@Avner I did have to edit my UK move because I did not mean to attack sub vs sub in SZ111. I clicked through the dialogs too quickly.
Giallo (Allies+8) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 artillery and 1 infantry moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 2 fighters moved from Russia to Samara 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 3 infantry moved from Bryansk to Rostov 2 fighters moved from Russia to Rostov 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine Purchase Units - Russians Russians buy nothing; Remaining resources: 22 PUs; Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tambov Russians win, taking Tambov from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine retreated to Western Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 2 fighters and 3 infantry Japanese defend with 2 mech_infantrys Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 0/5 hits, 1,50 expected hits Japanese roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 fighters and 3 infantry in Rostov, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 fighters and 3 infantry in Rostov, round 4 : 1/5 hits, 1,50 expected hits Japanese roll dice for 2 mech_infantrys in Rostov, round 4 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Rostov Russians roll dice for 2 fighters and 2 infantry in Rostov, round 5 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Rostov Russians win, taking Rostov from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Japanese: 2 mech_infantrys Battle in Samara Russians attack with 2 artilleries, 2 fighters and 2 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Samara, round 2 : 4/6 hits, 2,33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Samara, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Western Ukraine to Russia 2 fighters moved from Rostov to Russia 2 aaGuns, 18 artilleries and 66 infantry moved from Belarus to Bryansk 11 armour and 11 mech_infantrys moved from Bryansk to Samara 2 armour and 2 mech_infantrys moved from Nenetsia to Russia Turn Complete - Russians Russians collect 19 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -2,33 Japanese : -1,83
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@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Average damage from 2 surviving bombers is 11.
I’m going to attack SZ80 with 2sub 1DD 1bomb. I would assume you’ll scramble but will you lose the DD first?
scramble loose dd first
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Japanese 1 bomber moved from India to 80 Sea Zone 1 destroyer and 2 submarines moved from 39 Sea Zone to 80 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from Volgograd to Tambov 1 tactical_bomber moved from Volgograd to Tambov 1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 53 Sea Zone 1 artillery and 1 infantry moved from 53 Sea Zone to New Hebrides 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Fiji 1 armour, 1 artillery and 1 infantry moved from Volgograd to Rostov 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to West India 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber moved from Queensland to South Australia Purchase Units - Japanese Japanese buy 5 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 harbour, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese British scrambles 3 units out of Iraq to defend against the attack in 80 Sea Zone Battle in Fiji Battle in New Hebrides Battle in 80 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 submarines British defend with 1 destroyer and 3 fighters Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 3 fighters in 80 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 80 Sea Zone 2 submarines owned by the Japanese Submerged Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 2 fighters in 80 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the British lost in 80 Sea Zone British win, taking Fiji from UK_Pacific, taking New Hebrides from French with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber and 1 destroyer Casualties for British: 1 destroyer and 2 fighters Battle in Tambov Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Japanese win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Japanese attack with 1 armour, 1 artillery and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Rostov Japanese win, taking Rostov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in South Australia Japanese attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in South Australia, round 2 : 4/7 hits, 3.50 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in South Australia Japanese win, taking South Australia from ANZAC with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Moving scrambled unit from 80 Sea Zone back to originating territory: Iraq Non Combat Move - Japanese 3 bombers, 1 fighter and 1 tactical_bomber moved from South Australia to Queensland 1 bomber moved from Queensland to Midway 4 fighters moved from Japan to Midway 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway 4 carriers, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone 1 marine moved from Johnston Island to 30 Sea Zone 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 marine and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 armour and 2 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Shensi to Sikang 2 artilleries and 2 infantry moved from Szechwan to Sikang 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 armour, 2 artilleries, 1 infantry and 11 mech_infantrys moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Tambov to Caucasus 1 fighter and 1 tactical_bomber moved from Java to Queensland 1 destroyer moved from 56 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 3 infantry placed in Kiangsu 1 harbour placed in Midway 1 artillery and 2 infantry placed in India 2 artilleries and 1 infantry placed in French Indo China 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 2 artilleries, 1 bomber and 3 infantry placed in Japan Japanese undo move 6. 3 infantry placed in Queensland Japanese undo move 4. 1 artillery, 1 bomber and 1 infantry placed in Japan 3 artilleries placed in French Indo China Turn Complete - Japanese Japanese collect 85 PUs; end with 85 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
British : -0.67 ANZAC : -0.33 Russians : -2.00 Japanese : -1.67
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Now what? I’ve got Sydney isolated, at least the way I see it. Also not sure you can keep a fleet in SZ10.
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@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Now what? I’ve got Sydney isolated, at least the way I see it. Also not sure you can keep a fleet in SZ10.
Will be difficult, ill take a look if I can figure it out
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Americans 1 artillery moved from Alaska to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East 1 fighter moved from New South Wales to 50 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone 2 fighters moved from Eastern United States to West Indies 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to West Indies Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 1 PUs; Combat - Americans Battle in Soviet Far East Battle in 50 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 89 Sea Zone Americans attack with 1 fighter and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 89 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in West Indies Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in West Indies, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in West Indies, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in West Indies Americans win, taking West Indies from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from West Indies to Southeast Mexico 1 fighter moved from 89 Sea Zone to Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Samoa 1 fighter moved from 50 Sea Zone to 51 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 51 Sea Zone 1 fighter moved from Western United States to 51 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone 1 transport moved from 10 Sea Zone to 89 Sea Zone 3 submarines moved from 10 Sea Zone to 51 Sea Zone 3 fighters moved from 10 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 artillery and 2 infantry moved from Persia to Iraq Place Units - Americans 7 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British 1 mech_infantry moved from Ethiopia to French Equatorial Africa 1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Egypt to Alexandria 3 fighters moved from Egypt to Alexandria 6 fighters moved from Bryansk to Russia Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 27 PUs; British buy 9 infantry; Remaining resources: 0 PUs; Combat - British Battle in Alexandria British attack with 3 fighters and 2 infantry Italians defend with 1 mech_infantry British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits, 1,83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 fighters moved from Alexandria to Egypt 3 aaGuns, 11 artilleries, 1 fighter and 19 infantry moved from Persia to Iraq Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,5,4,4,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 23 PUs (11 lost to blockades); end with 23 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 British : -0,83 Italians : -0,33 Americans : 0,33
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Italians 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 6 fighters moved from 96 Sea Zone to Alexandria 1 bomber moved from Ukraine to Alexandria Purchase Units - Italians Italians buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Italians Battle in Alexandria Italians attack with 1 bomber, 6 fighters and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 6 fighters and 2 infantry in Alexandria, round 2 : 7/9 hits, 4.00 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Tobruk 6 fighters moved from Alexandria to 98 Sea Zone 3 carriers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 3 armour moved from Libya to Tobruk 1 artillery moved from Tunisia to Libya 1 fighter moved from Southern Italy to Tobruk 21 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 1 transport placed in 95 Sea Zone 2 infantry placed in Northern Italy 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 3.00 British : -0.67
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 3 fighters moved from New South Wales to South Australia Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 1 PUs; Combat - ANZAC Battle in South Australia ANZAC attack with 3 fighters and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 3 fighters and 1 infantry in South Australia, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in South Australia, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in South Australia retreated to South Australia Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from South Australia to New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3,5,5 ANZAC collect 0 PUs (3 lost to blockades); end with 1 PU Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67 Japanese : 1,33
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19 Research Technology - Germans Combat Move - Germans 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Caucasus 22 artilleries and 33 infantry moved from Karelia to Novgorod 9 artilleries and 25 infantry moved from Bessarabia to Ukraine Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 2 fighters, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in Novgorod Germans attack with 22 artilleries and 33 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 22 artilleries and 33 infantry in Novgorod, round 2 : 21/55 hits, 16.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 22 artilleries and 32 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 aaGun moved from Karelia to Novgorod 1 mech_infantry moved from Norway to Karelia 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 infantry and 1 marine moved from Western Germany to 112 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 1 marine and 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from Nigeria to French West Africa 1 carrier and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Volgograd to Novosibirsk 1 mech_infantry moved from Volgograd to Tsinghai 1 mech_infantry moved from Volgograd to Ukraine 3 mech_infantrys moved from Caucasus to Ukraine 3 aaGuns moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Poland to Bessarabia 42 infantry moved from Poland to Eastern Poland 10 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Germany Place Units - Germans 1 submarine placed in 125 Sea Zone 3 artilleries placed in Ukraine 2 fighters placed in Western Germany 1 armour and 6 mech_infantrys placed in Germany 1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 4.50 Russians : 0.33
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19 Combat Move - Russians 2 infantry moved from Bryansk to Rostov 2 infantry moved from Russia to Tambov 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 3 fighters moved from Russia to Rostov 2 fighters moved from Russia to Tambov 1 artillery moved from Samara to Novosibirsk 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 fighter moved from Russia to Novosibirsk 1 armour and 1 mech_infantry moved from Samara to Novosibirsk 1 armour and 1 mech_infantry moved from Samara to Novosibirsk 1 armour moved from Iraq to Northwest Persia Russians take Northwest Persia from Germans 1 armour moved from Northwest Persia to Iraq Purchase Units - Russians Russians repair damage of 19x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Novosibirsk Russians attack with 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 3/6 hits, 2,33 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 2 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Tambov Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Tambov Russians win, taking Tambov from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Rostov Russians attack with 3 fighters and 2 infantry Japanese defend with 1 armour and 1 artillery Russians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 armour and 1 artillery in Rostov, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Rostov Russians win, taking Rostov from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Russians 3 fighters moved from Rostov to Russia 2 fighters moved from Tambov to Russia 1 fighter moved from Novosibirsk to Russia 1 artillery moved from Samara to Russia 2 infantry moved from Russia to Bryansk 9 armour and 9 mech_infantrys moved from Samara to Novosibirsk Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Russians : 2,17 Japanese : -0,17
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19 Combat Move - Japanese 1 fighter, 1 infantry and 1 tactical_bomber moved from Caucasus to Rostov 1 submarine moved from 6 Sea Zone to 3 Sea Zone Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 6 artilleries, 3 bombers, 1 fighter and 4 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 80 Sea Zone Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Rostov Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Rostov Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Rostov to Tsinghai 1 infantry moved from Kazakhstan to Tsinghai 1 aaGun, 3 artilleries and 8 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 artillery moved from Anhwe to Hopei 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Szechwan to Sikang 2 armour, 15 artilleries, 26 infantry and 4 mech_infantrys moved from West India to Eastern Persia 1 infantry moved from Caucasus to Kazakhstan 2 artilleries and 4 infantry moved from Amur to Siberia 3 artilleries moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Yunnan to Szechwan 1 artillery moved from Szechwan to Sikang 1 artillery and 2 infantry moved from India to West India 1 armour, 1 artillery, 2 infantry and 1 marine moved from Midway to 25 Sea Zone 1 armour, 1 artillery, 1 battleship, 7 carriers, 4 destroyers, 12 fighters, 2 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from New Hebrides to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 1 armour, 1 artillery, 2 infantry and 1 marine moved from 49 Sea Zone to Solomon Islands 1 bomber and 5 fighters moved from Midway to Solomon Islands 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from Japan to Solomon Islands 2 fighters and 2 tactical_bombers moved from Queensland to New Zealand Place Units - Japanese 1 airfield placed in Solomon Islands 1 armour and 2 artilleries placed in Queensland 1 artillery and 2 infantry placed in India 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 1 infantry placed in Kiangsu 3 bombers and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 80 PUs; end with 85 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Russians : 0.67 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19 Combat Move - Americans 1 artillery and 1 infantry moved from West Indies to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil 1 artillery and 1 infantry moved from Samoa to 51 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 51 Sea Zone to 11 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 11 Sea Zone 2 fighters moved from Southeast Mexico to Eastern United States 1 transport moved from 89 Sea Zone to 11 Sea Zone 1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 2 fighters moved from Western United States to 101 Sea Zone 2 infantry moved from Western United States to Central United States 1 fighter moved from Western United States to Eastern United States 4 fighters moved from Western United States to Hawaiian Islands 18 fighters moved from New South Wales to South Australia Purchase Units - Americans Americans buy 6 fighters; Remaining resources: 7 PUs; Combat - Americans Battle in Johnston Island Battle in South Australia Americans attack with 18 fighters Japanese defend with 1 infantry Americans roll dice for 18 fighters in South Australia, round 2 : 9/18 hits, 9,00 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia Americans win, taking Johnston Island from Japanese with 18 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Brazil Americans attack with 1 artillery and 1 infantry Germans defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Brazil, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Brazil, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Brazil Americans roll dice for 1 artillery in Brazil, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Brazil, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Brazil Germans win with no units remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 18 fighters moved from South Australia to New South Wales Place Units - Americans 6 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British 1 artillery moved from French Equatorial Africa to Nigeria British take Nigeria from Germans 1 mech_infantry moved from French Equatorial Africa to French Central Africa 1 mech_infantry moved from French Central Africa to French West Africa 2 infantry moved from Egypt to Alexandria 3 fighters moved from Egypt to Alexandria Purchase Units - British British buy 6 infantry; Remaining resources: 5 PUs; Combat - British Battle in French West Africa British attack with 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 mech_infantry in French West Africa, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry in French West Africa, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry in French West Africa, round 4 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in French West Africa British win, taking French West Africa from Germans with 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Alexandria British attack with 3 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 3 fighters moved from Alexandria to Egypt Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,4,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,4,4,5,5,5,4,2,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,2,2,4,5,2,4,5,5,4,6,6,2 British collect 24 PUs (12 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 British : 0,67 Italians : 0,33 Americans : -0,67 Japanese : -0,33
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19 Combat Move - Italians 1 bomber and 1 fighter moved from Tobruk to Egypt 3 fighters moved from 98 Sea Zone to Egypt 3 fighters moved from 98 Sea Zone to Alexandria 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from Eastern Poland to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine 20 infantry moved from Eastern Poland to Belarus Italians take Belarus from Russians Purchase Units - Italians Italians buy 5 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Air Battle in Egypt Italians attacks with 5 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt AA fire in Egypt : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Battle in Western Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 3 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 artillery moved from Libya to Tobruk 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 4 fighters moved from Egypt to 98 Sea Zone 1 fighter moved from Alexandria to Tobruk 2 fighters moved from Alexandria to 98 Sea Zone 1 fighter moved from Western Ukraine to Ukraine 1 fighter moved from Southern Italy to Ukraine 1 fighter moved from Southern Italy to Ukraine Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy 4 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.33 AA fire in Egypt : : 0.83 Russians : -0.33
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19 Combat Move - ANZAC 1 armour moved from New South Wales to Northern Territory ANZAC take South Australia from Japanese 2 fighters moved from New South Wales to Northern Territory Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 1 PUs; Combat - ANZAC Battle in Northern Territory ANZAC attack with 1 armour and 2 fighters Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 2 fighters in Northern Territory, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Northern Territory to New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3,6,5 ANZAC collect 2 PUs (3 lost to blockades); end with 3 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50 Japanese : -0,67
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 armour and 1 mech_infantry moved from Ukraine to Volgograd Germans take Rostov from Russians 1 armour and 1 mech_infantry moved from Ukraine to Tambov 3 bombers and 2 fighters moved from Ukraine to Volgograd 6 fighters and 1 tactical_bomber moved from Ukraine to Tambov 1 fighter moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone 3 fighters moved from 91 Sea Zone to French West Africa 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from Russians 1 armour moved from Northwest Persia to Caucasus 1 battleship and 1 marine moved from 91 Sea Zone to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to French West Africa 1 marine moved from 82 Sea Zone to Gold Coast Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 83 PUs; Germans buy 3 armour, 2 artilleries, 2 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Gold Coast Battle in 86 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 86 Sea Zone Germans win, taking Gold Coast from British with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French West Africa Germans attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 battleship in French West Africa, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 mech_infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French West Africa Germans win, taking French West Africa from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Volgograd Germans attack with 1 armour, 3 bombers, 2 fighters and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 3 bombers, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 6/7 hits, 3.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 5/9 hits, 4.33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 6 fighters and 1 tactical_bomber moved from Tambov to Ukraine 3 bombers and 2 fighters moved from Volgograd to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 42 infantry moved from Eastern Poland to Belarus 1 aaGun, 22 artilleries and 32 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Karelia to Belarus 10 infantry moved from Poland to Eastern Poland 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 86 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 82 Sea Zone 2 fighters moved from French West Africa to 82 Sea Zone 1 fighter moved from French West Africa to 91 Sea Zone 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 91 Sea Zone Place Units - Germans 3 armour placed in Ukraine 2 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 2 artilleries, 3 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 3.33 British : -0.33 Russians : -1.00
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20 Combat Move - Russians 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 1 mech_infantry moved from Novosibirsk to Kazakhstan 2 fighters moved from Russia to Kazakhstan 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Samara 1 artillery moved from Novosibirsk to Samara 1 infantry moved from Russia to Samara 11 armour and 9 mech_infantrys moved from Novosibirsk to Russia 1 infantry moved from Bryansk to Tambov 1 armour moved from Iraq to Northwest Persia Russians take Northwest Persia from Germans 1 armour moved from Northwest Persia to Iraq Purchase Units - Russians Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tambov Russians attack with 2 fighters and 3 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Kazakhstan Russians attack with 2 fighters and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 2 fighters moved from Kazakhstan to Russia 1 fighter moved from Western Ukraine to Russia 2 fighters moved from Tambov to Russia 29 artilleries moved from Bryansk to Tambov 3 aaGuns moved from Bryansk to Tambov 46 infantry moved from Bryansk to Tambov 5 infantry moved from Bryansk to Tambov 15 infantry moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 2 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Russia Place Units - Russians 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0,17 Italians : -0,33 Russians : 3,50 Japanese : -0,33
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20 Combat Move - Japanese 3 armour, 19 artilleries, 3 bombers and 18 infantry moved from Queensland to New South Wales 1 armour, 1 artillery and 2 infantry moved from Solomon Islands to 49 Sea Zone 1 marine moved from Solomon Islands to 49 Sea Zone 2 bombers and 5 fighters moved from Solomon Islands to New South Wales 1 armour, 1 artillery, 1 battleship, 7 carriers, 4 destroyers, 12 fighters, 2 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 2 transports moved from 49 Sea Zone to 62 Sea Zone 1 armour, 1 artillery, 12 fighters, 2 infantry, 1 marine and 2 tactical_bombers moved from 62 Sea Zone to New South Wales 2 fighters and 2 tactical_bombers moved from New Zealand to New South Wales 1 artillery and 1 infantry moved from Sikang to Kazakhstan 1 artillery and 4 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 2 artilleries and 4 infantry moved from Siberia to Soviet Far East Purchase Units - Japanese Japanese buy 5 armour, 4 fighters and 10 infantry; Remaining resources: 8 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in New South Wales Japanese attack with 4 armour, 20 artilleries, 5 bombers, 19 fighters, 20 infantry, 1 marine and 4 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 18 infantry; Americans defend with 1 aaGun and 18 fighters AA fire in New South Wales : 2/9 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in New South Wales Japanese roll dice for 1 battleship in New South Wales, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 4 armour, 20 artilleries, 5 bombers, 17 fighters, 20 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 30/71 hits, 30.17 expected hits ANZAC roll dice for 3 aaGuns, 1 armour, 7 artilleries, 20 fighters and 18 infantry in New South Wales, round 2 : 17/46 hits, 22.17 expected hits 17 infantry owned by the Japanese, 1 armour owned by the ANZAC, 18 infantry owned by the ANZAC, 7 artilleries owned by the ANZAC, 1 aaGun owned by the Americans, 2 aaGuns owned by the ANZAC and 2 fighters owned by the Americans lost in New South Wales Japanese roll dice for 4 armour, 20 artilleries, 5 bombers, 17 fighters, 3 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 3 : 22/54 hits, 24.50 expected hits ANZAC roll dice for 18 fighters in New South Wales, round 3 : 12/18 hits, 12.00 expected hits 12 artilleries owned by the Japanese, 2 fighters owned by the ANZAC and 16 fighters owned by the Americans lost in New South Wales Japanese captures 3PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 4 armour, 8 artilleries, 5 bombers, 17 fighters, 3 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 184 Casualties for Japanese: 12 artilleries, 2 fighters and 17 infantry Casualties for ANZAC: 2 aaGuns, 1 armour, 7 artilleries, 2 fighters and 18 infantry Casualties for Americans: 1 aaGun and 18 fighters Battle in Soviet Far East Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 artillery Japanese roll dice for 2 artilleries and 4 infantry in Soviet Far East, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in Kazakhstan Japanese attack with 2 artilleries and 5 infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 artilleries and 5 infantry in Kazakhstan, round 2 : 1/7 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 mech_infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 14 fighters moved from New South Wales to 62 Sea Zone 5 bombers, 3 fighters and 4 tactical_bombers moved from New South Wales to Queensland 1 destroyer moved from 46 Sea Zone to 33 Sea Zone 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 infantry moved from Szechwan to Sikang 1 artillery moved from Szechwan to Sikang Place Units - Japanese 3 infantry placed in Queensland 2 armour and 1 infantry placed in India 3 armour placed in French Indo China 3 infantry placed in Kiangsu 4 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 82 PUs; end with 93 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 96 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 106 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 116 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 121 PUs
Combat Hit Differential Summary :
ANZAC : -5.17 AA fire in New South Wales : : 0.50 Russians : 1.33 Japanese : -2.83
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Ok, that’s it.
I think this game was pretty much won when I sunk a US fleet near the Solomons. Wow, was that really J9? USN never recovered from that point.
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@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Ok, that’s it.
I think this game was pretty much won when I sunk a US fleet near the Solomons. Wow, was that really J9? USN never recovered from that point.
Good game! up and down, Messed up the us fleet indeed… ill post your win
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Thanks for the game.