edit was to change landing place for planes. Also I assumed no scramble
Farmboy (Axis) vs Giallo (Allies +5) BM
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 artillery and 1 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 11 artilleries, 83 infantry and 1 mech_infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Russia Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 2 infantry Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Russians roll dice for 1 artillery and 1 infantry in Russia, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Russia, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 5 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Russia, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 aaGuns moved from Samara to Kazakhstan 1 aaGun and 3 infantry moved from Hopei to Kweichow Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 7 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery moved from Burma to Yunnan 2 infantry moved from French Indo China to Yunnan 1 fighter moved from Malaya to Sumatra 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from Malaya to Java 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser, 1 marine and 2 transports moved from 36 Sea Zone to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 37 Sea Zone to 41 Sea Zone 3 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 artillery and 3 infantry moved from Chahar to Anhwe 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 armour, 10 artilleries, 16 infantry and 1 mech_infantry moved from Burma to India 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 cruiser and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 fighter, 3 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 marine in Sumatra, round 2 : 3/5 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 1 artillery and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 25 Sea Zone, round 2 : 5/11 hits, 6.17 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Anhwe Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 armour, 10 artilleries, 16 infantry and 1 mech_infantry British defend with 1 aaGun and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 armour, 10 artilleries, 16 infantry and 1 mech_infantry in India, round 2 : 6/29 hits, 8.83 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 10 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun and 2 infantry Non Combat Move - Japanese 2 aaGuns moved from Burma to India 1 fighter moved from Sumatra to 41 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 5 tactical_bombers moved from 6 Sea Zone to Japan 2 fighters moved from Japan to 6 Sea Zone 5 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 2 bombers moved from Java to Malaya 3 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Sikang to Tsinghai 1 infantry moved from Tsinghai to Sikang Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 infantry placed in French Indo China 1 fighter placed in 6 Sea Zone 6 fighters and 2 infantry placed in Japan Japanese undo move 4. 6 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -1.33 Americans : -0.17 Chinese : 0.00 UK_Pacific : 0.33 Japanese : -0.33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 5 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 50 Sea Zone to 26 Sea Zone 1 submarine moved from 64 Sea Zone to 101 Sea Zone 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - Americans Battle in 31 Sea Zone Americans attack with 5 fighters and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 5 tactical_bombers in 31 Sea Zone, round 2 : 7/10 hits, 5,83 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 5 carriers moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from French Guiana to Brazil 1 infantry moved from Suriname to Brazil Place Units - Americans 3 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0,67 Japanese : -0,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Hunan to Anhwe 1 fighter and 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 5 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 2/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 4 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 5 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 50 Sea Zone to 26 Sea Zone 1 submarine moved from 64 Sea Zone to 101 Sea Zone 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - Americans Battle in 31 Sea Zone Americans attack with 5 fighters and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 5 tactical_bombers in 31 Sea Zone, round 2 : 7/10 hits, 5,83 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 5 carriers moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from French Guiana to Brazil 1 infantry moved from Suriname to Brazil Place Units - Americans 3 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Hunan to Anhwe 1 fighter and 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 5 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 2/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 4 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Egypt to Syria British take Syria from Italians 1 mech_infantry moved from Trans-Jordan to Persia 7 armour and 3 mech_infantrys moved from Egypt to Iraq 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone 9 fighters and 2 tactical_bombers moved from Egypt to Persia Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Caucasus from Germans to Russians EDIT: Turning off Edit Mode 1 aaGun, 6 artilleries, 1 bomber and 15 infantry moved from West India to Eastern Persia 2 armour and 2 mech_infantrys moved from Eastern Persia to Persia 5 artilleries and 5 infantry moved from Iraq to Persia 3 mech_infantrys moved from Belgian Congo to Egypt 1 bomber moved from Eastern Persia to Iraq Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to Caucasus: 1 mech_infantry EDIT: Removing units owned by British from Persia: 1 mech_infantry EDIT: Turning off Edit Mode 2 artilleries and 7 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -0,67 Chinese : -1,67 Japanese : -1,67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 airfield, 1 carrier and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 bomber moved from Southern Italy to 104 Sea Zone 1 tactical_bomber moved from Gibraltar to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to French West Africa Combat - Italians Battle in French West Africa Battle in 104 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 tactical_bomber British defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Italians win, taking French West Africa from Americans with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 1 battleship and 2 cruisers moved from 95 Sea Zone to 96 Sea Zone 3 marines moved from Tobruk to 96 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 96 Sea Zone to 92 Sea Zone 3 marines moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 95 Sea Zone to 91 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Southern Italy to Gibraltar 2 aaGuns, 4 armour, 6 artilleries and 17 infantry moved from Tobruk to Alexandria Place Units - Italians 1 carrier placed in 110 Sea Zone 1 airfield placed in Northern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -0.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1,67 Japanese : 0,00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,67 Japanese : 0,00
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TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 12x factory_major; Remaining resources: 102 PUs; Germans buy 5 artilleries, 3 bombers, 2 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Tambov to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 2 mech_infantrys moved from Tambov to Russia 1 tactical_bomber moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Caucasus 2 mech_infantrys moved from Rostov to Caucasus 11 armour and 19 mech_infantrys moved from Rostov to Volgograd 14 armour, 23 artilleries, 34 infantry and 13 mech_infantrys moved from Tambov to Volgograd 3 fighters moved from France to United Kingdom 1 fighter and 1 tactical_bomber moved from Northern Italy to United Kingdom 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone 5 bombers moved from Germany to United Kingdom 4 artilleries, 2 infantry and 1 marine moved from Germany to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 4 artilleries, 1 cruiser, 4 infantry, 1 marine and 4 transports moved from 113 Sea Zone to 110 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 2 fighters moved from 91 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 battleship and 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 4 infantry moved from Gibraltar to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians
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posting a save but assuming no scramble.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 12x factory_major; Remaining resources: 102 PUs; Germans buy 5 artilleries, 3 bombers, 2 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Tambov to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 2 mech_infantrys moved from Tambov to Russia 1 tactical_bomber moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Caucasus 2 mech_infantrys moved from Rostov to Caucasus 11 armour and 19 mech_infantrys moved from Rostov to Volgograd 14 armour, 23 artilleries, 34 infantry and 13 mech_infantrys moved from Tambov to Volgograd 3 fighters moved from France to United Kingdom 1 fighter and 1 tactical_bomber moved from Northern Italy to United Kingdom 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone 5 bombers moved from Germany to United Kingdom 4 artilleries, 2 infantry and 1 marine moved from Germany to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 4 artilleries, 1 cruiser, 4 infantry, 1 marine and 4 transports moved from 113 Sea Zone to 110 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 2 fighters moved from 91 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 battleship and 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 4 infantry moved from Gibraltar to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians Combat - Germans Battle in Russia Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery and 1 factory_minor Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans destroys 23PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Caucasus Germans attack with 2 mech_infantrys and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Volgograd Germans attack with 25 armour, 23 artilleries, 34 infantry and 32 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 25 armour, 23 artilleries, 34 infantry and 32 mech_infantrys in Volgograd, round 2 : 41/114 hits, 35.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 25 armour, 23 artilleries, 33 infantry and 32 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 4 artilleries, 5 bombers, 8 fighters, 8 infantry, 1 marine and 6 tactical_bombers British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 2 fighters AA fire in United Kingdom : 0/15 hits, 2.50 expected hits Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 4 artilleries, 5 bombers, 8 fighters, 8 infantry, 1 marine and 6 tactical_bombers in United Kingdom, round 2 : 18/32 hits, 15.00 expected hits British roll dice for 5 aaGuns, 2 artilleries, 4 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/23 hits, 9.00 expected hits 5 aaGuns owned by the British, 6 infantry owned by the Germans, 2 infantry owned by the French and 11 infantry owned by the British lost in United Kingdom Germans roll dice for 4 artilleries, 5 bombers, 8 fighters, 2 infantry, 1 marine and 6 tactical_bombers in United Kingdom, round 3 : 17/26 hits, 13.67 expected hits British roll dice for 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/10 hits, 4.67 expected hits 1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 fighters owned by the Americans, 2 artilleries owned by the British, 3 infantry owned by the British and 2 fighters owned by the British lost in United Kingdom Germans captures 33PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 5 bombers, 8 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 85 Casualties for Germans: 4 artilleries and 8 infantry Casualties for British: 5 aaGuns, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry Casualties for French: 2 infantry Casualties for Americans: 2 fighters triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 4 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 5 bombers, 4 fighters and 4 tactical_bombers moved from United Kingdom to Holland Belgium 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 4 infantry moved from Tobruk to Alexandria 1 armour moved from Tsinghai to Vologda 1 tactical_bomber moved from Caucasus to Rostov 1 aaGun moved from Rostov to Volgograd 4 aaGuns moved from Tambov to Volgograd 1 tactical_bomber moved from Russia to Rostov Place Units - Germans 5 artilleries and 5 infantry placed in Western Germany 2 fighters and 1 tactical_bomber placed in France 3 bombers placed in Germany Turn Complete - Germans Germans collect 78 PUs; end with 111 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 116 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 121 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 123 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 128 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 143 PUs
Combat Hit Differential Summary :
Germans : 11.83 British : -1.67 Russians : 1.00 AA fire in United Kingdom : : -2.50
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My odds on London were pretty certain (98%), but you had some bad dice luck there and you got a bit diced at times this game.
And I think that gives me the victory conditions unless the Soviets can take back Volgograd.
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@farmboy said in Farmboy (Axis) vs Giallo (Allies +5) BM:
My odds on London were pretty certain (98%), but you had some bad dice luck there and you got a bit diced at times this game.
And I think that gives me the victory conditions unless the Soviets can take back Volgograd.
Nah I concede, I must agree that I certainly didn’t had any dice advantage. It was a tight game well played!
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@Giallo thanks for the game! And I’m happy to switch sides if you want another.
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@farmboy said in Farmboy (Axis) vs Giallo (Allies +5) BM:
@Giallo thanks for the game! And I’m happy to switch sides if you want another.
Give me a couple of day maybe I can throw in second game soon