Ok, I’ll ask. How do you determine or play by avg dice?
1940 Game
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Please use the latest file. There’s a reason why I had the destroyer in sea zone 112.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus Combat - Russians Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 9 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk 2 infantry moved from Volgograd to Tambov 6 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries, 5 infantry and 2 mech_infantrys moved from Burma to India 1 armour moved from Shan State to India 2 bombers moved from French Indo China to India 2 fighters moved from French Indo China to India 2 tactical_bombers moved from French Indo China to India 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 2 battleships moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Northern Territory 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Northern Territory Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers British defend with 1 fighter and 1 tactical_bomber Japanese roll dice for 2 battleships and 1 cruiser in Northern Territory, round 2 : 3/3 hits, 1.83 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in Northern Territory, round 2 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for British: 1 fighter and 1 tactical_bomber Battle in India Japanese attack with 1 armour, 4 artilleries, 2 bombers, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 3 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 7/18 hits, 7.33 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in India, round 2 : 1/11 hits, 4.17 expected hits 1 infantry owned by the Japanese, 3 aaGuns owned by the British and 4 infantry owned by the British lost in India Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in India, round 3 : 8/17 hits, 7.17 expected hits UK_Pacific roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in India, round 3 : 5/7 hits, 2.83 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the ANZAC, 2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Japanese: 1 artillery and 5 infantry Casualties for British: 3 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Casualties for ANZAC: 1 fighter triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone 4 infantry moved from French Indo China to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 6 infantry and 3 transports moved from 36 Sea Zone to 55 Sea Zone 1 infantry moved from Siam to French Indo China 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 3 carriers moved from 37 Sea Zone to 55 Sea Zone 3 fighters and 3 tactical_bombers moved from Northern Territory to 55 Sea Zone 1 tactical_bomber moved from French Indo China to Philippines 1 aaGun moved from Yunnan to French Indo China 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 4 submarines moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from India to Shan State 2 tactical_bombers moved from India to Shan State 2 bombers moved from India to French Indo China Place Units - Japanese 3 carriers placed in 36 Sea Zone 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5 Japanese collect 63 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -1.17 UK_Pacific : -1.00 AA fire in India : : -1.00 Japanese : 1.67
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@SixUnder USA is up.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Queensland to Northern Territory 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Caucasus to Persia 1 fighter moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from Algeria to Tunisia 1 armour moved from Morocco to Tunisia 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Northern Territory Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 3 infantry Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Northern Territory, round 2 : 1/7 hits, 3.00 expected hits Japanese roll dice for 3 infantry in Northern Territory, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Territory Americans roll dice for 3 fighters and 1 tactical_bomber in Northern Territory, round 3 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Northern Territory, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Northern Territory Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 3 infantry Battle in Tunisia Americans attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Americans roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from Northern Territory to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.00 Americans : -4.00 Japanese : 1.33
Territory Summary for Americans :
Queensland : 1 infantry and 2 mech_infantrys Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry Midway : 1 airfield 26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport 25 Sea Zone : 1 destroyer 10 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 submarine 54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry Gibraltar : 1 artillery, 1 fighter, 4 infantry and 1 marine Egypt : 1 fighter United Kingdom : 1 bomber Algeria : 1 flag Tunisia : 1 flag, 1 armour and 1 artillery 92 Sea Zone : 1 transport 101 Sea Zone : 1 destroyer and 2 transports Brazil : 1 flag, 1 infantry Persia : 1 fighter 91 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 2 transports 110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 62 Russians : 29 / 35 Japanese : 63 / 84 Americans : 54 / 80 Chinese : 6 / 7 British : 33 / 38 UK_Pacific : 2 / 0 Italians : 14 / 18 ANZAC : 9 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 115 times 2 was rolled 138 times 3 was rolled 138 times 4 was rolled 119 times 5 was rolled 106 times 6 was rolled 111 times Average roll : 3.407 Median : 3.000 Variance : 1.299 Standard Deviation : 1.140 Total rolls : 727 Null / Other 2 was rolled 4 times 3 was rolled 2 times 6 was rolled 1 times Average roll : 2.857 Median : 2.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 Germans Combat 1 was rolled 25 times 2 was rolled 42 times 3 was rolled 28 times 4 was rolled 31 times 5 was rolled 22 times 6 was rolled 27 times Average roll : 3.366 Median : 3.000 Variance : 1.396 Standard Deviation : 1.181 Total rolls : 175 British Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 13 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.414 Median : 3.000 Variance : 0.106 Standard Deviation : 0.326 Total rolls : 70 Italians Combat 1 was rolled 15 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 11 times 6 was rolled 8 times Average roll : 3.234 Median : 3.000 Variance : 0.466 Standard Deviation : 0.682 Total rolls : 64 Americans Combat 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.697 Median : 4.000 Variance : 0.109 Standard Deviation : 0.331 Total rolls : 33 Neutral_Axis Combat 2 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 2.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 29 times 2 was rolled 41 times 3 was rolled 44 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 31 times Average roll : 3.400 Median : 3.000 Variance : 1.092 Standard Deviation : 1.045 Total rolls : 205 French Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.146 Median : 3.000 Variance : 0.371 Standard Deviation : 0.609 Total rolls : 41 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.167 Median : 5.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 10 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 11 times Average roll : 3.589 Median : 4.000 Variance : 0.133 Standard Deviation : 0.365 Total rolls : 56 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.267 Median : 3.000 Variance : 0.897 Standard Deviation : 0.947 Total rolls : 30 Russians Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.778 Median : 4.000 Variance : 1.059 Standard Deviation : 1.029 Total rolls : 18
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.33
Territory Summary for Chinese :
Yunnan : 10 infantry
Production/PUs Summary :
Germans : 49 / 62 Russians : 29 / 35 Japanese : 62 / 84 Americans : 54 / 80 Chinese : 7 / 8 British : 33 / 38 UK_Pacific : 2 / 0 Italians : 14 / 18 ANZAC : 9 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 116 times 2 was rolled 139 times 3 was rolled 138 times 4 was rolled 122 times 5 was rolled 107 times 6 was rolled 114 times Average roll : 3.417 Median : 3.000 Variance : 1.180 Standard Deviation : 1.086 Total rolls : 736 Null / Other 2 was rolled 4 times 3 was rolled 2 times 6 was rolled 1 times Average roll : 2.857 Median : 2.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 Germans Combat 1 was rolled 25 times 2 was rolled 42 times 3 was rolled 28 times 4 was rolled 31 times 5 was rolled 22 times 6 was rolled 27 times Average roll : 3.366 Median : 3.000 Variance : 1.396 Standard Deviation : 1.181 Total rolls : 175 British Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 13 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.414 Median : 3.000 Variance : 0.106 Standard Deviation : 0.326 Total rolls : 70 Italians Combat 1 was rolled 15 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 11 times 6 was rolled 8 times Average roll : 3.234 Median : 3.000 Variance : 0.466 Standard Deviation : 0.682 Total rolls : 64 Americans Combat 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.697 Median : 4.000 Variance : 0.109 Standard Deviation : 0.331 Total rolls : 33 Neutral_Axis Combat 2 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 2.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 29 times 2 was rolled 41 times 3 was rolled 44 times 4 was rolled 33 times 5 was rolled 28 times 6 was rolled 31 times Average roll : 3.403 Median : 3.000 Variance : 1.070 Standard Deviation : 1.034 Total rolls : 206 French Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.146 Median : 3.000 Variance : 0.371 Standard Deviation : 0.609 Total rolls : 41 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.167 Median : 5.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 12 times 5 was rolled 9 times 6 was rolled 14 times Average roll : 3.672 Median : 4.000 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 64 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.267 Median : 3.000 Variance : 0.897 Standard Deviation : 0.947 Total rolls : 30 Russians Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.778 Median : 4.000 Variance : 1.059 Standard Deviation : 1.029 Total rolls : 18
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Germans : -0.33
Italians : 0.00
Americans : -4.00
Japanese : 1.33LOL, yeah… not cool :stuck_out_tongue_winking_eye:
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@Gambler6 UK is up
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@SixUnder The battle in Sumatra with ANZAC 2 rounds ago was the worst. USA didn’t lose any planes and should have sent another inf in Northern. I still hold the record number of sixes rolled this game. ;)
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Queensland to Northern Territory 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Caucasus to Persia 1 fighter moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from Algeria to Tunisia 1 armour moved from Morocco to Tunisia 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Northern Territory Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 3 infantry Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Northern Territory, round 2 : 1/7 hits, 3.00 expected hits Japanese roll dice for 3 infantry in Northern Territory, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Territory Americans roll dice for 3 fighters and 1 tactical_bomber in Northern Territory, round 3 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Northern Territory, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Northern Territory Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 3 infantry Battle in Tunisia Americans attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Americans roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Americans 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from Northern Territory to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 bomber moved from Egypt to Libya 1 infantry moved from Tobruk to Libya 1 fighter moved from Kweichow to Yunnan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from Trans-Jordan to Persia 1 mech_infantry moved from Trans-Jordan to Persia 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from Scotland to United Kingdom 5 infantry moved from Scotland to United Kingdom Combat - British Battle in Norway British attack with 2 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Norway British win, taking Norway from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Libya British attack with 1 bomber and 1 infantry Italians defend with 1 armour British roll dice for 1 bomber and 1 infantry in Libya, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Libya retreated to Libya Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 bomber moved from Libya to Egypt 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 armour and 1 artillery moved from Eastern United States to New Brunswick Nova Scotia 2 infantry moved from Eastern United States to New Brunswick Nova Scotia Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 2 infantry placed in Persia 1 artillery placed in Union of South Africa British undo move 3. 1 artillery, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6 British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.50 British : -0.83 Americans : -4.00 Chinese : -0.33 Japanese : 1.00
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@SixUnder for reference and something im trying to memorize. though id make and a photo so we can see what we are dealing with
I dont get how lost infantry in northern besides my -4.0 dice, pretty sure i was 96% in the battle still lost everything on the ground, jeepers!
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 armour moved from Libya to Tunisia 1 fighter moved from Southern Italy to Tunisia 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy 1 carrier moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 92 Sea Zone Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tunisia Italians attack with 1 armour, 1 fighter and 2 infantry Americans defend with 1 armour and 1 artillery Italians roll dice for 1 armour, 1 fighter and 2 infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 artillery in Tunisia, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 armour, 1 fighter and 1 infantry in Tunisia, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour and 1 artillery Non Combat Move - Italians 1 fighter moved from Tunisia to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from 95 Sea Zone to Northern Italy 2 infantry moved from Northern Italy to Southern France 2 artilleries moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine and 1 transport placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : -0.33
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@SixUnder You lost 3 units which only happens when 3x 2’s are rolled. 1 in 216 chance. That was lucky but not impossible. You on the other hand rolled average with 3 hits out of 6. You didn’t roll BAD I rolled perfect that has nothing to do with your dice only mine. Its one of the reasons I sent 3 inf to kill UK’s planes. I wanted to have at least 1 inf left over in case he rolled 2 hits which was highly possible. Bottom line you should have sent another inf if you wanted to take it.
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@Gambler6 ANZAC is up
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@SixUnder You lost 3 units which only happens when 3x 2’s are rolled. 1 in 216 chance. That was lucky but not impossible. You on the other hand rolled average with 3 hits out of 6. You didn’t roll BAD I rolled perfect that has nothing to do with your dice only mine. Its one of the reasons I sent 3 inf to kill UK’s planes. I wanted to have at least 1 inf left over in case he rolled 2 hits which was highly possible. Bottom line you should have sent another inf if you wanted to take it.
i agree
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@SixUnder Well, most random generators aren’t random. Numbers are generated based on weighted values. If a lot of ones have been rolled, then the generator will stop selecting ones. If you tracked all the rolls and see one number appearing less, you can bet it will be showing up more than the others.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 2 infantry moved from Scotland to United Kingdom 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Egypt to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 94 Sea Zone to Gibraltar Turn Complete - French
Combat Hit Differential Summary :