no scramble.
You can assume the obvious ones.
intercept?
@OwlGod no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 bombers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Suiyuyan to Russia
4 bombers and 2 fighters moved from Nenetsia to Russia
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 mech_infantry moved from Shensi to Novosibirsk
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kweichow to Suiyuyan
1 artillery moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 armour moved from Hunan to French Indo China
1 fighter moved from 34 Sea Zone to 49 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Manchuria
2 bombers moved from Japan to Jehol
Combat - Japanese
Air Battle in Russia
Japanese attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/6 hits, 1.00 expected hits
2 bombers killed by AA
Bombing raid in Russia rolls: 4,6,4,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Manchuria
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win, taking Manchuria from Chinese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 artillery and 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in Jehol, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
4 bombers and 2 fighters moved from Russia to Belarus
2 bombers moved from Jehol to Suiyuyan
1 fighter moved from 49 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 destroyers, 3 fighters, 1 infantry, 5 submarines and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Hunan to Anhwe
1 fighter moved from French Indo China to Suiyuyan
Place Units - Japanese
4 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 bombers placed in Japan
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.00
Chinese : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 90 Sea Zone
3 artilleries, 7 infantry and 1 marine moved from Morocco to 91 Sea Zone
3 artilleries, 1 battleship, 1 destroyer, 7 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
3 artilleries, 7 infantry and 1 marine moved from 109 Sea Zone to Scotland
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French West Africa to French Central Africa
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Scotland
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking Scotland from Germans, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 bomber placed in Western United States
2 destroyers and 3 transports placed in 101 Sea Zone
4 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
8 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 90 Sea Zone
3 artilleries, 7 infantry and 1 marine moved from Morocco to 91 Sea Zone
3 artilleries, 1 battleship, 1 destroyer, 7 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
3 artilleries, 7 infantry and 1 marine moved from 109 Sea Zone to Scotland
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French West Africa to French Central Africa
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Scotland
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking Scotland from Germans, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 bomber placed in Western United States
2 destroyers and 3 transports placed in 101 Sea Zone
4 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
8 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Malaya to Shan State
1 bomber, 3 fighters and 2 tactical_bombers moved from India to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from West India to Persia
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Egypt to Alexandria
Combat - British
Non Combat Move - British
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Americans : 0.00
Chinese : 1.17
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Belarus to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Tunisia to Libya
Italians take Libya from British
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Belarus
2 mech_infantrys moved from Romania to Belarus
2 aaGuns, 1 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Romania to Yugoslavia
Place Units - Italians
6 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from Queensland to New South Wales
2 infantry moved from Alexandria to Tobruk
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from Queensland to New South Wales
2 infantry moved from Alexandria to Tobruk
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Archangel
1 mech_infantry moved from Archangel to Vologda
1 bomber moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Vologda
1 mech_infantry moved from Nenetsia to Vologda
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
2 fighters moved from Western Germany to 109 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
4 armour and 10 infantry moved from United Kingdom to Scotland
Combat - Germans
Battle in Vologda
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 battleship, 1 destroyer and 5 transports
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 destroyer and 5 transports in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 battleship and 5 transports in 109 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone
4 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans win, taking 109 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 63
Casualties for Americans: 1 battleship, 1 destroyer and 5 transports
Battle in Scotland
Germans attack with 4 armour and 10 infantry
Americans defend with 1 airfield, 3 artilleries, 7 infantry and 1 marine
Germans roll dice for 4 armour and 10 infantry in Scotland, round 2 : 5/14 hits, 3.67 expected hits
Americans roll dice for 3 artilleries, 7 infantry and 1 marine in Scotland, round 2 : 3/11 hits, 3.67 expected hits
3 infantry owned by the Germans and 5 infantry owned by the Americans lost in Scotland
Germans roll dice for 4 armour and 7 infantry in Scotland, round 3 : 7/11 hits, 3.17 expected hits
Americans roll dice for 3 artilleries, 2 infantry and 1 marine in Scotland, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 marine owned by the Americans and 3 artilleries owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 4 armour and 5 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 5 infantry
Casualties for Americans: 3 artilleries, 7 infantry and 1 marine
Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Karelia to Belarus
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Romania to Eastern Poland
10 mech_infantrys moved from Belarus to Eastern Poland
2 armour moved from Eastern Poland to Belarus
3 artilleries moved from Novgorod to Belarus
8 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 bomber moved from Vologda to Belarus
1 aaGun moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Finland to Norway
Place Units - Germans
3 artilleries placed in Novgorod
1 fighter placed in United Kingdom
10 mech_infantrys placed in Western Germany
1 submarine placed in 110 Sea Zone
1 submarine placed in 109 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 aaGun
EDIT: Adding units owned by Germans to Eastern Poland: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 5.67
Americans : -1.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 20 PUs;
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Archangel
Russians take Archangel from Germans
2 infantry moved from Samara to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
2 infantry moved from Amur to Manchuria
1 infantry moved from Kazakhstan to Novosibirsk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 2 mech_infantrys
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 5/8 hits, 2.50 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 marine
Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 marine in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win with 1 marine remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 artillery and 6 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 aaGuns, 4 armour, 7 artilleries, 50 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,4,1,4,5,2
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Russians : 3.33
Japanese : 2.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 bombers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Manchuria to Korea
Japanese take Korea from Russians
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Chahar
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Japan to Shensi
1 bomber moved from Japan to Shensi
2 bombers moved from Suiyuyan to Kansu
1 bomber moved from Kansu to Bryansk
2 fighters moved from Belarus to Russia
1 bomber moved from Belarus to Bryansk
3 bombers moved from Belarus to Russia
1 fighter moved from Suiyuyan to Kansu
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to Shensi
3 infantry moved from French Indo China to Kwangsi
3 infantry moved from French Indo China to Shan State
3 infantry moved from French Indo China to Siam
Combat Hit Differential Summary :
intercept?
@OwlGod no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 bombers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Manchuria to Korea
Japanese take Korea from Russians
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Chahar
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Japan to Shensi
1 bomber moved from Japan to Shensi
2 bombers moved from Suiyuyan to Kansu
1 bomber moved from Kansu to Bryansk
2 fighters moved from Belarus to Russia
1 bomber moved from Belarus to Bryansk
3 bombers moved from Belarus to Russia
1 fighter moved from Suiyuyan to Kansu
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to Shensi
3 infantry moved from French Indo China to Kwangsi
3 infantry moved from French Indo China to Shan State
3 infantry moved from French Indo China to Siam
Combat - Japanese
Air Battle in Russia
Japanese attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,7,4 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Shensi
Japanese attack with 2 bombers, 2 fighters and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Shensi, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Kwangsi, round 4 : 2/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Siam, round 2 : 0/3 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Siam, round 3 : 0/3 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Siam, round 4 : 1/3 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Japanese attack with 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 2 bombers in Bryansk, round 2 : 1/2 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Bryansk
Japanese win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from Bryansk to Belarus
3 bombers and 2 fighters moved from Russia to Belarus
1 bomber moved from Kansu to Belarus
2 bombers and 2 fighters moved from Shensi to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 aaGun moved from Anhwe to Chahar
1 armour moved from French Indo China to Kiangsi
1 fighter moved from French Indo China to Suiyuyan
4 tactical_bombers moved from French Indo China to 33 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from French Indo China to Suiyuyan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
3 bombers placed in Japan
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Chinese : -1.00
UK_Pacific : -1.33
Russians : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour and 4 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
1 bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Norway
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Denmark from Germans, taking Norway from Germans with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
3 destroyers placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour and 4 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
1 bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Norway
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Denmark from Germans, taking Norway from Germans with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
3 destroyers placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
1 bomber moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery and 2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in French Indo China
British attack with 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 infantry
British roll dice for 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 4/11 hits, 4.00 expected hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Shan State
British attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 bomber and 2 infantry in Shan State, round 3 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Kwangsi
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
2 aaGuns moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from Shan State to Yunnan
2 artilleries and 2 infantry moved from India to Burma
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
British : 2.33
Americans : 1.67
Chinese : -0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to Tunisia
1 armour, 1 bomber and 1 mech_infantry moved from Belarus to Tambov
Italians take Bryansk from Russians
4 armour and 4 mech_infantrys moved from Belarus to Rostov
5 mech_infantrys moved from Belarus to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 artillery and 1 infantry moved from Belarus to Archangel
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery
Americans defend with 1 armour
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour
Battle in Archangel
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
Italians win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Italians attack with 4 armour and 4 mech_infantrys
Russians defend with 1 artillery and 7 infantry
Italians roll dice for 4 armour and 4 mech_infantrys in Rostov, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 7 infantry in Rostov, round 2 : 5/8 hits, 2.67 expected hits
2 infantry owned by the Russians, 4 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Rostov
Italians roll dice for 3 armour in Rostov, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 5 infantry in Rostov, round 3 : 2/6 hits, 2.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 4 infantry in Rostov, round 4 : 3/5 hits, 1.67 expected hits
1 armour owned by the Italians lost in Rostov
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -31
Casualties for Italians: 4 armour and 4 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Tambov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 6 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 6 mech_infantrys in Bessarabia, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Bessarabia
Italians roll dice for 3 mech_infantrys in Bessarabia, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Italians lost in Bessarabia
Italians roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Bessarabia
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -21
Casualties for Italians: 6 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Belarus
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 artillery and 3 infantry moved from Northern Italy to France
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : 0.50
Russians : 7.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 infantry moved from Tobruk to Alexandria
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :