@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
2 submarines moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
Italians take 97 Sea Zone from British
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 3 fighters and 2 submarines
British defend with 1 cruiser and 2 destroyers; Americans defend with 3 fighters
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 cruiser, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Americans, 2 fighters owned by the Italians and 2 submarines owned by the Italians lost in 92 Sea Zone
retreated to 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer, 2 fighters and 2 submarines
Casualties for British: 1 cruiser and 2 destroyers
Casualties for Americans: 1 fighter
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Bessarabia to Ukraine
1 aaGun, 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - ANZAC
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in New Guinea
Battle in New Britain
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Bryansk to Russia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 armour moved from Volgograd to Caucasus
Germans take Rostov from Russians
1 mech_infantry moved from Kazakhstan to Caucasus
4 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Novgorod to Caucasus
14 mech_infantrys moved from Belarus to Vologda
1 armour moved from Novgorod to Vologda
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 4 fighters; Remaining resources: 0 PUs;
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Germans roll dice for 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/9 hits, 4.67 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans roll dice for 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers in Caucasus, round 3 : 5/8 hits, 4.50 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 armour and 2 mech_infantrys
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
2 armour moved from Novgorod to Bryansk
12 artilleries and 3 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 mech_infantry moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Volgograd to Ukraine
1 armour moved from Kazakhstan to Volgograd
1 bomber, 4 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
3 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
4 artilleries moved from Poland to Germany
2 infantry moved from Poland to Germany
2 artilleries moved from Poland to Germany
7 artilleries moved from Poland to Eastern Poland
1 bomber moved from Volgograd to Ukraine
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
1 bomber and 4 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Samara
4 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to Caucasus
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 47 Sea Zone
1 carrier and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
1 fighter moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 3 fighters and 4 submarines
Americans defend with 1 submarine
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 carrier, 2 destroyers, 3 fighters and 4 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 47 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Philippines
1 artillery moved from Kansu to Shensi
1 infantry moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
4 artilleries and 2 infantry moved from Yunnan to Burma
3 armour and 4 mech_infantrys moved from Burma to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Manchuria to Jehol
1 armour moved from Amur to Jehol
1 infantry moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1,5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,6
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese : 1.67
You’re going to make a stand in the Caucasus? I didn’t see that coming. Should have lost the plane to take the territory. Tossed that up for a little while.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Combat Hit Differential Summary :
Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus
Full scramble.
I’m confused by the edits. F15 you edited one inf and art onto 1-2 of the US transports. Then somehow you removed 2inf 2art from the transports. Was there a bug? Are you putting back the 2 ANZAC units onto a US TT on NCM?
And if the ANZAC units were spread over 2 TTs, how can you land 4 units with 2 TTs?
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus
Bugger. Wish I’d thought you’d go that way. If I’d have taken the territory, that would be 13 US planes + 4 USSR planes which couldn’t participate.
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
I’m confused by the edits. F15 you edited one inf and art onto 1-2 of the US transports. Then somehow you removed 2inf 2art from the transports. Was there a bug? Are you putting back the 2 ANZAC units onto a US TT on NCM?
And if the ANZAC units were spread over 2 TTs, how can you land 4 units with 2 TTs?
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Scramble? I will edit my us tr back at the end of my turn, the anzac inf an art we’re divided over 2 tr’s… I indeed was planning to stack the Caucasus
Bugger. Wish I’d thought you’d go that way. If I’d have taken the territory, that would be 13 US planes + 4 USSR planes which couldn’t participate.
I moved an anzac inf + arty on an us tr but they somehow got on 2 us tr’s so I will edit them back to an us tr
2 hits with the subs
dent CV, lose sub. Lose all the subs next.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Malaya
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines
Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 4 submarines
Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 2/9 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
Americans roll dice for 7 submarines in 33 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
Combat Hit Differential Summary :
Americans : -2,00
Japanese : 1,33
2 more…
Lose sub+DD. If there’s at least 2 hits, lose the ships next.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Malaya
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 9 submarines
Japanese defend with 1 carrier, 2 destroyers, 5 fighters and 4 submarines
Americans roll dice for 9 submarines in 33 Sea Zone, round 2 : 2/9 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
Americans roll dice for 7 submarines in 33 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 33 Sea Zone, round 3 : 5/8 hits, 4,33 expected hits
5 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 33 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer and 5 fighters in 33 Sea Zone, round 4 : 4/6 hits, 3,67 expected hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
1 battleship owned by the Americans retreated to 46 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is -22
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 9 submarines
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 4 submarines
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
1 fighter owned by the Japanese forced to land in Caroline Islands
Non Combat Move - Americans
1 fighter moved from 33 Sea Zone to New Guinea
2 submarines moved from 42 Sea Zone to 46 Sea Zone
2 submarines moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 79 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from Persia to 80 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
4 transports moved from 80 Sea Zone to 81 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 91 Sea Zone to United Kingdom
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 cruisers, 2 destroyers and 3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
6 fighters and 2 tactical_bombers moved from Russia to Caucasus
Purchase Units - British
British buy 6 armour and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Celebes
British roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 aaGuns, 4 artilleries, 1 fighter and 5 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
2 aaGuns moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
3 armour moved from Iraq to Caucasus
3 artilleries moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -1,33
Americans : -3,67
Japanese : -0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Tambov
1 bomber moved from Southern Italy to Tambov
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Ukraine
1 fighter moved from Southern France to Western Germany
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 8 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Southern France to France
1 artillery moved from Western Germany to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 11 PUs (3 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - ANZAC
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Shan State
Non Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
1 fighter moved from Russia to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :