@Avner scramble?
L19/20 Sovietishcat (L) vs AetV (X) game 5
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 2 mech_infantrys moved from Northwest Persia to Volgograd 1 bomber moved from Southern Italy to Volgograd 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Kazakhstan to Volgograd 1 submarine moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 3 armour and 3 mech_infantrys ANZAC defend with 1 infantry Italians roll dice for 3 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits, 2,00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Volgograd Italians attack with 1 bomber and 3 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 3 infantry Italians roll dice for 1 bomber and 3 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Volgograd retreated to Volgograd Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 3 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Volgograd to Kazakhstan 7 infantry moved from Northern Italy to Western Germany 1 aaGun moved from France to Western Germany 8 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Caucasus to Kazakhstan 1 infantry moved from Ukraine to Western Ukraine Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,3,3,4,3,3,4,3,4,3,5,1 Italians collect 8 PUs (10 lost to blockades); end with 9 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -0,17 British : -0,33 Russians : 1,67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 25 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 42 Sea Zone ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 fighter moved from New South Wales to 30 Sea Zone 1 fighter moved from 30 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 infantry placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 42 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs Combat Move - French 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : 0,00
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 factory_minor, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Trans-Jordan 3 mech_infantrys moved from Caucasus to Persia 1 mech_infantry moved from Northwest Persia to Persia 1 armour moved from Iraq to Persia 1 bomber moved from Caucasus to Persia 1 mech_infantry moved from Caucasus to Persia 1 artillery and 2 infantry moved from Caucasus to Volgograd 1 fighter moved from Novgorod to Volgograd 1 mech_infantry moved from Urals to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 1 infantry moved from Belarus to Smolensk Combat - Germans Battle in Persia Germans attack with 1 armour, 1 bomber and 5 mech_infantrys British defend with 1 artillery and 3 infantry Germans roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Persia, round 2 : 2/7 hits, 2,00 expected hits British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 3/4 hits, 1,33 expected hits 3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Persia, round 3 : 0/4 hits, 1,50 expected hits British roll dice for 1 artillery and 1 infantry in Persia, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Persia Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Persia, round 4 : 2/3 hits, 1,33 expected hits British roll dice for 1 artillery and 1 infantry in Persia, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -7 Casualties for Germans: 5 mech_infantrys Casualties for British: 1 artillery and 3 infantry Battle in Volgograd Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 3 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour and 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Vologda to Novgorod 1 fighter moved from Smolensk to Novgorod 1 armour and 5 mech_infantrys moved from Poland to Novgorod 4 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Novgorod to Vyborg 1 armour and 5 mech_infantrys moved from Ukraine to Eastern Poland 15 armour and 5 mech_infantrys moved from Iraq to Trans-Jordan 1 bomber moved from Persia to Trans-Jordan 1 aaGun moved from Northwest Persia to Iraq 1 aaGun moved from Northwest Persia to Persia 1 fighter moved from Volgograd to Kazakhstan 4 mech_infantrys moved from Germany to Eastern Poland 10 infantry moved from Western Germany to Germany 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 4 mech_infantrys moved from Caucasus to Iraq 1 aaGun, 4 artilleries, 15 infantry and 10 mech_infantrys moved from Caucasus to Kazakhstan 1 submarine moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 1 factory_minor placed in Iraq 1 bomber placed in Western Germany 3 infantry placed in Normandy Bordeaux 5 infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,4,6,6,4,2,1,4,6,2,4,1 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : 2,33 Russians : -1,17
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Italians 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 50 infantry moved from Rostov to Volgograd 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 11 artilleries moved from Rostov to Volgograd 3 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Samara 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 armour moved from Rostov to Smolensk 1 armour moved from Rostov to Caucasus Russians take Caucasus from Italians 1 armour moved from Caucasus to Northwest Persia Russians take Northwest Persia from Italians Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Volgograd Russians attack with 11 artilleries and 53 infantry Germans defend with 1 artillery, 1 factory_minor and 2 infantry Russians roll dice for 11 artilleries and 53 infantry in Volgograd, round 2 : 12/64 hits, 14,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 11 artilleries and 52 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Smolensk Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 armour and 1 artillery in Smolensk, round 4 : 1/2 hits, 0,83 expected hits Germans roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 armour in Smolensk, round 5 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Smolensk Germans win with 1 infantry remaining. Battle score for attacker is -13 Casualties for Russians: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 15 infantry moved from Rostov to Ukraine 1 aaGun moved from Rostov to Ukraine 1 armour and 3 mech_infantrys moved from Rostov to Ukraine 4 aaGuns moved from Rostov to Volgograd 1 aaGun and 1 infantry moved from Tambov to Samara 1 infantry moved from Rostov to Bryansk 4 infantry moved from Dzavhan to Tsagaan Olom Place Units - Russians 4 infantry placed in Russia 1 artillery placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : -0,33 Russians : -5,33
