@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Italians
1 bomber moved from Western Germany to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Combat Hit Differential Summary :
Scramble from Gibraltar?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Italians
1 bomber moved from Western Germany to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
3 fighters moved from Western Germany to Southern Italy
1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 5 infantry moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
1 artillery and 1 infantry moved from France to Western Germany
2 artilleries and 3 infantry moved from Romania to Bessarabia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -4.00
Americans : -1.00
Economically, this game is still close. Perhaps that will change over a few turns? Let’s see. Allies do have a TUV advantage.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 fighters moved from Queensland to Paulau Island
2 destroyers moved from 42 Sea Zone to 34 Sea Zone
2 fighters moved from Java to India
2 infantry moved from Eastern Persia to Persia
1 transport moved from 79 Sea Zone to 58 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Marianas
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
And your japanese landforces are too strong for the us… Can i Edit the uk tr + inf and art to palau
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from Java to Paulau Island
EDIT: 1 transport moved from 42 Sea Zone to 34 Sea Zone
19 artilleries and 16 infantry moved from Ukraine to Rostov
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 85 PUs;
Germans buy 3 artilleries, 1 bomber, 4 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 1 PUs;
Combat - Germans
Battle in Rostov
Germans attack with 19 artilleries and 16 infantry
Americans defend with 1 infantry
Germans roll dice for 19 artilleries and 16 infantry in Rostov, round 2 : 11/35 hits, 11.67 expected hits
Americans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Rostov
Germans win, taking Rostov from Americans with 19 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
6 artilleries moved from Tambov to Volgograd
3 mech_infantrys moved from Vologda to Volgograd
3 fighters moved from 112 Sea Zone to Southern Italy
3 fighters moved from 112 Sea Zone to Western Germany
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Western Germany to Germany
5 artilleries moved from France to Southern France
Place Units - Germans
6 submarines placed in 113 Sea Zone
1 bomber and 1 infantry placed in Western Germany
3 infantry placed in Southern France
3 mech_infantrys placed in Russia
3 artilleries placed in Volgograd
Turn Complete - Germans
Germans collect 73 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 carrier and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to Kiangsu
3 infantry moved from Anhwe to Kiangsu
1 armour moved from Hunan to Kiangsu
1 fighter moved from Philippines to Kiangsu
15 artilleries and 5 infantry moved from Malaya to Shan State
3 armour and 4 mech_infantrys moved from French Indo China to Malaya
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Jehol to Anhwe
1 infantry moved from Burma to Shan State
5 infantry moved from French Indo China to Yunnan
8 artilleries, 8 infantry and 1 marine moved from French Indo China to Shan State
3 infantry moved from Malaya to Shan State
Place Units - Japanese
3 infantry placed in Kiangsu
1 bomber, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Japanese collect 44 PUs (9 lost to blockades); end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Americans
1 infantry moved from Northwest Persia to Caucasus
Americans take Caucasus from Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
3 artilleries and 3 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
4 fighters moved from 34 Sea Zone to Guam
2 fighters moved from 34 Sea Zone to 22 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 34 Sea Zone to Manchuria
1 fighter moved from 34 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Purchase Units - Americans
Americans buy 6 fighters and 6 infantry; Remaining resources: 5 PUs;
Combat - Americans
Battle in Soviet Far East
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Manchuria
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Manchuria, round 2 : 2/6 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Manchuria
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Manchuria from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Guam
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Guam, round 2 : 4/6 hits, 2,67 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
4 fighters moved from Guam to 19 Sea Zone
2 fighters moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 34 Sea Zone to 19 Sea Zone
1 transport moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 carrier and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
6 infantry placed in Central United States
6 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
Purchase Units - British
British buy 6 infantry and 6 mech_infantrys; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
3 infantry moved from Iraq to Northwest Persia
5 armour and 1 mech_infantry moved from Persia to Northwest Persia
6 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
2 armour moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Egypt
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
Place Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Italians : 0,67
Americans : 1,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Italians
2 fighters and 1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Cyprus
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Cyprus from British, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caucasus
Italians win, taking Caucasus from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Southern Italy
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 bomber moved from Caucasus to Ukraine
1 fighter moved from Holland Belgium to Western Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.17
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - ANZAC
1 transport moved from 58 Sea Zone to 56 Sea Zone
2 fighters moved from India to Borneo
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 2 transports; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 destroyers moved from 34 Sea Zone to 19 Sea Zone
2 fighters moved from Paulau Island to Borneo
2 infantry moved from Persia to Iraq
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
Place Units - ANZAC
2 artilleries placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20
Research Technology - Germans
Combat Move - Germans
3 fighters moved from Southern Italy to Holland Belgium
2 fighters moved from 113 Sea Zone to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 2 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Holland Belgium to Southern France
4 mech_infantrys moved from Western Germany to Southern France
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
12 armour, 9 artilleries, 4 fighters, 3 infantry, 30 mech_infantrys and 2 tactical_bombers moved from Volgograd to Caucasus
19 artilleries and 16 infantry moved from Rostov to Caucasus
1 fighter moved from Western Germany to Southern France
3 mech_infantrys moved from Russia to Volgograd
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 destroyer and 6 submarines placed in 113 Sea Zone
3 infantry placed in Southern France
2 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20
Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from Japan to 3 Sea Zone
2 artilleries and 4 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Purchase Units - Japanese
Japanese buy 1 fighter and 12 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Soviet Far East
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 carrier moved from 5 Sea Zone to 3 Sea Zone
1 bomber moved from Soviet Far East to Japan
1 fighter moved from Japan to Philippines
1 fighter moved from 21 Sea Zone to Philippines
23 artilleries, 17 infantry and 1 marine moved from Shan State to Burma
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
3 armour, 2 infantry and 4 mech_infantrys moved from Malaya to Shan State
2 fighters moved from Kiangsu to Shan State
Place Units - Japanese
3 infantry placed in Kiangsu
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,6,6,5,5,3,5,5,4,2,1,2,6,5,4,2,1,4,3,1,6,5,6,3,4,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 30 PUs (19 lost to blockades); end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20
Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Manchuria to Amur
Americans take Amur from Japanese
1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 bomber moved from India to Anhwe
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 19 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
7 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 carrier and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
Purchase Units - Americans
Americans buy 2 artilleries, 9 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in Kwangtung
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking Kwangtung from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Battle in Formosa
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,33 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Iwo Jima from Japanese, taking Formosa from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 7 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/10 hits, 4,50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from Anhwe to Manchuria
3 carriers moved from 19 Sea Zone to 20 Sea Zone
6 fighters moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
2 destroyers moved from 19 Sea Zone to 17 Sea Zone
1 battleship moved from 19 Sea Zone to 17 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
7 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 armour, 6 artilleries and 5 infantry moved from Northwest Persia to Iraq
1 fighter moved from Midway to Manchuria
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
9 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 45 PUs;
British buy 1 armour, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kiangsi
Non Combat Move - British
1 fighter moved from 99 Sea Zone to Iraq
3 mech_infantrys moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour and 3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
6 fighters and 2 tactical_bombers moved from Northwest Persia to India
3 aaGuns, 18 armour, 9 artilleries, 14 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
Place Units - British
3 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Germans : -0,67
Italians : 0,67
Americans : 0,67
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20
Combat Move - Italians
1 fighter moved from Southern France to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Ukraine to Persia
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Italians
Combat Hit Differential Summary :
Scramble to SZ92?