@TheDude-0 Thanks for excellent reply. Noted and agreed on all points.
š²š¢ PRNG dice support group ā and ranting
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@Brian-Cannon said in š²š¢ PRNG dice support group ā and ranting:
for every 4 bombing runs I am averaging 3 bombers shot down (multiple games).
Iāve had a lot of bombers shot down but even more got through. This still feels like games in real life
The miss rate on Shore bombardment is worse, and I cant remember when I have hit a territory with AA guns that they didnt hit at least once.
I havenāt had the same experience
I cannot remember an attack I have made where my units exceeded expectations, if anything it will always be less than what calculator predicted.
Iāve had a few battles that went very well in my favor.
Iām not sure itās actually a PRNG problem. I think itās a game balance and game mechanic problem being revealed because we play so many more games at the same time with AAO. I may be an A&A fan but 1942 SE definitely has flaws.
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@Imperious-Leader 5 times miss on a 3 is normal, while infantry on a 2 hits three times?
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Back to Uncle Archery. Attack on Egypt. 4 inf 2 arty 1 tank and one bomber vs 3 inf 1 arty, 1 tank and 1 fighter. First round of rolls on offense absolutely nothing in my offense hit, nothing. 4 hits on defense=Rage quit. There are certain games where just nothing goes your way and Uncles Archery was one of them. Yet there are players out there with undefeated records, does anyone find that curious?
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Well, this is the dice rant forum so dream up your conspiracy here but leave it here.
Personally, Iāve played a bunch of games that were just fine. A few great and a few not so great. To me it seems to resemble real life but just 10x more games. The. dice just hate me so ā¦ no change. I rage quit the same way I might a game with friends when the rolls are terrible. āScrew these dice letās play Tapestry!ā
Thinking about starting to play again during the next āseason.ā
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@Imperious-Leader said in š²š¢ PRNG dice support group ā and ranting:
āTit for Tatā isnāt bad dice rolls, its a tendency that the defender will hit if you hit and miss if you miss. I am close to 200 games for 42 online and it never wavered in my observation of these results. I do get bad dice at times, but the average results i observe is this tendency.
Keep in mind if this was true, then 1) the game would have to be deliberately coded to cheat, and 2) if the game was coded to cheat in this way, it would have to affect everybody.
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Keep in mind: 1) It does do this ātit for tatā thing and 2) You just arenāt noticing it.
Also, if many people are quitting this game, and hence the thread, people ārageā quitting, etc I donāt recall other threads about people complaining about AAA dice do you?
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@Imperious-Leader So you honestly think the developers coded the game to cheat, eh? And keep in mind if others are simply ājust not noticingā, then it canāt be as bad as claimed. Unless you want to add yet another level of cheating and claim that the game was coded to not only cheat, but cheat infrequently enough to try and fly under the radar.
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@Imperious-Leader said in š²š¢ PRNG dice support group ā and ranting:
Keep in mind: 1) It does do this ātit for tatā thing and 2) You just arenāt noticing it.
Also, if many people are quitting this game, and hence the thread, people ārageā quitting, etc I donāt recall other threads about people complaining about AAA dice do you?
And just to be clear, the statement that the game forces players to take casualties is a totally separate issue from players complaining about bad rolling in general.
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āAnd just to be clear, the statement that the game forces players to take casualties is a totally separate issue from players complaining about bad rolling in general.ā
Im not talking about forcing anything nor bad rolling per se.
Itās a tendency for whatever reason that the dice donāt like for ālack of a better termā that the attacker hits and does not allow the defender to miss on his way to total defeat. a force of attacking 15 IPC vs a force of 9 IPC will almost never not see a result of the 9 IPC force being destroyed without killing 3-9 IPC from the attacking force.
It can see a result in the attackers losing entirely, but almost never a 15-0 result. Also, i see too many fives and sixes as results.
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@Imperious-Leader said in š²š¢ PRNG dice support group ā and ranting:
Also, if many people are quitting this game, and hence the thread, people ārageā quitting, etc I donāt recall other threads about people complaining about AAA dice do you?
Iāve rage quite TripleA games before. Iāve never rage quit a live tournament (but I wanted to). When I was in the finals the first time, we had very very bad (real dice) first and second roll in W. Russia. My partner wanted to quit, I said letās play on. We nearly won and would have won if our opponents didnāt slow play; only 5 rounds? Cāmon guys and yes Iām still bitter about that. :laughing:
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Iām getting this impression that you quit alot of games and i canāt really add you to the anecdotal category. Then again i may be wrong about my own experience, but I donāt think so.
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Eggman wrote:
āSo you honestly think the developers coded the game to cheat, eh? And keep in mind if others are simply ājust not noticingā, then it canāt be as bad as claimed. Unless you want to add yet another level of cheating and claim that the game was coded to not only cheat, but cheat infrequently enough to try and fly under the radar.ā
I did not say cheating, the algorithm they use isnāt the type that i feel is best for this game. Its more of a Vegas style randomization. The kind that gives you back something for your money, to keep you into the game but not enough to be totally random. It should be totally random but its not.
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@Imperious-Leader said in š²š¢ PRNG dice support group ā and ranting:
I did not say cheating, the algorithm they use isnāt the type that i feel is best for this game. Its more of a Vegas style randomization. The kind that gives you back something for your money, to keep you into the game but not enough to be totally random.
So, yes, there are different types of PRNGs. I think @redrum maybe talked a bit about this before?
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But i donāt want to be ākept in the gameā with diminishing returns. I am already here to stay and win. The angst comes in when its not a logical result on average and contains a āpersonalityā which should not be there!
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@djensen Yeah, I posted a while back explaining how TripleA does randomness for dice compared to what A&A Online chose to do. Unless something has changed they use Xorshift128+ generator which there is some research that has shown weaknesses:
https://arxiv.org/abs/1908.10020
https://arxiv.org/abs/1907.03251
https://lemire.me/blog/2017/09/08/the-xorshift128-random-number-generator-fails-bigcrush/I donāt really know why they chose that generator, most likely either lazyness or lack of understanding. Given the game is targeted at a ābroader audience with simpler rulesā, my guess is they donāt really care as they want the casual gamer audience which is much larger than us nerds :)
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Are all these online games or against the AI?
Iāve tried single player so many times and the dice vs. AI combat moves makes it virtually unplayable. Ex. taking Borneo with 2 infantry, Iāve succeeded once (as GB) whereas Iād say >50% for AI GB.
Now I no thereās basically zero incentive for a big overhaul of the system generator itself, simple economics and market value for the game, but itās just frustrating.
Between that, initial round of defensive rolls, and the AA/Bombing Raid odds, virtually unplayable.
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Borneo works 100% of the time against me. Just need 2 infantry vs 1 infantry, so does New Guinea, and the Carrier and UK Fighter vs. my Destroyer and Transportā¦and so does the attack against my Japanese Indian fleetā¦even though they are terrible odds ( Indian fleet gambit is a coin flip).
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Enemy 3 INF + 3 TANK Vs. 7 INF + 1 FTR in Berlin.
Calc says 7% chance for attacker to win.
A&A Online Says Attacker wins with 1 INF taken as casualty.
Sod off, A&A Online.
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2inf(1s)6arm(3s)2bomb(4s) vs 1inf(2)-spoiler: the inf loses
rd1-atk all misses def miss
rd2-atk all misses def miss
rd3-atk (1s) miss 5of6 (3s) miss 1hit I win def hits
thats 6(1s) 4(4s) 18(3s) to get 1 hit
but, next battle 4inf(1s) vs 2inf(2s)- atk rolls 1,1,1,2 def rolls 1,2
See it all evens out in the end!