@axis-dominion 😀 Works! And it continues!
LG40 StuckTojo (Allies+18) vs. Dawgoneit (Axis)
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Baltic States 1 armour moved from Eastern Poland to Belarus 1 artillery moved from Romania to Bessarabia Combat - Italians Battle in Belarus Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Bessarabia Italians attack with 1 artillery Russians defend with 1 infantry Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Bessarabia Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians Place Units - Italians 1 destroyer and 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : 1.00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 3 fighters and 2 infantry moved from Burma to India 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 3 fighters and 2 infantry moved from Burma to India 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 armour, 2 artilleries and 7 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Finland 1 infantry moved from Finland to Norway 1 armour moved from Norway to Karelia 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 2 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 armour moved from Eastern Poland to Ukraine 2 fighters moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Eastern Poland to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Ukraine to Eastern Poland 2 aaGuns, 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 armour, 1 artillery and 5 infantry moved from Germany to Poland 1 armour moved from Poland to Eastern Poland 4 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Greece 1 artillery and 1 infantry moved from Northern Italy to Southern Italy Place Units - Germans 1 bomber placed in Western Germany 1 destroyer placed in 112 Sea Zone 10 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 2 fighters moved from Bryansk to Belarus 1 artillery moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Russia to Smolensk 1 fighter moved from Bryansk to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Belarus Russians attack with 2 fighters and 2 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 2 fighters and 1 infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Smolensk to Bryansk 2 fighters moved from Belarus to Bryansk 1 artillery and 3 infantry moved from Russia to Bryansk 3 infantry moved from Timguska to Urals 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 mech_infantry moved from Russia to Urals 1 armour moved from Russia to Urals Place Units - Russians 1 fighter, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : 1.00 Russians : -1.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 5 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from Sumatra to 41 Sea Zone 1 armour and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Malaya 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 artillery moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour, 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 bombers and 3 infantry British defend with 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Malaya, round 2 : 1/6 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Malaya, round 3 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in Shan State Japanese attack with 2 fighters and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 2 : 2/4 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/5 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Szechwan Japanese attack with 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Soviet Far East Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/6 hits, 1.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Soviet Far East, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 4 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 5 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 6 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 46 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 submarine Japanese roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 46 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kweichow Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Hopei 1 fighter and 1 tactical_bomber moved from Kweichow to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Szechwan to Hopei 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone 2 carriers moved from 41 Sea Zone to 44 Sea Zone 1 battleship moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 bombers moved from Malaya to Kwangsi 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 44 Sea Zone 2 fighters moved from 42 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu Japanese undo move 2. Japanese undo move 1. 1 infantry and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 4 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : 0.33 Chinese : -0.33 UK_Pacific : -1.00 Russians : -0.33 Japanese : -1.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 19 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 2 destroyers Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Battle in 55 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to India 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Alaska to British Columbia 2 aaGuns, 1 armour and 1 mech_infantry moved from British Columbia to Western United States 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 1 bomber moved from Gibraltar to Persia 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States Americans undo move 1. 1 submarine placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : -1.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan 1 infantry moved from Sikang to Szechwan 3 infantry moved from Sikang to Shensi Place Units - Chinese 5 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 19 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 2 destroyers Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Battle in 55 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to India 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Alaska to British Columbia 2 aaGuns, 1 armour and 1 mech_infantry moved from British Columbia to Western United States 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 1 bomber moved from Gibraltar to Persia 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States Americans undo move 1. 1 submarine placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan 1 infantry moved from Sikang to Szechwan 3 infantry moved from Sikang to Shensi Place Units - Chinese 5 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from India to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Yunnan British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from India to Burma 4 infantry moved from Northwest Persia to Caucasus 1 armour and 5 mech_infantrys moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 2 mech_infantrys moved from Egypt to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Persia 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 artillery moved from Tobruk to Alexandria 1 mech_infantry moved from Kenya to Egypt 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 bomber moved from Persia to Eastern Persia Place Units - British 1 airfield placed in Trans-Jordan 1 infantry placed in Egypt 2 destroyers placed in 81 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,2,1,2,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : -1.00 Americans : -0.50 Japanese : -1.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 infantry placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 infantry placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 2 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 artillery moved from Bessarabia to Ukraine 1 armour moved from Eastern Poland to Ukraine 2 tactical_bombers moved from Southern Italy to Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine 6 bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone
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@StuckTojo any scramble in sz110?
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No, thank you.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 2 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 artillery moved from Bessarabia to Ukraine 1 armour moved from Eastern Poland to Ukraine 2 tactical_bombers moved from Southern Italy to Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine 6 bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 110 Sea Zone Germans attack with 6 bombers, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 6 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/8 hits, 5.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 6 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Western Ukraine Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Ukraine Germans attack with 1 armour, 1 artillery and 2 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Ukraine, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Ukraine to Bessarabia 4 infantry moved from Romania to Bessarabia 1 artillery and 5 infantry moved from Poland to Eastern Poland 1 armour moved from Karelia to Novgorod 1 infantry moved from Finland to Norway 1 infantry moved from Novgorod to Karelia 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Belarus 10 infantry moved from Germany to Poland 1 bomber moved from 104 Sea Zone to Western Germany 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 6 bombers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Ukraine to Eastern Poland Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 1 bomber placed in Western Germany 3 infantry placed in Novgorod 1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -0.33 Americans : -0.33 Russians : 0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Belarus 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Archangel 1 fighter moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel retreated to Archangel Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Kansu to Suiyuyan 2 fighters and 1 tactical_bomber moved from Russia to Suiyuyan 1 fighter moved from Belarus to Bryansk 1 fighter moved from Ukraine to Bryansk 1 fighter moved from Archangel to Bryansk 1 infantry moved from Vologda to Urals 1 infantry moved from Russia to Vologda 5 infantry and 2 mech_infantrys moved from Russia to Bryansk Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.50 Italians : 0.67 Russians : -1.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from French Indo China to Yunnan 2 mech_infantrys moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Anhwe to Hunan 2 mech_infantrys moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 4 fighters and 4 tactical_bombers moved from Hopei to Yunnan 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone 1 armour and 1 artillery moved from Celebes to 44 Sea Zone 2 fighters moved from 37 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 armour moved from Yenisey to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 2 artilleries, 1 infantry and 1 mech_infantry moved from Yenisey to Evenkiyskiy 1 artillery, 2 infantry and 1 mech_infantry moved from Soviet Far East to 5 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Siam 1 armour and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 bomber moved from Kwangsi to 41 Sea Zone Combat - Japanese Battle in Siam Battle in 41 Sea Zone Japanese attack with 1 bomber and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Siam from UK_Pacific with 1 bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 1 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 1 artillery, 4 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 1 artillery, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 7/11 hits, 5.50 expected hits Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 mech_infantrys Battle in Sumatra Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/5 hits, 2.17 expected hits ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from 41 Sea Zone to Kwangsi 3 artilleries, 4 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 carrier moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 battleship moved from 37 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 44 Sea Zone to 41 Sea Zone 2 carriers moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 5 Sea Zone to 19 Sea Zone 1 aaGun moved from Hopei to Anhwe Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Chinese : 1.33 Japanese : -0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 5 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 4 fighters moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from India to French Indo China Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Celebes Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking Celebes from Japanese, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 armour Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Americans lost in Java Japanese win with 1 armour remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 4 fighters moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from French Indo China to India 2 fighters moved from Trans-Jordan to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 104 Sea Zone to United Kingdom 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Western United States to British Columbia 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from 1 Sea Zone to Central United States 1 aaGun moved from Western United States to Central United States 1 aaGun moved from Western United States to British Columbia Place Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 artillery, 2 fighters and 3 infantry placed in Eastern United States 4 destroyers placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.50 Japanese : 1.50 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 artillery and 10 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33