@simon33
goodness, looks like the Siberians got delayed a turn in Yakut and I don’t Drink!
OwenToo (Axis) vs Giallo (Allies) BM3 No Bid
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Very good overall G1, especially since in my last game, Germany lost in France on their G1. I got 4 hits in 111 before withdrawing. You can swap out the Fighter for the damaged BB if you wish
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 6 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Ukraine 1 armour and 1 mech_infantry moved from Russia to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 fighter moved from Novgorod to Russia 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 1 submarine moved from 127 Sea Zone to 124 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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@OwenToo said in OwenToo (Axis) vs Giallo (Allies) BM3 No Bid:
Very good overall G1, especially since in my last game, Germany lost in France on their G1. I got 4 hits in 111 before withdrawing. You can swap out the Fighter for the damaged BB if you wish
a good start indeed, changed the bb for the fighter
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I’m traveling this weekend. I won’t be able to get to this game until Monday or Tuesday. Cheers!
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 artillery moved from Kwangsi to Yunnan 3 infantry moved from Kwangsi to Yunnan 3 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Hunan 1 fighter moved from Formosa to Hunan 2 bombers moved from Japan to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Chahar from Chinese to Japanese EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Removing units owned by Japanese from Jehol: 1 infantry EDIT: Adding units owned by Japanese to Chahar: 1 infantry EDIT: Removing units owned by Japanese from Shantung: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 infantry EDIT: Turning off Edit Mode 1 mech_infantry moved from Manchuria to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 artillery moved from Shantung to Anhwe 2 infantry moved from Shantung to Anhwe 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 fighter moved from Korea to 36 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 4 infantry moved from Korea to Manchuria 1 aaGun moved from Manchuria to Jehol 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi 3 fighters moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 2 tactical_bombers moved from Japan to Kwangsi 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from Japan to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 aaGun moved from 6 Sea Zone to Korea 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 marine placed in Japan 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : -5.00
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Edit was to add a couple of walk-ins during the combat phase which I forgot to include in the standard Japanese opening.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Central United States to Eastern United States 1 artillery and 1 infantry moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Eastern United States 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 bomber placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Chinese undo move 1. 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : -0,33
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Combat Move - British 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
Combat Hit Differential Summary :
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scramble?
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Full scramble, please
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Central United States to Eastern United States 1 artillery and 1 infantry moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Eastern United States 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 bomber placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Chinese undo move 1. 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters and 2 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 cruiser Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 3,17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 1 cruiser owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 tactical_bomber owned by the British, 1 bomber owned by the British, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone Italians win with 1 transport remaining. Battle score for attacker is -17 Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Germans: 1 fighter Casualties for Italians: 1 battleship, 1 cruiser and 2 fighters Non Combat Move - British 1 fighter moved from 96 Sea Zone to Malta 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to Shan State 3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma Place Units - British 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -0,67 Italians : 2,17 Chinese : -0,67 Japanese : -0,33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Albania to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Gibraltar Non Combat Move - Italians 1 artillery moved from Ethiopia to Kenya 1 infantry moved from Ethiopia to Kenya 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Northern Italy to Southern Italy 1 armour moved from Albania to Slovakia Hungary 1 armour moved from Northern Italy to Slovakia Hungary 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 2 artilleries moved from Northern Italy to Southern Italy 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from Tobruk to Libya 1 mech_infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 3 infantry moved from Tobruk to Libya Place Units - Italians 1 mech_infantry placed in Northern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win with no units remaining. Battle score for attacker is -3 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 2 fighters moved from New Zealand to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0,33 ANZAC : -0,33
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win with no units remaining. Battle score for attacker is -3 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 2 fighters moved from New Zealand to Queensland 1 infantry moved from New South Wales to 62 Sea Zone 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 78 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,33 ANZAC : -0,33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 carrier, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 armour moved from Yugoslavia to Greece 3 infantry moved from Bulgaria to Greece 1 tactical_bomber moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 3 armour, 3 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 3 infantry and 2 tactical_bombers in Greece, round 2 : 3/8 hits, 3.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour, 1 infantry and 2 tactical_bombers in Greece, round 3 : 4/6 hits, 3.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans 2 infantry moved from Bulgaria to Romania 5 aaGuns, 9 artilleries and 15 infantry moved from Germany to Poland 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 battleship, 1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 aaGun moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Gibraltar 1 fighter moved from Holland Belgium to Gibraltar 1 tactical_bomber moved from Holland Belgium to Poland 1 bomber moved from Western Germany to Gibraltar 4 mech_infantrys moved from France to Germany 5 armour moved from France to Germany 1 armour moved from Normandy Bordeaux to Northern Italy 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary 2 tactical_bombers moved from Greece to Southern Italy 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from Western Germany to Germany 1 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany Place Units - Germans 1 bomber placed in Western Germany 3 armour and 4 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 carrier and 1 destroyer placed in 110 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.67 Neutral_Allies : 1.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 submarine moved from 124 Sea Zone to 122 Sea Zone 8 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 2 infantry moved from Rostov to Bryansk 6 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Bryansk to Belarus 1 artillery and 6 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Ukraine to Bessarabia 2 armour and 2 mech_infantrys moved from Ukraine to Bessarabia 6 infantry moved from Yakut S.S.R. to Yenisey 12 infantry moved from Buryatia to Yakut S.S.R. Non Combat Move - Russians 2 aaGuns moved from Buryatia to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Russia to Szechwan Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 3 fighters moved from Kwangsi to Yunnan Combat - Japanese Battle in Soviet Far East Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/10 hits, 5.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Soviet Far East from Russians, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Chahar 2 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 1 aaGun moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Anhwe to Hopei 3 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 fighters moved from Yunnan to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 2 carriers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 2 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 9 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 9 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 9 infantry in Yunnan, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 9 infantry in Yunnan, round 3 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : -0,33