LG40 StuckTojo (Allies+18) vs. Dawgoneit (Axis)

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from India to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Java to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 37 Sea Zone to Sumatra
            1 fighter moved from Queensland to Sumatra
            1 fighter moved from 44 Sea Zone to Java
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from India to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Java to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 37 Sea Zone to Sumatra
            1 fighter moved from Queensland to Sumatra
            1 fighter moved from 44 Sea Zone to Java
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 24 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            5 infantry moved from Belarus to Bryansk
            2 bombers moved from Northern Italy to Ukraine
            2 bombers moved from Ukraine to Bryansk
            2 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Northern Italy to Holland Belgium
            3 infantry moved from Novgorod to Archangel
            1 bomber moved from Northern Italy to Archangel
            2 armour and 9 infantry moved from Yugoslavia to Northern Italy
            1 bomber moved from Northern Italy to Holland Belgium
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 2 bombers and 5 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 bombers and 5 infantry in Bryansk, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 bombers and 4 infantry in Bryansk, round 3 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            2 bombers moved from Bryansk to Belarus
            5 aaGuns, 1 artillery and 4 infantry moved from Ukraine to Western Ukraine
            8 infantry moved from Germany to Slovakia Hungary
            5 mech_infantrys moved from Belarus to Western Ukraine
            11 infantry moved from Romania to Bessarabia
            8 infantry moved from Slovakia Hungary to Romania
            2 bombers moved from Holland Belgium to Northern Italy
            5 artilleries and 7 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            10 infantry placed in Western Germany
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,6,5
            Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Americans : -0.33
    Russians : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Tsinghai to Kansu
            1 mech_infantry moved from Kazakhstan to Kansu
            1 artillery and 2 infantry moved from Vologda to Archangel
            2 infantry moved from Russia to Smolensk
            3 infantry moved from Rostov to Ukraine
            1 artillery moved from Rostov to Ukraine
            2 armour, 4 artilleries and 2 mech_infantrys moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            2 armour, 6 artilleries, 3 infantry and 4 mech_infantrys moved from Russia to Bryansk
            1 fighter moved from Russia to Archangel
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Russians attack with 4 armour, 10 artilleries, 3 infantry and 6 mech_infantrys
                Germans defend with 4 infantry
                    Russians roll dice for 4 armour, 10 artilleries, 3 infantry and 6 mech_infantrys in Bryansk, round 2 : 9/23 hits, 8.33 expected hits
                    Germans roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 armour, 10 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 4 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                 retreated to Smolensk
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 4/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Archangel to Russia
            1 infantry moved from Volgograd to Rostov
            1 armour and 1 mech_infantry moved from Kazakhstan to Vologda
            4 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            1 armour and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            2 bombers moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Chahar to Suiyuyan
            2 infantry moved from Szechwan to Shensi
            4 infantry moved from Jehol to Manchuria
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Yunnan to Szechwan
            3 infantry moved from Kwangsi to Yunnan
            3 infantry moved from French Indo China to Yunnan
            3 infantry moved from Kwangtung to Kwangsi
            1 armour moved from Malaya to Yunnan
            1 artillery moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery and 2 infantry moved from 6 Sea Zone to Korea
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Burma
                Japanese attack with 2 bombers and 3 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers and 3 infantry in Burma, round 2 : 0/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 3 infantry in Burma, round 3 : 3/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
            Japanese collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    UK_Pacific : -0.33
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Americans round 20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 25 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            5 destroyers moved from 25 Sea Zone to 17 Sea Zone
            5 destroyers moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sakha to 6 Sea Zone
            2 submarines moved from 25 Sea Zone to 17 Sea Zone
            2 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to 16 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from India to French Indo China
            3 fighters moved from India to Sikang
            1 fighter moved from Kazakhstan to Sikang
            1 mech_infantry moved from Southern France to Holland Belgium
            5 fighters moved from Spain to Holland Belgium
            1 fighter moved from Gibraltar to Holland Belgium
    

    Savegame

  • '19 '17 '16

    @dawgoneit

    Any kamikazes in sz 6?


  • @StuckTojo 2 on 1 destroyer. 1 on the rest

  • '19 '17 '16

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 25 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            5 destroyers moved from 25 Sea Zone to 17 Sea Zone
            5 destroyers moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sakha to 6 Sea Zone
            2 submarines moved from 25 Sea Zone to 17 Sea Zone
            2 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to 16 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from India to French Indo China
            3 fighters moved from India to Sikang
            1 fighter moved from Kazakhstan to Sikang
            1 mech_infantry moved from Southern France to Holland Belgium
            5 fighters moved from Spain to Holland Belgium
            1 fighter moved from Gibraltar to Holland Belgium
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 2 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 2 destroyers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/14 hits, 7.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 5/13 hits, 7.17 expected hits
                    3 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 78
                Casualties for Americans: 1 destroyer and 3 submarines
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
            Battle in Sikang
                Americans attack with 4 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 4 fighters in Sikang, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
                Americans win with 3 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 6 fighters and 1 mech_infantry
                Germans defend with 2 infantry
                    Americans roll dice for 6 fighters and 1 mech_infantry in Holland Belgium, round 2 : 5/7 hits, 3.17 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Americans win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            6 fighters moved from Holland Belgium to Spain
            1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            4 transports moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            2 fighters moved from Western United States to 25 Sea Zone
            1 bomber moved from 16 Sea Zone to Amur
            2 aaGuns, 1 armour and 1 infantry moved from Sakha to Amur
            1 mech_infantry moved from Yakut S.S.R. to Amur
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
            1 carrier moved from 25 Sea Zone to 5 Sea Zone
            2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 9 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
            1 bomber moved from French Indo China to India
            3 fighters moved from Sikang to Tsinghai
            1 infantry moved from Spain to Normandy Bordeaux
            1 artillery moved from Southern France to Spain
            1 infantry moved from Southern France to Spain
            8 armour, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
    
        Place Units - Americans
            1 carrier and 2 transports placed in 10 Sea Zone
            1 artillery, 2 fighters and 3 infantry placed in Western United States
            1 infantry placed in Southern France
            1 armour and 2 mech_infantrys placed in Spain
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 0.17
    Japanese : 1.17
    AA fire in French Indo China : : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 25 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            5 destroyers moved from 25 Sea Zone to 17 Sea Zone
            5 destroyers moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sakha to 6 Sea Zone
            2 submarines moved from 25 Sea Zone to 17 Sea Zone
            2 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to 16 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from India to French Indo China
            3 fighters moved from India to Sikang
            1 fighter moved from Kazakhstan to Sikang
            1 mech_infantry moved from Southern France to Holland Belgium
            5 fighters moved from Spain to Holland Belgium
            1 fighter moved from Gibraltar to Holland Belgium
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 2 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 2 destroyers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/14 hits, 7.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 5/13 hits, 7.17 expected hits
                    3 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 78
                Casualties for Americans: 1 destroyer and 3 submarines
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
            Battle in Sikang
                Americans attack with 4 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 4 fighters in Sikang, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sikang
                Americans win with 3 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 6 fighters and 1 mech_infantry
                Germans defend with 2 infantry
                    Americans roll dice for 6 fighters and 1 mech_infantry in Holland Belgium, round 2 : 5/7 hits, 3.17 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Americans win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            6 fighters moved from Holland Belgium to Spain
            1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            4 transports moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            2 fighters moved from Western United States to 25 Sea Zone
            1 bomber moved from 16 Sea Zone to Amur
            2 aaGuns, 1 armour and 1 infantry moved from Sakha to Amur
            1 mech_infantry moved from Yakut S.S.R. to Amur
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
            1 carrier moved from 25 Sea Zone to 5 Sea Zone
            2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 9 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
            1 bomber moved from French Indo China to India
            3 fighters moved from Sikang to Tsinghai
            1 infantry moved from Spain to Normandy Bordeaux
            1 artillery moved from Southern France to Spain
            1 infantry moved from Southern France to Spain
            8 armour, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
    
        Place Units - Americans
            1 carrier and 2 transports placed in 10 Sea Zone
            1 artillery, 2 fighters and 3 infantry placed in Western United States
            1 infantry placed in Southern France
            1 armour and 2 mech_infantrys placed in Spain
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            8 fighters and 1 tactical_bomber moved from India to Burma
            2 mech_infantrys moved from Greece to Albania
            1 bomber moved from Greece to Albania
            18 armour, 1 artillery, 4 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Greece to Bulgaria
            3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Norway
            3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
    
        Combat - British
            Battle in Burma
                British attack with 8 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 8 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 7/11 hits, 5.00 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the British and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Bulgaria
                British attack with 18 armour, 1 artillery, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
                Italians defend with 3 infantry
                    British roll dice for 18 armour, 1 artillery, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 12/27 hits, 12.67 expected hits
                    Italians roll dice for 3 infantry in Bulgaria, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Italians lost in Bulgaria
                British win, taking Bulgaria from Italians with 18 armour, 1 artillery, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 3 infantry
            Battle in Albania
                British attack with 1 bomber and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 2 mech_infantrys in Albania, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Albania
                    British roll dice for 1 bomber and 1 mech_infantry in Albania, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Albania
                British win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 1 infantry
            Battle in Norway
                British attack with 1 fighter, 3 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    British roll dice for 1 battleship and 2 cruisers in Norway, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                British win, taking Norway from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Norway to 112 Sea Zone
            1 fighter moved from Southern France to 112 Sea Zone
            1 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to Gibraltar
            4 fighters and 1 tactical_bomber moved from Bulgaria to Bryansk
            2 armour moved from Caucasus to Tsinghai
            1 armour moved from Caucasus to Greece
            4 mech_infantrys moved from Iraq to Greece
            1 bomber moved from Albania to Persia
            1 mech_infantry moved from Persia to Turkmenistan
            1 armour moved from Persia to 80 Sea Zone
            1 armour and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to India
            1 mech_infantry moved from Persia to West India
            7 fighters and 1 tactical_bomber moved from Burma to India
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            1 armour, 2 infantry and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2,1,2,4
            British collect 42 PUs (2 lost to blockades); end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.83
    Italians : 0.33
    Americans : 0.17
    Japanese : 2.50
    AA fire in French Indo China : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Albania
            1 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 bomber and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Southern France to Southern Italy
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
            Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to 54 Sea Zone
            1 fighter moved from Sumatra to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to 54 Sea Zone
            1 fighter moved from Sumatra to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Western Ukraine to Ukraine
            2 bombers moved from Belarus to Ukraine
            1 bomber moved from Novgorod to Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
            8 infantry moved from Germany to Slovakia Hungary
            8 infantry moved from Slovakia Hungary to Romania
            2 mech_infantrys moved from Eastern Poland to Romania
            10 infantry moved from Bessarabia to Romania
            2 bombers moved from Northern Italy to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 5 bombers and 4 infantry
                Russians defend with 1 artillery, 1 factory_minor and 3 infantry
                    Germans roll dice for 5 bombers and 4 infantry in Ukraine, round 2 : 3/9 hits, 4.00 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 5 bombers and 2 infantry in Ukraine, round 3 : 2/7 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Ukraine to Slovakia Hungary
            2 bombers moved from Ukraine to Eastern Poland
            2 aaGuns moved from Western Ukraine to Eastern Poland
            3 aaGuns, 1 artillery and 5 mech_infantrys moved from Western Ukraine to Bessarabia
            5 mech_infantrys moved from Bessarabia to Romania
            2 armour moved from Northern Italy to Romania
    
        Place Units - Germans
            3 infantry placed in Novgorod
            10 infantry placed in Western Germany
            Germans undo move 2.
            10 infantry placed in Western Germany
            6 infantry placed in Germany
            Germans undo move 2.
            4 infantry placed in Germany
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Russians : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - Russians
            Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery and 1 infantry moved from Archangel to Belarus
            2 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            4 armour, 9 artilleries and 6 mech_infantrys moved from Bryansk to Ukraine
            1 armour moved from Russia to Ukraine
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 5 armour, 9 artilleries, 1 infantry and 6 mech_infantrys
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 5 armour, 9 artilleries, 1 infantry and 6 mech_infantrys in Ukraine, round 2 : 10/21 hits, 7.83 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 5 armour, 9 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Belarus to Russia
            1 armour and 1 mech_infantry moved from Vologda to Bryansk
            3 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 armour and 1 mech_infantry moved from Kansu to Tsinghai
            3 aaGuns moved from Bryansk to Ukraine
    
        Place Units - Russians
            2 armour and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : 2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 47 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Yunnan to Burma
            2 bombers moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                  Japanese take 20 Sea Zone from Americans
                  Japanese take 19 Sea Zone from ANZAC
            1 armour moved from Yunnan to Malaya
            3 infantry moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 0/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 3 : 0/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 2 bombers and 1 infantry in Burma, round 4 : 2/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            2 bombers moved from Burma to Yunnan
            3 infantry moved from French Indo China to Yunnan
            3 infantry moved from Kiangsu to Shantung
            3 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            1 artillery, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    UK_Pacific : 1.00
    Japanese : -3.00
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Americans round 21

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Western United States to 6 Sea Zone
            1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 6 destroyers and 4 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Amur to Korea
            1 bomber moved from Amur to Korea
            3 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
            1 tactical_bomber moved from Amur to 6 Sea Zone
            1 fighter moved from Amur to Korea
            1 bomber moved from India to French Indo China
            3 fighters moved from Tsinghai to Suiyuyan
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            6 fighters moved from Spain to Southern France
    

    Savegame

  • '19 '17 '16

    @dawgoneit

    Scramble from Japan?


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