@dawgoneit Hi, the DL map is before Russia moves.
You need to do Russia 1 please.
I am Axis
tip 4 carriers, sink 1 sub
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 destroyers and 10 submarines moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from Japan to 20 Sea Zone
1 mech_infantry moved from Buryatia to Yenisey
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
2 armour moved from Suiyuyan to Tsinghai
1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 2 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Yunnan
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
9 infantry moved from Kwangtung to Kwangsi
4 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Jehol
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
Russians defend with 4 armour and 1 mech_infantry
Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 4/5 hits, 2.33 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Russians and 2 armour owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese lost in Tsinghai
Chinese win with 2 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 3 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 3 submarines
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 7 destroyers and 10 submarines
Americans defend with 4 carriers; ANZAC defend with 2 cruisers, 6 destroyers, 2 fighters and 5 submarines
Japanese roll dice for 10 submarines in 33 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
Units damaged: 4 carriers owned by the Americans
Japanese roll dice for 7 destroyers in 33 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
ANZAC roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
ANZAC roll dice for 4 carriers, 2 cruisers, 6 destroyers and 2 fighters in 33 Sea Zone, round 2 : 7/14 hits, 5.67 expected hits
8 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 7 destroyers in 33 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 4 carriers, 2 cruisers, 6 destroyers and 2 fighters in 33 Sea Zone, round 3 : 5/14 hits, 5.67 expected hits
2 destroyers owned by the ANZAC, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 4 destroyers in 33 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 4 carriers, 2 cruisers, 4 destroyers and 2 fighters in 33 Sea Zone, round 4 : 5/12 hits, 5.00 expected hits
4 destroyers owned by the Japanese lost in 33 Sea Zone
ANZAC win with 4 carriers, 2 cruisers, 4 destroyers and 2 fighters remaining. Battle score for attacker is -70
Casualties for Japanese: 7 destroyers and 10 submarines
Casualties for ANZAC: 2 destroyers and 5 submarines
2 fighters owned by the ANZAC forced to land in Caroline Islands
Non Combat Move - Japanese
3 fighters moved from 20 Sea Zone to Manchuria
3 fighters moved from Korea to Japan
Place Units - Japanese
1 transport placed in 39 Sea Zone
2 infantry placed in India
3 destroyers and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 1.83
Americans : 0.67
Chinese : 1.67
Japanese : 2.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 units repaired.
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
2 bombers moved from Norway to 99 Sea Zone
5 bombers moved from Norway to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
Americans take Eire from Germans
Combat - Americans
Combat Hit Differential Summary :
scramble to z95?
@OwlGod no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 units repaired.
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
2 bombers moved from Norway to 99 Sea Zone
5 bombers moved from Norway to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
Americans take Eire from Germans
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 5 bombers and 1 submarine
Italians defend with 2 destroyers
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 5 bombers in 95 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Italians: 2 destroyers
Battle in 99 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 destroyer
Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 99 Sea Zone to Malta
5 bombers moved from 95 Sea Zone to Malta
3 armour, 2 artilleries and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone
8 infantry moved from United Kingdom to 109 Sea Zone
3 armour, 2 artilleries, 2 carriers, 1 destroyer, 10 infantry, 3 mech_infantrys and 9 transports moved from 109 Sea Zone to 92 Sea Zone
2 destroyers moved from 88 Sea Zone to 92 Sea Zone
3 submarines moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from Norway to 92 Sea Zone
5 bombers moved from Eastern United States to Gold Coast
1 carrier moved from 33 Sea Zone to 17 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
5 transports moved from 125 Sea Zone to 123 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
3 infantry placed in Norway
4 artilleries placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to British Columbia: 1 infantry
EDIT: Removing units owned by Americans from Alaska: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 4 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Norway to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea Zone
Place Units - British
1 airfield placed in Gold Coast
1 marine placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 22 PUs; end with 22 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.00
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 infantry moved from Northern Italy to Southern Italy
15 infantry moved from Western Germany to Northern Italy
10 infantry moved from France to Southern France
4 artilleries and 6 infantry moved from Southern France to Northern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 units repaired.
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
2 bombers moved from Norway to 99 Sea Zone
5 bombers moved from Norway to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
Americans take Eire from Germans
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 5 bombers and 1 submarine
Italians defend with 2 destroyers
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 5 bombers in 95 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Italians: 2 destroyers
Battle in 99 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 destroyer
Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 99 Sea Zone to Malta
5 bombers moved from 95 Sea Zone to Malta
3 armour, 2 artilleries and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone
8 infantry moved from United Kingdom to 109 Sea Zone
3 armour, 2 artilleries, 2 carriers, 1 destroyer, 10 infantry, 3 mech_infantrys and 9 transports moved from 109 Sea Zone to 92 Sea Zone
2 destroyers moved from 88 Sea Zone to 92 Sea Zone
3 submarines moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from Norway to 92 Sea Zone
5 bombers moved from Eastern United States to Gold Coast
1 carrier moved from 33 Sea Zone to 17 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
5 transports moved from 125 Sea Zone to 123 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
3 infantry placed in Norway
4 artilleries placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to British Columbia: 1 infantry
EDIT: Removing units owned by Americans from Alaska: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 4 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Norway to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea Zone
Place Units - British
1 airfield placed in Gold Coast
1 marine placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 22 PUs; end with 22 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Gibraltar: 3 fighters
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Americans to 119 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun, 1 infantry and 1 tactical_bomber
EDIT: Adding units owned by Americans to Scotland: 1 aaGun, 1 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.00
Americans : 1.00
@OwlGod i already went. do you want to edit from there?
sure that’s fine
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
3 bombers and 2 fighters moved from Caroline Islands to 6 Sea Zone
2 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
scramble and kamikaze orders? max defense OOL?
@OwlGod scramble.
kami’s
1 on each destroyer and cruiser
@dawgoneit max “D”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
3 bombers and 2 fighters moved from Caroline Islands to 6 Sea Zone
2 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 2 submarines
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
ANZAC attack with 3 bombers, 1 cruiser, 2 destroyers and 2 fighters
Japanese defend with 3 destroyers, 3 fighters and 5 submarines
ANZAC roll dice for 3 bombers, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits
2 bombers owned by the ANZAC, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC and 5 submarines owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is -46
Casualties for ANZAC: 3 bombers, 1 cruiser, 2 destroyers and 2 fighters
Casualties for Japanese: 1 destroyer and 5 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from Norway to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 36 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from France to Southern Italy
20 infantry moved from Western Germany to France
8 infantry moved from Holland Belgium to France
10 infantry moved from Germany to Poland
2 mech_infantrys moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
2 armour moved from Novgorod to Vyborg
2 armour moved from Novgorod to Karelia
62 mech_infantrys moved from Novgorod to Karelia
6 armour moved from Novgorod to Karelia
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
24 armour, 11 artilleries and 13 infantry moved from Bryansk to Belarus
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Germans take French Central Africa from French
1 armour moved from French Equatorial Africa to French West Africa
Germans take Nigeria from British
Germans take French West Africa from French
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Kenya to Egypt
6 armour and 10 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Libya to Algeria
Combat - Germans
Battle in Vyborg
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Vyborg, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Karelia
Germans attack with 8 armour, 2 infantry and 64 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 8 armour, 2 infantry and 64 mech_infantrys in Karelia, round 2 : 20/74 hits, 15.00 expected hits
Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Karelia
Germans win, taking Karelia from Russians with 8 armour, 2 infantry and 64 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
10 armour moved from Novgorod to Belarus
3 aaGuns moved from Bryansk to Belarus
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Novgorod
10 infantry placed in Germany
10 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 4.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 armour moved from Tsinghai to Sikang
1 armour moved from Tsinghai to Sikang
Combat - Russians
Battle in Sikang
Russians attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Sikang, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 fighter moved from Norway to Russia
1 artillery moved from Tambov to Russia
Place Units - Russians
3 infantry placed in Volgograd
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Yenisey to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Kweichow
7 infantry moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
3 fighters moved from Manchuria to Korea
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 carrier
Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Sumatra
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1.00 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 armour in Sumatra, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour in Sumatra, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - Japanese
3 fighters moved from 17 Sea Zone to Japan
Place Units - Japanese
4 destroyers and 3 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.67
ANZAC : 1.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.33