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Submerge sub or fight?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 bomber, 1 fighter, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
2 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 fighter moved from Rostov to Persia
1 tactical_bomber moved from Caucasus to Persia
1 tactical_bomber moved from Rostov to Smolensk
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Syria
Germans take Syria from French
1 artillery moved from Belarus to Smolensk
1 bomber moved from Southern Italy to Persia
Combat - Germans
Battle in Persia
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 0/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 1/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Rostov
1 artillery, 2 infantry and 4 mech_infantrys moved from Ukraine to Rostov
1 infantry and 5 mech_infantrys moved from Volgograd to Rostov
1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Finland to Karelia
1 tactical_bomber moved from Southern Italy to Morocco
5 armour and 14 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 bomber moved from Persia to Iraq
2 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
2 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 fighter moved from Southern Italy to Rostov
Place Units - Germans
1 aaGun and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 7 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Germans undo move 4.
7 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Morocco: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 armour
EDIT: Adding units owned by Germans to Iraq: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.83
British : -0.67
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 51 infantry moved from Tambov to Rostov
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
2 mech_infantrys moved from Russia to Rostov
3 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
12 infantry moved from Manchuria to Korea
ool for rostov
Max defense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 51 infantry moved from Tambov to Rostov
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
2 mech_infantrys moved from Russia to Rostov
3 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
12 infantry moved from Manchuria to Korea
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians roll dice for 5 infantry in Samara, round 2 : 0/5 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 5 infantry in Samara, round 3 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Vologda, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 3 infantry in Vologda, round 3 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Vologda, round 4 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 infantry in Vologda, round 5 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Korea, round 2 : 4/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 10 artilleries, 1 fighter, 11 infantry, 13 mech_infantrys and 1 tactical_bomber; Italians defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Rostov : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 artillery, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 13/57 hits, 11,00 expected hits
Italians roll dice for 2 aaGuns, 1 armour, 11 artilleries, 1 fighter, 13 infantry, 13 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 13/40 hits, 14,00 expected hits
13 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 9 infantry owned by the Germans and 2 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 2 fighters, 38 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 9/44 hits, 8,83 expected hits
Italians roll dice for 1 armour, 11 artilleries, 1 fighter, 2 infantry, 13 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 12/29 hits, 10,33 expected hits
12 infantry owned by the Russians, 2 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 8/32 hits, 6,83 expected hits
Italians roll dice for 1 armour, 11 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 5/20 hits, 7,33 expected hits
5 infantry owned by the Russians, 2 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 2 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 4/27 hits, 6,00 expected hits
Italians roll dice for 1 armour, 9 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 5 : 5/12 hits, 4,67 expected hits
5 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 6 : 5/22 hits, 5,17 expected hits
Italians roll dice for 1 armour, 5 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 6 : 1/8 hits, 3,33 expected hits
1 infantry owned by the Russians, 4 artilleries owned by the Germans and 1 artillery owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 7 : 4/21 hits, 5,00 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 7 : 2/3 hits, 1,67 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Russians: 38 infantry
Casualties for Germans: 1 aaGun, 1 armour, 10 artilleries, 1 fighter, 11 infantry, 13 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Non Combat Move - Russians
1 aaGun moved from Tambov to Rostov
1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Rostov to Russia
2 aaGuns moved from Russia to Tambov
9 infantry moved from Russia to Tambov
1 aaGun moved from Manchuria to Amur
1 aaGun moved from Manchuria to Korea
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1,33
AA fire in Rostov : : -0,50
Italians : -3,33
Russians : 0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 0 SuicideAttackTokens;
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Shantung to Jehol
1 artillery and 2 infantry moved from Anhwe to Jehol
3 mech_infantrys moved from Hunan to Jehol
3 fighters moved from Japan to Jehol
2 fighters and 1 tactical_bomber moved from Yunnan to Jehol
1 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from Burma to India
1 bomber moved from Shan State to Java
1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 42 Sea Zone to Java
6 fighters moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 4 tactical_bombers moved from French Indo China to Jehol
1 infantry moved from Anhwe to Jehol
1 tactical_bomber moved from French Indo China to Jehol
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to Jehol
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 8 fighters and 1 transport in 42 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 6 Sea Zone from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer, 8 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 bomber, 1 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Java, round 3 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 7 fighters, 6 infantry, 3 mech_infantrys and 6 tactical_bombers
Chinese defend with 15 infantry
Japanese roll dice for 1 artillery, 7 fighters, 6 infantry, 3 mech_infantrys and 6 tactical_bombers in Jehol, round 2 : 3/23 hits, 9.50 expected hits
Chinese roll dice for 15 infantry in Jehol, round 2 : 4/15 hits, 5.00 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 7 fighters, 2 infantry, 3 mech_infantrys and 6 tactical_bombers in Jehol, round 3 : 8/19 hits, 8.83 expected hits
Chinese roll dice for 12 infantry in Jehol, round 3 : 4/12 hits, 4.00 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 7 fighters, 1 mech_infantry and 6 tactical_bombers in Jehol, round 4 : 10/15 hits, 8.17 expected hits
Chinese roll dice for 4 infantry in Jehol, round 4 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 7 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 6 infantry and 2 mech_infantrys
Casualties for Chinese: 15 infantry
Battle in India
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 2/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Jehol
1 infantry moved from Yunnan to Hunan
8 fighters moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 fighter moved from Jehol to Hunan
1 fighter moved from Jehol to Hunan
4 fighters and 6 tactical_bombers moved from Jehol to Anhwe
1 fighter moved from Jehol to Shantung
1 bomber moved from Java to Siam
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 tactical_bomber moved from India to French Indo China
1 fighter moved from India to Yunnan
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Shantung
1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -1.17
Chinese : -2.33
UK_Pacific : -0.33
Japanese : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 101 Sea Zone to 89 Sea Zone
2 transports moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 bomber moved from Egypt to Syria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from French Equatorial Africa to Egypt
2 artilleries, 2 infantry and 1 marine moved from French West Africa to French Central Africa
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 23 Sea Zone to 47 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 24 Sea Zone to 32 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 42 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 1 marine; ANZAC loiter and taunt
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters in 42 Sea Zone, round 2 : 5/14 hits, 7,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Syria
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Syria, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Syria, round 3 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Syria, round 4 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Syria, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Syria
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Syria to Egypt
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
Americans undo move 1.
