@AndrewAAGamer turn those artillery into infantry and add one to London.
L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 4 artilleries; Remaining resources: 1 PUs; Combat Move - Russians 4 infantry moved from Kazakhstan to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 4 artilleries; Remaining resources: 1 PUs; Combat Move - Russians 4 infantry moved from Kazakhstan to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/7 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 11 infantry moved from Kazakhstan to Tsinghai 1 armour moved from Suiyuyan to Tsinghai Place Units - Russians 4 artilleries placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : 0,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Manchuria to Shantung 1 fighter moved from Japan to Shantung 2 fighters moved from Japan to Shantung 1 bomber moved from Japan to Shantung 2 bombers moved from Japan to Kiangsu 1 mech_infantry moved from Kiangsi to Kiangsu 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from Hunan to Anhwe Japanese take Anhwe from Chinese 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 42 Sea Zone 3 infantry and 1 marine moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese Battle in Java Japanese attack with 3 infantry and 1 marine ANZAC defend with 1 marine Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 3 infantry and 1 marine in Java, round 2 : 2/4 hits, 0,83 expected hits ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in Shantung Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/7 hits, 3,17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Kiangsu Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 10/26 hits, 7,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 1 fighter, 7 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kazakhstan Japanese attack with 1 fighter and 1 tactical_bomber British defend with 2 armour Japanese roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Kazakhstan Japanese roll dice for 1 fighter in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter in Kazakhstan, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Kazakhstan Japanese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 tactical_bomber Casualties for British: 2 armour Battle in 54 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 5/11 hits, 6,17 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone 5 carriers and 4 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Shantung to French Indo China 2 bombers moved from Kiangsu to French Indo China 3 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone 3 mech_infantrys moved from French Indo China to Burma 1 fighter moved from Burma to Hunan 1 tactical_bomber moved from Burma to Yunnan 1 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Kazakhstan to Caucasus Place Units - Japanese Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Chinese to Japanese EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry EDIT: Removing units owned by Japanese from French Indo China: 1 bomber EDIT: Turning off Edit Mode 2 carriers placed in 6 Sea Zone 3 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Chinese : 0,00 UK_Pacific : 1,33 Russians : -1,00 Japanese : 2,17
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I assumed no scramble against overwhelming odds @Sovietishcat .
I also want to adress that i changed my choice of casualty in Shangtung.
This was due to the fact that i thought i brought two Inf there in the first place and realized that i had changed my mind before. It was definetly intended to take both Territorys at all my cost. -
@Sovietishcat, see i mixed them up allready again.
I meant Kiangsu :laughing: :laughing: -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Manchuria to Shantung 1 fighter moved from Japan to Shantung 2 fighters moved from Japan to Shantung 1 bomber moved from Japan to Shantung 2 bombers moved from Japan to Kiangsu 1 mech_infantry moved from Kiangsi to Kiangsu 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from Hunan to Anhwe Japanese take Anhwe from Chinese 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 42 Sea Zone 3 infantry and 1 marine moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese Battle in Java Japanese attack with 3 infantry and 1 marine ANZAC defend with 1 marine Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 3 infantry and 1 marine in Java, round 2 : 2/4 hits, 0,83 expected hits ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in Shantung Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/7 hits, 3,17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Kiangsu Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 10/26 hits, 7,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 1 fighter, 7 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kazakhstan Japanese attack with 1 fighter and 1 tactical_bomber British defend with 2 armour Japanese roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Kazakhstan Japanese roll dice for 1 fighter in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter in Kazakhstan, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Kazakhstan Japanese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 tactical_bomber Casualties for British: 2 armour Battle in 54 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 5/11 hits, 6,17 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone 5 carriers and 4 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Shantung to French Indo China 2 bombers moved from Kiangsu to French Indo China 3 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone 3 mech_infantrys moved from French Indo China to Burma 1 fighter moved from Burma to Hunan 1 tactical_bomber moved from Burma to Yunnan 1 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Kazakhstan to Caucasus Place Units - Japanese Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Chinese to Japanese EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry EDIT: Removing units owned by Japanese from French Indo China: 1 bomber EDIT: Turning off Edit Mode 2 carriers placed in 6 Sea Zone 3 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Burma: 1 aaGun EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67 Chinese : 0,00 UK_Pacific : 1,33 Russians : -1,00 Japanese : 2,17
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@Sovietishcat please use 2nd file.
Made a minor adjustment with my AA-Guns.
Thank you. -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Algeria to Tunisia 4 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Queensland to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Algeria to Tunisia 4 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Queensland to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 110 Sea Zone Americans attack with 2 carriers, 6 destroyers and 1 fighter Germans defend with 1 destroyer Americans roll dice for 2 carriers, 6 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 6 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tunisia Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to United Kingdom 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 26 Sea Zone 12 bombers moved from Queensland to West India 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from 19 Sea Zone to Chahar 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Russia to Tsinghai 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 3 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 4 fighters placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1,33 Italians : 0,67 Americans : -2,17
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 11 infantry moved from Chahar to Jehol 1 infantry moved from Hopei to Chahar Place Units - Chinese 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,83
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Algeria to Tunisia 4 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Queensland to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 110 Sea Zone Americans attack with 2 carriers, 6 destroyers and 1 fighter Germans defend with 1 destroyer Americans roll dice for 2 carriers, 6 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 6 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tunisia Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to United Kingdom 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 26 Sea Zone 12 bombers moved from Queensland to West India 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from 19 Sea Zone to Chahar 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Russia to Tsinghai 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 3 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 4 fighters placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 11 infantry moved from Chahar to Jehol 1 infantry moved from Hopei to Chahar Place Units - Chinese 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 6 artilleries and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from Algeria to Libya British take Libya from Italians 1 infantry moved from Iraq to Northwest Persia 5 mech_infantrys moved from Iraq to Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 7 mech_infantrys moved from India to Eastern Persia 2 artilleries and 11 infantry moved from India to West India 1 armour moved from India to Eastern Persia 3 fighters and 1 tactical_bomber moved from Russia to Tsinghai 1 armour moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from French Central Africa to French Equatorial Africa Combat - British Non Combat Move - British 1 aaGun moved from Trans-Jordan to Iraq 3 aaGuns moved from India to West India 1 artillery moved from Algeria to Tunisia 1 fighter moved from Algeria to Egypt Place Units - British 2 transports placed in 110 Sea Zone 3 artilleries placed in Iraq 3 artilleries placed in Persia British undo move 3. 1 armour and 2 artilleries placed in Persia 1 artillery placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1,33 Italians : 0,67 Americans : -2,17 Chinese : -0,33 Japanese : 0,83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 4 infantry and 1 mech_infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1,33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Ukraine to Caucasus 1 armour moved from Bryansk to Caucasus 2 mech_infantrys moved from Northern Italy to Germany 3 infantry moved from Northern Italy to Western Germany 4 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Bryansk to Ukraine 1 artillery and 2 infantry moved from Bryansk to Rostov Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,4,3,3,6,2,3,6,5,5 Italians collect 6 PUs (10 lost to blockades); end with 7 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 1,67 British : -0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 1,50 Japanese : -0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,50 Japanese : -0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 12 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 mech_infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Rostov to Volgograd 2 fighters moved from Rostov to Volgograd 2 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia 2 tactical_bombers moved from Bryansk to Volgograd 2 tactical_bombers moved from Bryansk to Volgograd 1 mech_infantry moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus Combat - Germans Battle in Volgograd Germans attack with 3 armour, 2 fighters, 2 mech_infantrys and 4 tactical_bombers Russians defend with 1 factory_minor and 4 infantry Germans roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Volgograd, round 2 : 8/11 hits, 5,50 expected hits Russians roll dice for 4 infantry in Volgograd, round 2 : 3/4 hits, 1,33 expected hits 4 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 4 infantry Battle in Northwest Persia Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/6 hits, 2,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus 2 fighters and 4 tactical_bombers moved from Volgograd to Caucasus 1 aaGun moved from Rostov to Volgograd 2 armour and 2 mech_infantrys moved from Bryansk to Volgograd 9 armour and 4 mech_infantrys moved from Bryansk to Caucasus 2 armour and 2 mech_infantrys moved from Bryansk to Caucasus 3 infantry moved from Ukraine to Rostov 1 infantry moved from Tambov to Samara 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 1 aaGun, 9 artilleries and 18 infantry moved from Bryansk to Rostov Place Units - Germans 3 mech_infantrys placed in Ukraine Germans undo move 1. 8 infantry and 2 mech_infantrys placed in Germany 3 infantry placed in Novgorod 1 infantry and 7 mech_infantrys placed in Western Germany 1 destroyer placed in 113 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser, 2 submarines and 1 transport EDIT: Removing units owned by Germans from 125 Sea Zone: 1 cruiser, 2 submarines and 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,2,6,2,4,3,3,5,6 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : -0,33 Russians : 1,67
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Vologda 40 infantry moved from Russia to Samara 1 infantry moved from Tsinghai to Kazakhstan Russians take Kazakhstan from Germans 1 artillery moved from Russia to Tambov 6 infantry moved from Russia to Tambov 8 armour and 15 artilleries moved from Russia to Samara 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Germans
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Vologda 40 infantry moved from Russia to Samara 1 infantry moved from Tsinghai to Kazakhstan Russians take Kazakhstan from Germans 1 artillery moved from Russia to Tambov 6 infantry moved from Russia to Tambov 8 armour and 15 artilleries moved from Russia to Samara 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Germans Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery and 8 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 8 infantry in Tambov, round 2 : 3/9 hits, 1,83 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 8 armour, 15 artilleries and 40 infantry Germans defend with 1 infantry Russians roll dice for 8 armour, 15 artilleries and 40 infantry in Samara, round 2 : 20/63 hits, 18,17 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 8 armour, 15 artilleries and 39 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 10 infantry moved from Tsinghai to Shensi 2 aaGuns moved from Tsinghai to Shensi 1 armour moved from Tsinghai to Shensi 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : 0,33 Russians : 3,50
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 2 infantry EDIT: Adding units owned by Russians to Tsinghai: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@aequitas-et-veritas please use last post I had to make a small edit!