Thank you very much for kicking off the discussion,
“World War II Classic” is the one to look for.
I don’t know if you ever got to enjoy playing on that board, but the Triple A representation is a really good replica.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from 95 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
2 carriers moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Archangel to Vologda
1 infantry moved from Volgograd to Kazakhstan
2 bombers moved from Rostov to Russia
1 fighter moved from Rostov to Samara
1 fighter moved from Rostov to Vologda
2 infantry moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Yugoslavia to Kazakhstan
Combat - Germans
Combat Hit Differential Summary :
Scramble?
Bugger. Now I remember, I was going to use the transports to put more troops on Gibraltar.
No scramble.
@simon33 said in trulpen (X) vs simon33 (A+8) BM3 #4:
@trulpen said in trulpen (X) vs simon33 (A+8) BM3 #4:
I wonder if I may change my buy for Japan? I have a small screen and it’s a bit dark, so I didn’t see that I had 8 units in Philly, but thought I had 4. Hence bought too much inf. Can I change 2 inf and 1 art for a fig or 4 inf and 1 art for 1 des and 2 mech?
I’m going to allow it. I think I have you this game and I can’t imagine such a change being decisive.
Or at least that’s what I forgot to post before. Did you already lock in this change?
Just saw this now. If it’s still ok, I can do edits before Germany commences battles now. Think I’d go for the des and 2 mech and keeping 2 tr by Philly. Not sure about the air I moved back to Kiangsi, but perhaps can look at that as well. Shouldn’t be anything else.
@simon33 said in trulpen (X) vs simon33 (A+8) BM3 #4:
Bugger. Now I remember, I was going to use the transports to put more troops on Gibraltar.
Hate it when it happens. You have a plan, and then somehow it slips your mind while doing NCM.
Thinking about it I realize that the air will have to stay put. Has too much impact on your moves.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from 95 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
2 carriers moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Archangel to Vologda
1 infantry moved from Volgograd to Kazakhstan
2 bombers moved from Rostov to Russia
1 fighter moved from Rostov to Samara
1 fighter moved from Rostov to Vologda
2 infantry moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Yugoslavia to Kazakhstan
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 3 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Shantung: 2 infantry
EDIT: Adding units owned by Japanese to Shantung: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Those are the changes I asked for. If you’ve changed your mind, it can be changed back. Continuing with battles now.
@trulpen said in trulpen (X) vs simon33 (A+8) BM3 #4:
Those are the changes I asked for. If you’ve changed your mind, it can be changed back. Continuing with battles now.
Ok. Let’s move forward.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from 95 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
2 carriers moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Archangel to Vologda
1 infantry moved from Volgograd to Kazakhstan
2 bombers moved from Rostov to Russia
1 fighter moved from Rostov to Samara
1 fighter moved from Rostov to Vologda
2 infantry moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Yugoslavia to Kazakhstan
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 3 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Shantung: 2 infantry
EDIT: Adding units owned by Japanese to Shantung: 2 mech_infantrys
EDIT: Turning off Edit Mode
Battle in Gibraltar
Germans attack with 1 artillery, 7 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 fighter and 1 harbour; Americans defend with 2 artilleries, 2 fighters and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery, 7 infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/10 hits, 2,67 expected hits
British roll dice for 2 artilleries, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/6 hits, 3,00 expected hits
2 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 fighter owned by the British lost in Gibraltar
Germans roll dice for 1 artillery, 5 infantry and 2 tactical_bombers in Gibraltar, round 3 : 3/8 hits, 2,33 expected hits
British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries, 2 fighters and 1 infantry
Casualties for British: 1 fighter
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Vologda to Archangel
1 fighter moved from Samara to Rostov
1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 artillery moved from Novgorod to Archangel
5 armour and 4 mech_infantrys moved from Ukraine to Rostov
2 artilleries moved from Volgograd to Rostov
5 armour and 2 mech_infantrys moved from Timguska to Novosibirsk
1 armour moved from Volgograd to Novosibirsk
5 armour moved from Volgograd to Rostov
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 submarines moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Kazakhstan to Volgograd
4 armour and 2 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
2 aaGuns moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
2 bombers moved from Russia to Rostov
2 infantry moved from France to Western Germany
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 infantry moved from Belarus to Archangel
Place Units - Germans
1 factory_minor placed in Rostov
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
2 fighters placed in Western Germany
1 carrier and 1 destroyer placed in 110 Sea Zone
Germans undo move 5.
1 fighter placed in 110 Sea Zone
1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : 1,83
British : -0,67
Russians : 0,00
Sorry. NCM change. Build des by S France.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from 95 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
2 carriers moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Archangel to Vologda
1 infantry moved from Volgograd to Kazakhstan
2 bombers moved from Rostov to Russia
1 fighter moved from Rostov to Samara
1 fighter moved from Rostov to Vologda
2 infantry moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Yugoslavia to Kazakhstan
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 3 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Shantung: 2 infantry
EDIT: Adding units owned by Japanese to Shantung: 2 mech_infantrys
EDIT: Turning off Edit Mode
Battle in Gibraltar
Germans attack with 1 artillery, 7 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 fighter and 1 harbour; Americans defend with 2 artilleries, 2 fighters and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery, 7 infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/10 hits, 2,67 expected hits
British roll dice for 2 artilleries, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/6 hits, 3,00 expected hits
2 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 fighter owned by the British lost in Gibraltar
Germans roll dice for 1 artillery, 5 infantry and 2 tactical_bombers in Gibraltar, round 3 : 3/8 hits, 2,33 expected hits
British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries, 2 fighters and 1 infantry
Casualties for British: 1 fighter
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Vologda to Archangel
1 fighter moved from Samara to Rostov
1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 artillery moved from Novgorod to Archangel
5 armour and 4 mech_infantrys moved from Ukraine to Rostov
2 artilleries moved from Volgograd to Rostov
5 armour and 2 mech_infantrys moved from Timguska to Novosibirsk
1 armour moved from Volgograd to Novosibirsk
5 armour moved from Volgograd to Rostov
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 submarines moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Kazakhstan to Volgograd
4 armour and 2 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
2 aaGuns moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
2 bombers moved from Russia to Rostov
2 infantry moved from France to Western Germany
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 infantry moved from Belarus to Archangel
Place Units - Germans
1 factory_minor placed in Rostov
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
2 fighters placed in Western Germany
1 carrier and 1 destroyer placed in 110 Sea Zone
Germans undo move 5.
1 fighter placed in 110 Sea Zone
1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : 1,83
British : -0,67
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy nothing; Remaining resources: 20 PUs;
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tsinghai to Samara
2 infantry moved from Russia to Samara
9 artilleries and 26 infantry moved from Russia to Vologda
Combat - Russians
Battle in Samara
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 9 artilleries and 26 infantry
Germans defend with 1 infantry
Russians roll dice for 9 artilleries and 26 infantry in Vologda, round 2 : 10/35 hits, 8.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 9 artilleries and 25 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Samara to Russia
1 aaGun moved from Russia to Vologda
Turn Complete - Russians
Russians collect 9 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kiangsi to Suiyuyan
1 bomber moved from Shantung to Kansu
1 bomber moved from Shantung to Sikang
Combat - Japanese
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
2 aaGuns moved from Szechwan to Kweichow
2 artilleries moved from Szechwan to Shensi
2 armour moved from Szechwan to Kweichow
1 infantry moved from Kweichow to Shensi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Kwangsi
1 bomber moved from Sikang to Kweichow
1 bomber moved from Kansu to Kweichow
1 infantry moved from Anhwe to Hopei
5 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Shantung to Kweichow
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 carriers moved from 41 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 3 carriers, 2 destroyers and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 artillery and 1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 marine moved from Algeria to 92 Sea Zone
1 armour, 2 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Tsinghai to Yunnan
1 bomber moved from Tsinghai to Szechwan
1 artillery moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 marine
Germans defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 0/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 4 infantry in Gibraltar, round 2 : 4/5 hits, 1.67 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 marine owned by the Americans lost in Gibraltar
Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -14
Casualties for Americans: 1 armour, 2 infantry and 1 marine
Casualties for Germans: 1 infantry
2 fighters owned by the Americans retreated
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Yunnan to India
1 bomber moved from Szechwan to India
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
3 carriers, 2 destroyers, 6 fighters, 1 infantry, 4 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
5 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
11 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Burma
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 6 artilleries and 3 infantry; Remaining resources: 17 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Tsinghai to French Indo China
1 armour and 1 mech_infantry moved from Burma to French Indo China
1 artillery and 1 infantry moved from Burma to Shan State
2 fighters moved from Tsinghai to Caucasus
1 infantry moved from Northwest Persia to Caucasus
EDIT: 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
Combat - British
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in French Indo China, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Caucasus
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Caucasus to Northwest Persia
3 fighters moved from Tsinghai to Burma
1 bomber moved from French Indo China to Burma
4 infantry moved from India to Burma
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from 72 Sea Zone to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 72 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
2 artilleries and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,5,4,1,2,2
British collect 34 PUs (8 lost to blockades); end with 51 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,3,2,5,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : 2.00
British : -0.17
Americans : -1.00
Japanese : -3.00
That Gibraltar move has probably swung this game in your favour.
Actually, I want to edit that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 marine moved from Algeria to 92 Sea Zone
1 armour, 2 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Tsinghai to Yunnan
1 bomber moved from Tsinghai to Szechwan
1 artillery moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 marine
Germans defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 0/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 4 infantry in Gibraltar, round 2 : 4/5 hits, 1.67 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 marine owned by the Americans lost in Gibraltar
Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -14
Casualties for Americans: 1 armour, 2 infantry and 1 marine
Casualties for Germans: 1 infantry
2 fighters owned by the Americans retreated
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Yunnan to India
1 bomber moved from Szechwan to India
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
3 carriers, 2 destroyers, 6 fighters, 1 infantry, 4 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
5 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
11 infantry moved from Tsinghai to Kansu
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Burma
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 6 artilleries and 3 infantry; Remaining resources: 17 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Tsinghai to French Indo China
1 armour and 1 mech_infantry moved from Burma to French Indo China
1 artillery and 1 infantry moved from Burma to Shan State
2 fighters moved from Tsinghai to Caucasus
1 infantry moved from Northwest Persia to Caucasus
EDIT: 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
Combat - British
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in French Indo China, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Caucasus
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Caucasus to Northwest Persia
3 fighters moved from Tsinghai to Burma
1 bomber moved from French Indo China to Burma
4 infantry moved from India to Burma
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from 72 Sea Zone to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 72 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
2 artilleries and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,5,4,1,2,2
British collect 34 PUs (8 lost to blockades); end with 51 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,3,2,5,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Adding units owned by British to 64 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to 64 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 101 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 12 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 12 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.00
British : -0.17
Americans : -1.00
Japanese : -3.00
@simon33 said in trulpen (X) vs simon33 (A+8) BM3 #4:
Actually, I want to edit that.
Yes, but it’s far from over, I think.
May I query, edit how?
If it’s NCM, that’s probably ok. Then I’ll hold Italy until it’s done.
Think I figured out what it meant. No problem. I guess you just wanted to inform me.