@fasthard Yes. Needs to block Gibraltar.
Dawgoneit vs TheOwlGod
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intercept?
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@OwlGod no
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 bombers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Suiyuyan to Russia 4 bombers and 2 fighters moved from Nenetsia to Russia 1 infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Suiyuyan to Novosibirsk 1 mech_infantry moved from Shensi to Novosibirsk 1 mech_infantry moved from Hopei to Kansu 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Kweichow to Suiyuyan 1 artillery moved from Anhwe to Jehol 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from French Indo China to Hunan 1 armour moved from Hunan to French Indo China 1 fighter moved from 34 Sea Zone to 49 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Manchuria 2 bombers moved from Japan to Jehol Combat - Japanese Air Battle in Russia Japanese attacks with 8 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/6 hits, 1.00 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 4,6,4,7 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Manchuria Battle in 49 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 49 Sea Zone Japanese win, taking Manchuria from Chinese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Jehol Japanese attack with 1 artillery and 2 bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 bombers in Jehol, round 2 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 4 bombers and 2 fighters moved from Russia to Belarus 2 bombers moved from Jehol to Suiyuyan 1 fighter moved from 49 Sea Zone to 33 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 2 battleships, 5 carriers, 2 destroyers, 3 fighters, 1 infantry, 5 submarines and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun moved from Hunan to Anhwe 1 fighter moved from French Indo China to Suiyuyan Place Units - Japanese 4 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu 2 bombers placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.00 Chinese : -0.33 Japanese : -0.67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 bomber, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 transports moved from 91 Sea Zone to 90 Sea Zone 3 artilleries, 7 infantry and 1 marine moved from Morocco to 91 Sea Zone 3 artilleries, 1 battleship, 1 destroyer, 7 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 3 artilleries, 7 infantry and 1 marine moved from 109 Sea Zone to Scotland 1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 90 Sea Zone to 101 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from French West Africa to French Central Africa 1 armour and 4 mech_infantrys moved from Egypt to Iraq 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Scotland Battle in 1 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking Scotland from Germans, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 bomber placed in Western United States 2 destroyers and 3 transports placed in 101 Sea Zone 4 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : -0.50
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 8 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 bomber, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 transports moved from 91 Sea Zone to 90 Sea Zone 3 artilleries, 7 infantry and 1 marine moved from Morocco to 91 Sea Zone 3 artilleries, 1 battleship, 1 destroyer, 7 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 3 artilleries, 7 infantry and 1 marine moved from 109 Sea Zone to Scotland 1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 90 Sea Zone to 101 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from French West Africa to French Central Africa 1 armour and 4 mech_infantrys moved from Egypt to Iraq 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Scotland Battle in 1 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking Scotland from Germans, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 bomber placed in Western United States 2 destroyers and 3 transports placed in 101 Sea Zone 4 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 8 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Malaya to Shan State 1 bomber, 3 fighters and 2 tactical_bombers moved from India to Yunnan 1 artillery and 2 infantry moved from Burma to Yunnan 1 artillery and 2 infantry moved from India to Burma 1 armour and 2 mech_infantrys moved from West India to Persia 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Egypt to Alexandria Combat - British Non Combat Move - British Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Americans : 0.00 Chinese : 1.17 Japanese : -0.83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Belarus to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Tunisia to Libya Italians take Libya from British Combat - Italians Battle in Bessarabia Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Belarus 2 mech_infantrys moved from Romania to Belarus 2 aaGuns, 1 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Southern Italy to Northern Italy 1 aaGun moved from Romania to Yugoslavia Place Units - Italians 6 infantry placed in Northern Italy Italians undo move 1. 3 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : -0.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 fighter moved from Queensland to New South Wales 2 infantry moved from Alexandria to Tobruk Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5 ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 fighter moved from Queensland to New South Wales 2 infantry moved from Alexandria to Tobruk Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5 ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Archangel 1 mech_infantry moved from Archangel to Vologda 1 bomber moved from Belarus to Vologda 1 mech_infantry moved from Belarus to Vologda 1 mech_infantry moved from Nenetsia to Vologda 1 armour moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 2 fighters moved from Western Germany to 109 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone 4 armour and 10 infantry moved from United Kingdom to Scotland Combat - Germans Battle in Vologda Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Battle in 109 Sea Zone Germans attack with 1 carrier, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 battleship, 1 destroyer and 5 transports Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 destroyer and 5 transports in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Germans 1 destroyer owned by the Americans lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 battleship and 5 transports in 109 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone 4 transports owned by the Americans lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win, taking 109 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 63 Casualties for Americans: 1 battleship, 1 destroyer and 5 transports Battle in Scotland Germans attack with 4 armour and 10 infantry Americans defend with 1 airfield, 3 artilleries, 7 infantry and 1 marine Germans roll dice for 4 armour and 10 infantry in Scotland, round 2 : 5/14 hits, 3.67 expected hits Americans roll dice for 3 artilleries, 7 infantry and 1 marine in Scotland, round 2 : 3/11 hits, 3.67 expected hits 3 infantry owned by the Germans and 5 infantry owned by the Americans lost in Scotland Germans roll dice for 4 armour and 7 infantry in Scotland, round 3 : 7/11 hits, 3.17 expected hits Americans roll dice for 3 artilleries, 2 infantry and 1 marine in Scotland, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 marine owned by the Americans and 3 artilleries owned by the Americans lost in Scotland Germans win, taking Scotland from Americans with 4 armour and 5 infantry remaining. Battle score for attacker is 23 Casualties for Germans: 5 infantry Casualties for Americans: 3 artilleries, 7 infantry and 1 marine Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Karelia to Belarus 1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Romania to Eastern Poland 10 mech_infantrys moved from Belarus to Eastern Poland 2 armour moved from Eastern Poland to Belarus 3 artilleries moved from Novgorod to Belarus 8 mech_infantrys moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 bomber moved from Vologda to Belarus 1 aaGun moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Finland to Norway Place Units - Germans 3 artilleries placed in Novgorod 1 fighter placed in United Kingdom 10 mech_infantrys placed in Western Germany 1 submarine placed in 110 Sea Zone 1 submarine placed in 109 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 aaGun EDIT: Adding units owned by Germans to Eastern Poland: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 5.67 Americans : -1.33 Russians : 0.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 20 PUs; Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 mech_infantry moved from Bryansk to Archangel Russians take Archangel from Germans 2 infantry moved from Samara to Novosibirsk 1 tactical_bomber moved from Russia to Novosibirsk 2 fighters moved from Russia to Novosibirsk 1 infantry moved from Urals to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 1 artillery and 2 infantry moved from Russia to Vologda 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 2 infantry moved from Amur to Manchuria 1 infantry moved from Kazakhstan to Novosibirsk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Novosibirsk Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Japanese defend with 2 infantry and 2 mech_infantrys Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 5/8 hits, 2.50 expected hits Japanese roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry and 2 mech_infantrys Battle in Manchuria Russians attack with 2 infantry Japanese defend with 1 marine Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 marine in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win with 1 marine remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 artillery and 6 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 2 aaGuns, 4 armour, 7 artilleries, 50 infantry and 6 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Smolensk to Russia 1 infantry moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia Place Units - Russians 1 infantry and 2 mech_infantrys placed in Volgograd 3 infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,4,1,4,5,2 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Russians : 3.33 Japanese : 2.00
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 bombers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Manchuria to Korea Japanese take Korea from Russians 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hunan to Chahar 3 infantry moved from Kiangsu to Anhwe 1 bomber moved from Japan to Shensi 1 bomber moved from Japan to Shensi 2 bombers moved from Suiyuyan to Kansu 1 bomber moved from Kansu to Bryansk 2 fighters moved from Belarus to Russia 1 bomber moved from Belarus to Bryansk 3 bombers moved from Belarus to Russia 1 fighter moved from Suiyuyan to Kansu 2 submarines moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from French Indo China to Shensi 3 infantry moved from French Indo China to Kwangsi 3 infantry moved from French Indo China to Shan State 3 infantry moved from French Indo China to Siam
Combat Hit Differential Summary :
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intercept?
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@OwlGod no
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 bombers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Manchuria to Korea Japanese take Korea from Russians 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hunan to Chahar 3 infantry moved from Kiangsu to Anhwe 1 bomber moved from Japan to Shensi 1 bomber moved from Japan to Shensi 2 bombers moved from Suiyuyan to Kansu 1 bomber moved from Kansu to Bryansk 2 fighters moved from Belarus to Russia 1 bomber moved from Belarus to Bryansk 3 bombers moved from Belarus to Russia 1 fighter moved from Suiyuyan to Kansu 2 submarines moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from French Indo China to Shensi 3 infantry moved from French Indo China to Kwangsi 3 infantry moved from French Indo China to Shan State 3 infantry moved from French Indo China to Siam Combat - Japanese Air Battle in Russia Japanese attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,7,4 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in Shensi Japanese attack with 2 bombers, 2 fighters and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Shensi, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kansu Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 4 : 2/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Siam Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Siam, round 2 : 0/3 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Siam, round 3 : 0/3 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Siam, round 4 : 1/3 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Japanese attack with 2 bombers Russians defend with 1 infantry Japanese roll dice for 2 bombers in Bryansk, round 2 : 1/2 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Bryansk Japanese win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 bomber moved from Bryansk to Belarus 3 bombers and 2 fighters moved from Russia to Belarus 1 bomber moved from Kansu to Belarus 2 bombers and 2 fighters moved from Shensi to Suiyuyan 1 fighter moved from Kansu to Suiyuyan 1 aaGun moved from Anhwe to Chahar 1 armour moved from French Indo China to Kiangsi 1 fighter moved from French Indo China to Suiyuyan 4 tactical_bombers moved from French Indo China to 33 Sea Zone 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 3 submarines moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from French Indo China to Suiyuyan Place Units - Japanese 1 submarine placed in 6 Sea Zone 3 bombers placed in Japan 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Chinese : -1.00 UK_Pacific : -1.33 Russians : 0.67 Japanese : 0.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour and 4 mech_infantrys moved from Iraq to Caucasus 2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Central Africa to French Equatorial Africa 1 bomber moved from Western United States to Hawaiian Islands 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Denmark Battle in Norway Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Denmark from Germans, taking Norway from Germans with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 4 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 1 Sea Zone to 10 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 3 destroyers placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Hunan Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour and 4 mech_infantrys moved from Iraq to Caucasus 2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Central Africa to French Equatorial Africa 1 bomber moved from Western United States to Hawaiian Islands 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Denmark Battle in Norway Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Denmark from Germans, taking Norway from Germans with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 4 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 1 Sea Zone to 10 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 3 destroyers placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Hunan Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Burma to Shan State 1 bomber moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 artillery and 2 infantry moved from Yunnan to Kwangsi 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus Combat - British Battle in French Indo China British attack with 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 factory_minor and 3 infantry British roll dice for 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 4/11 hits, 4.00 expected hits Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Battle in Shan State British attack with 1 artillery, 1 bomber and 3 infantry Japanese defend with 3 infantry British roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery, 1 bomber and 2 infantry in Shan State, round 3 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Battle in Kwangsi British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 2 aaGuns moved from Yunnan to French Indo China 1 aaGun moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 bomber moved from Shan State to Yunnan 2 artilleries and 2 infantry moved from India to Burma Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5 UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33 British : 2.33 Americans : 1.67 Chinese : -0.17 Japanese : 1.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Libya to Tunisia 1 armour, 1 bomber and 1 mech_infantry moved from Belarus to Tambov Italians take Bryansk from Russians 4 armour and 4 mech_infantrys moved from Belarus to Rostov 5 mech_infantrys moved from Belarus to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 1 artillery and 1 infantry moved from Belarus to Archangel Combat - Italians Battle in Tunisia Italians attack with 1 artillery Americans defend with 1 armour Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Americans win with no units remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery Casualties for Americans: 1 armour Battle in Archangel Italians attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel Italians win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Rostov Italians attack with 4 armour and 4 mech_infantrys Russians defend with 1 artillery and 7 infantry Italians roll dice for 4 armour and 4 mech_infantrys in Rostov, round 2 : 2/8 hits, 2.67 expected hits Russians roll dice for 1 artillery and 7 infantry in Rostov, round 2 : 5/8 hits, 2.67 expected hits 2 infantry owned by the Russians, 4 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Rostov Italians roll dice for 3 armour in Rostov, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 artillery and 5 infantry in Rostov, round 3 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 4 infantry in Rostov, round 4 : 3/5 hits, 1.67 expected hits 1 armour owned by the Italians lost in Rostov Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -31 Casualties for Italians: 4 armour and 4 mech_infantrys Casualties for Russians: 3 infantry Battle in Tambov Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Italians attack with 6 mech_infantrys Russians defend with 1 artillery and 2 infantry Italians roll dice for 6 mech_infantrys in Bessarabia, round 2 : 1/6 hits, 1.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Bessarabia Italians roll dice for 3 mech_infantrys in Bessarabia, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians lost in Bessarabia Italians roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Bessarabia Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -21 Casualties for Italians: 6 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Tambov to Belarus 1 aaGun moved from Yugoslavia to Slovakia Hungary 1 artillery and 3 infantry moved from Northern Italy to France Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : 0.50 Russians : 7.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3 ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :