Wiz (X) vs Dawg (L) BM3

  • '20 '19

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            3 infantry moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Siam to Shan State
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            2 bombers moved from French Indo China to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 destroyer moved from 34 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 infantry moved from Yunnan to Shan State
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Guam
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win, taking Guam from Americans, taking Celebes from Dutch with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 infantry in Malaya, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
                British defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in Shan State, round 2 : 2/10 hits, 3.67 expected hits
                    UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 3 : 4/9 hits, 3.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for British: 4 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Shensi
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Chinese : 0.33
    UK_Pacific : -0.33
    Japanese : -1.83
    

    Savegame

  • '20 '19

    @dawgoneit submerge sub in sz42 or fight?


  • @wizmark fight

  • '20 '19

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            3 infantry moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Siam to Shan State
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            2 bombers moved from French Indo China to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 destroyer moved from 34 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 infantry moved from Yunnan to Shan State
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Guam
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win, taking Guam from Americans, taking Celebes from Dutch with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 infantry in Malaya, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
                British defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in Shan State, round 2 : 2/10 hits, 3.67 expected hits
                    UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 3 : 4/9 hits, 3.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for British: 4 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Shensi
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
            2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            2 bombers moved from Malaya to French Indo China
            1 mech_infantry moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
            4 infantry moved from Anhwe to Kweichow
            1 aaGun moved from Yunnan to Kweichow
            3 infantry moved from Shantung to Anhwe
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Shantung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.17
    Chinese : 0.33
    UK_Pacific : -0.33
    Japanese : -2.50
    

    Savegame

  • '20 '19

    @dawgoneit good choice :disappointed:


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Queensland to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 37 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour, 3 artilleries and 4 infantry
                Germans defend with 1 infantry; Italians defend with 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 5/8 hits, 2.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            1 bomber moved from 37 Sea Zone to India
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
            2 destroyers placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 1.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Tsinghai
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Queensland to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 37 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour, 3 artilleries and 4 infantry
                Germans defend with 1 infantry; Italians defend with 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 5/8 hits, 2.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            1 bomber moved from 37 Sea Zone to India
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
            2 destroyers placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Kansu to Shensi
            1 infantry moved from Sikang to Tsinghai
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 mech_infantrys moved from Persia to Syria
            2 fighters moved from Egypt to Syria
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Syria
                British attack with 2 fighters and 2 mech_infantrys
                Germans defend with 1 artillery and 1 infantry; Italians defend with 1 marine
                    British roll dice for 2 fighters and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 marine in Syria, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Syria
                    British roll dice for 2 fighters and 1 mech_infantry in Syria, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 marine in Syria, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 marine owned by the Italians lost in Syria
                British win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Italians: 1 marine
            Battle in Trans-Jordan
                British attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Syria to Egypt
    
        Place Units - British
            3 armour placed in Egypt
            1 artillery and 2 infantry placed in Iraq
            British undo move 1.
            3 armour placed in Persia
            British undo move 2.
            1 armour placed in Egypt
            2 armour placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,6,6,4,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,4,3,6,5,1,4,1
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : 0.67
    Americans : 1.50
    Chinese : 0.67
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from Algeria to Morocco
            1 bomber moved from Southern Italy to Morocco
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 tactical_bomber moved from Southern Italy to Trans-Jordan
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Trans-Jordan
    

    Savegame

  • '20 '19

    @dawgoneit scramble sz 98?


  • '20 '19

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from Algeria to Morocco
            1 bomber moved from Southern Italy to Morocco
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 tactical_bomber moved from Southern Italy to Trans-Jordan
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 armour, 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Trans-Jordan, round 2 : 1/7 hits, 2.50 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour, 1 artillery and 1 infantry
            Battle in Morocco
                Italians attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Italians roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Morocco, round 3 : 3/5 hits, 1.67 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                Italians win, taking Morocco from Americans with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Morocco to Libya
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Trans-Jordan to 98 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 aaGuns moved from Eastern Poland to Western Ukraine
            1 infantry moved from Romania to Bulgaria
    
        Place Units - Italians
            1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.00
    British : -0.17
    Americans : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 fighter moved from Scotland to 92 Sea Zone
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Rostov to Northwest Persia
                  Germans take Caucasus from Russians
                  Germans take Northwest Persia from Neutral_Allies
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            3 mech_infantrys moved from Ukraine to Volgograd
            2 bombers moved from Belarus to Russia
            1 bomber moved from Belarus to Volgograd
            1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
            2 fighters and 2 tactical_bombers moved from Belarus to Bryansk
            1 mech_infantry moved from Rostov to Volgograd
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Rostov to Northwest Persia
                  Germans take Caucasus from Russians
                  Germans take Northwest Persia from Neutral_Allies
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            3 mech_infantrys moved from Ukraine to Volgograd
            2 bombers moved from Belarus to Russia
            1 bomber moved from Belarus to Volgograd
            1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
            2 fighters and 2 tactical_bombers moved from Belarus to Bryansk
            1 mech_infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia causes 15 damage total. 
            Battle in Bryansk
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber and 4 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Volgograd, round 3 : 2/5 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Belarus to Western Germany
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            2 tactical_bombers moved from Bryansk to Ukraine
            2 fighters moved from Bryansk to Ukraine
            1 mech_infantry moved from Western Ukraine to Ukraine
            6 mech_infantrys moved from Eastern Poland to Ukraine
            2 artilleries moved from Western Ukraine to Ukraine
            2 infantry moved from Novgorod to Archangel
            3 infantry moved from Novgorod to Belarus
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 marine moved from Southern France to 93 Sea Zone
            1 cruiser, 1 marine and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 bombers moved from Russia to Ukraine
            1 bomber moved from Volgograd to Ukraine
            3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            8 armour and 8 mech_infantrys moved from Rostov to Northwest Persia
            1 submarine moved from 109 Sea Zone to 111 Sea Zone
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            1 submarine moved from 109 Sea Zone to 123 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Southern France
            1 artillery and 2 infantry placed in France
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : -0.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 20 PUs; 
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Russia to Bryansk
            1 artillery and 3 infantry moved from Tambov to Volgograd
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Russia to Bryansk
            4 artilleries and 4 infantry moved from Tambov to Volgograd
            3 infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 5 artilleries and 10 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 5 artilleries and 10 infantry in Volgograd, round 2 : 8/15 hits, 4.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Bryansk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                1 artillery owned by the Russians retreated to Russia
                Germans win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            7 infantry moved from Tambov to Russia
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 3.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Sikang
            1 bomber moved from French Indo China to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Kweichow to Kansu
            1 tactical_bomber moved from Kweichow to Kansu
            2 armour and 1 artillery moved from Szechwan to Shensi
            1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 artillery and 4 infantry moved from Kweichow to Shensi
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
            1 bomber moved from French Indo China to Sikang
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Sikang
            1 bomber moved from French Indo China to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Kweichow to Kansu
            1 tactical_bomber moved from Kweichow to Kansu
            2 armour and 1 artillery moved from Szechwan to Shensi
            1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 artillery and 4 infantry moved from Kweichow to Shensi
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
            1 bomber moved from French Indo China to Sikang
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship and 1 cruiser
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 battleship and 1 cruiser remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Java
                Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Java, round 2 : 3/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 artillery
            Battle in Kansu
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 5/11 hits, 4.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Sikang
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
            1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Shan State to Yunnan
            1 infantry moved from Burma to Yunnan
            1 aaGun moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from Java to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to 42 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            1 destroyer moved from 34 Sea Zone to 45 Sea Zone
            3 carriers moved from 35 Sea Zone to 42 Sea Zone
            2 bombers moved from Sikang to French Indo China
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from Malaya to Shan State
    
        Place Units - Japanese
            2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
            1 factory_minor placed in Kwangtung
            3 mech_infantrys placed in Shantung
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
            Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : 1.33
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from 91 Sea Zone to Morocco
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 bomber moved from India to Burma
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in Burma
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Morocco
                Americans attack with 1 armour, 3 artilleries, 4 fighters and 4 infantry
                Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 4 fighters and 4 infantry in Morocco, round 2 : 4/12 hits, 4.67 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 3 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 bomber moved from Burma to Queensland
            4 fighters moved from Morocco to 91 Sea Zone
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Eastern United States
            1 destroyer and 3 transports placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : -0.17
    Japanese : 0.33
    

    Savegame

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