@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
Wizmark (X) vs Surfer (L+3) BM G1
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs; Germans buy 1 armour, 4 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 artillery and 1 infantry moved from Novgorod to Karelia 1 bomber moved from Novgorod to Karelia 3 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 artillery and 2 infantry moved from Volgograd to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Novgorod to Norway 1 bomber moved from Novgorod to Finland Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Finland causes 5 damage total. Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Karelia Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Karelia, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 4 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 4 infantry Germans roll dice for 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/10 hits, 4.00 expected hits Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 4 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 4 infantry Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from Caucasus to Bryansk 1 tactical_bomber moved from Tambov to Bryansk 3 infantry moved from Ukraine to Bryansk 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Karelia to Novgorod 1 bomber moved from Finland to Novgorod 1 bomber moved from Norway to Novgorod 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Germany to Southern Italy 1 fighter moved from Tambov to Volgograd 1 infantry moved from Bryansk to Smolensk Place Units - Germans 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Western Ukraine 1 armour, 1 artillery and 1 infantry placed in Novgorod 2 infantry placed in France 1 fighter placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.50 AA fire in Norway : : -0.17 Americans : -0.33 AA fire in Finland : : -0.17 Russians : -1.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 2 aaGuns and 6 infantry moved from Buryatia to Amur Place Units - Russians 5 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.00
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TripleA Manual Gamesave Post: Russians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 2 aaGuns and 6 infantry moved from Buryatia to Amur Place Units - Russians 5 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 1 infantry EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.00
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Small edit to move 1 inf to novosibirsk.
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Sikang to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from Hunan to Kwangsi 1 armour moved from Kansu to Kazakhstan 8 armour moved from Sikang to Kazakhstan 2 mech_infantrys moved from Hunan to Yunnan 2 fighters and 1 tactical_bomber moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 2 bombers moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 bomber moved from Philippines to French Indo China 1 bomber moved from Philippines to Kwangsi 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from Philippines to Borneo 1 fighter moved from Philippines to Borneo 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Hunan to Hopei
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Sikang to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from Hunan to Kwangsi 1 armour moved from Kansu to Kazakhstan 8 armour moved from Sikang to Kazakhstan 2 mech_infantrys moved from Hunan to Yunnan 2 fighters and 1 tactical_bomber moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 2 bombers moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 bomber moved from Philippines to French Indo China 1 bomber moved from Philippines to Kwangsi 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from Philippines to Borneo 1 fighter moved from Philippines to Borneo 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Hunan to Hopei Combat - Japanese Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangsi Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 3 mech_infantrys Japanese roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/8 hits, 3.50 expected hits Chinese roll dice for 3 mech_infantrys in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 3 mech_infantrys Battle in Borneo Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 3 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for British: 3 infantry Battle in Kazakhstan Japanese attack with 10 armour and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 10 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/11 hits, 5.17 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 10 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to Philippines 1 bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 2 bombers moved from Yunnan to Hunan 1 tactical_bomber moved from Kwangsi to Hunan 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry EDIT: Adding units owned by Japanese to Shantung: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 47 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -1.00 UK_Pacific : 0.00 Russians : 0.67 Japanese : -4.00 AA fire in French Indo China : : -0.17
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans repair damage of 5x factory_minor, 6x factory_minor, 6x factory_minor; Remaining resources: 81 PUs; Americans buy 2 artilleries, 1 fighter, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 9 armour, 3 artilleries and 7 infantry moved from Finland to Karelia 3 armour moved from Norway to Karelia 1 submarine moved from 97 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 2 bombers moved from Queensland to 35 Sea Zone 3 submarines moved from 54 Sea Zone to 35 Sea Zone 6 fighters, 7 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone Americans take 44 Sea Zone from Japanese 1 battleship moved from 42 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Java to 35 Sea Zone 2 fighters moved from Shan State to 35 Sea Zone 1 bomber moved from Shan State to 35 Sea Zone 4 bombers moved from India to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 35 Sea Zone
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Scramble or submerge in Philippines?
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@surfer yes full fighter scramble please… subs to stay and fight…max def on O o L
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans repair damage of 5x factory_minor, 6x factory_minor, 6x factory_minor; Remaining resources: 81 PUs; Americans buy 2 artilleries, 1 fighter, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 9 armour, 3 artilleries and 7 infantry moved from Finland to Karelia 3 armour moved from Norway to Karelia 1 submarine moved from 97 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 2 bombers moved from Queensland to 35 Sea Zone 3 submarines moved from 54 Sea Zone to 35 Sea Zone 6 fighters, 7 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone Americans take 44 Sea Zone from Japanese 1 battleship moved from 42 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Java to 35 Sea Zone 2 fighters moved from Shan State to 35 Sea Zone 1 bomber moved from Shan State to 35 Sea Zone 4 bombers moved from India to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 35 Sea Zone Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 43 Sea Zone Americans attack with 1 battleship Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Karelia Americans attack with 12 armour, 3 artilleries and 7 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 12 armour, 3 artilleries and 7 infantry in Karelia, round 2 : 9/22 hits, 8.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Americans win, taking Karelia from Germans with 12 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Holland Belgium Americans attack with 2 fighters and 3 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 3 infantry Casualties for Germans: 2 infantry Battle in 35 Sea Zone Americans attack with 7 bombers, 9 fighters, 10 submarines and 5 tactical_bombers Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters, 5 submarines and 2 tactical_bombers Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Americans roll dice for 9 submarines in 35 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 7 bombers, 9 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 12/21 hits, 12.50 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 13/22 hits, 11.50 expected hits 9 submarines owned by the Americans, 4 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone 5 submarines owned by the Japanese Submerged Americans roll dice for 7 bombers, 5 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 11/17 hits, 10.50 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 9 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 8/14 hits, 8.83 expected hits 2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 4 tactical_bombers owned by the Americans, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone Americans roll dice for 7 bombers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 4/9 hits, 5.83 expected hits Japanese roll dice for 2 battleships and 1 fighter in 35 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Americans win with 7 bombers remaining. Battle score for attacker is 55 Casualties for Americans: 9 fighters, 10 submarines and 5 tactical_bombers Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 2 tactical_bombers Non Combat Move - Americans 4 bombers moved from 35 Sea Zone to French Indo China 3 bombers moved from 35 Sea Zone to Java 2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 2 submarines moved from 30 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to Queensland 2 submarines moved from 96 Sea Zone to 92 Sea Zone 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Tunisia to Tobruk 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 6 carriers and 3 fighters moved from 42 Sea Zone to 43 Sea Zone 2 cruisers and 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux Place Units - Americans 3 mech_infantrys placed in Finland 3 mech_infantrys placed in Norway 3 infantry placed in Normandy Bordeaux 3 infantry placed in French Indo China 2 artilleries and 7 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Americans collect 62 PUs (1 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 1.67 Americans : -4.50 Japanese : 0.83
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - British 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 3 armour, 3 artilleries, 24 infantry and 1 marine moved from Northwest Persia to Caucasus 2 infantry moved from Burma to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 3 infantry moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Kwangsi 2 fighters moved from India to Yunnan 1 mech_infantry moved from Shan State to Kwangsi 7 fighters and 1 tactical_bomber moved from Persia to Caucasus
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans repair damage of 5x factory_minor, 6x factory_minor, 6x factory_minor; Remaining resources: 81 PUs; Americans buy 2 artilleries, 1 fighter, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 9 armour, 3 artilleries and 7 infantry moved from Finland to Karelia 3 armour moved from Norway to Karelia 1 submarine moved from 97 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 2 bombers moved from Queensland to 35 Sea Zone 3 submarines moved from 54 Sea Zone to 35 Sea Zone 6 fighters, 7 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone Americans take 44 Sea Zone from Japanese 1 battleship moved from 42 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Java to 35 Sea Zone 2 fighters moved from Shan State to 35 Sea Zone 1 bomber moved from Shan State to 35 Sea Zone 4 bombers moved from India to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 35 Sea Zone Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 43 Sea Zone Americans attack with 1 battleship Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Karelia Americans attack with 12 armour, 3 artilleries and 7 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 12 armour, 3 artilleries and 7 infantry in Karelia, round 2 : 9/22 hits, 8.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Americans win, taking Karelia from Germans with 12 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Holland Belgium Americans attack with 2 fighters and 3 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 3 infantry Casualties for Germans: 2 infantry Battle in 35 Sea Zone Americans attack with 7 bombers, 9 fighters, 10 submarines and 5 tactical_bombers Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters, 5 submarines and 2 tactical_bombers Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Americans roll dice for 9 submarines in 35 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 7 bombers, 9 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 12/21 hits, 12.50 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 13/22 hits, 11.50 expected hits 9 submarines owned by the Americans, 4 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone 5 submarines owned by the Japanese Submerged Americans roll dice for 7 bombers, 5 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 11/17 hits, 10.50 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 9 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 8/14 hits, 8.83 expected hits 2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 4 tactical_bombers owned by the Americans, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone Americans roll dice for 7 bombers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 4/9 hits, 5.83 expected hits Japanese roll dice for 2 battleships and 1 fighter in 35 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Americans win with 7 bombers remaining. Battle score for attacker is 55 Casualties for Americans: 9 fighters, 10 submarines and 5 tactical_bombers Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters and 2 tactical_bombers Non Combat Move - Americans 4 bombers moved from 35 Sea Zone to French Indo China 3 bombers moved from 35 Sea Zone to Java 2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 2 submarines moved from 30 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to Queensland 2 submarines moved from 96 Sea Zone to 92 Sea Zone 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Tunisia to Tobruk 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 6 carriers and 3 fighters moved from 42 Sea Zone to 43 Sea Zone 2 cruisers and 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux Place Units - Americans 3 mech_infantrys placed in Finland 3 mech_infantrys placed in Norway 3 infantry placed in Normandy Bordeaux 3 infantry placed in French Indo China 2 artilleries and 7 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Americans collect 62 PUs (1 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 3 armour, 3 artilleries, 24 infantry and 1 marine moved from Northwest Persia to Caucasus 2 infantry moved from Burma to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 3 infantry moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Kwangsi 2 fighters moved from India to Yunnan 1 mech_infantry moved from Shan State to Kwangsi 7 fighters and 1 tactical_bomber moved from Persia to Caucasus Combat - British Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi British attack with 1 bomber, 3 infantry and 1 mech_infantry Japanese defend with 3 mech_infantrys British roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/5 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/5 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in Kwangsi, round 3 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 6 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Japanese: 3 mech_infantrys Battle in Caucasus British attack with 3 armour, 3 artilleries, 7 fighters, 24 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys British roll dice for 3 armour, 3 artilleries, 7 fighters, 24 infantry, 1 marine and 1 tactical_bomber in Caucasus, round 2 : 12/39 hits, 11.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 3 armour, 3 artilleries, 7 fighters, 22 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - British 5 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Northwest Persia to Eastern Persia 3 infantry moved from Persia to Eastern Persia 2 fighters moved from Caucasus to Eastern Persia 5 fighters and 1 tactical_bomber moved from Caucasus to Persia 5 mech_infantrys moved from Northwest Persia to Caucasus 1 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 transport moved from 81 Sea Zone to 71 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from Finland to Karelia 1 aaGun moved from Norway to Finland 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to French Indo China 1 bomber moved from Kwangsi to French Indo China 3 artilleries and 3 infantry moved from Malaya to Shan State 1 infantry moved from Shan State to French Indo China 2 infantry moved from India to Burma 1 mech_infantry moved from India to Shan State Place Units - British 1 infantry and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 4 infantry placed in United Kingdom 1 infantry placed in Union of South Africa British undo move 3. 3 infantry placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,2 British collect 40 PUs (2 lost to blockades); end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 2.33 British : -0.00 Americans : -4.50 Japanese : -0.17
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@surfer Think I’m going to call it there…it will be a grind for you for a few rounds but there is no way out for the axis on this one!
Well played and I shall post the results.
Are you happy to play again swapping sides? -
Sure. Let’s give that a go. Do you want to start the new game with your bid units placed? Or just tell me where / what you want and I can set it up.
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@surfer cool…can i have 1 anzac inf in new guinea please…good luck and have fun!
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Typically, bid units can only go where you already have units. Perhaps you want to pick something else?
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New game is up at
https://www.axisandallies.org/forums/topic/33648/wizmark-l-3-v-surfer-x-bm3
Just edit to put unit where you want…almost.