move - ANZAC
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 destroyer moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
            1 fighter moved from Russia to Caucasus
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 artillery moved from Bryansk to Russia
            1 infantry moved from Smolensk to Russia
            3 artilleries and 3 infantry moved from Bryansk to Russia
            1 artillery and 1 infantry moved from Vologda to Samara
            2 artilleries moved from Bryansk to Russia
            2 mech_infantrys moved from Vologda to Russia
            1 armour moved from Vologda to Samara
            2 armour moved from Volgograd to Samara
            1 armour moved from Volgograd to Samara
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 4 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Samara
                Germans attack with 4 armour, 1 artillery and 1 infantry
                Russians defend with 1 aaGun and 5 infantry
                    Germans roll dice for 4 armour, 1 artillery and 1 infantry in Samara, round 2 : 4/6 hits, 2.67 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 : 2/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
                4 armour owned by the Germans retreated to Volgograd
                Russians win with 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Russia
                Germans attack with 6 artilleries, 4 infantry and 2 mech_infantrys
                Russians defend with 1 airfield, 1 factory_major and 4 infantry
                    Germans roll dice for 6 artilleries, 4 infantry and 2 mech_infantrys in Russia, round 2 : 6/12 hits, 4.00 expected hits
                    Russians roll dice for 4 infantry in Russia, round 2 : 3/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                Germans captures 9PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 6 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 4 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            5 armour and 7 mech_infantrys moved from Ukraine to Volgograd
            6 artilleries moved from Bryansk to Ukraine
            3 artilleries and 13 infantry moved from Western Ukraine to Ukraine
            7 artilleries moved from Eastern Poland to Western Ukraine
            12 mech_infantrys moved from Vologda to Russia
            2 mech_infantrys moved from Western Germany to Southern Italy
            1 artillery moved from Western Germany to France
            6 artilleries and 2 infantry moved from Germany to Western Germany
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 bomber moved from Ukraine to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Novgorod
            4 fighters and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
            Germans collect 66 PUs (5 lost to blockades); end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Russians : 2.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Russians
            1 infantry moved from Samara to Tambov
            1 infantry moved from Samara to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 mech_infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 6 : 1/1 hits, 0,17 expected hits
                    Italians roll dice for 1 mech_infantry in Tambov, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Russians : 0,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Japanese
            4 fighters moved from Caroline Islands to 46 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            10 artilleries and 7 infantry moved from Burma to Shan State
            5 artilleries and 4 infantry moved from Burma to Shan State
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 2 transports
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    2 transports owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Shan State
                Japanese attack with 15 artilleries and 11 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 15 artilleries and 11 infantry in Shan State, round 2 : 7/26 hits, 8.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 15 artilleries and 10 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 4 fighters
                Americans defend with 1 battleship and 2 submarines
                2 submarines owned by the Americans Submerged
                    Japanese roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 battleship in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 46 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 battleship
    
        Non Combat Move - Japanese
            2 fighters moved from 46 Sea Zone to Caroline Islands
            1 fighter moved from 46 Sea Zone to Philippines
            1 infantry moved from Suiyuyan to Shensi
            1 artillery moved from Shensi to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            1 armour moved from Jehol to Hunan
            1 infantry moved from Hunan to Yunnan
            1 marine moved from Burma to Shan State
            2 artilleries and 3 infantry moved from Yunnan to French Indo China
            3 artilleries moved from Burma to Yunnan
            1 fighter moved from 37 Sea Zone to French Indo China
            3 armour, 2 infantry and 4 mech_infantrys moved from Yunnan to French Indo China
            1 fighter moved from Japan to French Indo China
            1 artillery moved from Korea to Manchuria
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 artillery and 1 fighter placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
            Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    UK_Pacific : 0.33
    Japanese : -2.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Japanese
            4 fighters moved from Caroline Islands to 46 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            10 artilleries and 7 infantry moved from Burma to Shan State
            5 artilleries and 4 infantry moved from Burma to Shan State
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 2 transports
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    2 transports owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Shan State
                Japanese attack with 15 artilleries and 11 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 15 artilleries and 11 infantry in Shan State, round 2 : 7/26 hits, 8.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 15 artilleries and 10 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 4 fighters
                Americans defend with 1 battleship and 2 submarines
                2 submarines owned by the Americans Submerged
                    Japanese roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 battleship in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 46 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 battleship
    
        Non Combat Move - Japanese
            2 fighters moved from 46 Sea Zone to Caroline Islands
            1 fighter moved from 46 Sea Zone to Philippines
            1 infantry moved from Suiyuyan to Shensi
            1 artillery moved from Shensi to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            1 armour moved from Jehol to Hunan
            1 infantry moved from Hunan to Yunnan
            1 marine moved from Burma to Shan State
            2 artilleries and 3 infantry moved from Yunnan to French Indo China
            3 artilleries moved from Burma to Yunnan
            1 fighter moved from 37 Sea Zone to French Indo China
            3 armour, 2 infantry and 4 mech_infantrys moved from Yunnan to French Indo China
            1 fighter moved from Japan to French Indo China
            1 artillery moved from Korea to Manchuria
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 artillery and 1 fighter placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
            Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Philippines: 1 fighter
            EDIT: Adding units owned by Japanese to Guam: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.33
    UK_Pacific : 0.33
    Japanese : -2.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Americans
            1 unit repaired.
            1 armour moved from Caucasus to Rostov
                  Americans take Rostov from Germans
            1 armour moved from Rostov to Caucasus
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 fighters and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 39 Sea Zone
            Americans creates battle in territory 125 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 battleships, 4 carriers, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from New Guinea to 42 Sea Zone
            2 submarines moved from 44 Sea Zone to 42 Sea Zone
            1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            2 submarines moved from 46 Sea Zone to 30 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            4 transports moved from 81 Sea Zone to 71 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 2 cruisers, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            6 fighters moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            3 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            7 fighters moved from India to 42 Sea Zone
    
        Place Units - Americans
            6 infantry placed in Central United States
            2 carriers placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Combat Move - British
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Caucasus
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour moved from Burma to India
    
        Purchase Units - British
            British buy 1 carrier, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            2 aaGuns, 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
            3 armour moved from Persia to Caucasus
            4 armour and 1 mech_infantry moved from Iraq to Caucasus
            3 artilleries moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            3 infantry placed in Iraq
            3 mech_infantrys placed in Persia
            3 infantry placed in Egypt
            British undo move 3.
            British undo move 3.
            3 mech_infantrys placed in Egypt
            3 infantry placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Italians
            1 fighter and 1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to Holland Belgium
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 2 fighters and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Italians attack with 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter moved from Holland Belgium to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 infantry moved from France to Western Germany
            5 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from France to Northern Italy
            2 artilleries and 3 infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Romania to Ukraine
            1 bomber moved from Ukraine to Western Germany
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to Java
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from West India to Eastern Persia
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 2 PUs; 
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
            1 fighter moved from Caucasus to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    I forgot to strat bomb London. Can I add that? I’ll assume no intercept because I have overwhelming escorts.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
            1 armour moved from Volgograd to Rostov
                  Germans take Rostov from Americans
            1 armour moved from Rostov to Volgograd
            6 artilleries and 1 infantry moved from Russia to Tambov
    
        Purchase Units - Germans
            Germans buy 4 carriers, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 6 artilleries and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 artilleries and 1 infantry in Tambov, round 2 : 3/7 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 6 artilleries remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
            EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
            EDIT: Turning off Edit Mode
            7 artilleries moved from Western Ukraine to Ukraine
            14 mech_infantrys moved from Russia to Volgograd
            3 mech_infantrys moved from Novgorod to Vologda
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            8 fighters moved from Western Germany to 112 Sea Zone
            2 mech_infantrys moved from Southern Italy to Western Germany
            4 artilleries moved from Western Germany to France
    
        Place Units - Germans
            4 carriers and 2 submarines placed in 112 Sea Zone
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            Germans collect 68 PUs (3 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.67
    

    Savegame

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