TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Non Combat Move - Germans
1 artillery moved from Holland Belgium to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Germany to Romania
1 armour moved from Yugoslavia to Romania
4 artilleries moved from Germany to Slovakia Hungary
4 armour and 7 mech_infantrys moved from Germany to Poland
1 armour moved from Poland to Slovakia Hungary
2 mech_infantrys moved from Poland to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
1 mech_infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Poland to Slovakia Hungary
1 bomber moved from Western Germany to Southern Italy
1 armour moved from Greece to Romania
1 armour moved from Romania to Slovakia Hungary
2 infantry moved from Greece to Bulgaria
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter and 1 infantry placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Bryansk to Ukraine
2 infantry moved from Rostov to Ukraine
3 infantry moved from Novgorod to Belarus
1 artillery and 11 infantry moved from Karelia to Novgorod
1 artillery and 4 infantry moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
2 aaGuns, 2 armour, 5 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Ukraine
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 7 infantry placed in Russia
Russians undo move 2.
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Siam to Shan State
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Shan State
1 bomber moved from Kiangsu to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to 44 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
1 bomber moved from Kiangsu to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 36 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 4.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 7/10 hits, 5.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Hopei to Yunnan
2 bombers moved from 36 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to 43 Sea Zone
1 armour moved from Jehol to Hopei
1 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to 6 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
1 armour and 2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 1.33
UK_Pacific : -1.33
Japanese : 4.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 16 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 bomber placed in Western United States
Americans undo move 1.
1 submarine placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 16 infantry moved from Szechwan to Sikang
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eire to Scotland
1 fighter moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
Combat - British
Battle in Greece
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking Greece from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Iraq
British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 7/13 hits, 4.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from 41 Sea Zone to India
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Egypt
8 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
British : 2.17
Neutral_Axis : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
2 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
2 artilleries and 2 infantry moved from Romania to Eastern Poland
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 bomber moved from Southern Italy to Baltic States
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Slovakia Hungary to Eastern Poland
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Cyprus
Battle in Bessarabia
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Cyprus from British, taking Bessarabia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Eastern Poland, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Baltic States
retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 2/8 hits, 2.33 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win, taking Tobruk from ANZAC with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 armour moved from Slovakia Hungary to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Baltic States to Romania
1 fighter moved from Bessarabia to Romania
1 fighter moved from 99 Sea Zone to Southern Italy
1 cruiser and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
Combat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 99 Sea Zone to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
4 infantry moved from Poland to Baltic States
3 armour and 2 mech_infantrys moved from Poland to Baltic States
9 mech_infantrys moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Greece
2 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
4 armour and 3 mech_infantrys moved from Slovakia Hungary to Baltic States
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Norway to Finland
Combat - Germans
Battle in Archangel
Battle in Nenetsia
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win, taking Archangel from Russians, taking Nenetsia from Russians with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 7 armour, 4 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 4 infantry and 14 mech_infantrys in Baltic States, round 2 : 8/25 hits, 6.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour, 4 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 aaGun, 2 artilleries and 3 infantry moved from Romania to Eastern Poland
2 aaGuns, 6 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 artillery and 4 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Norway to Southern Italy
1 aaGun and 1 artillery moved from Western Germany to France
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter and 2 mech_infantrys placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Archangel
9 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 11 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 11 infantry in Archangel, round 2 : 3/12 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
1 aaGun, 1 artillery and 10 infantry moved from Belarus to Smolensk
2 infantry moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
2 aaGuns, 2 armour, 10 artilleries, 11 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry placed in Ukraine
Russians undo move 1.
1 infantry placed in Novgorod
4 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from 43 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Hunan to Shan State
1 mech_infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Burma
3 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 bombers moved from Kiangsu to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Java
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Java from ANZAC, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 7 fighters, 2 infantry and 5 tactical_bombers
British defend with 4 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 7 fighters, 2 infantry and 5 tactical_bombers in Malaya, round 2 : 7/15 hits, 7.67 expected hits
UK_Pacific roll dice for 5 infantry in Malaya, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 4 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 4 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/7 hits, 2.83 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Shan State to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Japan
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
5 fighters and 5 tactical_bombers moved from Malaya to Yunnan
2 bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
1 aaGun moved from Suiyuyan to Kansu
3 artilleries moved from Hopei to Kweichow
5 infantry moved from Hopei to Kweichow
1 armour moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to Shan State
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.17
UK_Pacific : 0.33
Japanese : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 3 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 3 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 3 : 5/6 hits, 2.83 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 2 destroyers and 1 fighter in 110 Sea Zone, round 4 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 fighter in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 47
Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
Casualties for Germans: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
4 bombers moved from Hawaiian Islands to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
3 bombers placed in Eastern United States
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
Americans undo move 2.
2 bombers placed in Eastern United States
2 destroyers placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
14 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
2 armour and 2 mech_infantrys moved from Iraq to Egypt
1 artillery and 4 infantry moved from Iraq to Trans-Jordan
Place Units - British
1 carrier placed in 98 Sea Zone
2 fighters placed in 98 Sea Zone
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to South Australia
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
3 armour and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 bombers, 2 fighters and 1 tactical_bomber moved from Malta to 100 Sea Zone
2 fighters and 1 tactical_bomber moved from Alexandria to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone
Combat - Germans
COMMENT: skip scramble in 100 due to odds
Battle in 100 Sea Zone
Germans attack with 2 bombers, 5 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in 100 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 100 Sea Zone
Germans win with 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Poland
Germans attack with 3 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 aaGun, 3 artilleries and 15 infantry moved from Romania to Bessarabia
2 armour moved from Slovakia Hungary to Bessarabia
2 aaGuns, 2 artilleries and 14 infantry moved from Poland to Baltic States
2 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Baltic States
2 artilleries and 8 infantry moved from Germany to Poland
3 infantry moved from Western Germany to 115 Sea Zone
1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 115 Sea Zone to 128 Sea Zone
3 infantry moved from 128 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to 128 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from Tobruk to Alexandria
2 bombers moved from 100 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Alexandria
2 fighters and 2 tactical_bombers moved from 100 Sea Zone to Alexandria
1 battleship and 1 destroyer moved from 98 Sea Zone to 101 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 101 Sea Zone
1 fighter moved from 100 Sea Zone to 101 Sea Zone
1 fighter moved from 100 Sea Zone to Alexandria
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Hi gamerman, sorry for the delay. Just like you, I’ve fallen of the conveyor belt. (as a non-native English speaker, I didn’t know this expression before. I thought at first you actually fell off a conveyor belt 😂). I’ve been more busy than ever with work and other non A&A-related things. I also need to practice for a music competition I am having on March 23rd. I have neglected to practice for a long time and now I need to regain the focus. The 9 A&A games I am playing make this period more stressful than it needs to be.
I assume you are still busy as well, so are you OK if we put this game on hold until my competition is over? I think this will benefit both of us.
@simon33 Hi Simon, I have been super busy this week so I haven’t had the chance to finish my moves here (I’ve taken a look at it but I need to be sure my moves are correct). I will post my turn this afternoon. This weekend I should have more time so maybe I can do multiple turns a day to make up for the delay.
In G40 OOB If Russia attacks Korea does that count as a part of the Mongolian rule thing and make it so that mongolia will never align with the allies?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 22 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 22 Sea Zone
Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 59 Sea Zone
1 cruiser and 1 destroyer moved from 34 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 fighter moved from 27 Sea Zone to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs