Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
you are right. I wonder if that was changed at some point. Good to know. Made some of my sub placements completely worthless without realizing it. Assumed you would have to send a surface ship to escort.
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
you are right. I wonder if that was changed at some point. Good to know. Made some of my sub placements completely worthless without realizing it. Assumed you would have to send a surface ship to escort.
oh, s sorry about that, I know it can be frustrating not knowing the complete rules
in the first edition, there was a rule about transports moving through or into sea zones without surface warship escort. In first edition subs got to fire at passing transports that werent escorted by surface warship. Eventually they changed that rule and made it so that as long as transport was escorted by any warship it could ignore them. I knew they had changed the original rule but missed the change from surface warship to just warship. thankfully it doesnt really matter in this particular scenario.
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
in the first edition, there was a rule about transports moving through or into sea zones without surface warship escort. In first edition subs got to fire at passing transports that werent escorted by surface warship. Eventually they changed that rule and made it so that as long as transport was escorted by any warship it could ignore them. I knew they had changed the original rule but missed the change from surface warship to just warship. thankfully it doesnt really matter in this particular scenario.
ah yah, that’s easy to miss. I too seem to recall there being a distinction between surface warship vs any warship, just not remembering right now which rule(s)
its at this point where limited recent experience really starts to mess with me. I feel like I am not in control and behind though I am not really sure I am. I am certainly behind economically and europe doesnt look great but pacific is far from decided. Struggle with recognizing whether or not I need to make something happen or just let things play out. More experience with longer competitive games is needed to get that feel though and its been a long time since I have had those.
Decisions, Decisions…
also, are there supposed to be Anzac ftrs on one of those carriers?
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
also, are there supposed to be Anzac ftrs on one of those carriers?
yah remember, I warned I had anz figs on the US cv
Yep they just aren’t there, I’ll add them.
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
Yep they just aren’t there, I’ll add them.
ohh whoops, i had originally edited them, but then when I reconstructed china from the older US noncom autosave, I must’ve forgotten to edit it again. thanks for the catch!
Also did you forget to do something with the carrier off the coast of Mexico?
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
Also did you forget to do something with the carrier off the coast of Mexico?
let me check. I’ve been pretty distracted with my game raging on vs Adam.
yah that was meant to go to 10. thanks again
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
3 armour and 4 mech_infantrys moved from Romania to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 6/10 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Bessarabia to Western Ukraine
Place Units - Italians
2 infantry and 1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 3.00
Russians : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
3 armour and 4 mech_infantrys moved from Romania to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 6/10 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Bessarabia to Western Ukraine
Place Units - Italians
2 infantry and 1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 22 Sea Zone: 2 fighters
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 3.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 22 Sea Zone to 19 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 22 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Marianas
1 fighter moved from Queensland to New Zealand
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to South Australia
1 fighter moved from India to Hopei
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 2 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
1 armour moved from Timguska to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
11 artilleries and 11 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
2 bombers moved from Romania to Greece
3 mech_infantrys moved from Romania to Greece
4 fighters and 2 tactical_bombers moved from Southern Italy to Greece
2 tactical_bombers moved from Western Germany to Greece
Combat - Germans
Battle in Greece
Germans attack with 2 bombers, 4 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 3 infantry
Germans roll dice for 2 bombers, 4 fighters, 3 mech_infantrys and 4 tactical_bombers in Greece, round 2 : 6/13 hits, 6.50 expected hits
British roll dice for 3 infantry in Greece, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Ukraine
Germans attack with 11 artilleries and 11 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 11 artilleries and 11 infantry in Ukraine, round 2 : 8/22 hits, 7.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 11 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 mech_infantrys moved from Romania to Ukraine
6 mech_infantrys moved from Germany to Romania
7 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Nenetsia to Urals
1 aaGun moved from Nenetsia to Urals
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Germany
1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Vyborg
3 infantry moved from Norway to Finland
2 bombers, 4 fighters and 4 tactical_bombers moved from Greece to Southern Italy
Place Units - Germans
1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,4,6,1,2,1,5,2,1,1,2,6,5,2,3,3,6,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : 1.00
Russians : 0.67
oops, one change coming up
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 2 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
1 armour moved from Timguska to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
11 artilleries and 11 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
2 bombers moved from Romania to Greece
3 mech_infantrys moved from Romania to Greece
4 fighters and 2 tactical_bombers moved from Southern Italy to Greece
2 tactical_bombers moved from Western Germany to Greece
Combat - Germans
Battle in Greece
Germans attack with 2 bombers, 4 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 3 infantry
Germans roll dice for 2 bombers, 4 fighters, 3 mech_infantrys and 4 tactical_bombers in Greece, round 2 : 6/13 hits, 6.50 expected hits
British roll dice for 3 infantry in Greece, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Ukraine
Germans attack with 11 artilleries and 11 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 11 artilleries and 11 infantry in Ukraine, round 2 : 8/22 hits, 7.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 11 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 mech_infantrys moved from Romania to Ukraine
6 mech_infantrys moved from Germany to Romania
7 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Nenetsia to Urals
1 aaGun moved from Nenetsia to Urals
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Germany
1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Vyborg
3 infantry moved from Norway to Finland
2 bombers, 4 fighters and 4 tactical_bombers moved from Greece to Southern Italy
Place Units - Germans
1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,4,6,1,2,1,5,2,1,1,2,6,5,2,3,3,6,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 bombers, 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Romania: 2 bombers, 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17
British : 1.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
4 artilleries moved from Belarus to Bryansk
5 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery moved from Vologda to Nenetsia
1 armour and 1 mech_infantry moved from Vologda to Nenetsia
1 mech_infantry moved from Vologda to Nenetsia
1 artillery moved from Vologda to Nenetsia
1 armour moved from Vologda to Urals
3 mech_infantrys moved from Vologda to Urals
1 armour moved from Russia to Urals
1 armour moved from Russia to Novosibirsk
4 mech_infantrys moved from Vologda to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
Combat - Russians
Battle in Bryansk
Russians attack with 5 artilleries and 5 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 5 artilleries and 5 infantry in Bryansk, round 2 : 3/10 hits, 3.33 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Novosibirsk, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 2 armour and 3 mech_infantrys
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 2 armour and 3 mech_infantrys in Urals, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans lost in Urals
Russians roll dice for 2 armour and 3 mech_infantrys in Urals, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 1 armour, 2 artilleries and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Nenetsia, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
3 aaGuns, 4 artilleries and 32 infantry moved from Belarus to Bryansk
4 artilleries moved from Rostov to Bryansk
2 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Urals
2 mech_infantrys moved from Russia to Archangel
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
3 fighters moved from Philippines to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 22 Sea Zone
5 bombers moved from French Indo China to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 22 Sea Zone
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 22 Sea Zone
1 artillery and 2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Burma to India
1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour moved from Yunnan to Anhwe
2 submarines moved from 37 Sea Zone to 21 Sea Zone
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
2 submarines moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 5 bombers, 12 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine and 4 transports; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport
1 submarine owned by the Americans and 2 submarines owned by the ANZAC Submerged
Japanese roll dice for 5 bombers, 12 fighters and 7 tactical_bombers in 22 Sea Zone, round 2 : 15/24 hits, 14.00 expected hits
Combat Hit Differential Summary :
Japanese : 1.00