19L StuckTojo (Axis) vs. Dawggoneit (Allies +30)

  • '19 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone
            1 armour and 1 mech_infantry moved from Yunnan to India
            3 armour, 3 artilleries, 3 fighters, 1 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Burma to India
            1 bomber moved from Kiangsu to India
            1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Hopei to Chahar
            1 bomber moved from Kiangsu to Chahar
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Chahar
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 5/6 hits, 3.00 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in India
                Japanese attack with 4 armour, 3 artilleries, 1 bomber, 3 fighters, 1 infantry, 8 mech_infantrys and 2 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 7 artilleries and 11 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in India
                    Japanese roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry, 8 mech_infantrys and 2 tactical_bombers in India, round 2 : 8/20 hits, 7.50 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 7 artilleries and 11 infantry in India, round 2 : 9/19 hits, 6.50 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in India
                    Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 5/11 hits, 5.50 expected hits
                    UK_Pacific roll dice for 1 armour, 7 artilleries and 6 infantry in India, round 3 : 6/14 hits, 4.83 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 armour owned by the Japanese and 5 infantry owned by the British lost in India
                1 armour owned by the Japanese retreated to Burma
                UK_Pacific win with 1 armour, 7 artilleries and 1 infantry remaining. Battle score for attacker is -40
                Casualties for Japanese: 3 armour, 3 artilleries, 2 fighters, 1 infantry and 8 mech_infantrys
                Casualties for British: 3 aaGuns and 10 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from India to Burma
            1 bomber moved from India to Burma
            1 aaGun and 1 infantry moved from Yunnan to Burma
            1 fighter moved from 37 Sea Zone to Burma
            1 fighter moved from 43 Sea Zone to Burma
            1 tactical_bomber moved from 43 Sea Zone to Burma
            1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
            1 bomber moved from Chahar to Yunnan
            1 carrier, 3 destroyers, 1 fighter and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            1 mech_infantry placed in Kiangsu
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Chinese : -1.00
    UK_Pacific : 3.67
    AA fire in India : : 1.00
    Japanese : 3.50
    

    Savegame


  • @StuckTojo i think i can hold out for a while. but, i don’t think i can win.
    sooo, itsssss your game. :face_with_head_bandage:

  • '19 '17 '16

    @dawgoneit said in 19L StuckTojo (Axis) vs. Dawggoneit (Allies +30):

    @StuckTojo i think i can hold out for a while. but, i don’t think i can win.
    sooo, itsssss your game. :face_with_head_bandage:

    OK. This was a good game. You had me rattled for a while, and had you not sacrificed your UK air force in Kazakhstan, who knows. Coulda gone either way.

    Let me know if you’d like another one.


  • @StuckTojo i always want to play.

  • '19 '17 '16

    @dawgoneit said in 19L StuckTojo (Axis) vs. Dawggoneit (Allies +30):

    @StuckTojo i always want to play.

    @dawgoneit
    Sounds good.

    Pick a side. If you want to try again with the Allies, and the same bid, I’ll set it up when I get home from work (or give me new bid placements you’d like to change them). Or, if you want, I’ll take the Allies with an 18 bid (1 sub sz 98, 1 tank Egypt, 1 inf Alex, and 1 inf Sudan).

    How’s that?


  • @StuckTojo sounds great

  • '19 '17 '16

    @dawgoneit said in 19L StuckTojo (Axis) vs. Dawggoneit (Allies +30):

    @StuckTojo sounds great

    @dawgoneit

    OK, so which side would you like?


  • @StuckTojo i’ll try allies again. same placement.

  • '19 '17 '16

    @dawgoneit

    OK, I’ll set it up after work.

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