@dawgoneit Scramble?
Adam514 (Axis) vs VonAlba (Allies) BM3
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery and 51 infantry moved from Tambov to Rostov 2 fighters moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 2 mech_infantrys moved from Russia to Rostov 3 infantry moved from Manchuria to Amur Russians take Amur from Japanese 12 infantry moved from Manchuria to Korea
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ool for rostov
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Max defense.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery and 51 infantry moved from Tambov to Rostov 2 fighters moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 2 mech_infantrys moved from Russia to Rostov 3 infantry moved from Manchuria to Amur Russians take Amur from Japanese 12 infantry moved from Manchuria to Korea Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Samara Russians attack with 5 infantry Germans defend with 1 infantry Russians roll dice for 5 infantry in Samara, round 2 : 0/5 hits, 0,83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 5 infantry in Samara, round 3 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Vologda, round 2 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 3 infantry in Vologda, round 3 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Vologda, round 4 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 2 infantry in Vologda, round 5 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Korea Russians attack with 12 infantry Japanese defend with 1 infantry Russians roll dice for 12 infantry in Korea, round 2 : 4/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 1 artillery, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 1 armour, 10 artilleries, 1 fighter, 11 infantry, 13 mech_infantrys and 1 tactical_bomber; Italians defend with 1 aaGun, 1 artillery and 2 infantry AA fire in Rostov : 0/3 hits, 0,50 expected hits Russians roll dice for 1 artillery, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 13/57 hits, 11,00 expected hits Italians roll dice for 2 aaGuns, 1 armour, 11 artilleries, 1 fighter, 13 infantry, 13 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 13/40 hits, 14,00 expected hits 13 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 9 infantry owned by the Germans and 2 infantry owned by the Italians lost in Rostov Russians roll dice for 1 artillery, 2 fighters, 38 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 9/44 hits, 8,83 expected hits Italians roll dice for 1 armour, 11 artilleries, 1 fighter, 2 infantry, 13 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 12/29 hits, 10,33 expected hits 12 infantry owned by the Russians, 2 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 8/32 hits, 6,83 expected hits Italians roll dice for 1 armour, 11 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 5/20 hits, 7,33 expected hits 5 infantry owned by the Russians, 2 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 2 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 4/27 hits, 6,00 expected hits Italians roll dice for 1 armour, 9 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 5 : 5/12 hits, 4,67 expected hits 5 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 6 : 5/22 hits, 5,17 expected hits Italians roll dice for 1 armour, 5 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 6 : 1/8 hits, 3,33 expected hits 1 infantry owned by the Russians, 4 artilleries owned by the Germans and 1 artillery owned by the Italians lost in Rostov Russians roll dice for 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 7 : 4/21 hits, 5,00 expected hits Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 7 : 2/3 hits, 1,67 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 artillery, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 58 Casualties for Russians: 38 infantry Casualties for Germans: 1 aaGun, 1 armour, 10 artilleries, 1 fighter, 11 infantry, 13 mech_infantrys and 1 tactical_bomber Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry Non Combat Move - Russians 1 aaGun moved from Tambov to Rostov 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Rostov to Russia 2 aaGuns moved from Russia to Tambov 9 infantry moved from Russia to Tambov 1 aaGun moved from Manchuria to Amur 1 aaGun moved from Manchuria to Korea Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5 Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1,33 AA fire in Rostov : : -0,50 Italians : -3,33 Russians : 0,83 Japanese : -0,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 0 SuicideAttackTokens; Japanese buy 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Shantung to Jehol 1 artillery and 2 infantry moved from Anhwe to Jehol 3 mech_infantrys moved from Hunan to Jehol 3 fighters moved from Japan to Jehol 2 fighters and 1 tactical_bomber moved from Yunnan to Jehol 1 infantry moved from Burma to India 2 fighters and 2 tactical_bombers moved from Burma to India 1 bomber moved from Shan State to Java 1 infantry and 1 marine moved from French Indo China to 36 Sea Zone 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from 42 Sea Zone to Java 6 fighters moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 4 tactical_bombers moved from French Indo China to Jehol 1 infantry moved from Anhwe to Jehol 1 tactical_bomber moved from French Indo China to Jehol 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 fighters moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to Jehol Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 destroyer, 8 fighters and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 8 fighters and 1 transport in 42 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 6 Sea Zone from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer, 8 fighters and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Java Japanese attack with 1 bomber, 1 infantry and 1 marine ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Java, round 3 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 1 artillery, 7 fighters, 6 infantry, 3 mech_infantrys and 6 tactical_bombers Chinese defend with 15 infantry Japanese roll dice for 1 artillery, 7 fighters, 6 infantry, 3 mech_infantrys and 6 tactical_bombers in Jehol, round 2 : 3/23 hits, 9.50 expected hits Chinese roll dice for 15 infantry in Jehol, round 2 : 4/15 hits, 5.00 expected hits 4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 artillery, 7 fighters, 2 infantry, 3 mech_infantrys and 6 tactical_bombers in Jehol, round 3 : 8/19 hits, 8.83 expected hits Chinese roll dice for 12 infantry in Jehol, round 3 : 4/12 hits, 4.00 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 artillery, 7 fighters, 1 mech_infantry and 6 tactical_bombers in Jehol, round 4 : 10/15 hits, 8.17 expected hits Chinese roll dice for 4 infantry in Jehol, round 4 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 7 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 6 infantry and 2 mech_infantrys Casualties for Chinese: 15 infantry Battle in India Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Anhwe to Jehol 1 infantry moved from Yunnan to Hunan 8 fighters moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from Shan State to 36 Sea Zone 1 fighter moved from Jehol to Hunan 1 fighter moved from Jehol to Hunan 4 fighters and 6 tactical_bombers moved from Jehol to Anhwe 1 fighter moved from Jehol to Shantung 1 bomber moved from Java to Siam 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 tactical_bomber moved from India to French Indo China 1 fighter moved from India to Yunnan 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 1 fighter moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Shantung 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -1.17 Chinese : -2.33 UK_Pacific : -0.33 Japanese : -3.67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 transport moved from 87 Sea Zone to 86 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 bomber moved from Egypt to Syria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Tobruk to Egypt 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 infantry moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from French Equatorial Africa to Egypt 2 artilleries, 2 infantry and 1 marine moved from French West Africa to French Central Africa 1 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 marine moved from Caroline Islands to 33 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 23 Sea Zone to 47 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 24 Sea Zone to 32 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone Combat - Americans Battle in Philippines Battle in 42 Sea Zone Americans attack with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 1 marine; ANZAC loiter and taunt Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters in 42 Sea Zone, round 2 : 5/14 hits, 7,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Syria Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Syria, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Syria, round 3 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Syria, round 4 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Syria, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Syria Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Syria to Egypt 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone Americans undo move 1. 2 transports placed in 10 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry placed in Western United States 5 fighters placed in Eastern United States Americans undo move 1. Americans undo move 1. 1 transport placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1,00 Americans : -3,00 Japanese : -0,33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Chahar to Jehol 1 fighter moved from Suiyuyan to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 aaGun, 1 artillery and 1 mech_infantry AA fire in Jehol : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Jehol : : -0,17 Chinese : 0,50 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 transport moved from 87 Sea Zone to 86 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 bomber moved from Egypt to Syria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Tobruk to Egypt 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 infantry moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from French Equatorial Africa to Egypt 2 artilleries, 2 infantry and 1 marine moved from French West Africa to French Central Africa 1 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 marine moved from Caroline Islands to 33 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 23 Sea Zone to 47 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 24 Sea Zone to 32 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone Combat - Americans Battle in Philippines Battle in 42 Sea Zone Americans attack with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 1 marine; ANZAC loiter and taunt Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters in 42 Sea Zone, round 2 : 5/14 hits, 7,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Syria Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Syria, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Syria, round 3 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Syria, round 4 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Syria, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Syria Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Syria to Egypt 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone Americans undo move 1. 2 transports placed in 10 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry placed in Western United States 5 fighters placed in Eastern United States Americans undo move 1. Americans undo move 1. 1 transport placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Chahar to Jehol 1 fighter moved from Suiyuyan to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 aaGun, 1 artillery and 1 mech_infantry AA fire in Jehol : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British British buy 2 aaGuns, 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Malta to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to British Guiana 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Alexandria to Egypt 1 infantry moved from Libya to Tobruk 1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 7 infantry and 2 mech_infantrys moved from West India to India 2 infantry moved from Eastern Persia to Persia 1 bomber moved from West India to Persia 2 fighters moved from West India to Persia Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Persia British attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 factory_minor and 2 mech_infantrys British roll dice for 1 bomber, 2 fighters and 2 infantry in Persia, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Persia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Persia retreated to Persia Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in India British attack with 7 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 7 infantry and 2 mech_infantrys in India, round 2 : 3/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Persia to West India 1 aaGun moved from West India to India 1 artillery and 9 infantry moved from Eastern Persia to West India 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from 99 Sea Zone to Egypt Place Units - British 2 aaGuns and 1 infantry placed in Egypt 3 armour placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1 British collect 29 PUs (2 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0,33 AA fire in Jehol : : -0,17 British : -0,50 Americans : -3,00 Chinese : 0,50 Japanese : -0,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Libya Italians take Libya from British Combat - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Iraq to Caucasus 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 fighter moved from Greece to Caucasus 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Tunisia to Morocco 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Persia Place Units - Italians 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy 1 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Morocco: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Java 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 carrier moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from 33 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry and 1 marine ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry and 1 marine in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 marine Non Combat Move - ANZAC 2 fighters moved from Java to 42 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -1,00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Java 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 carrier moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from 33 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry and 1 marine ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry and 1 marine in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 marine Non Combat Move - ANZAC 2 fighters moved from Java to 42 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -1,00
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 armour, 1 artillery, 4 bombers and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Rostov 3 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Iraq to Rostov 1 fighter and 2 tactical_bombers moved from Southern Italy to Rostov 1 armour moved from Novosibirsk to Urals Germans take Urals from Russians 1 armour moved from Urals to Timguska Germans take Timguska from Russians 2 infantry moved from Archangel to Smolensk 1 artillery and 1 infantry moved from Belarus to Smolensk 1 bomber moved from Iraq to Rostov 1 armour and 9 mech_infantrys moved from Ukraine to Rostov 2 mech_infantrys moved from Eastern Poland to Smolensk 1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 1 bomber moved from Western Germany to Rostov 1 mech_infantry moved from Eastern Poland to Smolensk Combat - Germans Battle in Rostov Germans attack with 1 armour, 2 bombers, 2 fighters, 5 infantry, 9 mech_infantrys and 3 tactical_bombers Russians defend with 1 aaGun, 1 artillery, 13 infantry and 2 mech_infantrys AA fire in Rostov : 2/3 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Rostov Germans roll dice for 1 armour, 2 bombers, 1 fighter, 5 infantry, 9 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 6/20 hits, 6.00 expected hits Russians roll dice for 1 aaGun, 1 artillery, 13 infantry and 2 mech_infantrys in Rostov, round 2 : 6/16 hits, 5.33 expected hits 5 infantry owned by the Russians, 5 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 1 armour, 2 bombers, 1 fighter, 8 mech_infantrys and 2 tactical_bombers in Rostov, round 3 : 4/14 hits, 5.00 expected hits Russians roll dice for 1 artillery, 8 infantry and 2 mech_infantrys in Rostov, round 3 : 3/11 hits, 3.67 expected hits 4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Rostov Germans roll dice for 1 armour, 2 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Rostov, round 4 : 6/11 hits, 4.50 expected hits Russians roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in Rostov, round 4 : 2/7 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov Germans roll dice for 1 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Rostov, round 5 : 4/9 hits, 4.17 expected hits Russians roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber Casualties for Russians: 1 aaGun, 1 artillery, 13 infantry and 2 mech_infantrys Battle in Bryansk Germans attack with 1 armour and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 1 artillery, 3 infantry and 3 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Smolensk, round 2 : 2/7 hits, 1.50 expected hits Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Smolensk, round 3 : 1/7 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Smolensk, round 4 : 0/7 hits, 1.50 expected hits Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Smolensk, round 5 : 2/6 hits, 1.33 expected hits Russians roll dice for 1 artillery in Smolensk, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 aaGun moved from Volgograd to Rostov 1 fighter and 2 tactical_bombers moved from Rostov to Ukraine 1 bomber moved from Rostov to Novgorod 1 bomber moved from Rostov to Ukraine 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery moved from Finland to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from Novgorod to Archangel 3 infantry moved from Novgorod to Belarus 1 infantry moved from Karelia to Novgorod 1 infantry moved from Norway to Finland 1 infantry moved from Finland to Karelia 2 mech_infantrys moved from Eastern Poland to Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 2 armour and 1 mech_infantry moved from Iraq to Caucasus 2 mech_infantrys moved from Persia to Caucasus 8 armour and 18 mech_infantrys moved from Trans-Jordan to Northwest Persia 3 fighters and 1 tactical_bomber moved from Morocco to Southern Italy Place Units - Germans 1 aaGun and 2 infantry placed in Volgograd 1 infantry placed in Persia 1 artillery and 2 infantry placed in Ukraine 3 armour placed in Novgorod 4 bombers placed in Germany Germans undo move 5. 4 bombers placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Novgorod: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Rostov : : 1.50 Russians : -1.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 1 infantry moved from Amur to Sakha Russians take Sakha from Japanese 1 infantry moved from Amur to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 3 infantry moved from Samara to Russia 1 artillery moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 3 infantry moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 factory_minor and 2 infantry AA fire in Volgograd : 1/3 hits, 0,50 expected hits 1 tactical_bomber owned by the Russians lost in Volgograd Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 tactical_bomber Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 2 aaGuns moved from Tambov to Russia 6 infantry moved from Tambov to Russia Place Units - Russians 1 artillery and 7 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Korea: 1 aaGun and 12 infantry EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns and 12 infantry EDIT: Removing units owned by Russians from Amur: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,4,2 Russians collect 17 PUs (3 lost to blockades); end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0,83 AA fire in Volgograd : : 0,50 Russians : 0,17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 36 Sea Zone to 6 Sea Zone Japanese take 19 Sea Zone from Americans 1 marine moved from Japan to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 2 fighters moved from Japan to Siberia 1 infantry moved from Soviet Far East to Siberia 2 infantry and 1 marine moved from French Indo China to 36 Sea Zone 2 battleships, 2 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 8 fighters moved from 36 Sea Zone to Philippines 1 fighter moved from Shantung to Jehol 1 infantry moved from Shantung to Jehol 1 tactical_bomber moved from Anhwe to Jehol Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Korea Battle in Philippines Japanese attack with 8 fighters, 2 infantry and 1 marine Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 8 fighters, 2 infantry and 1 marine in Philippines, round 2 : 6/11 hits, 4.67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Korea from Russians, taking Philippines from Americans with 8 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Siberia Japanese attack with 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Siberia, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 5 carriers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from Siberia to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Japan 2 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 8 fighters moved from Philippines to 35 Sea Zone 2 fighters moved from Anhwe to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Anhwe to French Indo China 2 tactical_bombers moved from Anhwe to French Indo China 1 tactical_bomber moved from Anhwe to French Indo China 1 fighter moved from Hunan to Anhwe 1 fighter moved from Hunan to French Indo China 1 bomber moved from Siam to French Indo China Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 1 marine placed in Japan 3 infantry placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : -0.33 Russians : -0.33 Japanese : 2.83
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 infantry and 1 marine moved from French Central Africa to French West Africa 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery moved from Alexandria to Tobruk 1 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 1 mech_infantry moved from Egypt to Alexandria 1 mech_infantry moved from Alexandria to Tobruk 1 bomber moved from Egypt to Persia 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 4 transports moved from 88 Sea Zone to 87 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 5 fighters moved from Eastern United States to Gibraltar 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 1 marine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Caroline Islands to Queensland 1 submarine moved from 32 Sea Zone to 49 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Suiyuyan to Hunan Combat - Americans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Sumatra Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Hunan to Suiyuyan 1 bomber moved from Persia to Egypt 2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa Place Units - Americans 1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Eastern United States 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0,17 Americans : 0,33 Japanese : -0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Shensi 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 infantry and 1 marine moved from French Central Africa to French West Africa 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery moved from Alexandria to Tobruk 1 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 1 mech_infantry moved from Egypt to Alexandria 1 mech_infantry moved from Alexandria to Tobruk 1 bomber moved from Egypt to Persia 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 4 transports moved from 88 Sea Zone to 87 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 5 fighters moved from Eastern United States to Gibraltar 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 1 marine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Caroline Islands to Queensland 1 submarine moved from 32 Sea Zone to 49 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Suiyuyan to Hunan Combat - Americans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Sumatra Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Hunan to Suiyuyan 1 bomber moved from Persia to Egypt 2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa Place Units - Americans 1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Eastern United States 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Shensi 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Gibraltar to Malta 1 mech_infantry moved from Egypt to Syria British take Syria from Germans 1 mech_infantry moved from Egypt to Iraq British take Iraq from Italians 1 infantry moved from Tobruk to Libya 1 fighter moved from Egypt to Libya 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 3 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 artillery and 9 infantry moved from West India to India 2 fighters moved from West India to India 1 bomber moved from West India to Timguska Combat - British Battle in Timguska British attack with 1 bomber Germans defend with 1 armour British roll dice for 1 bomber in Timguska, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 bomber owned by the British lost in Timguska Germans win with no units remaining. Battle score for attacker is -6 Casualties for British: 1 bomber Casualties for Germans: 1 armour Battle in Libya British attack with 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Libya, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Libya to Tobruk 4 infantry moved from 87 Sea Zone to French West Africa 1 armour moved from 87 Sea Zone to French West Africa 1 artillery moved from 87 Sea Zone to French West Africa 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 artillery and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 British collect 34 PUs (1 lost to blockades); end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 0,50 AA fire in Persia : : -0,17 British : 0,00 Italians : -0,67 Americans : 0,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Tambov Italians take Tambov from Russians 1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 bomber and 1 fighter moved from Southern Italy to Cyprus 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 armour moved from Caucasus to Kazakhstan Combat - Italians Battle in Cyprus Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 artillery Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Cyprus, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 artillery in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Cyprus Italians win, taking Cyprus from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Battle in Kazakhstan Italians attack with 2 armour, 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Kazakhstan to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from Cyprus to Greece 1 bomber moved from Cyprus to Southern Italy 2 destroyers moved from 95 Sea Zone to 99 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 1 fighter moved from Morocco to Tunisia 3 fighters moved from Morocco to Southern Italy 1 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Persia to Caucasus Place Units - Italians 3 infantry placed in Southern France 1 fighter placed in Southern Italy 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 0.67 Russians : 0.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland 2 fighters moved from Caroline Islands to Queensland Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Germans
Combat Hit Differential Summary :