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to Persia 3 infantry moved from Ulaanbaatar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 fighter moved from Soviet Far East to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Malaya to Sumatra 2 fighters moved from French Indo China to Celebes 1 bomber moved from Philippines to 30 Sea Zone 1 submarine moved from 46 Sea Zone to 30 Sea Zone 2 bombers moved from Caroline Islands to 30 Sea Zone 3 fighters moved from Caroline Islands to 30 Sea Zone 2 fighters moved from Japan to 30 Sea Zone 1 bomber moved from Japan to 30 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 submarines and 7 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to Persia 3 infantry moved from Ulaanbaatar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 fighter moved from Soviet Far East to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Malaya to Sumatra 2 fighters moved from French Indo China to Celebes 1 bomber moved from Philippines to 30 Sea Zone 1 submarine moved from 46 Sea Zone to 30 Sea Zone 2 bombers moved from Caroline Islands to 30 Sea Zone 3 fighters moved from Caroline Islands to 30 Sea Zone 2 fighters moved from Japan to 30 Sea Zone 1 bomber moved from Japan to 30 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 submarines and 7 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Sumatra Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery and 1 bomber in Sumatra, round 4 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Sumatra Japanese win, taking Dutch New Guinea from ANZAC, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 1 infantry Casualties for ANZAC: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 0/4 hits, 1,67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 3 : 0/3 hits, 1,33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 4 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 4 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 5 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 armour in Celebes, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Battle in 54 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 6 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 30 Sea Zone Japanese attack with 2 battleships, 4 bombers, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters, 6 submarines and 7 tactical_bombers ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 3 submarines; Americans defend with 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports Japanese roll dice for 6 submarines in 30 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 4 bombers, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters and 7 tactical_bombers in 30 Sea Zone, round 2 : 20/30 hits, 16,50 expected hits
Combat Hit Differential Summary :
ANZAC : -0,67 Americans : -0,50 Japanese : -1,50
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@Sovietishcat I need an Ool, please.
Thank you20 hits were scored plus one sub hit wich I assigned to an US CV allready.
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Best OOL so ACs firts, Anzac subs + usa subs + dds + cruisers + tac + fighters ( Please keep USA fighters last.
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@aequitas-et-veritas I did not do my homework on this one… I did not see those bombers… ouch
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to Persia 3 infantry moved from Ulaanbaatar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 fighter moved from Soviet Far East to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Malaya to Sumatra 2 fighters moved from French Indo China to Celebes 1 bomber moved from Philippines to 30 Sea Zone 1 submarine moved from 46 Sea Zone to 30 Sea Zone 2 bombers moved from Caroline Islands to 30 Sea Zone 3 fighters moved from Caroline Islands to 30 Sea Zone 2 fighters moved from Japan to 30 Sea Zone 1 bomber moved from Japan to 30 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 submarines and 7 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Sumatra Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery and 1 bomber in Sumatra, round 4 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Sumatra Japanese win, taking Dutch New Guinea from ANZAC, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 1 infantry Casualties for ANZAC: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 0/4 hits, 1,67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 3 : 0/3 hits, 1,33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 4 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 4 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 5 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 armour in Celebes, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Battle in 54 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 6 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 30 Sea Zone Japanese attack with 2 battleships, 4 bombers, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters, 6 submarines and 7 tactical_bombers ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 3 submarines; Americans defend with 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports Japanese roll dice for 6 submarines in 30 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 4 bombers, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters and 7 tactical_bombers in 30 Sea Zone, round 2 : 20/30 hits, 16,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 7 submarines in 30 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 10 fighters, 4 tactical_bombers and 2 transports in 30 Sea Zone, round 2 : 15/32 hits, 15,33 expected hits Units damaged: 2 battleships owned by the Japanese 1 carrier owned by the ANZAC, 3 submarines owned by the Americans, 6 carriers owned by the Japanese, 6 carriers owned by the Americans, 2 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 30 Sea Zone Japanese roll dice for 4 submarines in 30 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 2 battleships, 4 bombers, 2 carriers, 1 cruiser, 4 destroyers, 12 fighters and 7 tactical_bombers in 30 Sea Zone, round 3 : 15/30 hits, 16,50 expected hits Americans roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship, 2 cruisers, 8 destroyers, 10 fighters, 4 tactical_bombers and 2 transports in 30 Sea Zone, round 3 : 11/25 hits, 13,00 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 8 destroyers owned by the Americans, 4 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 30 Sea Zone Japanese roll dice for 2 battleships, 4 bombers, 2 carriers, 1 cruiser, 1 destroyer, 9 fighters and 6 tactical_bombers in 30 Sea Zone, round 4 : 13/23 hits, 13,33 expected hits Americans roll dice for 1 battleship, 10 fighters and 2 transports in 30 Sea Zone, round 4 : 7/11 hits, 7,33 expected hits 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 8 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 30 Sea Zone Japanese win with 2 battleships, 4 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 151 Casualties for Japanese: 6 carriers, 3 destroyers, 8 fighters, 6 submarines and 3 tactical_bombers Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 3 submarines Casualties for Americans: 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports Non Combat Move - Japanese 4 bombers moved from 30 Sea Zone to 32 Sea Zone 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Celebes to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Yenisey to Timguska 1 artillery moved from Yenisey to Dzavhan 1 aaGun moved from Buyant-Uhaa to Central Mongolia 4 artilleries, 10 infantry and 13 mech_infantrys moved from West India to Eastern Persia 1 artillery and 1 infantry moved from India to West India 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Shensi 2 mech_infantrys moved from Malaya to Yunnan 2 fighters and 2 tactical_bombers moved from 30 Sea Zone to Marshall Islands 2 bombers moved from 32 Sea Zone to Marshall Islands 2 bombers moved from 32 Sea Zone to Marshall Islands Place Units - Japanese 2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 airfield placed in Marshall Islands 3 mech_infantrys placed in India Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Americans : -3,50 Japanese : -4,67
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 factory_minor, 7 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 submarine moved from 25 Sea Zone to 30 Sea Zone 2 destroyers and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
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@aequitas-et-veritas OOL sz30?
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@Sovietishcat could you please roll your subs first, so I kmow what I am dealing with?
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 factory_minor, 7 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 submarine moved from 25 Sea Zone to 30 Sea Zone 2 destroyers and 6 submarines moved from 10 Sea Zone to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 2 destroyers and 7 submarines Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers Americans roll dice for 7 submarines in 30 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
Combat Hit Differential Summary :
Americans : 0,67
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@aequitas-et-veritas 3 hits from subs.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 factory_minor, 7 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 submarine moved from 25 Sea Zone to 30 Sea Zone 2 destroyers and 6 submarines moved from 10 Sea Zone to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 2 destroyers and 7 submarines Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers Americans roll dice for 7 submarines in 30 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 destroyers in 30 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 6/10 hits, 5,17 expected hits 6 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 30 Sea Zone Americans roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 30 Sea Zone Americans roll dice for 2 destroyers in 30 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits Japanese roll dice for 2 battleships and 1 carrier in 30 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 30 Sea Zone Japanese win with 2 battleships, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22 Casualties for Americans: 2 destroyers and 7 submarines Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer 2 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - Americans 2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone 2 artilleries and 2 infantry moved from 125 Sea Zone to Norway 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland 3 bombers moved from United Kingdom to Eastern United States Place Units - Americans 1 factory_minor placed in Norway 7 fighters placed in Western United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British British creates battle in territory 97 Sea Zone Non Combat Move - British 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Norway to 112 Sea Zone 5 transports moved from 112 Sea Zone to 110 Sea Zone 2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 artillery, 6 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 3 armour placed in Egypt 8 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0,00 Japanese : 0,83
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@aequitas-et-veritas I made a mistake, not on purpose, I selected the dd as a casualty instead the cv, so I had a free ‘‘first strike’’ I do not know how you want to proceed, I am okay if you want to edit back the dd, Please unload the 2 AAs from my uk transport from sz 112 to Norway if you do not mind!
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Kazakhstan to Caucasus Italians take Caucasus from Russians 1 bomber moved from Kazakhstan to Northwest Persia Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Northwest Persia Italians attack with 1 bomber Russians defend with 1 armour Italians roll dice for 1 bomber in Northwest Persia, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 bomber owned by the Italians lost in Northwest Persia Russians win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 1 bomber Casualties for Russians: 1 armour Non Combat Move - Italians 6 infantry moved from Western Germany to Germany 8 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 infantry and 2 mech_infantrys placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by British to Norway: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,6,3,6,1,2,4,1,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2 Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 0,33 Russians : 0,50
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 18 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 submarines in 54 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 54 Sea Zone ANZAC roll dice for 1 submarine in 54 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese win with no units remaining. Battle score for attacker is -4 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 artillery moved from South Australia to New South Wales 1 mech_infantry moved from South Australia to New South Wales Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,33 Japanese : 0,67