TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs;
Germans buy 1 armour, 4 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Novgorod to Karelia
1 bomber moved from Novgorod to Karelia
3 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Novgorod to Norway
1 bomber moved from Novgorod to Finland
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Finland causes 5 damage total.
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Karelia
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Karelia, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 4 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 4 infantry
Germans roll dice for 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/10 hits, 4.00 expected hits
Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans and 4 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Karelia to Novgorod
1 bomber moved from Finland to Novgorod
1 bomber moved from Norway to Novgorod
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Germany to Southern Italy
1 fighter moved from Tambov to Volgograd
1 infantry moved from Bryansk to Smolensk
Place Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Western Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 infantry placed in France
1 fighter placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.50
AA fire in Norway : : -0.17
Americans : -0.33
AA fire in Finland : : -0.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns and 6 infantry moved from Buryatia to Amur
Place Units - Russians
5 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns and 6 infantry moved from Buryatia to Amur
Place Units - Russians
5 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Hunan to Kwangsi
1 armour moved from Kansu to Kazakhstan
8 armour moved from Sikang to Kazakhstan
2 mech_infantrys moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 bombers moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 bomber moved from Philippines to French Indo China
1 bomber moved from Philippines to Kwangsi
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Philippines to Borneo
1 fighter moved from Philippines to Borneo
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Hopei
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Hunan to Kwangsi
1 armour moved from Kansu to Kazakhstan
8 armour moved from Sikang to Kazakhstan
2 mech_infantrys moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 bombers moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 bomber moved from Philippines to French Indo China
1 bomber moved from Philippines to Kwangsi
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Philippines to Borneo
1 fighter moved from Philippines to Borneo
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Hopei
Combat - Japanese
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 3 mech_infantrys
Japanese roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/8 hits, 3.50 expected hits
Chinese roll dice for 3 mech_infantrys in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrys
Battle in Borneo
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 3 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Kazakhstan
Japanese attack with 10 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 10 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/11 hits, 5.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 10 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to Philippines
1 bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
2 bombers moved from Yunnan to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shantung: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -1.00
UK_Pacific : 0.00
Russians : 0.67
Japanese : -4.00
AA fire in French Indo China : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 5x factory_minor, 6x factory_minor, 6x factory_minor; Remaining resources: 81 PUs;
Americans buy 2 artilleries, 1 fighter, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
9 armour, 3 artilleries and 7 infantry moved from Finland to Karelia
3 armour moved from Norway to Karelia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 bombers moved from Queensland to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 35 Sea Zone
6 fighters, 7 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
Americans take 44 Sea Zone from Japanese
1 battleship moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
2 fighters moved from Shan State to 35 Sea Zone
1 bomber moved from Shan State to 35 Sea Zone
4 bombers moved from India to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 5x factory_minor, 6x factory_minor, 6x factory_minor; Remaining resources: 81 PUs;
Americans buy 2 artilleries, 1 fighter, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
9 armour, 3 artilleries and 7 infantry moved from Finland to Karelia
3 armour moved from Norway to Karelia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 bombers moved from Queensland to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 35 Sea Zone
6 fighters, 7 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
Americans take 44 Sea Zone from Japanese
1 battleship moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
2 fighters moved from Shan State to 35 Sea Zone
1 bomber moved from Shan State to 35 Sea Zone
4 bombers moved from India to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Karelia
Americans attack with 12 armour, 3 artilleries and 7 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 12 armour, 3 artilleries and 7 infantry in Karelia, round 2 : 9/22 hits, 8.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
Americans win, taking Karelia from Germans with 12 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 3 infantry
Casualties for Germans: 2 infantry
Battle in 35 Sea Zone
Americans attack with 7 bombers, 9 fighters, 10 submarines and 5 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters, 5 submarines and 2 tactical_bombers
Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Americans roll dice for 9 submarines in 35 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 7 bombers, 9 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 12/21 hits, 12.50 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 13/22 hits, 11.50 expected hits
9 submarines owned by the Americans, 4 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone
5 submarines owned by the Japanese Submerged
Americans roll dice for 7 bombers, 5 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 11/17 hits, 10.50 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 9 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 8/14 hits, 8.83 expected hits
2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 4 tactical_bombers owned by the Americans, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 7 bombers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 4/9 hits, 5.83 expected hits
Japanese roll dice for 2 battleships and 1 fighter in 35 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win with 7 bombers remaining. Battle score for attacker is 55
Casualties for Americans: 9 fighters, 10 submarines and 5 tactical_bombers
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 2 tactical_bombers
Non Combat Move - Americans
4 bombers moved from 35 Sea Zone to French Indo China
3 bombers moved from 35 Sea Zone to Java
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Queensland
2 submarines moved from 96 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
6 carriers and 3 fighters moved from 42 Sea Zone to 43 Sea Zone
2 cruisers and 1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
Place Units - Americans
3 mech_infantrys placed in Finland
3 mech_infantrys placed in Norway
3 infantry placed in Normandy Bordeaux
3 infantry placed in French Indo China
2 artilleries and 7 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Americans collect 62 PUs (1 lost to blockades); end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
3 armour, 3 artilleries, 24 infantry and 1 marine moved from Northwest Persia to Caucasus
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
3 infantry moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
2 fighters moved from India to Yunnan
1 mech_infantry moved from Shan State to Kwangsi
7 fighters and 1 tactical_bomber moved from Persia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 5x factory_minor, 6x factory_minor, 6x factory_minor; Remaining resources: 81 PUs;
Americans buy 2 artilleries, 1 fighter, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
9 armour, 3 artilleries and 7 infantry moved from Finland to Karelia
3 armour moved from Norway to Karelia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 bombers moved from Queensland to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 35 Sea Zone
6 fighters, 7 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
Americans take 44 Sea Zone from Japanese
1 battleship moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
2 fighters moved from Shan State to 35 Sea Zone
1 bomber moved from Shan State to 35 Sea Zone
4 bombers moved from India to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Karelia
Americans attack with 12 armour, 3 artilleries and 7 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 12 armour, 3 artilleries and 7 infantry in Karelia, round 2 : 9/22 hits, 8.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
Americans win, taking Karelia from Germans with 12 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 3 infantry
Casualties for Germans: 2 infantry
Battle in 35 Sea Zone
Americans attack with 7 bombers, 9 fighters, 10 submarines and 5 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters, 5 submarines and 2 tactical_bombers
Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Americans roll dice for 9 submarines in 35 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 7 bombers, 9 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 12/21 hits, 12.50 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 13/22 hits, 11.50 expected hits
9 submarines owned by the Americans, 4 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone
5 submarines owned by the Japanese Submerged
Americans roll dice for 7 bombers, 5 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 11/17 hits, 10.50 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 9 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 8/14 hits, 8.83 expected hits
2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 4 tactical_bombers owned by the Americans, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 7 bombers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 4/9 hits, 5.83 expected hits
Japanese roll dice for 2 battleships and 1 fighter in 35 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win with 7 bombers remaining. Battle score for attacker is 55
Casualties for Americans: 9 fighters, 10 submarines and 5 tactical_bombers
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 2 tactical_bombers
Non Combat Move - Americans
4 bombers moved from 35 Sea Zone to French Indo China
3 bombers moved from 35 Sea Zone to Java
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Queensland
2 submarines moved from 96 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
6 carriers and 3 fighters moved from 42 Sea Zone to 43 Sea Zone
2 cruisers and 1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
Place Units - Americans
3 mech_infantrys placed in Finland
3 mech_infantrys placed in Norway
3 infantry placed in Normandy Bordeaux
3 infantry placed in French Indo China
2 artilleries and 7 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Americans collect 62 PUs (1 lost to blockades); end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
3 armour, 3 artilleries, 24 infantry and 1 marine moved from Northwest Persia to Caucasus
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
3 infantry moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
2 fighters moved from India to Yunnan
1 mech_infantry moved from Shan State to Kwangsi
7 fighters and 1 tactical_bomber moved from Persia to Caucasus
Combat - British
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
British attack with 1 bomber, 3 infantry and 1 mech_infantry
Japanese defend with 3 mech_infantrys
British roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/5 hits, 1.33 expected hits
Japanese roll dice for 3 mech_infantrys in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/5 hits, 1.33 expected hits
Japanese roll dice for 3 mech_infantrys in Kwangsi, round 3 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 6 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Caucasus
British attack with 3 armour, 3 artilleries, 7 fighters, 24 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
British roll dice for 3 armour, 3 artilleries, 7 fighters, 24 infantry, 1 marine and 1 tactical_bomber in Caucasus, round 2 : 12/39 hits, 11.33 expected hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 3 armour, 3 artilleries, 7 fighters, 22 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - British
5 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Northwest Persia to Eastern Persia
3 infantry moved from Persia to Eastern Persia
2 fighters moved from Caucasus to Eastern Persia
5 fighters and 1 tactical_bomber moved from Caucasus to Persia
5 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Finland to Karelia
1 aaGun moved from Norway to Finland
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from Kwangsi to French Indo China
3 artilleries and 3 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to French Indo China
2 infantry moved from India to Burma
1 mech_infantry moved from India to Shan State
Place Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
4 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
British undo move 3.
3 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,2
British collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 2.33
British : -0.00
Americans : -4.50
Japanese : -0.17
@surfer Think I’m going to call it there…it will be a grind for you for a few rounds but there is no way out for the axis on this one!
Well played and I shall post the results.
Are you happy to play again swapping sides?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; French defend with 1 destroyer
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in 81 Sea Zone
1 destroyer owned by the French lost in 81 Sea Zone
French win, taking Malta from British with 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Romania to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Ukraine
2 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Bessarabia
2 artilleries and 3 infantry moved from Romania to Bessarabia
2 aaGuns moved from Eastern Poland to Bessarabia
1 infantry moved from Romania to Bulgaria
Place Units - Italians
3 mech_infantrys placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 bomber and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
13 infantry moved from Karelia to Finland
1 armour moved from Karelia to Finland
1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 fighter moved from Karelia to Smolensk
6 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 armour, 10 artilleries, 36 infantry and 3 mech_infantrys moved from Russia to Tambov
1 mech_infantry moved from Nenetsia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 1 armour and 13 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour and 13 infantry in Finland, round 2 : 4/14 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Finland
2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 2 armour, 10 artilleries, 36 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 10 artilleries, 36 infantry and 3 mech_infantrys in Tambov, round 2 : 14/51 hits, 12.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 10 artilleries, 36 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Smolensk
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
1 fighter moved from Smolensk to Russia
2 aaGuns moved from Karelia to Finland
2 aaGuns moved from Manchuria to Jehol
Place Units - Russians
1 bomber and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs