Took your AA guns in Korea. Edit if you want to keep them.
trulpen (X) vs simon33 (A+8) BM3 #4
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Bugger. Now I remember, I was going to use the transports to put more troops on Gibraltar.
No scramble.
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@simon33 said in trulpen (X) vs simon33 (A+8) BM3 #4:
@trulpen said in trulpen (X) vs simon33 (A+8) BM3 #4:
I wonder if I may change my buy for Japan? I have a small screen and it’s a bit dark, so I didn’t see that I had 8 units in Philly, but thought I had 4. Hence bought too much inf. Can I change 2 inf and 1 art for a fig or 4 inf and 1 art for 1 des and 2 mech?
I’m going to allow it. I think I have you this game and I can’t imagine such a change being decisive.
Or at least that’s what I forgot to post before. Did you already lock in this change?
Just saw this now. If it’s still ok, I can do edits before Germany commences battles now. Think I’d go for the des and 2 mech and keeping 2 tr by Philly. Not sure about the air I moved back to Kiangsi, but perhaps can look at that as well. Shouldn’t be anything else.
@simon33 said in trulpen (X) vs simon33 (A+8) BM3 #4:
Bugger. Now I remember, I was going to use the transports to put more troops on Gibraltar.
Hate it when it happens. You have a plan, and then somehow it slips your mind while doing NCM.
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Thinking about it I realize that the air will have to stay put. Has too much impact on your moves.
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar 2 tactical_bombers moved from 95 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 2 carriers moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from Archangel to Vologda 1 infantry moved from Volgograd to Kazakhstan 2 bombers moved from Rostov to Russia 1 fighter moved from Rostov to Samara 1 fighter moved from Rostov to Vologda 2 infantry moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Yugoslavia to Kazakhstan Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 artillery and 3 infantry EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to Philippines: 1 infantry EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Shantung: 2 infantry EDIT: Adding units owned by Japanese to Shantung: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
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Those are the changes I asked for. If you’ve changed your mind, it can be changed back. Continuing with battles now.
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@trulpen said in trulpen (X) vs simon33 (A+8) BM3 #4:
Those are the changes I asked for. If you’ve changed your mind, it can be changed back. Continuing with battles now.
Ok. Let’s move forward.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar 2 tactical_bombers moved from 95 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 2 carriers moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from Archangel to Vologda 1 infantry moved from Volgograd to Kazakhstan 2 bombers moved from Rostov to Russia 1 fighter moved from Rostov to Samara 1 fighter moved from Rostov to Vologda 2 infantry moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Yugoslavia to Kazakhstan Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 artillery and 3 infantry EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to Philippines: 1 infantry EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Shantung: 2 infantry EDIT: Adding units owned by Japanese to Shantung: 2 mech_infantrys EDIT: Turning off Edit Mode Battle in Gibraltar Germans attack with 1 artillery, 7 infantry and 2 tactical_bombers British defend with 1 airfield, 1 fighter and 1 harbour; Americans defend with 2 artilleries, 2 fighters and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 artillery, 7 infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/10 hits, 2,67 expected hits British roll dice for 2 artilleries, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/6 hits, 3,00 expected hits 2 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 fighter owned by the British lost in Gibraltar Germans roll dice for 1 artillery, 5 infantry and 2 tactical_bombers in Gibraltar, round 3 : 3/8 hits, 2,33 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 3 infantry Casualties for Americans: 2 artilleries, 2 fighters and 1 infantry Casualties for British: 1 fighter Battle in Kazakhstan Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Vologda to Archangel 1 fighter moved from Samara to Rostov 1 infantry moved from Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Ukraine 2 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 artillery moved from Novgorod to Archangel 5 armour and 4 mech_infantrys moved from Ukraine to Rostov 2 artilleries moved from Volgograd to Rostov 5 armour and 2 mech_infantrys moved from Timguska to Novosibirsk 1 armour moved from Volgograd to Novosibirsk 5 armour moved from Volgograd to Rostov 2 submarines moved from 112 Sea Zone to 109 Sea Zone 2 submarines moved from 119 Sea Zone to 109 Sea Zone 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Kazakhstan to Volgograd 1 fighter moved from Kazakhstan to Volgograd 4 armour and 2 mech_infantrys moved from Rostov to Volgograd 1 infantry moved from Rostov to Caucasus 2 aaGuns moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Rostov to Volgograd 2 bombers moved from Russia to Rostov 2 infantry moved from France to Western Germany 2 tactical_bombers moved from Gibraltar to 91 Sea Zone 1 infantry moved from Belarus to Archangel Place Units - Germans 1 factory_minor placed in Rostov 3 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Novgorod 2 fighters placed in Western Germany 1 carrier and 1 destroyer placed in 110 Sea Zone Germans undo move 5. 1 fighter placed in 110 Sea Zone 1 transport placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : 1,83 British : -0,67 Russians : 0,00
