OOL in sz97?
53861544-fff6-4ea8-99db-27a2e29cf681-image.png
Meant to take out the Inf and keep fighting with the arty, but clicked the wrong unit.
Didn’t matter, i rolled a four…:white_frowning_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
Americans buy 3 armour, 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Northern Territory to 44 Sea Zone
1 bomber moved from Spain to France
1 armour and 1 mech_infantry moved from Saudi Arabia to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Saudi Arabia to Iraq
1 armour and 1 mech_infantry moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 fighter moved from Western United States to 8 Sea Zone
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Turkey
Americans attack with 2 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Turkey
Americans win, taking Turkey from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
Americans attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 bomber moved from France to Spain
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
5 fighters moved from Northern Territory to Queensland
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to British Columbia
1 fighter moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 armour and 1 mech_infantry placed in Saudi Arabia
1 armour, 1 fighter and 1 mech_infantry placed in Spain
2 artilleries and 2 infantry placed in Eastern United States
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 100 Sea Zone
1 bomber moved from Persia to India
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Spain to Holland Belgium
Combat - British
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 100 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 100 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 100 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 100 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 100 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 100 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 100 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 100 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 100 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 100 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 100 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 100 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to Gibraltar
2 fighters moved from Holland Belgium to Gibraltar
1 fighter moved from Holland Belgium to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from India to Persia
2 armour and 1 mech_infantry moved from Saudi Arabia to Persia
2 armour and 2 mech_infantrys moved from Egypt to Syria
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Turkey
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 armour and 1 mech_infantry
EDIT: Adding units owned by British to Iraq: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.17
Italians : 0.67
British : -0.33
AA fire in France : : -0.17
Americans : 1.67
Chinese : 0.17
AA fire in India : : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Caucasus to Turkey
1 bomber moved from Southern Italy to Turkey
1 fighter moved from Western Germany to 112 Sea Zone
Combat - Italians
Battle in Turkey
Italians attack with 2 armour and 1 bomber
British defend with 1 infantry; Americans defend with 2 armour
Italians roll dice for 2 armour and 1 bomber in Turkey, round 2 : 3/3 hits, 1,67 expected hits
Americans roll dice for 2 armour and 1 infantry in Turkey, round 2 : 3/3 hits, 1,33 expected hits
2 armour owned by the Americans, 1 bomber owned by the Italians, 1 infantry owned by the British and 2 armour owned by the Italians lost in Turkey
Americans win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour and 1 bomber
Casualties for Americans: 2 armour
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Ukraine to Romania
Place Units - Italians
2 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 1,83
Americans : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 armour and 1 mech_infantry moved from Northern Territory to Queensland
Combat - ANZAC
Battle in Java
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 aaGuns moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Syria to Turkey
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 82 PUs;
Germans buy 1 aaGun, 3 artilleries, 2 fighters, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Russia
2 mech_infantrys moved from Belarus to Russia
1 bomber moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Ukraine to Russia
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 bomber moved from Western Germany to Russia
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Ukraine to Smolensk
1 mech_infantry moved from Ukraine to Russia
1 artillery and 3 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
1 artillery and 1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Samara
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yenisey
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yenisey
Germans win, taking Yenisey from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 2 armour, 2 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter and 1 mech_infantry
Germans roll dice for 2 armour, 2 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 6/12 hits, 4,50 expected hits
Russians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Russia, round 2 : 2/6 hits, 2,67 expected hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans destroys 18PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 armour, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry; Americans defend with 2 armour
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/5 hits, 2,50 expected hits
Americans roll dice for 2 armour and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1,33 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
retreated to Northwest Persia
Americans win with 2 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 2/4 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 aaGun and 2 artilleries
AA fire in Samara : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 aaGun and 2 artilleries in Samara, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
Germans roll dice for 1 artillery and 1 fighter in Samara, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 2 artilleries in Samara, round 3 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Samara
Russians win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 1 aaGun and 1 artillery
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Volgograd to Caucasus
1 bomber moved from Russia to Volgograd
1 bomber moved from Smolensk to Ukraine
1 armour and 1 mech_infantry moved from Karelia to Belarus
2 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Eastern Poland to Romania
1 bomber moved from Russia to Bryansk
2 fighters moved from Holland Belgium to Southern France
2 infantry moved from France to Southern France
9 infantry moved from Western Germany to Northern Italy
5 infantry moved from Germany to Western Germany
2 tactical_bombers moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Russia
Place Units - Germans
1 aaGun and 2 artilleries placed in Southern France
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
2 fighters and 8 infantry placed in Western Germany
1 infantry placed in Norway
Germans undo move 5.
Germans undo move 4.
2 infantry placed in Novgorod
2 fighters and 7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,5,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Germans collect 69 PUs (5 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 3,17
British : -0,33
Americans : 0,67
AA fire in Samara : : -0,17
Russians : 0,67
@majikforce Russia chapter almost closed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
1 armour, 4 artilleries and 2 infantry moved from Vologda to Russia
1 artillery moved from Samara to Russia
Combat - Russians
Battle in Russia
Russians attack with 1 armour, 5 artilleries and 2 infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor and 5 mech_infantrys
Russians roll dice for 1 armour, 5 artilleries and 2 infantry in Russia, round 2 : 3/8 hits, 2.83 expected hits
Germans roll dice for 2 armour and 5 mech_infantrys in Russia, round 2 : 4/7 hits, 2.67 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Russians roll dice for 1 armour and 3 artilleries in Russia, round 3 : 3/4 hits, 1.50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Russia, round 3 : 1/4 hits, 1.67 expected hits
1 artillery owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Russians roll dice for 1 armour and 2 artilleries in Russia, round 4 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for Russians: 4 artilleries and 2 infantry
Casualties for Germans: 2 armour and 5 mech_infantrys
Non Combat Move - Russians
2 aaGuns moved from Vologda to Russia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 66 PUs; 2 SuicideAttackTokens;
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Siam to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Eastern Persia
1 bomber moved from India to 41 Sea Zone
1 bomber moved from Siam to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Soviet Far East to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 fighter and 1 infantry in Celebes, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 fighter in Celebes, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from 41 Sea Zone to Siam
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from Caroline Islands to 44 Sea Zone
1 bomber moved from 42 Sea Zone to Siam
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 armour and 2 mech_infantrys moved from Sikang to Caucasus
1 infantry moved from Anhwe to Chahar
3 infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Hunan to Shensi
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from India to Eastern Persia
1 aaGun and 1 infantry moved from West India to Eastern Persia
1 bomber moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in India
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 1,00
ANZAC : -0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 carrier, 1 factory_minor, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Northwest Persia to Caucasus
1 bomber moved from Spain to Caucasus
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 destroyer and 2 submarines moved from 92 Sea Zone to 97 Sea Zone
3 fighters moved from Spain to 97 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Greece
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Greece from Germans, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Americans attack with 2 armour and 1 bomber
Germans defend with 5 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Italians defend with 1 armour; Japanese defend with 1 armour and 2 mech_infantrys
Americans roll dice for 2 armour and 1 bomber in Caucasus, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 7 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/13 hits, 6.17 expected hits
2 mech_infantrys owned by the Japanese, 2 armour owned by the Americans and 1 bomber owned by the Americans lost in Caucasus
Italians win with 7 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Americans: 2 armour and 1 bomber
Casualties for Japanese: 2 mech_infantrys
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines; Russians loiter and taunt
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters moved from 97 Sea Zone to Turkey
1 fighter moved from 97 Sea Zone to Turkey
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
2 armour and 1 mech_infantry moved from Saudi Arabia to Turkey
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Turkey
2 armour and 1 mech_infantry placed in Saudi Arabia
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Spain
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 armour and 2 mech_infantrys moved from Syria to Caucasus
1 bomber and 5 fighters moved from Persia to Caucasus
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 100 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to Holland Belgium
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 4 armour, 1 bomber, 5 fighters and 3 mech_infantrys
Germans defend with 5 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Italians defend with 1 armour; Japanese defend with 1 armour
British roll dice for 4 armour, 1 bomber, 5 fighters and 3 mech_infantrys in Caucasus, round 2 : 8/13 hits, 5.67 expected hits
Italians roll dice for 7 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 6/11 hits, 5.50 expected hits
3 mech_infantrys owned by the British, 1 armour owned by the Japanese, 5 armour owned by the Germans, 1 mech_infantry owned by the Germans, 3 armour owned by the British and 1 armour owned by the Italians lost in Caucasus
British roll dice for 1 armour, 1 bomber and 5 fighters in Caucasus, round 3 : 4/7 hits, 3.67 expected hits
Italians roll dice for 1 fighter and 2 tactical_bombers in Caucasus, round 3 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Germans, 1 bomber owned by the British, 2 tactical_bombers owned by the Germans and 1 fighter owned by the British lost in Caucasus
British win, taking Caucasus from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 26
Casualties for British: 3 armour, 1 bomber, 1 fighter and 3 mech_infantrys
Casualties for Germans: 5 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Casualties for Italians: 1 armour
Casualties for Japanese: 1 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 fighters moved from Caucasus to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from 110 Sea Zone to Spain
1 fighter moved from Holland Belgium to Spain
1 fighter moved from Holland Belgium to Spain
Place Units - British
1 fighter and 2 infantry placed in Persia
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.17
Italians : -0.17
British : 3.00
Americans : -2.67
Chinese : 0.17
Japanese : 0.33
@majikforce I assumed no scramble in sz 97
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to Greece
1 mech_infantry moved from Bulgaria to Greece
1 mech_infantry moved from Romania to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Greece, round 2 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians lost in Greece
Italians roll dice for 1 fighter and 1 mech_infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Greece
Italians roll dice for 1 fighter and 1 mech_infantry in Greece, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Greece, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Greece
retreated to Greece
Americans win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 99 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer; Americans defend with 1 transport
Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 99 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 99 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 99 Sea Zone
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 infantry moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Northern Italy to Bulgaria
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,6,2,6,6,3,4,4
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -3,17
Americans : 0,33
I want my good dice back @majikforce , now!!:white_frowning_face:
@aequitas-et-veritas LOL! Yeah that was a bummer. Hopefully the dice even out for the remainder of this game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Turkey to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 89 PUs;
Germans buy 2 armour, 3 artilleries, 2 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Yenisey to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry and 2 mech_infantrys moved from Smolensk to Russia
1 armour and 3 mech_infantrys moved from Belarus to Russia
3 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 mech_infantrys moved from Romania to Greece
1 bomber moved from Ukraine to Greece
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 bomber moved from Volgograd to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
2 fighters moved from Southern France to 97 Sea Zone
1 bomber moved from Bryansk to Russia
Combat - Germans
Battle in Greece
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Greece, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Greece, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Germans win, taking Greece from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 1 armour, 1 bomber, 1 infantry and 5 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery and 1 factory_minor
AA fire in Russia : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 5 mech_infantrys in Russia, round 2 : 0/8 hits, 2,17 expected hits
Russians roll dice for 2 aaGuns, 1 armour and 1 artillery in Russia, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Russia, round 3 : 3/7 hits, 2,00 expected hits
Russians roll dice for 2 aaGuns, 1 armour and 1 artillery in Russia, round 3 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Russians, 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Russia, round 4 : 3/6 hits, 1,83 expected hits
Russians roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans destroys 12PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour and 1 artillery
Battle in 97 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber; Italians loiter and taunt
British defend with 1 submarine; Americans defend with 1 cruiser, 1 destroyer and 2 submarines; Russians defend with 1 submarine
2 submarines owned by the Americans, 1 submarine owned by the Russians and 1 submarine owned by the British Submerged
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 97 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Americans lost in 97 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
1 transport owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans lost in Caucasus
Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 armour
Non Combat Move - Germans
1 artillery and 1 infantry moved from Rostov to Volgograd
1 bomber moved from Russia to Ukraine
1 bomber moved from Greece to Southern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
9 infantry moved from Northern Italy to Southern France
6 infantry moved from Western Germany to Northern Italy
5 infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
1 infantry moved from Novgorod to Archangel
2 armour and 3 mech_infantrys moved from Norway to Karelia
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Norway to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 artilleries placed in Southern France
2 armour placed in Western Germany
3 mech_infantrys placed in Germany
3 infantry placed in France
2 fighters and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bulgaria: 2 mech_infantrys
EDIT: Removing units owned by Germans from Romania: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,4,2,2,6,5
Germans collect 74 PUs (5 lost to blockades); end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -4,67
AA fire in Russia : : -0,17
British : -0,33
Americans : 0,67
Russians : 2,33
@majikforce you have a TacB left.
Let me know for future turn if i should skip Russia until you see Actions to make for it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Russians
1 fighter moved from Persia to Caucasus
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Caucasus
Russians attack with 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.00
@aequitas-et-veritas said in L19 majikforce vs AetV game 1:
@majikforce you have a TacB left.
Let me know for future turn if i should skip Russia until you see Actions to make for it.
So we can save time why don’t you just go with German/Japan going forward and we will both agree that if I see something I want to try and take advantage of against Germany that I can go back and try it out.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Hunan to Hopei
2 infantry moved from Anhwe to Hopei
1 bomber moved from Siam to Hopei
1 infantry moved from Shensi to Tsinghai
1 bomber moved from Siam to Tsinghai
2 fighters moved from 36 Sea Zone to Java
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win, taking 39 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Java, round 2 : 4/7 hits, 2,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Hopei, round 2 : 2/4 hits, 1,17 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Tsinghai to Caucasus
1 bomber moved from Suiyuyan to Shensi
1 bomber moved from Hopei to Burma
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 submarine moved from 41 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 2 destroyers moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Yunnan to India
2 infantry moved from French Indo China to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in India
3 mech_infantrys placed in Kwangtung
1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Americans : 0,67
Chinese : -2,33
Japanese : 0,33
@majikforce, it is your turn.