2 transports placed in 10 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Western United States
5 fighters placed in Eastern United States
Americans undo move 1.
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1,00
Americans : -3,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 aaGun, 1 artillery and 1 mech_infantry
AA fire in Jehol : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Jehol : : -0,17
Chinese : 0,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 101 Sea Zone to 89 Sea Zone
2 transports moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 bomber moved from Egypt to Syria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from French Equatorial Africa to Egypt
2 artilleries, 2 infantry and 1 marine moved from French West Africa to French Central Africa
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 23 Sea Zone to 47 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 24 Sea Zone to 32 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 42 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 1 marine; ANZAC loiter and taunt
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters in 42 Sea Zone, round 2 : 5/14 hits, 7,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Syria
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Syria, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Syria, round 3 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Syria, round 4 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Syria, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Syria
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Syria to Egypt
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
Americans undo move 1.
2 transports placed in 10 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Western United States
5 fighters placed in Eastern United States
Americans undo move 1.
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 aaGun, 1 artillery and 1 mech_infantry
AA fire in Jehol : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 2 aaGuns, 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Malta to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from British Guiana to 88 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to British Guiana
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
7 infantry and 2 mech_infantrys moved from West India to India
2 infantry moved from Eastern Persia to Persia
1 bomber moved from West India to Persia
2 fighters moved from West India to Persia
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Persia
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 1 bomber, 2 fighters and 2 infantry in Persia, round 2 : 0/5 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Persia, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Persia
retreated to Persia
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in India
British attack with 7 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 7 infantry and 2 mech_infantrys in India, round 2 : 3/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber and 2 fighters moved from Persia to West India
1 aaGun moved from West India to India
1 artillery and 9 infantry moved from Eastern Persia to West India
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from 99 Sea Zone to Egypt
Place Units - British
2 aaGuns and 1 infantry placed in Egypt
3 armour placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0,33
AA fire in Jehol : : -0,17
British : -0,50
Americans : -3,00
Chinese : 0,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Libya
Italians take Libya from British
Combat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 fighter moved from Greece to Caucasus
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Tunisia to Morocco
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Persia
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Morocco: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 carrier moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry and 1 marine
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry and 1 marine in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 marine
Non Combat Move - ANZAC
2 fighters moved from Java to 42 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 carrier moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry and 1 marine
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry and 1 marine in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 marine
Non Combat Move - ANZAC
2 fighters moved from Java to 42 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 1 artillery, 4 bombers and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Rostov
3 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Iraq to Rostov
1 fighter and 2 tactical_bombers moved from Southern Italy to Rostov
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
2 infantry moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Belarus to Smolensk
1 bomber moved from Iraq to Rostov
1 armour and 9 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Rostov
1 mech_infantry moved from Eastern Poland to Smolensk
Combat - Germans
Battle in Rostov
Germans attack with 1 armour, 2 bombers, 2 fighters, 5 infantry, 9 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 1 artillery, 13 infantry and 2 mech_infantrys
AA fire in Rostov : 2/3 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Rostov
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 5 infantry, 9 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 6/20 hits, 6.00 expected hits
Russians roll dice for 1 aaGun, 1 artillery, 13 infantry and 2 mech_infantrys in Rostov, round 2 : 6/16 hits, 5.33 expected hits
5 infantry owned by the Russians, 5 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 8 mech_infantrys and 2 tactical_bombers in Rostov, round 3 : 4/14 hits, 5.00 expected hits
Russians roll dice for 1 artillery, 8 infantry and 2 mech_infantrys in Rostov, round 3 : 3/11 hits, 3.67 expected hits
4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Rostov
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Rostov, round 4 : 6/11 hits, 4.50 expected hits
Russians roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in Rostov, round 4 : 2/7 hits, 2.33 expected hits
2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Rostov, round 5 : 4/9 hits, 4.17 expected hits
Russians roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 1 artillery, 13 infantry and 2 mech_infantrys
Battle in Bryansk
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 3 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Smolensk, round 2 : 2/7 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Smolensk, round 3 : 1/7 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Smolensk, round 4 : 0/7 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Smolensk, round 5 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Volgograd to Rostov
1 fighter and 2 tactical_bombers moved from Rostov to Ukraine
1 bomber moved from Rostov to Novgorod
1 bomber moved from Rostov to Ukraine
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 infantry moved from Norway to Finland
1 infantry moved from Finland to Karelia
2 mech_infantrys moved from Eastern Poland to Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
8 armour and 18 mech_infantrys moved from Trans-Jordan to Northwest Persia
3 fighters and 1 tactical_bomber moved from Morocco to Southern Italy
Place Units - Germans
1 aaGun and 2 infantry placed in Volgograd
1 infantry placed in Persia
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Novgorod
4 bombers placed in Germany
Germans undo move 5.
4 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Rostov : : 1.50
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
3 infantry moved from Samara to Russia
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
3 infantry moved from Tambov to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
AA fire in Volgograd : 1/3 hits, 0,50 expected hits
1 tactical_bomber owned by the Russians lost in Volgograd
Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 3 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 tactical_bomber
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
2 aaGuns moved from Tambov to Russia
6 infantry moved from Tambov to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 1 aaGun and 12 infantry
EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns and 12 infantry
EDIT: Removing units owned by Russians from Amur: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,4,2
Russians collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0,83
AA fire in Volgograd : : 0,50
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 marine moved from Japan to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Siberia
1 infantry moved from Soviet Far East to Siberia
2 infantry and 1 marine moved from French Indo China to 36 Sea Zone
2 battleships, 2 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry and 1 marine moved from 35 Sea Zone to Philippines
8 fighters moved from 36 Sea Zone to Philippines
1 fighter moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 tactical_bomber moved from Anhwe to Jehol
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Battle in Philippines
Japanese attack with 8 fighters, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 8 fighters, 2 infantry and 1 marine in Philippines, round 2 : 6/11 hits, 4.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Korea from Russians, taking Philippines from Americans with 8 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Siberia
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Siberia, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
5 carriers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Siberia to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Japan
2 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
8 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from Anhwe to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to French Indo China
2 tactical_bombers moved from Anhwe to French Indo China
1 tactical_bomber moved from Anhwe to French Indo China
1 fighter moved from Hunan to Anhwe
1 fighter moved from Hunan to French Indo China
1 bomber moved from Siam to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 marine placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : -0.33
Russians : -0.33
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 2 infantry and 1 marine moved from French Central Africa to French West Africa
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Alexandria to Tobruk
1 bomber moved from Egypt to Persia
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 4 transports moved from 88 Sea Zone to 87 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 1 marine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 47 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Caroline Islands to Queensland
1 submarine moved from 32 Sea Zone to 49 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Suiyuyan to Hunan
Combat - Americans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Sumatra
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Hunan to Suiyuyan
1 bomber moved from Persia to Egypt
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0,17
Americans : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 2 infantry and 1 marine moved from French Central Africa to French West Africa
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Alexandria to Tobruk
1 bomber moved from Egypt to Persia
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 4 transports moved from 88 Sea Zone to 87 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 1 marine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 47 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Caroline Islands to Queensland
1 submarine moved from 32 Sea Zone to 49 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Suiyuyan to Hunan
Combat - Americans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Sumatra
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Hunan to Suiyuyan
1 bomber moved from Persia to Egypt
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to Malta
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
1 infantry moved from Tobruk to Libya
1 fighter moved from Egypt to Libya
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery and 9 infantry moved from West India to India
2 fighters moved from West India to India
1 bomber moved from West India to Timguska
Combat - British
Battle in Timguska
British attack with 1 bomber
Germans defend with 1 armour
British roll dice for 1 bomber in Timguska, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 bomber owned by the British lost in Timguska
Germans win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 bomber
Casualties for Germans: 1 armour
Battle in Libya
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Libya, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Libya to Tobruk
4 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from 87 Sea Zone to French West Africa
1 artillery moved from 87 Sea Zone to French West Africa
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 34 PUs (1 lost to blockades); end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 0,50
AA fire in Persia : : -0,17
British : 0,00
Italians : -0,67
Americans : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from Russians
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 bomber and 1 fighter moved from Southern Italy to Cyprus
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Caucasus to Kazakhstan
Combat - Italians
Battle in Cyprus
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Cyprus, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 artillery in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Cyprus
Italians win, taking Cyprus from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Kazakhstan
Italians attack with 2 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Kazakhstan to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Cyprus to Greece
1 bomber moved from Cyprus to Southern Italy
2 destroyers moved from 95 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 artilleries and 2 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to Tunisia
3 fighters moved from Morocco to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Persia to Caucasus
Place Units - Italians
3 infantry placed in Southern France
1 fighter placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
2 fighters moved from Caroline Islands to Queensland
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :