2019 dawgoneit (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            7 infantry and 2 marines moved from Western Germany to France
            2 infantry moved from Greater Southern Germany to Northern Italy
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from Russians
            1 cruiser and 7 transports moved from 127 Sea Zone to 125 Sea Zone
            7 infantry moved from Poland to Germany
            1 fighter moved from Western Germany to Germany
            1 infantry moved from Poland to Germany
            6 infantry moved from Poland to Slovakia Hungary
            1 bomber moved from Poland to Slovakia Hungary
            1 fighter moved from Poland to Slovakia Hungary
            2 infantry moved from Poland to Slovakia Hungary
    
        Combat - Germans
            Battle in Germany
                Germans attack with 1 fighter and 8 infantry
                British defend with 5 armour and 1 factory_minor
                    Germans roll dice for 1 fighter and 8 infantry in Germany, round 2 : 0/9 hits, 1.83 expected hits
                    British roll dice for 5 armour in Germany, round 2 : 5/5 hits, 2.50 expected hits
                    5 infantry owned by the Germans lost in Germany
                    Germans roll dice for 1 fighter and 3 infantry in Germany, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 5 armour in Germany, round 3 : 3/5 hits, 2.50 expected hits
                    3 infantry owned by the Germans and 1 armour owned by the British lost in Germany
                    Germans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 4 armour in Germany, round 4 : 3/4 hits, 2.00 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the British lost in Germany
                British win with 3 armour remaining. Battle score for attacker is -22
                Casualties for Germans: 1 fighter and 8 infantry
                Casualties for British: 2 armour
            Battle in Slovakia Hungary
                Germans attack with 1 bomber, 1 fighter and 8 infantry
                British defend with 1 fighter; Russians defend with 1 armour, 1 artillery and 3 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 8 infantry in Slovakia Hungary, round 2 : 5/10 hits, 2.50 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/6 hits, 2.50 expected hits
                    3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 1 bomber, 1 fighter and 7 infantry in Slovakia Hungary, round 3 : 2/9 hits, 2.33 expected hits
                    Russians roll dice for 1 fighter in Slovakia Hungary, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the British lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 23
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour, 1 artillery and 3 infantry
                Casualties for British: 1 fighter
    
        Non Combat Move - Germans
            1 bomber and 1 fighter moved from Slovakia Hungary to Western Germany
            7 infantry moved from Poland to Slovakia Hungary
            2 aaGuns moved from Poland to Slovakia Hungary
            2 fighters moved from 112 Sea Zone to Western Germany
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : 4.00
    Russians : -1.17
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 10 infantry and 2 marines
    Slovakia Hungary : 2 aaGuns and 13 infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
    Poland : 1 infantry
    Northern Italy : 2 infantry
    Karelia : 1 flag, 1 infantry
    Baltic States : 1 flag, 1 infantry
    Vyborg : 1 flag, 1 infantry
    112 Sea Zone : 1 carrier
    119 Sea Zone : 1 flag
    125 Sea Zone : 1 cruiser, 1 destroyer and 7 transports
    Finland : 1 flag
    110 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 32 / 0
    Russians : 42 / 65
    Japanese : 8 / 1
    Americans : 67 / 107
    Chinese : 23 / 26
    British : 45 / 104
    UK_Pacific : 20 / 26
    Italians : 12 / 12
    ANZAC : 12 / 21
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 648 times
            2 was rolled 692 times
            3 was rolled 713 times
            4 was rolled 659 times
            5 was rolled 696 times
            6 was rolled 710 times
        Average roll : 3.533
        Median : 4.000
        Variance : 0.878
        Standard Deviation : 0.937
        Total rolls : 4118
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 150 times
            2 was rolled 151 times
            3 was rolled 169 times
            4 was rolled 151 times
            5 was rolled 156 times
            6 was rolled 164 times
        Average roll : 3.536
        Median : 4.000
        Variance : 0.335
        Standard Deviation : 0.579
        Total rolls : 941
    
    British Combat
            1 was rolled 83 times
            2 was rolled 104 times
            3 was rolled 95 times
            4 was rolled 92 times
            5 was rolled 77 times
            6 was rolled 85 times
        Average roll : 3.431
        Median : 3.000
        Variance : 0.870
        Standard Deviation : 0.933
        Total rolls : 536
    
    Italians Combat
            1 was rolled 48 times
            2 was rolled 46 times
            3 was rolled 49 times
            4 was rolled 40 times
            5 was rolled 50 times
            6 was rolled 54 times
        Average roll : 3.557
        Median : 4.000
        Variance : 0.381
        Standard Deviation : 0.617
        Total rolls : 287
    
    Americans Combat
            1 was rolled 79 times
            2 was rolled 72 times
            3 was rolled 80 times
            4 was rolled 76 times
            5 was rolled 68 times
            6 was rolled 87 times
        Average roll : 3.526
        Median : 3.500
        Variance : 0.477
        Standard Deviation : 0.691
        Total rolls : 462
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 110 times
            2 was rolled 106 times
            3 was rolled 142 times
            4 was rolled 96 times
            5 was rolled 144 times
            6 was rolled 123 times
        Average roll : 3.592
        Median : 4.000
        Variance : 2.696
        Standard Deviation : 1.642
        Total rolls : 721
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 14 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 11 times
        Average roll : 3.567
        Median : 3.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 60
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 23 times
            2 was rolled 42 times
            3 was rolled 42 times
            4 was rolled 36 times
            5 was rolled 45 times
            6 was rolled 54 times
        Average roll : 3.826
        Median : 4.000
        Variance : 2.213
        Standard Deviation : 1.488
        Total rolls : 242
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.324
        Median : 4.000
        Variance : 1.301
        Standard Deviation : 1.141
        Total rolls : 37
    
    Russians Combat
            1 was rolled 126 times
            2 was rolled 142 times
            3 was rolled 104 times
            4 was rolled 130 times
            5 was rolled 124 times
            6 was rolled 118 times
        Average roll : 3.454
        Median : 3.500
        Variance : 1.077
        Standard Deviation : 1.038
        Total rolls : 744
    

    Savegame


  • @dawgoneit i lost 3 98% battles in last 2 turns :white_frowning_face:


  • TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Russians
            Russians buy 9 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Timguska
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 infantry moved from Novgorod to Karelia
            1 artillery and 1 infantry moved from Novgorod to Vyborg
            1 artillery and 9 infantry moved from Belarus to Baltic States
            1 armour moved from Archangel to Karelia
            1 armour moved from Archangel to Vyborg
            1 infantry moved from Bulgaria to Greece
                  Russians take Greece from Italians
            1 artillery moved from Bulgaria to Albania
                  Russians take Albania from Italians
            1 armour and 3 mech_infantrys moved from Eastern Poland to Yugoslavia
            1 mech_infantry moved from Eastern Poland to Yugoslavia
            1 artillery and 3 infantry moved from Eastern Poland to Poland
            1 mech_infantry moved from Eastern Poland to Poland
            1 armour, 8 artilleries, 22 infantry and 7 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Western Ukraine to Eastern Poland
            1 armour and 1 mech_infantry moved from Ukraine to Romania
            1 artillery moved from Ukraine to Western Ukraine
            9 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Volgograd to Rostov
            1 artillery and 9 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Slovakia Hungary
                Russians attack with 1 armour, 8 artilleries, 22 infantry and 7 mech_infantrys
                Germans defend with 2 aaGuns and 13 infantry
                    Russians roll dice for 1 armour, 8 artilleries, 22 infantry and 7 mech_infantrys in Slovakia Hungary, round 2 : 9/38 hits, 9.33 expected hits
                    Germans roll dice for 2 aaGuns and 13 infantry in Slovakia Hungary, round 2 : 4/13 hits, 4.33 expected hits
                    4 infantry owned by the Russians, 2 aaGuns owned by the Germans and 7 infantry owned by the Germans lost in Slovakia Hungary
                    Russians roll dice for 1 armour, 8 artilleries, 18 infantry and 7 mech_infantrys in Slovakia Hungary, round 3 : 10/34 hits, 8.67 expected hits
                    Germans roll dice for 6 infantry in Slovakia Hungary, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 armour, 8 artilleries, 17 infantry and 7 mech_infantrys remaining. Battle score for attacker is 34
                Casualties for Russians: 5 infantry
                Casualties for Germans: 2 aaGuns and 13 infantry
            Battle in Vyborg
                Russians attack with 1 armour, 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Vyborg, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 9 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 1/10 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Russians attack with 1 armour, 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Poland, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Yugoslavia
                Russians attack with 1 armour and 4 mech_infantrys
                Italians defend with 1 armour
                    Russians roll dice for 1 armour and 4 mech_infantrys in Yugoslavia, round 2 : 1/5 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Yugoslavia
                Russians win, taking Yugoslavia from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            3 armour, 1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 54 PUs; end with 54 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Italians : -0.50
    Russians : -1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,4,2,5,2,6,3,6,1,3,2,2,1,4,4,2,1,3,5,2,3,5,2,4,4,1,3,1,4,4,2,6,3,6,6,4
            Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 2 armour, 7 artilleries, 7 infantry, 1 mech_infantry and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
            1 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 93 Sea Zone to 95 Sea Zone
            1 carrier and 2 fighters moved from 93 Sea Zone to 95 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 bomber moved from Western United States to 110 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            3 destroyers moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Ukraine to Romania
            1 mech_infantry moved from Rostov to Bessarabia
            2 mech_infantrys moved from Iraq to Caucasus
            4 transports moved from 26 Sea Zone to 6 Sea Zone
            4 artilleries, 6 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            4 artilleries, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            2 fighters moved from 19 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
            1 armour and 2 infantry moved from Guam to 21 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
            1 armour and 3 infantry moved from 6 Sea Zone to Japan
            1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
            2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
            1 armour moved from Paulau Island to 34 Sea Zone
            1 armour and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,3
            Battle in Southern Italy
                Americans attack with 1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys
                Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 3 mech_infantrys
                    Americans roll dice for 1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys in Southern Italy, round 2 : 7/21 hits, 6.50 expected hits
                    Italians roll dice for 3 aaGuns, 2 fighters, 9 infantry and 3 mech_infantrys in Southern Italy, round 2 : 2/14 hits, 5.33 expected hits
                    3 aaGuns owned by the Italians, 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 8 artilleries, 8 infantry and 2 mech_infantrys in Southern Italy, round 3 : 9/19 hits, 6.17 expected hits
                    Italians roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/10 hits, 4.00 expected hits
                    3 mech_infantrys owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians and 5 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys in Southern Italy, round 4 : 9/15 hits, 5.17 expected hits
                    Italians roll dice for 1 fighter in Southern Italy, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in Southern Italy
                Americans captures 12PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 56
                Casualties for Americans: 6 infantry
                Casualties for Italians: 3 aaGuns, 2 fighters, 9 infantry and 3 mech_infantrys
            Battle in 110 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Japan
                Americans attack with 2 armour, 5 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
                    AA fire in Japan : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 2 armour, 5 artilleries, 4 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 2 : 8/25 hits, 8.83 expected hits
                    Japanese roll dice for 2 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry in Japan, round 2 : 5/14 hits, 5.33 expected hits
                    6 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 armour, 5 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 3 : 12/20 hits, 8.00 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Japan, round 3 : 3/8 hits, 3.33 expected hits
                    4 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Americans lost in Japan
                Americans captures 1PU while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 2 armour, 5 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Americans: 1 fighter and 8 infantry
                Casualties for Japanese: 2 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            1 fighter moved from 95 Sea Zone to Romania
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 36 Sea Zone to Kwangsi
            3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            6 transports placed in 101 Sea Zone
            2 artilleries, 7 infantry and 1 mech_infantry placed in Eastern United States
            4 artilleries placed in Central United States
            Americans undo move 2.
            2 armour, 3 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 78 PUs; end with 91 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 111 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 116 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 121 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 126 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -4.00
    Americans : 11.00
    AA fire in Japan : : 0.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 2 armour, 7 artilleries, 7 infantry, 1 mech_infantry and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
            1 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 93 Sea Zone to 95 Sea Zone
            1 carrier and 2 fighters moved from 93 Sea Zone to 95 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 bomber moved from Western United States to 110 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            3 destroyers moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Ukraine to Romania
            1 mech_infantry moved from Rostov to Bessarabia
            2 mech_infantrys moved from Iraq to Caucasus
            4 transports moved from 26 Sea Zone to 6 Sea Zone
            4 artilleries, 6 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            4 artilleries, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            2 fighters moved from 19 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
            1 armour and 2 infantry moved from Guam to 21 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
            1 armour and 3 infantry moved from 6 Sea Zone to Japan
            1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
            2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
            1 armour moved from Paulau Island to 34 Sea Zone
            1 armour and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,3
            Battle in Southern Italy
                Americans attack with 1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys
                Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 3 mech_infantrys
                    Americans roll dice for 1 armour, 8 artilleries, 10 infantry and 2 mech_infantrys in Southern Italy, round 2 : 7/21 hits, 6.50 expected hits
                    Italians roll dice for 3 aaGuns, 2 fighters, 9 infantry and 3 mech_infantrys in Southern Italy, round 2 : 2/14 hits, 5.33 expected hits
                    3 aaGuns owned by the Italians, 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 8 artilleries, 8 infantry and 2 mech_infantrys in Southern Italy, round 3 : 9/19 hits, 6.17 expected hits
                    Italians roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/10 hits, 4.00 expected hits
                    3 mech_infantrys owned by the Italians, 4 infantry owned by the Americans, 1 fighter owned by the Italians and 5 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys in Southern Italy, round 4 : 9/15 hits, 5.17 expected hits
                    Italians roll dice for 1 fighter in Southern Italy, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in Southern Italy
                Americans captures 12PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 56
                Casualties for Americans: 6 infantry
                Casualties for Italians: 3 aaGuns, 2 fighters, 9 infantry and 3 mech_infantrys
            Battle in 110 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Japan
                Americans attack with 2 armour, 5 artilleries, 5 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
                    AA fire in Japan : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 2 armour, 5 artilleries, 4 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 2 : 8/25 hits, 8.83 expected hits
                    Japanese roll dice for 2 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry in Japan, round 2 : 5/14 hits, 5.33 expected hits
                    6 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 armour, 5 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 3 : 12/20 hits, 8.00 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Japan, round 3 : 3/8 hits, 3.33 expected hits
                    4 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Americans lost in Japan
                Americans captures 1PU while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 2 armour, 5 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Americans: 1 fighter and 8 infantry
                Casualties for Japanese: 2 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            1 fighter moved from 95 Sea Zone to Romania
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 36 Sea Zone to Kwangsi
            3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            6 transports placed in 101 Sea Zone
            2 artilleries, 7 infantry and 1 mech_infantry placed in Eastern United States
            4 artilleries placed in Central United States
            Americans undo move 2.
            2 armour, 3 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 78 PUs; end with 91 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 111 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 116 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 121 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 126 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 16 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Germany to Greater Southern Germany
                  British take Greater Southern Germany from Germans
            1 armour moved from Greater Southern Germany to Western Germany
            2 armour moved from Germany to Western Germany
            3 fighters moved from Eastern Poland to Western Germany
            4 armour and 1 mech_infantry moved from Eastern Poland to Greater Southern Germany
            6 armour, 2 infantry and 4 mech_infantrys moved from Ukraine to Bessarabia
            6 armour and 4 mech_infantrys moved from Bessarabia to Romania
            4 armour, 7 infantry and 3 mech_infantrys moved from Rostov to Ukraine
            1 fighter moved from Eastern United States to Gibraltar
            2 fighters moved from Gibraltar to Northern Italy
            5 armour and 8 mech_infantrys moved from Caucasus to Ukraine
            4 armour and 3 mech_infantrys moved from Ukraine to Bessarabia
            1 armour and 5 mech_infantrys moved from Northwest Persia to Rostov
            5 infantry moved from Caucasus to Rostov
            3 infantry moved from Kazakhstan to Caucasus
            3 armour and 1 infantry moved from Persia to Northwest Persia
            3 armour moved from Northwest Persia to Caucasus
            1 armour and 5 mech_infantrys moved from Iraq to Caucasus
            5 infantry moved from Eastern Persia to Persia
            1 armour and 5 mech_infantrys moved from Eastern Persia to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from Egypt to Northern Italy
            3 armour and 2 mech_infantrys moved from India to Eastern Persia
            2 infantry moved from Sikang to Kazakhstan
    
        Combat - British
            Battle in Western Germany
                British attack with 3 armour and 3 fighters
                Germans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                    British roll dice for 3 armour and 3 fighters in Western Germany, round 2 : 4/6 hits, 3.00 expected hits
                    Germans roll dice for 2 aaGuns, 1 bomber and 3 fighters in Western Germany, round 2 : 2/4 hits, 2.17 expected hits
                    2 aaGuns owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 armour owned by the British lost in Western Germany
                    British roll dice for 1 armour and 3 fighters in Western Germany, round 3 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 2 fighters in Western Germany, round 3 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 2 fighters owned by the British lost in Western Germany
                    British roll dice for 1 armour and 1 fighter in Western Germany, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in Western Germany, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in Western Germany
                British converts factory_major into different units
                British win, taking Western Germany from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 20
                Casualties for British: 2 armour and 2 fighters
                Casualties for Germans: 2 aaGuns, 1 bomber and 3 fighters
            Battle in Northern Italy
                British attack with 3 fighters
                Germans defend with 2 infantry; Italians defend with 1 factory_major
                    British roll dice for 3 fighters in Northern Italy, round 2 : 0/3 hits, 1.50 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 3 fighters in Northern Italy, round 3 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the British lost in Northern Italy
                    British roll dice for 2 fighters in Northern Italy, round 4 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Italy
                British win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for British: 1 fighter
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Northern Italy to Yugoslavia
            1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 93 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to Germany
    
        Place Units - British
            3 armour placed in Germany
            3 armour placed in Persia
            3 armour placed in Iraq
            3 armour placed in Egypt
            3 armour placed in Union of South Africa
            1 armour and 2 mech_infantrys placed in Quebec
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 60 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 63 PUs
    
        Place Units - UK_Pacific
            3 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 3 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Italians : -4.67
    British : -1.00
    Americans : 11.00
    AA fire in Japan : : 0.00
    AA fire in Western Germany : : -0.50
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 armour, 2 artilleries, 1 carrier, 5 destroyers, 2 fighters, 4 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 66 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 armour, 2 artilleries, 1 carrier, 5 destroyers, 2 fighters, 4 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 66 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit GG bro

    posting VIC

    care to play again? everything the same or swap?


  • @SixUnder love to play again. your call on the set up. i’m cool any way.


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:51:14 AM
    Savegame

Suggested Topics

  • 42
  • 29
  • 16
  • 35
  • 445
  • 85
  • 123
  • 130
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.4k

Users

39.9k

Topics

1.7m

Posts