L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from India to Caucasus
    
        Combat - Americans
            Battle in Caucasus
                Americans attack with 2 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 bombers moved from Caucasus to Russia
            13 bombers moved from India to Queensland
            1 battleship, 1 carrier, 1 cruiser and 4 transports moved from 26 Sea Zone to 10 Sea Zone
            2 aaGuns, 1 infantry and 4 mech_infantrys moved from British Columbia to Western United States
            2 artilleries moved from Central United States to 101 Sea Zone
            2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            6 destroyers moved from 106 Sea Zone to 91 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
    
        Place Units - Americans
            3 destroyers and 3 submarines placed in 10 Sea Zone
            1 submarine and 2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Suiyuyan to Kiangsu
            13 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Anhwe to Kiangsu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Chahar
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Chahar, round 2 : 1/13 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Shantung
    
        Place Units - Chinese
            2 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 armour and 1 mech_infantry moved from Caucasus to Volgograd
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            2 destroyers and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour moved from Syria to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            5 submarines moved from 98 Sea Zone to 97 Sea Zone
                  British take 97 Sea Zone from Italians
            1 armour moved from Algeria to Tunisia
                  British take Tunisia from Italians
            1 armour moved from Tunisia to Algeria
            1 artillery and 1 infantry moved from India to Burma
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 armour and 1 mech_infantry moved from Caucasus to Volgograd
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 2 destroyers, 1 submarine and 1 transport
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 destroyers and 1 transport in 96 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    British roll dice for 2 destroyers and 1 transport in 96 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                British win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Volgograd
                British attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    British roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0,83 expected hits
                    2 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malta
                British attack with 1 armour and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 infantry in Malta, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 infantry in Malta, round 4 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Malta, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta
                British win, taking Malta from Italians with 1 armour remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Caucasus
            2 armour moved from Northwest Persia to Kazakhstan
            1 fighter moved from Persia to Russia
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Syria to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Belgian Congo to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Algeria to Tunisia
            1 artillery moved from French West Africa to French Central Africa
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 aaGun moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
            1 destroyer placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
            UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : -3,00
    Italians : -0,67
    Americans : -0,33
    Chinese : -1,00
    Japanese : -0,33
    

    Savegame

  • '19

    @aequitas-et-veritas Italy is taking a nap before conquering the world?


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 fighter moved from Libya to 96 Sea Zone
            1 armour, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 tactical_bomber moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 1 armour, 4 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 0/6 hits, 1,33 expected hits
                    ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Tobruk, round 3 : 2/6 hits, 1,33 expected hits
                    ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Tobruk
                Italians win, taking Tobruk from ANZAC with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 fighter and 1 tactical_bomber
                British defend with 2 destroyers, 1 submarine and 1 transport
                1 submarine owned by the British Submerged
                    Italians roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 2 destroyers and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
                    Italians roll dice for 1 tactical_bomber in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Italians: 1 fighter
                Casualties for British: 2 destroyers and 1 transport
            Battle in 98 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
                British win with no units remaining. Battle score for attacker is -4
                Casualties for Italians: 1 bomber
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Romania to Ukraine
            1 armour moved from Rostov to Bryansk
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,3,4,4,4,2,2,5
            Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    British : 1,00
    ANZAC : -0,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            1 infantry moved from Egypt to Alexandria
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 artillery and 1 mech_infantry placed in Queensland
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
            ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
            2 fighters moved from Rostov to Volgograd
            3 tactical_bombers moved from Rostov to Volgograd
            3 tactical_bombers moved from Bryansk to Caucasus
            2 mech_infantrys moved from Rostov to Caucasus
            3 armour and 4 infantry moved from Rostov to Caucasus
            3 armour moved from Ukraine to Caucasus
            1 mech_infantry moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 bomber moved from Bryansk to Urals
            2 fighters moved from Novgorod to Caucasus
            2 bombers moved from Western Germany to 104 Sea Zone
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in Urals
                Germans attack with 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber in Urals, round 2 : 0/1 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Germans lost in Urals
                Russians win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Germans: 1 bomber
            Battle in Volgograd
                Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 armour; Russians defend with 1 factory_minor
                    Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 4/8 hits, 3,33 expected hits
                    Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 2 armour
            Battle in 104 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Germans attack with 6 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
                British defend with 2 armour and 2 infantry
                    Germans roll dice for 6 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 8/17 hits, 7,00 expected hits
                    Russians roll dice for 2 armour and 2 infantry in Caucasus, round 2 : 3/4 hits, 1,67 expected hits
                    3 infantry owned by the Germans, 2 infantry owned by the British and 2 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 6 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
                Casualties for British: 2 armour and 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Rostov to Caucasus
            2 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
            3 mech_infantrys moved from Bryansk to Caucasus
            3 tactical_bombers moved from Caucasus to Bryansk
            4 armour moved from Bryansk to Caucasus
            5 armour moved from Eastern Poland to Bryansk
            2 fighters moved from Caucasus to Rostov
            1 aaGun moved from Bryansk to Rostov
            1 infantry moved from Smolensk to Vologda
            1 armour moved from Novgorod to Bryansk
            1 armour moved from Bryansk to Rostov
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Smolensk
            2 bombers moved from 104 Sea Zone to Western Germany
            1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 fighters, 4 infantry and 3 mech_infantrys placed in Western Germany
            3 infantry placed in France
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,1,4,6,4,4,2,6
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Americans : -0,33
    Russians : 1,00
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 4 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Kazakhstan to Volgograd
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 4 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Kazakhstan to Volgograd
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/7 hits, 2,33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            2 aaGuns and 11 infantry moved from Kazakhstan to Tsinghai
            1 armour moved from Suiyuyan to Tsinghai
    
        Place Units - Russians
            4 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
            3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
            1 tactical_bomber moved from Manchuria to Shantung
            1 fighter moved from Japan to Shantung
            2 fighters moved from Japan to Shantung
            1 bomber moved from Japan to Shantung
            2 bombers moved from Japan to Kiangsu
            1 mech_infantry moved from Kiangsi to Kiangsu
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            1 infantry moved from Hunan to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            3 infantry and 1 marine moved from 42 Sea Zone to Java
            1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
            5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 3 infantry and 1 marine
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 3 infantry and 1 marine in Java, round 2 : 2/4 hits, 0,83 expected hits
                    ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 3 infantry and 1 marine remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 marine
            Battle in Shantung
                Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/7 hits, 3,17 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in Kiangsu
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 10/26 hits, 7,83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 1 fighter, 7 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 2 armour
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
                    1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
                    Japanese roll dice for 1 fighter in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 fighter in Kazakhstan, round 4 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Kazakhstan
                Japanese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 2 armour
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 5/11 hits, 6,17 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            5 carriers and 4 destroyers moved from 33 Sea Zone to 42 Sea Zone
            1 battleship moved from 33 Sea Zone to 6 Sea Zone
            1 bomber moved from Shantung to French Indo China
            2 bombers moved from Kiangsu to French Indo China
            3 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
            3 mech_infantrys moved from French Indo China to Burma
            1 fighter moved from Burma to Hunan
            1 tactical_bomber moved from Burma to Yunnan
            1 infantry moved from Kwangtung to Kiangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Soviet Far East to Siberia
            1 fighter moved from Kazakhstan to Caucasus
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Kiangsu from Chinese to Japanese
            EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
            EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
            EDIT: Turning off Edit Mode
            2 carriers placed in 6 Sea Zone
            3 mech_infantrys placed in Kwangtung
            1 armour and 2 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Chinese : 0,00
    UK_Pacific : 1,33
    Russians : -1,00
    Japanese : 2,17
    

    Savegame


  • I assumed no scramble against overwhelming odds @Sovietishcat .

    I also want to adress that i changed my choice of casualty in Shangtung.
    This was due to the fact that i thought i brought two Inf there in the first place and realized that i had changed my mind before. It was definetly intended to take both Territorys at all my cost.


  • @Sovietishcat, see i mixed them up allready again.
    I meant Kiangsu :laughing: :laughing:


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
            3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
            1 tactical_bomber moved from Manchuria to Shantung
            1 fighter moved from Japan to Shantung
            2 fighters moved from Japan to Shantung
            1 bomber moved from Japan to Shantung
            2 bombers moved from Japan to Kiangsu
            1 mech_infantry moved from Kiangsi to Kiangsu
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            1 infantry moved from Hunan to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            3 infantry and 1 marine moved from 42 Sea Zone to Java
            1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
            5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 3 infantry and 1 marine
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 3 infantry and 1 marine in Java, round 2 : 2/4 hits, 0,83 expected hits
                    ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 3 infantry and 1 marine remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 marine
            Battle in Shantung
                Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/7 hits, 3,17 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in Kiangsu
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 10/26 hits, 7,83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 1 fighter, 7 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 2 armour
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
                    1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
                    Japanese roll dice for 1 fighter in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 fighter in Kazakhstan, round 4 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Kazakhstan
                Japanese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 2 armour
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 5/11 hits, 6,17 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            5 carriers and 4 destroyers moved from 33 Sea Zone to 42 Sea Zone
            1 battleship moved from 33 Sea Zone to 6 Sea Zone
            1 bomber moved from Shantung to French Indo China
            2 bombers moved from Kiangsu to French Indo China
            3 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
            3 mech_infantrys moved from French Indo China to Burma
            1 fighter moved from Burma to Hunan
            1 tactical_bomber moved from Burma to Yunnan
            1 infantry moved from Kwangtung to Kiangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Soviet Far East to Siberia
            1 fighter moved from Kazakhstan to Caucasus
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Kiangsu from Chinese to Japanese
            EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
            EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
            EDIT: Turning off Edit Mode
            2 carriers placed in 6 Sea Zone
            3 mech_infantrys placed in Kwangtung
            1 armour and 2 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Burma: 1 aaGun
            EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Chinese : 0,00
    UK_Pacific : 1,33
    Russians : -1,00
    Japanese : 2,17
    

    Savegame


  • @Sovietishcat please use 2nd file.
    Made a minor adjustment with my AA-Guns.
    Thank you.

  • '19

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Algeria to Tunisia
            4 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Algeria to Tunisia
            4 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 2 carriers, 6 destroyers and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 2 carriers, 6 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/7 hits, 2,50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 6 destroyers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Tunisia
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 104 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to United Kingdom
            3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            12 bombers moved from Queensland to West India
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from 19 Sea Zone to Chahar
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Russia to Tsinghai
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Italians : 0,67
    Americans : -2,17
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            11 infantry moved from Chahar to Jehol
            1 infantry moved from Hopei to Chahar
    
        Place Units - Chinese
            4 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : 0,83
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Algeria to Tunisia
            4 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 2 carriers, 6 destroyers and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 2 carriers, 6 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/7 hits, 2,50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 6 destroyers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Tunisia
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 104 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to United Kingdom
            3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            12 bombers moved from Queensland to West India
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from 19 Sea Zone to Chahar
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Russia to Tsinghai
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            11 infantry moved from Chahar to Jehol
            1 infantry moved from Hopei to Chahar
    
        Place Units - Chinese
            4 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 armour, 6 artilleries and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 armour moved from Algeria to Libya
                  British take Libya from Italians
            1 infantry moved from Iraq to Northwest Persia
            5 mech_infantrys moved from Iraq to Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            7 mech_infantrys moved from India to Eastern Persia
            2 artilleries and 11 infantry moved from India to West India
            1 armour moved from India to Eastern Persia
            3 fighters and 1 tactical_bomber moved from Russia to Tsinghai
            1 armour moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from French Central Africa to French Equatorial Africa
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun moved from Trans-Jordan to Iraq
            3 aaGuns moved from India to West India
            1 artillery moved from Algeria to Tunisia
            1 fighter moved from Algeria to Egypt
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            3 artilleries placed in Iraq
            3 artilleries placed in Persia
            British undo move 3.
            1 armour and 2 artilleries placed in Persia
            1 artillery placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
            UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Italians : 0,67
    Americans : -2,17
    Chinese : -0,33
    Japanese : 0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 armour, 4 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Bryansk to Caucasus
            2 mech_infantrys moved from Northern Italy to Germany
            3 infantry moved from Northern Italy to Western Germany
            4 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Bryansk to Ukraine
            1 artillery and 2 infantry moved from Bryansk to Rostov
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,4,3,3,6,2,3,6,5,5
            Italians collect 6 PUs (10 lost to blockades); end with 7 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,67
    British : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,50
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,50
    Japanese : -0,33
    

    Savegame

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