weddingsinger (Axis) vs oysteilo (Allies) BM3


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 17 Sea Zone
            1 destroyer moved from 21 Sea Zone to 44 Sea Zone
            3 fighters and 7 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            2 bombers moved from French Indo China to Yunnan
            1 fighter moved from 37 Sea Zone to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 7 tactical_bombers and 1 transport
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters, 7 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 1/11 hits, 5.83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters, 7 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Yunnan
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Celebes
    
        Non Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            4 fighters and 7 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone
            3 mech_infantrys moved from Malaya to French Indo China
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            3 mech_infantrys moved from Shantung to Hunan
            1 aaGun moved from Jehol to Manchuria
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 destroyer moved from 18 Sea Zone to 35 Sea Zone
            3 transports moved from 35 Sea Zone to 6 Sea Zone
            2 bombers and 1 fighter moved from Yunnan to French Indo China
            2 bombers moved from French Indo China to Philippines
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 artilleries placed in French Indo China
            3 mech_infantrys placed in Shantung
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : -0.33
    Japanese : -6.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            2 submarines moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 marine moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Borneo
            Battle in Sumatra
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Borneo from Japanese, taking Sumatra from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 artilleries
            Battle in Holland Belgium
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in 44 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits
                Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 carrier and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Algeria to Egypt
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 3 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 fighter moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 11x factory_major; Remaining resources: 13 PUs; 
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
    
        Non Combat Move - British
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Szechwan to India
            2 infantry moved from West India to India
            2 fighters moved from Szechwan to Russia
            2 fighters moved from Russia to Bryansk
            1 fighter moved from Egypt to Bryansk
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 3 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Persia to Turkmenistan
            1 bomber moved from Szechwan to Sikang
            3 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Iraq
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 infantry moved from Libya to Tobruk
            1 infantry moved from Algeria to Tunisia
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 transport moved from 80 Sea Zone to 72 Sea Zone
    
        Place Units - British
            1 fighter and 2 infantry placed in Persia
            1 fighter and 2 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            1 submarine placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Americans : 0,33
    Chinese : -0,67
    Japanese : -1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 mech_infantrys moved from Northern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 fighter and 3 mech_infantrys
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry and 1 mech_infantry
                    AA fire in Holland Belgium : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Italians lost in Holland Belgium
                    Italians roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians and 1 aaGun owned by the British lost in Holland Belgium
                    Italians roll dice for 2 mech_infantrys in Holland Belgium, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 2 mech_infantrys in Holland Belgium, round 4 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 4 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 mech_infantry in Holland Belgium, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 5 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Holland Belgium, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 6 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                Americans win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -17
                Casualties for Italians: 1 fighter and 3 mech_infantrys
                Casualties for British: 1 aaGun
            Battle in Rostov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 fighter
                British defend with 1 infantry
                    Italians roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Caucasus
                Russians win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Slovakia Hungary to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            Italians collect 9 PUs (3 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Americans : -2.00
    Russians : -0.33
    AA fire in Holland Belgium : : 0.83
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
            3 mech_infantrys moved from Western Germany to Holland Belgium
            5 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Norway to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Norway to Holland Belgium
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            2 mech_infantrys moved from Ukraine to Volgograd
            2 bombers moved from Ukraine to Volgograd
            2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters, 7 mech_infantrys and 1 tactical_bomber
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    AA fire in Normandy Bordeaux : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits, 2.33 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/7 hits, 2.00 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0.83 expected hits
                    2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 5 : 3/4 hits, 1.50 expected hits
                    Americans roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Germans: 1 fighter and 5 mech_infantrys
                Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Volgograd
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 bombers and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry; Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Caucasus
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Caucasus to Ukraine
            2 bombers moved from Volgograd to Ukraine
            3 infantry moved from Bessarabia to Ukraine
            7 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to France
            1 armour moved from Novgorod to Eastern Poland
            7 mech_infantrys moved from Bessarabia to Ukraine
            2 aaGuns moved from Western Germany to France
            1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            1 armour and 9 mech_infantrys placed in Western Germany
            Germans undo move 3.
            1 armour and 2 mech_infantrys placed in France
            7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Americans : 1.33
    AA fire in Normandy Bordeaux : : 0.50
    Russians : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 artillery and 2 infantry moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Rostov
            1 armour moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 armour moved from Western Ukraine to Bryansk
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                 retreated to Tambov
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Rostov to Bryansk
            1 fighter moved from Rostov to Russia
            1 infantry moved from Bryansk to Rostov
            3 artilleries, 3 infantry and 2 mech_infantrys moved from Russia to Bryansk
    
        Place Units - Russians
            2 artilleries, 5 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Iraq: 1 infantry
            EDIT: Adding units owned by Russians to Northwest Persia: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : 0,33
    Russians : -2,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            3 mech_infantrys moved from Hunan to Yunnan
            6 artilleries and 3 mech_infantrys moved from French Indo China to Yunnan
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 bomber moved from Philippines to 41 Sea Zone
            3 infantry moved from Malaya to Shan State
            1 fighter moved from French Indo China to Shan State
            1 bomber moved from Philippines to Shan State
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 bomber, 1 fighter and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Shan State, round 2 : 2/5 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 6 artilleries and 6 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 6 artilleries and 6 mech_infantrys in Yunnan, round 2 : 4/12 hits, 4.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 6 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber and 1 fighter moved from Shan State to French Indo China
            1 bomber moved from 41 Sea Zone to French Indo China
            1 fighter and 3 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 carrier and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            5 infantry moved from Japan to 6 Sea Zone
            5 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 aaGun moved from Manchuria to Korea
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Hunan
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Malaya
            Japanese undo move 1.
            2 infantry and 1 mech_infantry placed in Malaya
            1 infantry and 1 mech_infantry placed in Shantung
            3 artilleries placed in French Indo China
            1 carrier and 1 destroyer placed in 6 Sea Zone
            Japanese undo move 4.
            1 carrier placed in 6 Sea Zone
            Japanese undo move 1.
            Japanese undo move 2.
            2 artilleries placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
            1 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 0.33
    UK_Pacific : -0.33
    Japanese : 1.83
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
                Germans win with 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 2 mech_infantrys
                2 fighters owned by the Americans retreated
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            3 transports moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 submarine and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 4 infantry placed in Eastern United States
            1 bomber and 1 fighter placed in Western United States
            5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Americans : -2,17
    Japanese : -0,67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
                Germans win with 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 2 mech_infantrys
                2 fighters owned by the Americans retreated
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            3 transports moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 submarine and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 4 infantry placed in Eastern United States
            1 bomber and 1 fighter placed in Western United States
            5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
            Chinese undo move 1.
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British repair damage of 9x factory_major; Remaining resources: 32 PUs; 
            British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            3 fighters moved from Bryansk to Caucasus
            1 mech_infantry moved from Turkmenistan to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            3 fighters moved from Russia to Volgograd
            2 artilleries and 13 infantry moved from Burma to Yunnan
            1 bomber moved from Sikang to Yunnan
            1 fighter moved from India to Yunnan
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                British attack with 3 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Yunnan
                British attack with 2 artilleries, 1 bomber, 1 fighter and 13 infantry
                Japanese defend with 6 artilleries and 4 mech_infantrys
                    British roll dice for 2 artilleries, 1 bomber, 1 fighter and 13 infantry in Yunnan, round 2 : 4/17 hits, 4,33 expected hits
                    Japanese roll dice for 6 artilleries and 4 mech_infantrys in Yunnan, round 2 : 3/10 hits, 3,33 expected hits
                    4 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                    British roll dice for 2 artilleries, 1 bomber, 1 fighter and 10 infantry in Yunnan, round 3 : 4/14 hits, 3,83 expected hits
                    Japanese roll dice for 6 artilleries in Yunnan, round 3 : 1/6 hits, 2,00 expected hits
                    4 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                2 artilleries owned by the British and 9 infantry owned by the British retreated to Burma
                Japanese win with 2 artilleries remaining. Battle score for attacker is 20
                Casualties for British: 4 infantry
                Casualties for Japanese: 4 artilleries and 4 mech_infantrys
            Battle in Caucasus
                British attack with 1 artillery, 3 fighters and 3 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 3 fighters and 3 infantry in Caucasus, round 2 : 3/7 hits, 2,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            3 fighters moved from Volgograd to Russia
            3 fighters moved from Caucasus to Bryansk
            2 infantry moved from Persia to Northwest Persia
            1 armour and 3 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Tunisia to Libya
            1 submarine moved from 71 Sea Zone to 81 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 fighter moved from Yunnan to India
            1 bomber moved from Yunnan to India
            1 fighter moved from Persia to India
            1 artillery and 5 infantry moved from India to Burma
            2 fighters moved from Holland Belgium to United Kingdom
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Tunisia: 1 artillery
            EDIT: Adding units owned by Americans to Algeria: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : 1,17
    Americans : -2,17
    Chinese : 0,17
    Japanese : -2,33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 mech_infantrys moved from Bessarabia to Ukraine
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
            Italians collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

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