@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Rostov
Germans take Rostov from Americans
1 armour moved from Rostov to Volgograd
6 artilleries and 1 infantry moved from Russia to Tambov
Purchase Units - Germans
Germans buy 4 carriers, 6 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat - Germans
Battle in Tambov
Germans attack with 6 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 1 infantry in Tambov, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 6 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
EDIT: Turning off Edit Mode
7 artilleries moved from Western Ukraine to Ukraine
14 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Vologda
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
8 fighters moved from Western Germany to 112 Sea Zone
2 mech_infantrys moved from Southern Italy to Western Germany
4 artilleries moved from Western Germany to France
Place Units - Germans
4 carriers and 2 submarines placed in 112 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 68 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I forgot to strat bomb London. Can I add that? I’ll assume no intercept because I have overwhelming escorts.
sure
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I forgot to strat bomb London. Can I add that? I’ll assume no intercept because I have overwhelming escorts.
sure
I only just don’t understand the dice result.
Giallo (Allies+9) vs Simon33 (Axis) BM3:Roll AA in United Kingdom
Your dice are: 4
and I have 20 damage
There are 6 emails. That was the AA for hitting the airfield.
The AA for the factory was 3,3,4.
Damage was rolled as 4,4,6,4, that must be not including the +2. I can find a “1” in the past. That damage is above average of course.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Caucasus to Iraq
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Guam to 19 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 19 Sea Zone to Philippines
2 fighters moved from French Indo China to Philippines
2 fighters moved from Caroline Islands to Philippines
1 infantry moved from Shensi to Szechwan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
4 artilleries and 2 infantry moved from Yunnan to French Indo China
1 marine moved from Shan State to French Indo China
15 artilleries and 9 infantry moved from Shan State to Malaya
Place Units - Japanese
1 destroyer and 2 fighters placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Americans
1 infantry moved from Caucasus to Rostov
Americans take Rostov from Germans
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from India to French Indo China
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Paulau Island
Non Combat Move - Americans
1 bomber moved from French Indo China to India
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 destroyer and 3 submarines moved from 30 Sea Zone to 34 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 42 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 34 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from Caucasus to Northwest Persia
3 artilleries and 3 infantry moved from Iraq to Northwest Persia
6 infantry moved from Central United States to 101 Sea Zone
2 carriers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
4 transports moved from 71 Sea Zone to 83 Sea Zone
8 fighters moved from 42 Sea Zone to 34 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 tactical_bomber placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 carrier and 3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
3 artilleries and 3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
13 armour and 1 mech_infantry moved from Caucasus to Persia
6 artilleries and 6 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Caucasus to Egypt
6 fighters and 2 tactical_bombers moved from Caucasus to Eastern Persia
Purchase Units - British
British repair damage of 6x airfield, 6x factory_major; Remaining resources: 36 PUs;
British buy 6 armour; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Non Combat Move - British
4 aaGuns moved from Caucasus to Northwest Persia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 7 armour
EDIT: Adding units owned by British to Northwest Persia: 7 armour
EDIT: Removing units owned by British from Persia: 2 armour
EDIT: Adding units owned by British to Northwest Persia: 2 armour
EDIT: Turning off Edit Mode
3 armour placed in Iraq
3 armour placed in Persia
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 armour
EDIT: Adding units owned by British to Northwest Persia: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in French Indo China : : -0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Italians
1 bomber moved from Western Germany to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Combat Hit Differential Summary :
Scramble from Gibraltar?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Italians
1 bomber moved from Western Germany to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
3 fighters moved from Western Germany to Southern Italy
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 5 infantry moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
1 artillery and 1 infantry moved from France to Western Germany
2 artilleries and 3 infantry moved from Romania to Bessarabia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -4.00
Americans : -1.00
Economically, this game is still close. Perhaps that will change over a few turns? Let’s see. Allies do have a TUV advantage.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 fighters moved from Queensland to Paulau Island
2 destroyers moved from 42 Sea Zone to 34 Sea Zone
2 fighters moved from Java to India
2 infantry moved from Eastern Persia to Persia
1 transport moved from 79 Sea Zone to 58 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Marianas
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
And your japanese landforces are too strong for the us… Can i Edit the uk tr + inf and art to palau
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from Java to Paulau Island
EDIT: 1 transport moved from 42 Sea Zone to 34 Sea Zone
19 artilleries and 16 infantry moved from Ukraine to Rostov
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 85 PUs;
Germans buy 3 artilleries, 1 bomber, 4 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 1 PUs;
Combat - Germans
Battle in Rostov
Germans attack with 19 artilleries and 16 infantry
Americans defend with 1 infantry
Germans roll dice for 19 artilleries and 16 infantry in Rostov, round 2 : 11/35 hits, 11.67 expected hits
Americans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Rostov
Germans win, taking Rostov from Americans with 19 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
6 artilleries moved from Tambov to Volgograd
3 mech_infantrys moved from Vologda to Volgograd
3 fighters moved from 112 Sea Zone to Southern Italy
3 fighters moved from 112 Sea Zone to Western Germany
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Western Germany to Germany
5 artilleries moved from France to Southern France
Place Units - Germans
6 submarines placed in 113 Sea Zone
1 bomber and 1 infantry placed in Western Germany
3 infantry placed in Southern France
3 mech_infantrys placed in Russia
3 artilleries placed in Volgograd
Turn Complete - Germans
Germans collect 73 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 carrier and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to Kiangsu
3 infantry moved from Anhwe to Kiangsu
1 armour moved from Hunan to Kiangsu
1 fighter moved from Philippines to Kiangsu
15 artilleries and 5 infantry moved from Malaya to Shan State
3 armour and 4 mech_infantrys moved from French Indo China to Malaya
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Jehol to Anhwe
1 infantry moved from Burma to Shan State
5 infantry moved from French Indo China to Yunnan
8 artilleries, 8 infantry and 1 marine moved from French Indo China to Shan State
3 infantry moved from Malaya to Shan State
Place Units - Japanese
3 infantry placed in Kiangsu
1 bomber, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Americans
1 infantry moved from Northwest Persia to Caucasus
Americans take Caucasus from Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
3 artilleries and 3 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
4 fighters moved from 34 Sea Zone to Guam
2 fighters moved from 34 Sea Zone to 22 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 34 Sea Zone to Manchuria
1 fighter moved from 34 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Purchase Units - Americans
Americans buy 6 fighters and 6 infantry; Remaining resources: 5 PUs;
Combat - Americans
Battle in Soviet Far East
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Manchuria
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Manchuria, round 2 : 2/6 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Manchuria
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Manchuria from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Guam
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Guam, round 2 : 4/6 hits, 2,67 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
4 fighters moved from Guam to 19 Sea Zone
2 fighters moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 34 Sea Zone to 19 Sea Zone
1 transport moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 carrier and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
6 infantry placed in Central United States
6 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
Purchase Units - British
British buy 6 infantry and 6 mech_infantrys; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
3 infantry moved from Iraq to Northwest Persia
5 armour and 1 mech_infantry moved from Persia to Northwest Persia
6 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
2 armour moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Egypt
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
Place Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Italians : 0,67
Americans : 1,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Italians
2 fighters and 1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Cyprus
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Cyprus from British, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caucasus
Italians win, taking Caucasus from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Southern Italy
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 bomber moved from Caucasus to Ukraine
1 fighter moved from Holland Belgium to Western Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.17
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - ANZAC
1 transport moved from 58 Sea Zone to 56 Sea Zone
2 fighters moved from India to Borneo
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 2 transports; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 destroyers moved from 34 Sea Zone to 19 Sea Zone
2 fighters moved from Paulau Island to Borneo
2 infantry moved from Persia to Iraq
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
Place Units - ANZAC
2 artilleries placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :