A 7-round KJF isn’t representative of how altered carrier rules affect the game.
As to making most people happy - that’s as may be, but when you have stuff like altered transports and carriers, floating fighters, casualties assigned after each sub-group of like-valued dice rolls instead of after all casualty rolls in a sub-phase, defensive profiles changing gameplay because of unresolveable issues - well.
Then there’s things like movement lines covering things up or unit icons covering each other and unit counts up or bugs or visual presentation or such things.
Then too there’s alternatives that offer options to view full game histories at each sub-phase of combat as well as positions before combat, noncombat moves, &c &c.
It’s not that TripleA is completely ideal either mind. Like casualty selection emails can get pretty weird, let’s face it. If you really want to do things “fairly”, you have to send the game state after combat moves completed and ask for casualty assignation after the first round of attacker hits connect. Then you need more back and forth emails for subsequent rounds of combat. So it’s not that TripleA had some ideal solution to asynchronous play either.
But then, you look at 1942 Online and though there’s a lot of nice things to be said for how it looks and thoughtful little things like Map Notes (too limited for my taste but it’s *something) and defensive profiles (better than full auto-assignation) - it is what it is. If it’s not implementing rules properly, it’s not.
If they had made Axis and Allies Zombies, then that would be one thing. If they had made Summer 1942 or something, and made clear it’s not supposed to be based on any extant board game version, that would be another. But supposedly it’s based off Spring 1942 - just with these odd changes that affect gameplay.
I could maybe be a little more forgiving if there were proper mathematical tools for risk assessment, extensive tutorials including in-game AI assists past scripted tutorials, a really great AI, ability to review game state history along with an ability to play back appended notes (not the Map Notes, but more detailed and extensive notes for extended commentary, or even audio files to be played back while viewing the game) - I mean, if there were something that made 1942 Online distinct, stuff that you just can’t find elsewhere.
But as it is, well - it does look nice. And the price tag is low. But I don’t get things just because they look nice and have a low price tag.
Of course I did get 1942 Online. But then, it’s in Early Access. So it could change.
Well it’ll turn out how it turns out.