L19 majikforce vs AetV game 1


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Romania to Bulgaria
            1 armour moved from Bessarabia to Bulgaria
            1 bomber moved from Bryansk to Southern Italy
            4 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to France
            1 mech_infantry moved from Northern Italy to France
            1 armour moved from Northern Italy to Bulgaria
            1 fighter moved from Southern Italy to France
    
        Place Units - Italians
            1 bomber placed in Southern Italy
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @majikforce a huge Turn indeed.
    Now it is time to pass the good dice back into my Hand!!

  • '22 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Southern France to Spain
            1 fighter moved from United Kingdom to Spain
            2 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @aequitas-et-veritas said in L19 majikforce vs AetV game 1:

    @majikforce a huge Turn indeed.
    Now it is time to pass the good dice back into my Hand!!

    I’d like to hold onto them just a little longer! :stuck_out_tongue_winking_eye:


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 5x airfield; Remaining resources: 58 PUs; 
            Germans buy 14 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Russia to Urals
                  Germans take Vologda from Russians
                  Germans take Urals from Russians
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            2 infantry moved from Rostov to Tambov
            1 artillery moved from Russia to Tambov
            1 artillery and 2 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Rostov to Tambov
            2 bombers moved from Novgorod to Caucasus
            1 fighter and 2 tactical_bombers moved from Bryansk to Tambov
            3 fighters and 3 tactical_bombers moved from Rostov to Caucasus
            2 infantry moved from Western Germany to Denmark
            1 bomber and 1 fighter moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Denmark, round 2 : 2/4 hits, 1,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits
                    1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 1 bomber and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Tambov
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 4/7 hits, 3,17 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 2/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 artillery, 1 infantry and 2 mech_infantrys
                    Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Caucasus, round 2 : 5/11 hits, 5,67 expected hits
                    British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            2 aaGuns, 21 armour, 3 artilleries, 5 infantry, 1 marine and 8 mech_infantrys moved from Rostov to Volgograd
            1 bomber, 1 fighter and 2 tactical_bombers moved from Tambov to Novgorod
            2 bombers, 3 fighters and 3 tactical_bombers moved from Caucasus to Ukraine
            2 armour moved from Ukraine to Volgograd
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Smolensk to Bryansk
            1 artillery moved from Russia to Bryansk
            1 mech_infantry moved from Archangel to Novgorod
            1 infantry moved from Holland Belgium to Western Germany
            1 fighter moved from Denmark to Western Germany
            1 artillery moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 infantry moved from Northern Italy to France
            1 mech_infantry moved from Northern Italy to France
            4 armour moved from Germany to Eastern Poland
            1 infantry moved from Ukraine to Bryansk
    
        Place Units - Germans
            1 infantry and 2 mech_infantrys placed in Ukraine
            1 infantry and 2 mech_infantrys placed in Novgorod
            3 infantry placed in France
            7 infantry placed in Germany
            2 infantry placed in Western Germany
            Germans undo move 5.
            2 infantry placed in Russia
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : -0,33
    Americans : 1,33
    Russians : 0,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Samara to Vologda
                  Russians take Vologda from Germans
            2 infantry moved from Samara to Russia
            2 artilleries moved from Samara to Russia
            1 artillery moved from Samara to Tambov
            1 infantry moved from Samara to Tambov
            2 fighters moved from Northwest Persia to Caucasus
            1 bomber moved from Persia to Caucasus
    
        Combat - Russians
            Battle in Russia
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Russians roll dice for 2 artilleries and 1 infantry in Russia, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Caucasus
                Russians attack with 1 bomber and 2 fighters
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 bomber and 2 fighters in Caucasus, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
                Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 1 fighter
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            3 aaGuns, 13 artilleries and 16 infantry moved from Samara to Vologda
            3 armour and 1 mech_infantry moved from Hopei to Kansu
            1 bomber and 1 fighter moved from Caucasus to Persia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 1.33
    

    Savegame


  • @majikforce If you allow me, I would like to Keep two German tanks in Germany instead of sending four East.

    If you should object, I’ll understand. I just wanted to be save and not leave it up to lucky dice on your Turn.


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 63 PUs; 2 SuicideAttackTokens; 
            Japanese buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 artillery and 1 marine moved from French Indo China to 36 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 marine moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            3 bombers moved from Siam to Kazakhstan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Shantung to Chahar
            1 fighter and 1 tactical_bomber moved from Shantung to Chahar
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 bomber moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in Siberia
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Siberia from Russians with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 marine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery
                Casualties for ANZAC: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 fighter and 3 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 3/4 hits, 1,67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                 retreated to Szechwan
                Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Chahar
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Chahar
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 4 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 3 bombers
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2,00 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British, 1 bomber owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
                Japanese win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 bomber
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kazakhstan to Volgograd
            1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
            1 mech_infantry moved from Kwangtung to Anhwe
            1 armour and 1 mech_infantry moved from Kwangtung to Hunan
            1 battleship, 2 carriers, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 aaGun and 3 infantry moved from Korea to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Szechwan to India
            1 bomber moved from Szechwan to India
            1 tactical_bomber moved from Yunnan to 35 Sea Zone
            1 marine moved from French Indo China to Yunnan
            1 aaGun moved from Shantung to Anhwe
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in 36 Sea Zone
            2 bombers placed in French Indo China
            1 armour and 2 artilleries placed in India
            3 mech_infantrys placed in Kwangtung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Chinese : 1,33
    Russians : 0,17
    Japanese : -2,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 63 PUs; 2 SuicideAttackTokens; 
            Japanese buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 artillery and 1 marine moved from French Indo China to 36 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 marine moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            3 bombers moved from Siam to Kazakhstan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Shantung to Chahar
            1 fighter and 1 tactical_bomber moved from Shantung to Chahar
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 bomber moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in Siberia
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Siberia from Russians with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 marine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery
                Casualties for ANZAC: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 fighter and 3 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 3/4 hits, 1,67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                 retreated to Szechwan
                Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Chahar
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Chahar
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 4 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 3 bombers
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2,00 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British, 1 bomber owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
                Japanese win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 bomber
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kazakhstan to Volgograd
            1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
            1 mech_infantry moved from Kwangtung to Anhwe
            1 armour and 1 mech_infantry moved from Kwangtung to Hunan
            1 battleship, 2 carriers, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 aaGun and 3 infantry moved from Korea to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Szechwan to India
            1 bomber moved from Szechwan to India
            1 tactical_bomber moved from Yunnan to 35 Sea Zone
            1 marine moved from French Indo China to Yunnan
            1 aaGun moved from Shantung to Anhwe
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in 36 Sea Zone
            2 bombers placed in French Indo China
            1 armour and 2 artilleries placed in India
            3 mech_infantrys placed in Kwangtung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 2 armour
            EDIT: Removing units owned by Germans from Eastern Poland: 2 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Chinese : 1,33
    Russians : 0,17
    Japanese : -2,00
    

    Savegame


  • @majikforce , the 2nd file is with two tanks edit back to Germany.
    Please read above.
    The first one is the original one without the Edit, if you should object.

    Best regards

    AetV

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 2 destroyers, 2 factory_minors, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 5 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to New Guinea
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 bomber moved from Persia to Volgograd
            1 artillery moved from Spain to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from United Kingdom to Denmark
            1 fighter moved from Gibraltar to Portugal
            2 artilleries moved from Spain to Portugal
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Denmark
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in New Guinea
                Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Portugal
                Americans attack with 3 artilleries, 1 fighter and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 3 artilleries, 1 fighter and 1 infantry in Portugal, round 2 : 2/5 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Portugal to Gibraltar
            1 artillery moved from Spain to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey
            1 bomber moved from Volgograd to Persia
            1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            2 fighters moved from New Guinea to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 carrier, 1 fighter, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Denmark to United Kingdom
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
    
        Place Units - Americans
            1 factory_minor placed in Saudi Arabia
            1 factory_minor placed in Spain
            1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 armour, 1 artillery and 1 infantry placed in Norway
            1 fighter placed in Western United States
            2 destroyers placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 marine
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 marine in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Chahar
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Northwest Persia to Rostov
                  Russians take Caucasus from Germans
                  Russians take Rostov from Italians
            1 armour moved from Turkey to Albania
                  British take Greece from Italians
                  British take Albania from Italians
            1 bomber moved from Persia to India
    
        Combat - British
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from India to Persia
            1 mech_infantry moved from Persia to Caucasus
            1 mech_infantry moved from Northwest Persia to Kazakhstan
            1 infantry moved from Turkey to Greece
            3 aaGuns and 13 infantry moved from Eastern Persia to Persia
            1 infantry moved from Tobruk to Alexandria
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from Spain to Normandy Bordeaux
            1 aaGun and 1 infantry moved from Norway to 112 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from Norway to United Kingdom
            1 armour moved from Turkey to Northwest Persia
            1 artillery moved from Northwest Persia to Iraq
            3 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Turkey to Iraq
            1 artillery moved from Turkey to Iraq
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
    
        Place Units - British
            2 submarines placed in 98 Sea Zone
            1 transport placed in 110 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
            1 infantry placed in Egypt
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in Volgograd : : -0.17
    Americans : 1.00
    Neutral_True : -0.67
    Chinese : 0.17
    AA fire in India : : -0.17
    Japanese : 0.00
    

    Savegame


  • @aequitas-et-veritas said in L19 majikforce vs AetV game 1:

    @majikforce , the 2nd file is with two tanks edit back to Germany.
    Please read above.
    The first one is the original one without the Edit, if you should object.

    Best regards

    AetV

    I went with the first file. I am not in the habit of allowing edits after another power has taken their turn. No worries though I had already looked at the Berlin take and decided against it.

  • '22 '16

    @majikforce said in L19 majikforce vs AetV game 1:

    @aequitas-et-veritas said in L19 majikforce vs AetV game 1:

    @majikforce , the 2nd file is with two tanks edit back to Germany.
    Please read above.
    The first one is the original one without the Edit, if you should object.

    Best regards

    AetV

    I went with the first file. I am not in the habit of allowing edits after another power has taken their turn. No worries though I had already looked at the Berlin take and decided against it.

    Also very late here and I think I forgot to edit out the US troops in turkey. If it’s okay I would like then with the UK stack in Iraq. Thanks. Going to sleep now.


  • @majikforce said in L19 majikforce vs AetV game 1:

    @aequitas-et-veritas said in L19 majikforce vs AetV game 1:

    @majikforce , the 2nd file is with two tanks edit back to Germany.
    Please read above.
    The first one is the original one without the Edit, if you should object.

    Best regards

    AetV

    I went with the first file. I am not in the habit of allowing edits after another power has taken their turn. No worries though I had already looked at the Berlin take and decided against it.

    Good to know. I am glad i asked and posted two files.


  • TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 mech_infantry moved from Bulgaria to Greece
            1 fighter moved from Southern Italy to Albania
            1 fighter moved from Southern Italy to Greece
            2 bombers moved from Southern Italy to Spain
            1 mech_infantry moved from France to Holland Belgium
            1 fighter moved from France to Holland Belgium
            1 armour and 1 mech_infantry moved from Northern Italy to Albania
    
        Combat - Italians
            Air Battle in Spain
    

    Combat Hit Differential Summary :

    Savegame


  • Sending Interceptor for Spain @majikforce ?

    1 France Ftr vs two Ita Bmbrs??


  • @aequitas-et-veritas Vive la France! Send him up!


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 mech_infantry moved from Bulgaria to Greece
            1 fighter moved from Southern Italy to Albania
            1 fighter moved from Southern Italy to Greece
            2 bombers moved from Southern Italy to Spain
            1 mech_infantry moved from France to Holland Belgium
            1 fighter moved from France to Holland Belgium
            1 armour and 1 mech_infantry moved from Northern Italy to Albania
    
        Combat - Italians
            Air Battle in Spain
                Italians attacks with 2 units heading to Spain
                Americans launches 1 interceptors out of Spain
                    Attackers Fire,  : 2/2 hits, 0,33 expected hits
                    Defenders Fire,  : 0/1 hits, 0,33 expected hits
                    1 fighter owned by the French lost in Spain
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Spain
                    AA fire in Spain : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Spain rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Spain causes 3 damage total. 
            Battle in Greece
                Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Greece, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 fighter and 1 mech_infantry
                Americans defend with 1 artillery
                    Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Albania
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 armour
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Albania, round 2 : 0/3 hits, 1,17 expected hits
                    British roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Albania, round 3 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 armour in Albania, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Albania
                Italians win, taking Albania from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 armour
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Southern Italy
            1 fighter moved from Albania to Southern Italy
            1 bomber moved from Spain to Southern Italy
            1 fighter moved from Holland Belgium to Southern Italy
    
        Place Units - Italians
            5 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Southern Italy: 5 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 5 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0,33
    Italians : -1,17
    British : -0,33
    Americans : -0,33
    Attackers Fire,  : : 1,67
    AA fire in Spain : : 0,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 marine in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the ANZAC lost in Java
                Japanese win with 1 marine remaining. Battle score for attacker is -9
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Turkey: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Americans to Iraq: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -2.33
    Japanese : 2.00
    

    Savegame

  • '22 '16

    @majikforce Tough marine in Java

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