19L BM 3 Giallo(x) vs MrCunego

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Caucasus to Iraq
                  Germans take Iraq from British
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Persia from British
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            2 mech_infantrys moved from Bryansk to Volgograd
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 112 Sea Zone to 109 Sea Zone
            1 marine moved from 109 Sea Zone to Eire
            1 fighter moved from Western Germany to 109 Sea Zone
            1 tactical_bomber moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Eire
            Battle in Volgograd
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Eire from Neutral_Allies, taking Volgograd from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Caucasus to Iraq
            1 aaGun and 2 infantry moved from Belarus to Bryansk
            1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
            3 infantry moved from Novgorod to Belarus
            6 mech_infantrys moved from Bessarabia to Bryansk
            3 infantry moved from Ukraine to Bryansk
            5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 tactical_bomber moved from Volgograd to Bryansk
            1 tactical_bomber moved from Volgograd to Northwest Persia
            1 infantry moved from Bulgaria to Yugoslavia
            1 fighter moved from 109 Sea Zone to Normandy Bordeaux
            1 aaGun and 1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            4 mech_infantrys moved from Germany to Yugoslavia
            1 fighter moved from Southern Italy to Western Germany
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 bomber and 1 fighter placed in Western Germany
            3 infantry placed in Ukraine
            10 mech_infantrys placed in Germany
            1 infantry placed in Yugoslavia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,4,3,2,2,2
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Americans : -0,33
    Russians : -0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 1 fighter; Remaining resources: 9 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour and 1 mech_infantry moved from Tambov to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Samara
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                 retreated to Samara
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Kansu to Novosibirsk
            2 aaGuns and 9 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            6 artilleries and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            1 bomber moved from Java to Shan State
            1 fighter moved from 42 Sea Zone to Java
            2 carriers moved from 42 Sea Zone to 36 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            1 carrier, 1 cruiser and 1 marine moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            4 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            3 infantry moved from Jehol to Anhwe
            3 infantry moved from Korea to 6 Sea Zone
            7 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
            1 armour moved from Kwangtung to 20 Sea Zone
            1 armour, 7 infantry and 4 transports moved from 20 Sea Zone to 35 Sea Zone
            1 armour and 7 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Philippines
                Japanese attack with 1 armour and 7 infantry
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry and 1 marine
                    Japanese roll dice for 1 armour and 7 infantry in Philippines, round 2 : 1/8 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry and 1 marine in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                    Japanese roll dice for 1 armour and 6 infantry in Philippines, round 3 : 1/7 hits, 1,50 expected hits
                    Americans roll dice for 1 marine in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry and 1 marine
            Battle in Shan State
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 armour and 3 mech_infantrys moved from Kwangtung to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 aaGun moved from Kiangsi to Kwangtung
            1 aaGun moved from Jehol to Anhwe
            1 aaGun and 1 infantry moved from Korea to Manchuria
            1 fighter moved from Java to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 cruiser, 1 destroyer and 2 fighters placed in 6 Sea Zone
            Japanese undo move 1.
            1 fighter placed in Japan
            1 cruiser, 1 destroyer and 1 fighter placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
            Japanese collect 52 PUs (4 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,67
    UK_Pacific : -0,33
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            5 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            2 infantry and 2 mech_infantrys moved from 25 Sea Zone to Midway
            3 fighters moved from 26 Sea Zone to Midway
            1 armour moved from Greece to Albania
                  Americans take Albania from Italians
            1 armour moved from Albania to Bulgaria
            1 bomber moved from Gibraltar to Bulgaria
            1 fighter moved from 97 Sea Zone to Bulgaria
    
        Combat - Americans
            Americans creates battle in territory 42 Sea Zone
            Battle in 16 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Midway
                Americans attack with 3 fighters, 2 infantry and 2 mech_infantrys
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 2 mech_infantrys in Midway, round 2 : 2/7 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 3 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bulgaria
                Americans attack with 1 armour, 1 bomber and 1 fighter
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 fighter in Bulgaria, round 2 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Bulgaria
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber and 1 fighter moved from Bulgaria to Greece
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            3 fighters moved from Midway to 25 Sea Zone
            5 fighters moved from 16 Sea Zone to 25 Sea Zone
            4 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Americans
            1 factory_minor placed in Greece
            1 fighter placed in Eastern United States
            2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : 0,83
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Shensi to Hopei
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            5 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            2 infantry and 2 mech_infantrys moved from 25 Sea Zone to Midway
            3 fighters moved from 26 Sea Zone to Midway
            1 armour moved from Greece to Albania
                  Americans take Albania from Italians
            1 armour moved from Albania to Bulgaria
            1 bomber moved from Gibraltar to Bulgaria
            1 fighter moved from 97 Sea Zone to Bulgaria
    
        Combat - Americans
            Americans creates battle in territory 42 Sea Zone
            Battle in 16 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Midway
                Americans attack with 3 fighters, 2 infantry and 2 mech_infantrys
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 2 mech_infantrys in Midway, round 2 : 2/7 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 3 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bulgaria
                Americans attack with 1 armour, 1 bomber and 1 fighter
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 fighter in Bulgaria, round 2 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Bulgaria
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber and 1 fighter moved from Bulgaria to Greece
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            3 fighters moved from Midway to 25 Sea Zone
            5 fighters moved from 16 Sea Zone to 25 Sea Zone
            4 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Americans
            1 factory_minor placed in Greece
            1 fighter placed in Eastern United States
            2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Shensi to Hopei
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter moved from Gibraltar to Eire
            1 mech_infantry moved from United Kingdom to Eire
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                  British take 99 Sea Zone from Italians
            1 marine moved from Syria to 99 Sea Zone
            1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 97 Sea Zone to Yugoslavia
            3 fighters and 1 tactical_bomber moved from Greece to Yugoslavia
            2 infantry moved from Syria to Iraq
            1 fighter moved from Egypt to Iraq
            1 infantry moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
    
        Combat - British
            Battle in Eire
                British attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 marine
                    British roll dice for 1 fighter and 1 mech_infantry in Eire, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 marine in Eire, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Germans lost in Eire
                British win, taking Eire from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 marine
            Battle in 119 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Shan State
                British attack with 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 fighter and 2 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 fighter and 1 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 fighter and 1 infantry in Iraq, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Iraq, round 4 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 fighter and 1 infantry in Iraq, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Iraq, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Iraq
                 retreated to Iraq
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in Yugoslavia
                British attack with 2 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 infantry and 5 mech_infantrys
                    AA fire in Yugoslavia : 2/3 hits, 0,50 expected hits
                    2 fighters owned by the British lost in Yugoslavia
                    British roll dice for 2 cruisers in Yugoslavia, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Yugoslavia, round 2 : 0/7 hits, 2,83 expected hits
                    Germans roll dice for 1 aaGun, 2 infantry and 5 mech_infantrys in Yugoslavia, round 2 : 1/7 hits, 2,33 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
                    British roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Yugoslavia, round 3 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 2 infantry and 5 mech_infantrys in Yugoslavia, round 3 : 4/7 hits, 2,33 expected hits
                    1 marine owned by the British, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Yugoslavia
                Germans win with 4 mech_infantrys remaining. Battle score for attacker is -24
                Casualties for British: 2 artilleries, 2 fighters, 2 infantry and 1 marine
                Casualties for Germans: 1 aaGun, 2 infantry and 1 mech_infantry
                1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Greece
            1 fighter moved from Gibraltar to Greece
            1 fighter moved from Eire to Scotland
            1 fighter moved from Iraq to Egypt
            3 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 tactical_bomber moved from Shan State to Yunnan
            2 aaGuns and 2 infantry moved from India to Burma
    
        Place Units - British
            3 infantry placed in Egypt
            1 fighter and 2 mech_infantrys placed in Union of South Africa
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,3,4
            British collect 27 PUs (5 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -4,50
    Americans : 0,83
    Chinese : 0,33
    Japanese : -1,00
    AA fire in Yugoslavia : : 1,50
    

    Savegame


  • hmm. having a rough dice game in this one.
    Best regards
    MrCunego

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to United Kingdom
            2 armour and 1 mech_infantry moved from Northwest Persia to Iraq
            4 armour moved from Southern Italy to Yugoslavia
    
        Combat - Italians
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from United Kingdom to Western Germany
            1 artillery and 1 infantry moved from Romania to Bulgaria
            1 aaGun moved from Romania to Bulgaria
            1 artillery moved from Ukraine to Rostov
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3,5,1
            Italians collect 4 PUs (8 lost to blockades); end with 5 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    AA fire in United Kingdom : : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:

    hmm. having a rough dice game in this one.
    Best regards
    MrCunego

    Yugoslavia was painfull… Let’s hope you will get some better dice soon


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 factory_minor, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Persia to Eastern Persia
                  Germans take Eastern Persia from British
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            2 mech_infantrys moved from Bryansk to Rostov
            2 mech_infantrys moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
                  Germans take Kazakhstan from Russians
                  Germans take Tsinghai from Chinese
            4 tactical_bombers moved from Bryansk to Greece
            1 bomber moved from Bryansk to Greece
            1 tactical_bomber moved from Northwest Persia to Greece
            4 mech_infantrys moved from Yugoslavia to Greece
            3 fighters moved from Western Germany to Greece
            1 armour moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Vologda
                  Germans take Vologda from Russians
            1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
            4 armour and 4 mech_infantrys moved from Caucasus to Iraq
            1 armour moved from Bryansk to Volgograd
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
            2 infantry moved from 119 Sea Zone to Scotland
            1 battleship, 1 cruiser and 1 submarine moved from 109 Sea Zone to 119 Sea Zone
            1 bomber moved from Western Germany to Scotland
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble?


  • No scramble.
    All those airplanes left to die in greece is terrible to watch.
    Best regards
    MrCunego

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 factory_minor, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Persia to Eastern Persia
                  Germans take Eastern Persia from British
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            2 mech_infantrys moved from Bryansk to Rostov
            2 mech_infantrys moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
                  Germans take Kazakhstan from Russians
                  Germans take Tsinghai from Chinese
            4 tactical_bombers moved from Bryansk to Greece
            1 bomber moved from Bryansk to Greece
            1 tactical_bomber moved from Northwest Persia to Greece
            4 mech_infantrys moved from Yugoslavia to Greece
            3 fighters moved from Western Germany to Greece
            1 armour moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Vologda
                  Germans take Vologda from Russians
            1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
            4 armour and 4 mech_infantrys moved from Caucasus to Iraq
            1 armour moved from Bryansk to Volgograd
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
            2 infantry moved from 119 Sea Zone to Scotland
            1 battleship, 1 cruiser and 1 submarine moved from 109 Sea Zone to 119 Sea Zone
            1 bomber moved from Western Germany to Scotland
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Battle in Greece
                Germans attack with 1 bomber, 3 fighters, 4 mech_infantrys and 5 tactical_bombers
                British defend with 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 bomber, 1 factory_minor and 1 fighter
                    Germans roll dice for 1 bomber, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in Greece, round 2 : 8/13 hits, 5,83 expected hits
                    Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Greece, round 2 : 2/6 hits, 3,33 expected hits
                    1 tactical_bomber owned by the British, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Greece
                Germans win, taking Greece from Americans with 1 bomber, 3 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for French: 1 fighter
                Casualties for British: 2 fighters and 1 tactical_bomber
            Battle in Novosibirsk
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in 119 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British lost in 119 Sea Zone
                Germans win, taking 119 Sea Zone from British with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Scotland
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 airfield and 1 fighter
                    Germans roll dice for 1 bomber and 2 infantry in Scotland, round 2 : 2/3 hits, 1,00 expected hits
                    British roll dice for 1 fighter in Scotland, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter
    
        Non Combat Move - Germans
            1 bomber moved from Scotland to Western Germany
            1 aaGun moved from Normandy Bordeaux to France
            1 fighter moved from Normandy Bordeaux to Western Germany
            3 fighters moved from Greece to Southern Italy
            5 tactical_bombers moved from Greece to Bulgaria
            1 bomber moved from Greece to Western Germany
            3 infantry moved from Belarus to Novgorod
            3 aaGuns, 2 armour, 21 artilleries, 25 infantry and 16 mech_infantrys moved from Bryansk to Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            8 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
            1 factory_minor placed in Iraq
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1,5,6
            Germans collect 67 PUs (4 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,83
    British : 0,00
    Americans : -1,33
    Russians : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:

    No scramble.
    All those airplanes left to die in greece is terrible to watch.
    Best regards
    MrCunego

    I watched it twice now…

  • '21 '20 '19 '18 '17 '16

    @Giallo said in 19L BM 3 Giallo(x) vs MrCunego:

    @mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:

    No scramble.
    All those airplanes left to die in greece is terrible to watch.
    Best regards
    MrCunego

    I watched it twice now…

    Again no good dice


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 artilleries; Remaining resources: 4 PUs; 
    
        Combat Move - Russians
            9 infantry moved from Buryatia to Amur
            1 infantry moved from Nenetsia to Vologda
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 infantry moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Russia to Samara
            10 artilleries and 50 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Rostov
            1 tactical_bomber moved from Samara to Vologda
    
        Combat - Russians
            Battle in Amur
                Russians attack with 9 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 9 infantry in Amur, round 2 : 3/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 10 artilleries and 50 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 10 artilleries and 50 infantry in Tambov, round 2 : 20/60 hits, 13,33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 10 artilleries and 50 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 2 fighters
                Italians defend with 1 artillery
                    Russians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Russians and 1 artillery owned by the Italians lost in Rostov
                Russians win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Russians: 1 fighter
                Casualties for Italians: 1 artillery
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                 retreated to Samara
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Rostov to Russia
            13 infantry moved from Russia to Tambov
            2 aaGuns moved from Russia to Tambov
            2 aaGuns moved from Buryatia to Amur
    
        Place Units - Russians
            1 armour and 6 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Italians : 0,67
    Russians : 5,50
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 bomber moved from French Indo China to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kiangsi
            1 bomber moved from French Indo China to Kiangsi
            1 mech_infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
    
        Combat - Japanese
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Hopei
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 2/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Hopei to French Indo China
            1 bomber moved from Kiangsi to French Indo China
            1 mech_infantry moved from Kwangtung to Anhwe
            1 armour and 5 infantry moved from Philippines to 35 Sea Zone
            1 aaGun and 1 infantry moved from Manchuria to Korea
            3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to Java
            1 armour, 2 battleships, 1 carrier, 5 infantry, 1 tactical_bomber and 4 transports moved from 35 Sea Zone to 6 Sea Zone
            1 armour and 5 infantry moved from 6 Sea Zone to Korea
            3 carriers and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 36 Sea Zone to Japan
    
        Place Units - Japanese
            1 submarine placed in 36 Sea Zone
            2 destroyers and 1 submarine placed in 6 Sea Zone
            2 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,83
    Chinese : -0,67
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 92 Sea Zone
            2 fighters moved from 92 Sea Zone to Trans-Jordan
            1 carrier, 1 cruiser and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone
            5 carriers, 1 destroyer, 10 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Yunnan to India
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            3 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : 0,67
    

    Savegame

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