TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 bombers moved from Malta to Kazakhstan
1 fighter moved from 99 Sea Zone to Kazakhstan
6 bombers moved from Wake Island to 33 Sea Zone
2 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
Combat - Americans
Battle in Kazakhstan
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 2 bombers and 1 fighter in Kazakhstan, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kazakhstan
Americans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Americans attack with 6 bombers
Japanese defend with 2 battleships, 2 carriers and 4 fighters
Americans roll dice for 6 bombers in 33 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
Japanese roll dice for 2 battleships, 2 carriers and 4 fighters in 33 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 6 bombers owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 1 carrier and 2 fighters remaining. Battle score for attacker is -36
Casualties for Americans: 6 bombers
Casualties for Japanese: 1 carrier and 2 fighters
Non Combat Move - Americans
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
3 carriers, 1 cruiser, 1 fighter and 4 tactical_bombers moved from 99 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
1 armour and 1 infantry moved from Sardinia to 95 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Alexandria to Libya
2 bombers moved from Kazakhstan to Caucasus
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 bombers
EDIT: Adding units owned by Americans to United Kingdom: 2 bombers
EDIT: Turning off Edit Mode
7 destroyers and 2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 2 tactical_bombers
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in Sikang, round 2 : 2/3 hits, 1.67 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 50 PUs;
British buy 1 armour, 3 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 4 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 armour and 2 mech_infantrys moved from Caucasus to Sikang
British take Kazakhstan from Japanese
1 fighter and 1 tactical_bomber moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
Combat - British
Battle in Rostov
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 fighter and 2 tactical_bombers
British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 4/6 hits, 2.50 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in Sikang, round 2 : 2/3 hits, 1.67 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 mech_infantrys owned by the British lost in Sikang
British win, taking Sikang from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
2 fighters moved from Rostov to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Siam to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 mech_infantry moved from India to Burma
3 aaGuns, 8 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to Yunnan
1 mech_infantry moved from Shan State to Yunnan
Place Units - British
2 submarines placed in 98 Sea Zone
2 destroyers placed in 80 Sea Zone
1 destroyer placed in 106 Sea Zone
1 armour placed in Persia
1 mech_infantry placed in Egypt
British undo move 2.
British undo move 4.
2 mech_infantrys placed in Persia
2 destroyers placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,6,5
British collect 36 PUs (6 lost to blockades); end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 15 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : -0.33
British : 2.33
Americans : 0.17
Chinese : -0.17
Japanese : 2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to Sicily
1 fighter moved from Southern Italy to Rostov
3 infantry moved from Ukraine to Rostov
1 armour moved from Smolensk to Urals
Italians take Urals from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to Sicily
1 fighter moved from Southern Italy to Rostov
3 infantry moved from Ukraine to Rostov
1 armour moved from Smolensk to Urals
Italians take Urals from Russians
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Sicily
Italians attack with 3 fighters
Americans defend with 1 infantry
Italians roll dice for 3 fighters in Sicily, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Sicily, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Sicily
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Sicily to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Rostov to Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.33
Americans : -0.33
Territory Summary for Italians :
Northern Italy : 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 11 infantry and 1 marine
Bryansk : 1 flag
Rostov : 1 flag, 3 infantry
Urals : 1 flag, 1 armour
Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Bulgaria : 1 artillery
Greece : 1 flag
Production/PUs Summary :
Germans : 58 / 73
Russians : 10 / 0
Japanese : 59 / 70
Americans : 54 / 79
Chinese : 2 / 4
British : 40 / 45
UK_Pacific : 13 / 15
Italians : 18 / 12
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
@weddingsinger has to be BB, that is unfortunate
@666 Yeah, but that’s all you lost. I was hoping to get lucky with one more.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 2 battleships, 1 carrier and 2 fighters
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 destroyer, 1 fighter and 2 submarines
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 2 battleships, 1 carrier and 2 fighters
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 destroyer, 1 fighter and 2 submarines
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from British
1 mech_infantry moved from Russia to Volgograd
Germans take Volgograd from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from British
1 mech_infantry moved from Russia to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Non Combat Move - Germans
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 aaGun, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 fighter moved from Western Germany to Bryansk
1 armour and 1 mech_infantry moved from Greater Southern Germany to Romania
3 mech_infantrys moved from Southern Italy to Greater Southern Germany
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Southern France to France
3 infantry moved from Western Germany to France
2 fighters moved from Western Germany to Southern Italy
1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
1 artillery and 1 infantry placed in France
Germans undo move 4.
Germans undo move 3.
1 mech_infantry placed in Germany
1 armour, 1 artillery, 2 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,1
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 11 infantry
Greater Southern Germany : 3 mech_infantrys
Western Germany : 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Romania : 1 armour and 1 mech_infantry
Germany : 1 factory_major and 1 mech_infantry
Southern Italy : 1 aaGun, 2 artilleries, 2 fighters and 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 armour, 2 fighters and 5 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Tambov : 1 flag, 1 aaGun, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Western Ukraine : 7 mech_infantrys
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag
119 Sea Zone : 1 submarine
124 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 79
Russians : 8 / 0
Japanese : 59 / 70
Americans : 54 / 79
Chinese : 2 / 4
British : 39 / 45
UK_Pacific : 13 / 15
Italians : 18 / 12
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
2 infantry moved from Olgiy to Kansu
2 infantry moved from Buyant-Uhaa to Chahar
Combat - Russians
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 7 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 marine and 1 transport moved from 49 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to New South Wales
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Paulau Island to Caroline Islands
1 infantry moved from Szechwan to Sikang
1 artillery moved from Tsinghai to Sikang
2 bombers moved from Hopei to Sikang
3 mech_infantrys moved from Kiangsu to Chahar
2 bombers moved from Kwangtung to Chahar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 7 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 marine and 1 transport moved from 49 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to New South Wales
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Paulau Island to Caroline Islands
1 infantry moved from Szechwan to Sikang
1 artillery moved from Tsinghai to Sikang
2 bombers moved from Hopei to Sikang
3 mech_infantrys moved from Kiangsu to Chahar
2 bombers moved from Kwangtung to Chahar
Combat - Japanese
Battle in Hawaiian Islands
Battle in Midway
Battle in French Indo China
Battle in Wake Island
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking Midway from Americans, taking French Indo China from UK_Pacific, taking Wake Island from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Battle in Caroline Islands
Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Caroline Islands, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Japanese win, taking New South Wales from ANZAC, taking Caroline Islands from Americans with 2 artilleries, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Chahar
Japanese attack with 2 bombers and 3 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 2 bombers and 3 mech_infantrys in Chahar, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Sikang
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 armour
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sikang, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 armour owned by the British lost in Sikang
Japanese win with 2 bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 armour
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 bombers moved from Sikang to Kwangtung
2 bombers moved from Chahar to Kwangtung
1 artillery and 1 infantry moved from Korea to Manchuria
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from Paulau Island to Philippines
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Amur
1 aaGun moved from Hunan to Anhwe
1 mech_infantry moved from Timguska to Tsinghai
Place Units - Japanese
1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Changing ownership of Buryatia from Russians to Japanese
EDIT: Removing units owned by Japanese from Amur: 3 infantry
EDIT: Adding units owned by Japanese to Siberia: 1 infantry
EDIT: Adding units owned by Japanese to Sakha: 1 infantry
EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
EDIT: Changing PUs for Japanese from 99 to 102
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 1.33
Japanese : 1.00
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 2 artilleries, 1 harbour and 1 marine
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 aaGuns
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag, 2 mech_infantrys
Anhwe : 1 flag, 1 aaGun and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 4 bombers, 1 factory_minor, 1 harbour and 9 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 marine
Solomon Islands : 1 flag
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 tactical_bomber
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
31 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
39 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 transport
25 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
54 Sea Zone : 1 carrier and 1 fighter
62 Sea Zone : 1 transport
Novosibirsk : 1 flag
80 Sea Zone : 1 submarine
72 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 61 / 79
Russians : 6 / 0
Japanese : 65 / 102
Americans : 53 / 79
Chinese : 3 / 4
British : 39 / 45
UK_Pacific : 11 / 15
Italians : 18 / 12
ANZAC : 8 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Caucasus to Russia
1 bomber moved from United Kingdom to France
1 bomber moved from Caucasus to Volgograd
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Russia causes 5 damage total.
Battle in 26 Sea Zone
Americans attack with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Volgograd
Americans attack with 1 bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Volgograd to Persia
1 bomber moved from Russia to Caucasus
1 bomber moved from France to United Kingdom
2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
1 armour, 3 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 4 tactical_bombers and 4 transports moved from 94 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Libya to Algeria
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 bomber placed in Eastern United States
Americans undo move 2.
2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -0.67
AA fire in France : : -0.17
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Caucasus to Russia
1 bomber moved from United Kingdom to France
1 bomber moved from Caucasus to Volgograd
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Russia causes 5 damage total.
Battle in 26 Sea Zone
Americans attack with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Volgograd
Americans attack with 1 bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Volgograd to Persia
1 bomber moved from Russia to Caucasus
1 bomber moved from France to United Kingdom
2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
1 armour, 3 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 4 tactical_bombers and 4 transports moved from 94 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Libya to Algeria
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 bomber placed in Eastern United States
Americans undo move 2.
2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 3 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
British take 106 Sea Zone from Germans
2 fighters moved from United Kingdom to 119 Sea Zone
2 destroyers moved from 71 Sea Zone to 80 Sea Zone
British take 72 Sea Zone from Japanese
1 mech_infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 artillery and 2 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 fighter moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Shan State to French Indo China
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from India to Hunan
1 fighter moved from India to Kweichow
1 tactical_bomber moved from India to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 fighter moved from United Kingdom to 119 Sea Zone
Combat - British
Battle in French Indo China
British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kazakhstan
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
British roll dice for 1 artillery and 1 fighter in Kazakhstan, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in 80 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British roll dice for 2 destroyers in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
British roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 3 infantry
British roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 artillery moved from Iraq to Northwest Persia
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 94 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
2 fighters moved from 119 Sea Zone to United Kingdom
1 fighter moved from 119 Sea Zone to Scotland
1 armour moved from India to Yunnan
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 44 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,3,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 8 PUs (5 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -0.83
British : -3.67
Italians : 0.00
AA fire in France : : -0.17
Americans : 0.00
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Kazakhstan
1 armour moved from Urals to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Kazakhstan
1 armour moved from Urals to Kazakhstan
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Rostov
Italians win, taking Rostov from British with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Kazakhstan
Italians attack with 1 armour and 1 fighter
British defend with 1 artillery
Italians roll dice for 1 armour and 1 fighter in Kazakhstan, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Kazakhstan to Samara
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,4,6,1,4
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -1.00
Territory Summary for Italians :
Kazakhstan : 1 flag, 1 armour
Northern Italy : 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 11 infantry and 1 marine
Bryansk : 1 flag
Rostov : 1 flag, 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Urals : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Samara : 1 fighter
Bulgaria : 1 artillery
Greece : 1 flag
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 58 / 79
Russians : 6 / 0
Japanese : 60 / 102
Americans : 53 / 77
Chinese : 6 / 8
British : 41 / 52
UK_Pacific : 13 / 14
Italians : 19 / 21
ANZAC : 8 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
1 armour and 1 mech_infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
2 artilleries and 2 infantry moved from Queensland to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 marine
ANZAC roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in New South Wales, round 2 : 3/7 hits, 2.17 expected hits
Japanese roll dice for 1 marine in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : 0.67