Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
2 armour moved from Vologda to Timguska
1 mech_infantry moved from Suiyuyan to Timguska
1 infantry moved from Bessarabia to Western Ukraine
3 bombers moved from Northwest Persia to Russia
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Northwest Persia
2 infantry moved from Caucasus to Volgograd
5 artilleries and 3 infantry moved from Bessarabia to Western Ukraine
5 artilleries and 4 infantry moved from Bessarabia to Ukraine
4 armour moved from Northwest Persia to Volgograd
3 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
2 armour moved from Northwest Persia to Volgograd
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 86 PUs;
Germans buy 4 artilleries, 2 infantry and 16 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 7,7,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Timguska
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Timguska, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
Germans roll dice for 2 armour in Timguska, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Ukraine
Germans attack with 5 artilleries and 4 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 artilleries and 4 infantry in Ukraine, round 2 : 4/9 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 5 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 4 infantry in Western Ukraine, round 2 : 1/9 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 6 armour, 5 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour, 5 infantry and 1 mech_infantry in Volgograd, round 2 : 7/12 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Caucasus to Volgograd
1 mech_infantry moved from Kansu to Yenisey
5 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
3 fighters and 2 tactical_bombers moved from Western Germany to Rostov
3 bombers moved from Russia to Rostov
1 artillery and 1 infantry moved from Vologda to Urals
4 fighters and 2 tactical_bombers moved from Southern Italy to Northwest Persia
8 artilleries and 2 infantry moved from Novgorod to Vyborg
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
1 artillery and 1 infantry moved from Vologda to Urals
8 artilleries and 9 infantry moved from Vologda to Novosibirsk
1 aaGun moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from France to Western Germany
1 infantry moved from Southern France to France
13 mech_infantrys moved from Normandy Bordeaux to Western Germany
13 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Western Germany to Poland
8 mech_infantrys moved from Germany to Poland
Place Units - Germans
1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
1 artillery, 1 infantry and 8 mech_infantrys placed in Western Germany
Germans undo move 2.
2 artilleries and 8 mech_infantrys placed in Western Germany
1 artillery and 1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 2.83
Russians : -0.67
Hopefully I haven’t miscalculated there. Seems like I’ve stretched really thin.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Archangel to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
Purchase Units - Russians
Russians buy nothing; Remaining resources: 26 PUs;
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Smolensk to Russia
5 artilleries and 37 infantry moved from Belarus to Bryansk
2 artilleries moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 tactical_bomber moved from Iraq to Bryansk
2 fighters moved from Iraq to Bryansk
1 fighter moved from Iraq to Bryansk
Turn Complete - Russians
Russians collect 16 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Hopefully I haven’t miscalculated there. Seems like I’ve stretched really thin.
Really thin indeed let’s hope for average dice
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Japanese
8 artilleries and 4 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Shan State to Burma
2 bombers moved from Philippines to 54 Sea Zone
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 carrier and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers in 54 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 carrier owned by the Americans lost in 54 Sea Zone
Americans win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 2 bombers
Casualties for Americans: 1 carrier
Non Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
2 fighters moved from Celebes to 36 Sea Zone
8 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 5 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to Chahar
2 artilleries and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Yenisey to Kansu
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Korea to Manchuria
2 submarines moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery, 3 fighters and 1 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 1.33
Japanese : 0.00
That was frustrating in SZ54.
Hold on.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Japanese
8 artilleries and 4 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Shan State to Burma
2 bombers moved from Philippines to 54 Sea Zone
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 77 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 carrier and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers in 54 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 carrier owned by the Americans lost in 54 Sea Zone
Americans win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 2 bombers
Casualties for Americans: 1 carrier
Non Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
2 fighters moved from Celebes to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to Chahar
2 artilleries and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Yenisey to Kansu
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Korea to Manchuria
2 submarines moved from 39 Sea Zone to 80 Sea Zone
2 battleships, 3 fighters and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
8 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 5 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 armour, 1 artillery, 3 fighters and 2 infantry placed in Japan
2 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 1.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Americans
1 bomber moved from India to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat - Americans
Battle in Sumatra
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from Sumatra to India
2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 3 fighters and 10 submarines moved from 42 Sea Zone to 54 Sea Zone
5 submarines moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Hawaiian Islands to 54 Sea Zone
5 fighters moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 123 Sea Zone to 106 Sea Zone
6 artilleries and 7 infantry moved from Libya to 96 Sea Zone
6 artilleries, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 infantry and 7 transports moved from 96 Sea Zone to 98 Sea Zone
6 artilleries and 7 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Tunisia to Algeria
1 armour moved from Tunisia to Tobruk
3 artilleries and 3 infantry moved from Tunisia to Libya
8 fighters moved from 96 Sea Zone to 98 Sea Zone
9 submarines moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
2 artilleries and 5 infantry placed in Central United States
1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit Mode
1 fighter and 1 infantry moved from Szechwan to Yunnan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iraq: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from Egypt to 99 Sea Zone
2 fighters moved from 99 Sea Zone to Cyprus
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from Iraq to Persia
British take Persia from Germans
1 armour moved from Persia to Iraq
1 bomber moved from India to French Indo China
Purchase Units - British
British buy 3 aaGuns, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Cyprus
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters moved from Cyprus to 98 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Egypt
1 bomber moved from French Indo China to India
Place Units - British
3 aaGuns placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,6,6
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0,33
Italians : -0,67
Americans : 0,67
Chinese : 0,33
Japanese : -0,67
AA fire in French Indo China : : -0,17
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
That was frustrating in SZ54.
That was more then I could have hoped for
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Italians
1 bomber moved from Northwest Persia to Eastern Poland
1 mech_infantry moved from Bessarabia to Eastern Poland
1 armour moved from Rostov to Volgograd
Italians take Tambov from Russians
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to Northwest Persia
Purchase Units - Italians
Italians buy 2 artilleries and 1 mech_infantry; Remaining resources: 3 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Poland
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from 99 Sea Zone to Northwest Persia
Place Units - Italians
2 artilleries and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 16 PUs (2 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from South Australia to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Move - French
1 fighter moved from Egypt to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 armour moved from Timguska to Evenkiyskiy
8 artilleries and 9 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Timguska to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
Germans take Samara from Russians
9 artilleries and 3 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 submarine moved from 124 Sea Zone to 122 Sea Zone
8 mech_infantrys moved from Germany to Baltic States
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry and 19 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 8 mech_infantrys in Baltic States, round 2 : 0/10 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery and 8 mech_infantrys in Baltic States, round 3 : 2/9 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 8 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 8 artilleries and 9 infantry in Kazakhstan, round 2 : 8/19 hits, 6.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour, 8 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 9 artilleries and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 9 artilleries and 3 infantry in Novgorod, round 2 : 6/12 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 9 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Urals to Nenetsia
5 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 aaGun, 5 artilleries and 4 infantry moved from Ukraine to Bessarabia
2 tactical_bombers moved from Rostov to Bessarabia
3 bombers, 3 fighters, 5 infantry and 1 mech_infantry moved from Rostov to Volgograd
2 fighters moved from Northwest Persia to Volgograd
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Poland to Eastern Poland
4 mech_infantrys moved from Poland to Baltic States
4 mech_infantrys moved from Poland to Novgorod
21 mech_infantrys moved from Western Germany to Poland
2 aaGuns, 3 artilleries and 12 infantry moved from Western Germany to Germany
14 artilleries and 2 infantry moved from France to Western Germany
3 mech_infantrys moved from Southern Italy to Greater Southern Germany
Place Units - Germans
3 mech_infantrys placed in Volgograd
1 artillery placed in Germany
2 infantry and 7 mech_infantrys placed in Germany
9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 armour moved from Timguska to Evenkiyskiy
8 artilleries and 9 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Timguska to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
Germans take Samara from Russians
9 artilleries and 3 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 submarine moved from 124 Sea Zone to 122 Sea Zone
8 mech_infantrys moved from Germany to Baltic States
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry and 19 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 8 mech_infantrys in Baltic States, round 2 : 0/10 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery and 8 mech_infantrys in Baltic States, round 3 : 2/9 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 8 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 8 artilleries and 9 infantry in Kazakhstan, round 2 : 8/19 hits, 6.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour, 8 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 9 artilleries and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 9 artilleries and 3 infantry in Novgorod, round 2 : 6/12 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 9 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Urals to Nenetsia
5 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 aaGun, 5 artilleries and 4 infantry moved from Ukraine to Bessarabia
2 tactical_bombers moved from Rostov to Bessarabia
3 bombers, 3 fighters, 5 infantry and 1 mech_infantry moved from Rostov to Volgograd
2 fighters moved from Northwest Persia to Volgograd
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Poland to Eastern Poland
4 mech_infantrys moved from Poland to Baltic States
4 mech_infantrys moved from Poland to Novgorod
21 mech_infantrys moved from Western Germany to Poland
2 aaGuns, 3 artilleries and 12 infantry moved from Western Germany to Germany
14 artilleries and 2 infantry moved from France to Western Germany
3 mech_infantrys moved from Southern Italy to Greater Southern Germany
Place Units - Germans
3 mech_infantrys placed in Volgograd
1 artillery placed in Germany
2 infantry and 7 mech_infantrys placed in Germany
9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3.33
Russians : 0.33
Sorry, don’t worry about the double post. They should be the same.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
2 fighters moved from Iraq to Bryansk
Purchase Units - Russians
Russians repair damage of 19x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
8 artilleries moved from Russia to Bryansk
2 armour and 4 mech_infantrys moved from Bryansk to Russia
3 fighters moved from Bryansk to Russia
2 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Japanese
1 armour moved from Kansu to Szechwan
Japanese take Shensi from Chinese
2 artilleries and 6 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Hunan to Yunnan
9 artilleries, 5 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Philippines to 35 Sea Zone
2 battleships, 9 carriers, 1 cruiser, 4 destroyers, 11 fighters, 1 infantry, 6 submarines, 5 tactical_bombers and 2 transports moved from 35 Sea Zone to 45 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 carrier moved from 45 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 2 battleships, 8 carriers, 1 cruiser, 3 destroyers, 11 fighters, 1 infantry, 1 marine, 6 submarines, 5 tactical_bombers and 1 transport moved from 45 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 69 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 1 carrier, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Americans scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in Java
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Sumatra, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra
Japanese win, taking Java from Americans, taking Sumatra from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 10 artilleries, 6 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 10 artilleries, 6 infantry and 3 mech_infantrys in Yunnan, round 2 : 4/19 hits, 6.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 10 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries and 6 infantry
British defend with 1 aaGun; Chinese defend with 1 artillery, 1 fighter and 3 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in Szechwan, round 2 : 1/9 hits, 2.50 expected hits
Chinese roll dice for 1 aaGun, 1 artillery, 1 fighter and 4 infantry in Szechwan, round 2 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Szechwan
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Szechwan, round 3 : 2/7 hits, 2.17 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Szechwan, round 3 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Szechwan, round 4 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 4 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour and 2 artilleries in Szechwan, round 5 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 5 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer and 3 fighters
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 39 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 39 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - Japanese
1 fighter moved from Japan to 36 Sea Zone
2 fighters moved from Japan to French Indo China
1 infantry moved from Hopei to Shensi
1 artillery moved from Chahar to Hopei
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Kiangsu to Anhwe
3 infantry moved from Manchuria to Jehol
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0.00
Chinese : 0.67
Japanese : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Americans
1 unit repaired.
1 transport moved from 41 Sea Zone to 42 Sea Zone
Purchase Units - Americans
Americans buy 1 destroyer, 9 submarines and 4 transports; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 42 Sea Zone
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 10 fighters and 16 submarines moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
9 submarines moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Central United States to Western United States
1 tactical_bomber moved from Gibraltar to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 battleship, 4 carriers, 1 cruiser, 2 fighters and 7 transports moved from 98 Sea Zone to 81 Sea Zone
6 fighters moved from 98 Sea Zone to Iraq
1 armour moved from Tobruk to Egypt
3 artilleries and 3 infantry moved from Libya to Tobruk
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
Place Units - Americans
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 armour moved from Iraq to Persia
British take Persia from Italians
1 armour moved from Persia to Iraq
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from 81 Sea Zone to Egypt
Purchase Units - British
British buy 1 airfield and 6 artilleries; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat - British
Non Combat Move - British
2 tactical_bombers moved from Iraq to India
2 fighters moved from Iraq to India
1 fighter moved from 81 Sea Zone to Iraq
1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 cruiser and 2 destroyers moved from 98 Sea Zone to 81 Sea Zone
2 fighters moved from Iraq to India
4 fighters moved from Iraq to India
Place Units - British
1 airfield and 3 artilleries placed in Iraq
3 artilleries placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
One moment please I see i messed it up
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
One moment please I see i messed it up
I want to redo my turn for the uk, I want to attack NW persia, let me know if that’s ok. I didn’t attack anything with the uk