@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
@mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:
hmm. having a rough dice game in this one.
Best regards
MrCunego
Yugoslavia was painfull… Let’s hope you will get some better dice soon
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 bombers, 1 factory_minor, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
4 tactical_bombers moved from Bryansk to Greece
1 bomber moved from Bryansk to Greece
1 tactical_bomber moved from Northwest Persia to Greece
4 mech_infantrys moved from Yugoslavia to Greece
3 fighters moved from Western Germany to Greece
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
4 armour and 4 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Bryansk to Volgograd
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
1 battleship, 1 cruiser and 1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to Scotland
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
Combat Hit Differential Summary :
scramble?
No scramble.
All those airplanes left to die in greece is terrible to watch.
Best regards
MrCunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 bombers, 1 factory_minor, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
4 tactical_bombers moved from Bryansk to Greece
1 bomber moved from Bryansk to Greece
1 tactical_bomber moved from Northwest Persia to Greece
4 mech_infantrys moved from Yugoslavia to Greece
3 fighters moved from Western Germany to Greece
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
4 armour and 4 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Bryansk to Volgograd
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
1 battleship, 1 cruiser and 1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to Scotland
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 1 bomber, 3 fighters, 4 mech_infantrys and 5 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 bomber, 1 factory_minor and 1 fighter
Germans roll dice for 1 bomber, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in Greece, round 2 : 8/13 hits, 5,83 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Greece, round 2 : 2/6 hits, 3,33 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Greece
Germans win, taking Greece from Americans with 1 bomber, 3 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 bomber and 1 fighter
Casualties for French: 1 fighter
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 119 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Scotland
Germans attack with 1 bomber and 2 infantry
British defend with 1 airfield and 1 fighter
Germans roll dice for 1 bomber and 2 infantry in Scotland, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 1 fighter in Scotland, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Non Combat Move - Germans
1 bomber moved from Scotland to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to Western Germany
3 fighters moved from Greece to Southern Italy
5 tactical_bombers moved from Greece to Bulgaria
1 bomber moved from Greece to Western Germany
3 infantry moved from Belarus to Novgorod
3 aaGuns, 2 armour, 21 artilleries, 25 infantry and 16 mech_infantrys moved from Bryansk to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
8 mech_infantrys placed in Germany
2 bombers placed in Western Germany
1 factory_minor placed in Iraq
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1,5,6
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 3,83
British : 0,00
Americans : -1,33
Russians : 0,17
@mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:
No scramble.
All those airplanes left to die in greece is terrible to watch.
Best regards
MrCunego
I watched it twice now…
@Giallo said in 19L BM 3 Giallo(x) vs MrCunego:
@mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:
No scramble.
All those airplanes left to die in greece is terrible to watch.
Best regards
MrCunegoI watched it twice now…
Again no good dice
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 6 artilleries; Remaining resources: 4 PUs;
Combat Move - Russians
9 infantry moved from Buryatia to Amur
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Archangel to Vologda
1 infantry moved from Russia to Samara
10 artilleries and 50 infantry moved from Russia to Tambov
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Samara to Vologda
Combat - Russians
Battle in Amur
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 9 infantry in Amur, round 2 : 3/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 10 artilleries and 50 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 50 infantry in Tambov, round 2 : 20/60 hits, 13,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 10 artilleries and 50 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters
Italians defend with 1 artillery
Russians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians and 1 artillery owned by the Italians lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 1 fighter
Casualties for Italians: 1 artillery
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Rostov to Russia
13 infantry moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
2 aaGuns moved from Buryatia to Amur
Place Units - Russians
1 armour and 6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1,00
Italians : 0,67
Russians : 5,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from French Indo China to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kiangsi
1 bomber moved from French Indo China to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 2/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Hopei to French Indo China
1 bomber moved from Kiangsi to French Indo China
1 mech_infantry moved from Kwangtung to Anhwe
1 armour and 5 infantry moved from Philippines to 35 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to Korea
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 armour, 2 battleships, 1 carrier, 5 infantry, 1 tactical_bomber and 4 transports moved from 35 Sea Zone to 6 Sea Zone
1 armour and 5 infantry moved from 6 Sea Zone to Korea
3 carriers and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
Place Units - Japanese
1 submarine placed in 36 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Kwangtung
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0,83
Chinese : -0,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Trans-Jordan
1 carrier, 1 cruiser and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone
5 carriers, 1 destroyer, 10 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Yunnan to India
Place Units - Americans
3 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
3 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Trans-Jordan
1 carrier, 1 cruiser and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone
5 carriers, 1 destroyer, 10 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Yunnan to India
Place Units - Americans
3 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
3 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Non Combat Move - British
2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 armour, 2 carriers, 2 cruisers, 3 destroyers, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 fighter and 3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 aaGun and 2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Yunnan to India
5 infantry moved from India to West India
1 infantry moved from India to West India
Place Units - British
2 fighters placed in 98 Sea Zone
1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Albania
Italians take Albania from Americans
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
Combat - Italians
Non Combat Move - Italians
1 aaGun and 1 artillery moved from Bulgaria to Greece
4 armour moved from Yugoslavia to Greece
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,3,5,5,3,1,1,5,1
Italians collect 11 PUs (3 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 fighter and 2 infantry moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 11 infantry, 2 marines, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Tsinghai to Caucasus
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to France
1 fighter moved from France to Scotland
5 tactical_bombers moved from Bulgaria to Western Germany
3 fighters moved from Southern Italy to Scotland
Combat - Germans
Non Combat Move - Germans
10 mech_infantrys moved from Eastern Poland to Belarus
5 infantry moved from Novgorod to Belarus
8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 1 infantry moved from France to Western Germany
Place Units - Germans
2 transports placed in 112 Sea Zone
3 artilleries, 2 infantry and 2 marines placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
Germans undo move 5.
3 infantry placed in Yugoslavia
3 mech_infantrys placed in Greece
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 3 mech_infantrys
EDIT: Adding units owned by Germans to Iraq: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Persia: 1 mech_infantry
EDIT: Adding units owned by Germans to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
???
friendly reminder
Hi Giallo
So sorry for lack of game time. I have been caught up with a lot of other things.
I will call this one as I can see that my gaming schedule will be looking grim for a while.
The game seemed to be going the axis way in both theaters so I will congratulate you with a good game and hope to play you later this season.
Best regards
MrCunego
@mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:
Hi Giallo
So sorry for lack of game time. I have been caught up with a lot of other things.
I will call this one as I can see that my gaming schedule will be looking grim for a while.
The game seemed to be going the axis way in both theaters so I will congratulate you with a good game and hope to play you later this season.
Best regards
MrCunego
We don’t have to call it a game, if you need more time that’s fine by me. Let me know if you want to proceed and in how