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Sorry. NCM change. Build des by S France.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar 2 tactical_bombers moved from 95 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 2 carriers moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from Archangel to Vologda 1 infantry moved from Volgograd to Kazakhstan 2 bombers moved from Rostov to Russia 1 fighter moved from Rostov to Samara 1 fighter moved from Rostov to Vologda 2 infantry moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Yugoslavia to Kazakhstan Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 artillery and 3 infantry EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to Philippines: 1 infantry EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Shantung: 2 infantry EDIT: Adding units owned by Japanese to Shantung: 2 mech_infantrys EDIT: Turning off Edit Mode Battle in Gibraltar Germans attack with 1 artillery, 7 infantry and 2 tactical_bombers British defend with 1 airfield, 1 fighter and 1 harbour; Americans defend with 2 artilleries, 2 fighters and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 artillery, 7 infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/10 hits, 2,67 expected hits British roll dice for 2 artilleries, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/6 hits, 3,00 expected hits 2 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 fighter owned by the British lost in Gibraltar Germans roll dice for 1 artillery, 5 infantry and 2 tactical_bombers in Gibraltar, round 3 : 3/8 hits, 2,33 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 3 infantry Casualties for Americans: 2 artilleries, 2 fighters and 1 infantry Casualties for British: 1 fighter Battle in Kazakhstan Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Vologda to Archangel 1 fighter moved from Samara to Rostov 1 infantry moved from Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Ukraine 2 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 artillery moved from Novgorod to Archangel 5 armour and 4 mech_infantrys moved from Ukraine to Rostov 2 artilleries moved from Volgograd to Rostov 5 armour and 2 mech_infantrys moved from Timguska to Novosibirsk 1 armour moved from Volgograd to Novosibirsk 5 armour moved from Volgograd to Rostov 2 submarines moved from 112 Sea Zone to 109 Sea Zone 2 submarines moved from 119 Sea Zone to 109 Sea Zone 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Kazakhstan to Volgograd 1 fighter moved from Kazakhstan to Volgograd 4 armour and 2 mech_infantrys moved from Rostov to Volgograd 1 infantry moved from Rostov to Caucasus 2 aaGuns moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Rostov to Volgograd 2 bombers moved from Russia to Rostov 2 infantry moved from France to Western Germany 2 tactical_bombers moved from Gibraltar to 91 Sea Zone 1 infantry moved from Belarus to Archangel Place Units - Germans 1 factory_minor placed in Rostov 3 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Novgorod 2 fighters placed in Western Germany 1 carrier and 1 destroyer placed in 110 Sea Zone Germans undo move 5. 1 fighter placed in 110 Sea Zone 1 transport placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : 1,83 British : -0,67 Russians : 0,00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy nothing; Remaining resources: 20 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Tsinghai to Samara 2 infantry moved from Russia to Samara 9 artilleries and 26 infantry moved from Russia to Vologda Combat - Russians Battle in Samara Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 9 artilleries and 26 infantry Germans defend with 1 infantry Russians roll dice for 9 artilleries and 26 infantry in Vologda, round 2 : 10/35 hits, 8.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 9 artilleries and 25 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 3 fighters and 1 tactical_bomber moved from Samara to Russia 1 aaGun moved from Russia to Vologda Turn Complete - Russians Russians collect 9 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : 1.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Kansu 1 infantry moved from Hopei to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kiangsi to Suiyuyan 1 bomber moved from Shantung to Kansu 1 bomber moved from Shantung to Sikang Combat - Japanese Battle in Kansu Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi 2 aaGuns moved from Szechwan to Kweichow 2 artilleries moved from Szechwan to Shensi 2 armour moved from Szechwan to Kweichow 1 infantry moved from Kweichow to Shensi 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from French Indo China to Shan State 2 infantry moved from French Indo China to Kwangsi 1 bomber moved from Sikang to Kweichow 1 bomber moved from Kansu to Kweichow 1 infantry moved from Anhwe to Hopei 5 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Shantung to Kweichow 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya 1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 2 carriers moved from 41 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 74 Sea Zone to 41 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship, 3 carriers, 2 destroyers and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan 1 artillery and 1 infantry placed in Japan 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Shensi: 2 mech_infantrys EDIT: Adding units owned by Japanese to Kweichow: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : -1,33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 4 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 marine moved from Algeria to 92 Sea Zone 1 armour, 2 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 bomber moved from Tsinghai to Yunnan 1 bomber moved from Tsinghai to Szechwan 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 2 fighters, 2 infantry and 1 marine Germans defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 0/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 4 infantry in Gibraltar, round 2 : 4/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 marine owned by the Americans lost in Gibraltar Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -14 Casualties for Americans: 1 armour, 2 infantry and 1 marine Casualties for Germans: 1 infantry 2 fighters owned by the Americans retreated Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Yunnan to India 1 bomber moved from Szechwan to India 2 fighters moved from Gibraltar to 92 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 3 carriers, 2 destroyers, 6 fighters, 1 infantry, 4 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 5 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Caroline Islands Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 11 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Szechwan Non Combat Move - Chinese 1 fighter moved from Tsinghai to Burma Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 6 artilleries and 3 infantry; Remaining resources: 17 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Tsinghai to French Indo China 1 armour and 1 mech_infantry moved from Burma to French Indo China 1 artillery and 1 infantry moved from Burma to Shan State 2 fighters moved from Tsinghai to Caucasus 1 infantry moved from Northwest Persia to Caucasus EDIT: 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States Combat - British Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 armour, 1 bomber and 1 mech_infantry Japanese defend with 1 factory_minor and 3 infantry British roll dice for 1 armour, 1 bomber and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 armour, 1 bomber and 1 mech_infantry in French Indo China, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Caucasus British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Caucasus to Northwest Persia 3 fighters moved from Tsinghai to Burma 1 bomber moved from French Indo China to Burma 4 infantry moved from India to Burma 3 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Tobruk to Alexandria 1 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 transports moved from 72 Sea Zone to 71 Sea Zone 1 tactical_bomber moved from 72 Sea Zone to India 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 72 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States 1 destroyer moved from 106 Sea Zone to 101 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Persia 2 artilleries and 1 infantry placed in Iraq 2 artilleries and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,5,4,1,2,2 British collect 34 PUs (8 lost to blockades); end with 51 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,3,2,5,3,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4 UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : 2.00 British : -0.17 Americans : -1.00 Japanese : -3.00
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That Gibraltar move has probably swung this game in your favour.
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Actually, I want to edit that.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 4 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 marine moved from Algeria to 92 Sea Zone 1 armour, 2 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 bomber moved from Tsinghai to Yunnan 1 bomber moved from Tsinghai to Szechwan 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 2 fighters, 2 infantry and 1 marine Germans defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 0/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 4 infantry in Gibraltar, round 2 : 4/5 hits, 1.67 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 marine owned by the Americans lost in Gibraltar Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -14 Casualties for Americans: 1 armour, 2 infantry and 1 marine Casualties for Germans: 1 infantry 2 fighters owned by the Americans retreated Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Yunnan to India 1 bomber moved from Szechwan to India 2 fighters moved from Gibraltar to 92 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 3 carriers, 2 destroyers, 6 fighters, 1 infantry, 4 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 5 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Caroline Islands Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 11 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Szechwan Non Combat Move - Chinese 1 fighter moved from Tsinghai to Burma Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 6 artilleries and 3 infantry; Remaining resources: 17 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Tsinghai to French Indo China 1 armour and 1 mech_infantry moved from Burma to French Indo China 1 artillery and 1 infantry moved from Burma to Shan State 2 fighters moved from Tsinghai to Caucasus 1 infantry moved from Northwest Persia to Caucasus EDIT: 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States Combat - British Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 armour, 1 bomber and 1 mech_infantry Japanese defend with 1 factory_minor and 3 infantry British roll dice for 1 armour, 1 bomber and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 armour, 1 bomber and 1 mech_infantry in French Indo China, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Caucasus British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Caucasus to Northwest Persia 3 fighters moved from Tsinghai to Burma 1 bomber moved from French Indo China to Burma 4 infantry moved from India to Burma 3 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Tobruk to Alexandria 1 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 transports moved from 72 Sea Zone to 71 Sea Zone 1 tactical_bomber moved from 72 Sea Zone to India 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 72 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States 1 destroyer moved from 106 Sea Zone to 101 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Persia 2 artilleries and 1 infantry placed in Iraq 2 artilleries and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,5,4,1,2,2 British collect 34 PUs (8 lost to blockades); end with 51 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,3,2,5,3,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4 UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour Turning on Edit Mode EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier, 1 destroyer and 2 fighters EDIT: Adding units owned by British to 64 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by British to 64 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 101 Sea Zone: 1 destroyer and 1 transport EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 destroyer and 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 12 infantry EDIT: Adding units owned by Chinese to Tsinghai: 12 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.00 British : -0.17 Americans : -1.00 Japanese : -3.00
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@simon33 said in trulpen (X) vs simon33 (A+8) BM3 #4:
Actually, I want to edit that.
Yes, but it’s far from over, I think.
May I query, edit how?
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If it’s NCM, that’s probably ok. Then I’ll hold Italy until it’s done.
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Think I figured out what it meant. No problem. I guess you just wanted to inform me.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 99 Sea Zone 2 destroyers moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 2 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Greece to 99 Sea Zone 1 fighter moved from Greece to Southern Italy Place Units - Italians 1 artillery placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 80 Sea Zone to India Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry, 3 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Tsinghai to Northwest Persia 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :