@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Russians
2 infantry moved from Bryansk to Rostov
2 infantry moved from Russia to Tambov
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
3 fighters moved from Russia to Rostov
2 fighters moved from Russia to Tambov
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 fighter moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 armour moved from Iraq to Northwest Persia
Russians take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
Purchase Units - Russians
Russians repair damage of 19x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 3/6 hits, 2,33 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Tambov
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Tambov
Russians win, taking Tambov from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 3 fighters and 2 infantry
Japanese defend with 1 armour and 1 artillery
Russians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Rostov, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Rostov
Russians win, taking Rostov from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Russians
3 fighters moved from Rostov to Russia
2 fighters moved from Tambov to Russia
1 fighter moved from Novosibirsk to Russia
1 artillery moved from Samara to Russia
2 infantry moved from Russia to Bryansk
9 armour and 9 mech_infantrys moved from Samara to Novosibirsk
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Russians : 2,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Japanese
1 fighter, 1 infantry and 1 tactical_bomber moved from Caucasus to Rostov
1 submarine moved from 6 Sea Zone to 3 Sea Zone
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 6 artilleries, 3 bombers, 1 fighter and 4 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Rostov
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Rostov to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 aaGun, 3 artilleries and 8 infantry moved from Sikang to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 artillery moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Sikang
2 armour, 15 artilleries, 26 infantry and 4 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from Caucasus to Kazakhstan
2 artilleries and 4 infantry moved from Amur to Siberia
3 artilleries moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Sikang
1 artillery and 2 infantry moved from India to West India
1 armour, 1 artillery, 2 infantry and 1 marine moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 1 battleship, 7 carriers, 4 destroyers, 12 fighters, 2 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from New Hebrides to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 armour, 1 artillery, 2 infantry and 1 marine moved from 49 Sea Zone to Solomon Islands
1 bomber and 5 fighters moved from Midway to Solomon Islands
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to Solomon Islands
2 fighters and 2 tactical_bombers moved from Queensland to New Zealand
Place Units - Japanese
1 airfield placed in Solomon Islands
1 armour and 2 artilleries placed in Queensland
1 artillery and 2 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Kiangsu
3 bombers and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 80 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Russians : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Americans
1 artillery and 1 infantry moved from West Indies to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 artillery and 1 infantry moved from Samoa to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 51 Sea Zone to 11 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 11 Sea Zone
2 fighters moved from Southeast Mexico to Eastern United States
1 transport moved from 89 Sea Zone to 11 Sea Zone
1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from Western United States to 101 Sea Zone
2 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Eastern United States
4 fighters moved from Western United States to Hawaiian Islands
18 fighters moved from New South Wales to South Australia
Purchase Units - Americans
Americans buy 6 fighters; Remaining resources: 7 PUs;
Combat - Americans
Battle in Johnston Island
Battle in South Australia
Americans attack with 18 fighters
Japanese defend with 1 infantry
Americans roll dice for 18 fighters in South Australia, round 2 : 9/18 hits, 9,00 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Americans win, taking Johnston Island from Japanese with 18 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Brazil
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Brazil, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Brazil, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Brazil
Americans roll dice for 1 artillery in Brazil, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Brazil, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Brazil
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Americans
18 fighters moved from South Australia to New South Wales
Place Units - Americans
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
1 artillery moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
1 mech_infantry moved from French Equatorial Africa to French Central Africa
1 mech_infantry moved from French Central Africa to French West Africa
2 infantry moved from Egypt to Alexandria
3 fighters moved from Egypt to Alexandria
Purchase Units - British
British buy 6 infantry; Remaining resources: 5 PUs;
Combat - British
Battle in French West Africa
British attack with 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 mech_infantry in French West Africa, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in French West Africa, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in French West Africa, round 4 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in French West Africa
British win, taking French West Africa from Germans with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Alexandria
British attack with 3 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 2/5 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
3 fighters moved from Alexandria to Egypt
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,4,4,5,5,5,4,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,2,2,4,5,2,4,5,5,4,6,6,2
British collect 24 PUs (12 lost to blockades); end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00
British : 0,67
Italians : 0,33
Americans : -0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - Italians
1 bomber and 1 fighter moved from Tobruk to Egypt
3 fighters moved from 98 Sea Zone to Egypt
3 fighters moved from 98 Sea Zone to Alexandria
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
20 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
Purchase Units - Italians
Italians buy 5 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Air Battle in Egypt
Italians attacks with 5 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Western Ukraine
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 artillery moved from Libya to Tobruk
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
4 fighters moved from Egypt to 98 Sea Zone
1 fighter moved from Alexandria to Tobruk
2 fighters moved from Alexandria to 98 Sea Zone
1 fighter moved from Western Ukraine to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Ukraine
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
4 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.33
AA fire in Egypt : : 0.83
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 19
Combat Move - ANZAC
1 armour moved from New South Wales to Northern Territory
ANZAC take South Australia from Japanese
2 fighters moved from New South Wales to Northern Territory
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 armour and 2 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 2 fighters in Northern Territory, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3,6,5
ANZAC collect 2 PUs (3 lost to blockades); end with 3 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Ukraine to Tambov
3 bombers and 2 fighters moved from Ukraine to Volgograd
6 fighters and 1 tactical_bomber moved from Ukraine to Tambov
1 fighter moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
3 fighters moved from 91 Sea Zone to French West Africa
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
1 battleship and 1 marine moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French West Africa
1 marine moved from 82 Sea Zone to Gold Coast
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 83 PUs;
Germans buy 3 armour, 2 artilleries, 2 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Gold Coast
Battle in 86 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Germans win, taking Gold Coast from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French West Africa
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 battleship in French West Africa, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in French West Africa
Germans win, taking French West Africa from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 armour, 3 bombers, 2 fighters and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 3 bombers, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 6/7 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 5/9 hits, 4.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
6 fighters and 1 tactical_bomber moved from Tambov to Ukraine
3 bombers and 2 fighters moved from Volgograd to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
42 infantry moved from Eastern Poland to Belarus
1 aaGun, 22 artilleries and 32 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Belarus
10 infantry moved from Poland to Eastern Poland
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 86 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 82 Sea Zone
2 fighters moved from French West Africa to 82 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
2 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
2 artilleries, 3 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 3.33
British : -0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 mech_infantry moved from Novosibirsk to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Samara
1 artillery moved from Novosibirsk to Samara
1 infantry moved from Russia to Samara
11 armour and 9 mech_infantrys moved from Novosibirsk to Russia
1 infantry moved from Bryansk to Tambov
1 armour moved from Iraq to Northwest Persia
Russians take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
Purchase Units - Russians
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 3/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
2 fighters moved from Kazakhstan to Russia
1 fighter moved from Western Ukraine to Russia
2 fighters moved from Tambov to Russia
29 artilleries moved from Bryansk to Tambov
3 aaGuns moved from Bryansk to Tambov
46 infantry moved from Bryansk to Tambov
5 infantry moved from Bryansk to Tambov
15 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Russia
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0,17
Italians : -0,33
Russians : 3,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 20
Combat Move - Japanese
3 armour, 19 artilleries, 3 bombers and 18 infantry moved from Queensland to New South Wales
1 armour, 1 artillery and 2 infantry moved from Solomon Islands to 49 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
2 bombers and 5 fighters moved from Solomon Islands to New South Wales
1 armour, 1 artillery, 1 battleship, 7 carriers, 4 destroyers, 12 fighters, 2 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 2 transports moved from 49 Sea Zone to 62 Sea Zone
1 armour, 1 artillery, 12 fighters, 2 infantry, 1 marine and 2 tactical_bombers moved from 62 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from New Zealand to New South Wales
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 artillery and 4 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries and 4 infantry moved from Siberia to Soviet Far East
Purchase Units - Japanese
Japanese buy 5 armour, 4 fighters and 10 infantry; Remaining resources: 8 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in New South Wales
Japanese attack with 4 armour, 20 artilleries, 5 bombers, 19 fighters, 20 infantry, 1 marine and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 18 infantry; Americans defend with 1 aaGun and 18 fighters
AA fire in New South Wales : 2/9 hits, 1.50 expected hits
2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 1 battleship in New South Wales, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 4 armour, 20 artilleries, 5 bombers, 17 fighters, 20 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 30/71 hits, 30.17 expected hits
ANZAC roll dice for 3 aaGuns, 1 armour, 7 artilleries, 20 fighters and 18 infantry in New South Wales, round 2 : 17/46 hits, 22.17 expected hits
17 infantry owned by the Japanese, 1 armour owned by the ANZAC, 18 infantry owned by the ANZAC, 7 artilleries owned by the ANZAC, 1 aaGun owned by the Americans, 2 aaGuns owned by the ANZAC and 2 fighters owned by the Americans lost in New South Wales
Japanese roll dice for 4 armour, 20 artilleries, 5 bombers, 17 fighters, 3 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 3 : 22/54 hits, 24.50 expected hits
ANZAC roll dice for 18 fighters in New South Wales, round 3 : 12/18 hits, 12.00 expected hits
12 artilleries owned by the Japanese, 2 fighters owned by the ANZAC and 16 fighters owned by the Americans lost in New South Wales
Japanese captures 3PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 armour, 8 artilleries, 5 bombers, 17 fighters, 3 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 184
Casualties for Japanese: 12 artilleries, 2 fighters and 17 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 7 artilleries, 2 fighters and 18 infantry
Casualties for Americans: 1 aaGun and 18 fighters
Battle in Soviet Far East
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 artilleries and 4 infantry in Soviet Far East, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Japanese attack with 2 artilleries and 5 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 artilleries and 5 infantry in Kazakhstan, round 2 : 1/7 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
14 fighters moved from New South Wales to 62 Sea Zone
5 bombers, 3 fighters and 4 tactical_bombers moved from New South Wales to Queensland
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
Place Units - Japanese
3 infantry placed in Queensland
2 armour and 1 infantry placed in India
3 armour placed in French Indo China
3 infantry placed in Kiangsu
4 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 82 PUs; end with 93 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 116 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 121 PUs
Combat Hit Differential Summary :
ANZAC : -5.17
AA fire in New South Wales : : 0.50
Russians : 1.33
Japanese : -2.83
Ok, that’s it.
I think this game was pretty much won when I sunk a US fleet near the Solomons. Wow, was that really J9? USN never recovered from that point.
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Ok, that’s it.
I think this game was pretty much won when I sunk a US fleet near the Solomons. Wow, was that really J9? USN never recovered from that point.
Good game! up and down, Messed up the us fleet indeed… ill post your win
Thanks for the game.
I think I can thank the dice a fair bit for this. You weren’t able to do your normal neuter Japan strategy because the Chinese failed to kill the inf in Hunan and also Taranto failed. My Barbarossa faltered - can’t use that strat again. Still, Japan saw what it needed to do and it did it, successfully. So that part I can feel good about.
All those US fighters were just on static defense in Sydney. Seemed a negative strategy for that part. Perhaps necessary?
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
I think I can thank the dice a fair bit for this. You weren’t able to do your normal neuter Japan strategy because the Chinese failed to kill the inf in Hunan and also Taranto failed. My Barbarossa faltered - can’t use that strat again. Still, Japan saw what it needed to do and it did it, successfully. So that part I can feel good about.
All those US fighters were just on static defense in Sydney. Seemed a negative strategy for that part. Perhaps necessary?
At the moment the us lost their fleet these fighters get static indeed…