@koala
Done. You can go ahead
Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded
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@surfer sure
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 submarines moved from 42 Sea Zone to 55 Sea Zone 6 fighters moved from 42 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 bomber and 1 fighter moved from Yunnan to India 2 infantry moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 44 Sea Zone to 55 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 2 mech_infantrys moved from Shensi to Kazakhstan Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 0/2 hits, 0.50 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Dutch New Guinea Battle in Wake Island Battle in 55 Sea Zone Japanese attack with 4 submarines ANZAC defend with 1 destroyer Japanese roll dice for 4 submarines in 55 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Dutch New Guinea from Dutch, taking Wake Island from Americans with 4 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 54 Sea Zone Japanese attack with 6 fighters ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports Japanese roll dice for 6 fighters in 54 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 54 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 5 fighters in 54 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 carrier, 2 fighters and 5 transports in 54 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the ANZAC and 2 fighters owned by the ANZAC lost in 54 Sea Zone 5 transports owned by the ANZAC lost in 54 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 49 Casualties for Japanese: 3 fighters Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 5 transports Battle in 16 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Celebes Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 3 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 4 : 3/3 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Burma Japanese attack with 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Japanese attack with 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 4 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 5 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 6 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan 2 mech_infantrys owned by the Japanese retreated to Tsinghai Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 mech_infantry Cleaning up after air battles Non Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Kansu to Timguska 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Kiangsu to Anhwe 2 artilleries and 1 infantry moved from Shensi to Sikang 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Kiangsu to Hopei 1 bomber moved from India to Yunnan 1 tactical_bomber moved from Burma to Yunnan 2 carriers moved from 42 Sea Zone to 45 Sea Zone 3 fighters moved from 54 Sea Zone to 45 Sea Zone 2 destroyers moved from 42 Sea Zone to 44 Sea Zone 2 destroyers moved from 42 Sea Zone to 45 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Yunnan to Sikang 1 infantry moved from Kwangsi to Hunan 1 mech_infantry moved from Hunan to Shensi 1 artillery moved from Kwangsi to Yunnan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Szechwan Place Units - Japanese 1 fighter and 2 infantry placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 2 infantry and 1 mech_infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu Japanese undo move 5. 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 mech_infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.67 ANZAC : -1.00 Americans : -0.67 Attackers Fire, : : -0.50 UK_Pacific : -0.67 AA fire in India : : -0.17 Russians : 0.33 Japanese : -3.17
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 destroyer and 11 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 89 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 2 artilleries and 2 infantry Italians defend with 1 armour and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 2 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 artilleries remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 2 infantry Non Combat Move - Americans 2 bombers moved from British Guiana to French Equatorial Africa 1 fighter moved from 31 Sea Zone to 26 Sea Zone Place Units - Americans 10 submarines placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : 0.67
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 destroyer and 11 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 89 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 2 artilleries and 2 infantry Italians defend with 1 armour and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 2 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 artilleries remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 2 infantry Non Combat Move - Americans 2 bombers moved from British Guiana to French Equatorial Africa 1 fighter moved from 31 Sea Zone to 26 Sea Zone Place Units - Americans 10 submarines placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 5 PUs; UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 mech_infantry moved from Union of South Africa to Belgian Congo Combat - British Battle in Burma British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Iraq to Egypt 2 infantry moved from Syria to Iraq 3 infantry moved from Persia to Iraq Place Units - British 1 artillery and 2 fighters placed in Egypt 1 infantry and 1 mech_infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,4,2,4 British collect 29 PUs (7 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Italians : 0.33 British : 0.00 Americans : 0.67 Japanese : 1.00
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TripleA Move Summary: Italians round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from 92 Sea Zone to Morocco 2 fighters moved from Gibraltar to Morocco 1 armour moved from Bessarabia to Rostov Italians take Rostov from Russians
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@surfer battle?
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from 92 Sea Zone to Morocco 2 fighters moved from Gibraltar to Morocco 1 armour moved from Bessarabia to Rostov Italians take Rostov from Russians Combat - Italians Battle in Morocco Italians attack with 1 artillery, 3 fighters and 1 infantry Americans defend with 2 artilleries Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Morocco, round 2 : 0/5 hits, 2.17 expected hits Americans roll dice for 2 artilleries in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery and 3 fighters in Morocco, round 3 : 1/4 hits, 1.83 expected hits Americans roll dice for 2 artilleries in Morocco, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Morocco Italians roll dice for 1 artillery and 3 fighters in Morocco, round 4 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Americans: 2 artilleries Non Combat Move - Italians 1 fighter moved from Morocco to 92 Sea Zone 2 fighters moved from Morocco to Gibraltar 1 aaGun and 1 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 1 aaGun moved from Southern Italy to 95 Sea Zone 2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 2 aaGuns, 1 armour and 3 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Romania to Southern Italy 1 armour moved from Bessarabia to Rostov Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 armour and 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -1.83 Americans : -0.67
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Yep. Sorry, got interrupted during my move…
Edit to NCM transport to Italy coast. -
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 10 armour, 8 artilleries, 2 infantry and 22 mech_infantrys moved from Bryansk to Russia 1 armour and 2 mech_infantrys moved from Western Ukraine to Russia 2 mech_infantrys moved from Belarus to Russia 2 tactical_bombers moved from Belarus to Russia 2 tactical_bombers moved from Novgorod to Russia 1 bomber moved from Southern Italy to Russia 4 bombers moved from Western Germany to Russia
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 10 armour, 8 artilleries, 2 infantry and 22 mech_infantrys moved from Bryansk to Russia 1 armour and 2 mech_infantrys moved from Western Ukraine to Russia 2 mech_infantrys moved from Belarus to Russia 2 tactical_bombers moved from Belarus to Russia 2 tactical_bombers moved from Novgorod to Russia 1 bomber moved from Southern Italy to Russia 4 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 11 armour, 8 artilleries, 5 bombers, 2 infantry, 26 mech_infantrys and 4 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 2 armour, 13 artilleries, 1 factory_major, 2 fighters and 17 infantry AA fire in Russia : 0/9 hits, 1.50 expected hits Germans roll dice for 11 armour, 8 artilleries, 5 bombers, 2 infantry, 26 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 21/56 hits, 20.17 expected hits Russians roll dice for 3 aaGuns, 2 armour, 13 artilleries, 2 fighters and 17 infantry in Russia, round 2 : 9/34 hits, 12.33 expected hits 17 infantry owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans, 3 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 11 armour, 8 artilleries, 5 bombers, 19 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 17/47 hits, 18.67 expected hits Russians roll dice for 2 armour, 12 artilleries and 2 fighters in Russia, round 3 : 7/16 hits, 6.33 expected hits 2 fighters owned by the Russians, 2 armour owned by the Russians, 12 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 11 armour, 8 artilleries, 5 bombers, 12 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 88 Casualties for Germans: 2 infantry and 14 mech_infantrys Casualties for Russians: 3 aaGuns, 2 armour, 13 artilleries, 2 fighters and 17 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Tambov from Russians to Germans EDIT: Turning off Edit Mode 2 aaGuns moved from Bryansk to Russia 1 aaGun and 3 artilleries moved from Belarus to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Ukraine to Rostov 4 tactical_bombers moved from Russia to Rostov 8 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Alexandria 2 transports moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from Western Germany to Northern Italy 1 artillery moved from France to Northern Italy 1 mech_infantry moved from Germany to Northern Italy 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 5 bombers moved from Russia to Bryansk Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 2 fighters placed in Western Germany 1 carrier and 1 transport placed in 93 Sea Zone Turn Complete - Germans Germans collect 63 PUs; end with 82 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.50 Germans : -0.83 Russians : -2.67
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Wow, Russian bear went down hard. AA whiffed, and that was all she wrote.
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Volgograd to Tambov Russians take Tambov from Germans 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Urals to Vologda 1 infantry moved from Novosibirsk to Samara Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Timguska to Urals Japanese take Urals from Russians 1 armour moved from Urals to Timguska 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 infantry moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Burma to India 1 bomber moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC
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scramble?
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@surfer sure
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 fighters, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Timguska to Urals Japanese take Urals from Russians 1 armour moved from Urals to Timguska 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 infantry moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Burma to India 1 bomber moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in Burma Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Japanese 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from India to Yunnan 1 infantry moved from Kansu to Timguska 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Kazakhstan 2 mech_infantrys moved from Tsinghai to Timguska 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from French Indo China to Szechwan 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 armour moved from Celebes to 44 Sea Zone 1 transport moved from 45 Sea Zone to 20 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 carriers and 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 3 fighters moved from 45 Sea Zone to 33 Sea Zone 2 carriers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone 2 submarines moved from 55 Sea Zone to 33 Sea Zone 1 battleship and 2 destroyers moved from 44 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Sikang 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 2 mech_infantrys moved from Malaya to Yunnan 1 mech_infantry moved from Hopei to Sikang 1 fighter moved from 25 Sea Zone to Wake Island Place Units - Japanese 3 submarines placed in 6 Sea Zone 3 fighters and 3 infantry placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 72 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.67 Americans : 0.67 Attackers Fire, : : -0.33 UK_Pacific : 0.33 AA fire in India : : -0.17 Japanese : 1.17
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 11 submarines moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Midway Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 2/8 hits, 3.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone Place Units - Americans 6 submarines placed in 10 Sea Zone 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1.50 Japanese : 0.33