Game History
Round: 4 Purchase Units - Americans Americans buy 6 artilleries and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to South Atlantic Sea Zone 2 artilleries, 2 infantry and 2 transports moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 2 artilleries and 2 infantry moved from Bay of Biscay Sea Zone to France Americans take France from Germans 1 destroyer moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 6 infantry moved from United States to U.S. Eastern Coast Sea Zone 6 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 6 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 transport moved from South Atlantic Sea Zone to U.S. Eastern Coast Sea Zone 1 bomber moved from Tunisia to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Bombing raid in Northern Italy rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Non Combat Move - Americans 1 bomber moved from Northern Italy to Libya Place Units - Americans 6 artilleries placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 45 PUs1940 Game
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Malaya 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Malaya to India 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@Gambler6 You accidently moved the French fighter to seazone 92 instead of Gib. I assumed you wanted to move to Gibraltar and fixed it.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians Germans take Novgorod from Russians 4 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Norway to Finland 5 infantry moved from Poland to Eastern Poland 2 armour moved from Poland to Eastern Poland 3 artilleries moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 3 infantry moved from Poland to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Germany to Eastern Poland 6 infantry moved from Romania to Eastern Poland 10 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 2 artilleries moved from Romania to Eastern Poland 1 submarine moved from 112 Sea Zone to 114 Sea Zone 2 bombers moved from Western Germany to 114 Sea Zone 2 fighters moved from Western Germany to 114 Sea Zone 2 tactical_bombers moved from Western Germany to 114 Sea Zone 3 armour moved from Yugoslavia to Eastern Poland 2 fighters moved from Western Germany to 114 Sea Zone 3 tactical_bombers moved from Western Germany to 114 Sea Zone 1 armour moved from Northern Italy to Germany Combat - Germans Battle in 114 Sea Zone Germans attack with 2 bombers, 4 fighters, 1 submarine and 5 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in 114 Sea Zone, round 2 : 4/11 hits, 6.50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers, 4 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Eastern Poland Germans attack with 8 armour, 5 artilleries, 25 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 5 artilleries, 25 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 10/42 hits, 11.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 5 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Poland to Eastern Poland 2 tactical_bombers moved from 114 Sea Zone to Poland 2 fighters moved from 114 Sea Zone to Western Germany 1 fighter moved from 114 Sea Zone to 112 Sea Zone 1 fighter moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to Poland 1 tactical_bomber moved from 114 Sea Zone to Poland 1 tactical_bomber moved from 114 Sea Zone to 112 Sea Zone 2 bombers moved from 114 Sea Zone to Western Germany 2 bombers moved from Western Germany to Poland 1 bomber moved from Southern France to Poland 1 bomber moved from Southern Italy to Poland Place Units - Germans 3 infantry placed in Normandy Bordeaux 10 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -4.17 Russians : -0.83
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@Ferrousgryphon Russia is up
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Western Ukraine to Bessarabia 1 artillery and 4 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 2 artilleries and 7 infantry moved from Russia to Bryansk 4 aaGuns, 6 armour, 2 artilleries, 15 infantry and 5 mech_infantrys moved from Belarus to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 10 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.00
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My internet provider is sending out a tech on the 24th. Until it is fixed I’ll only be able to post when my cell signal is strong enough. Sorry guys.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 5 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 tactical_bombers moved from 42 Sea Zone to Malaya 3 fighters moved from 42 Sea Zone to Malaya 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 bombers moved from French Indo China to Burma 1 artillery moved from Kwangsi to Yunnan 3 artilleries and 7 infantry moved from Hunan to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 4 artilleries and 7 infantry Chinese defend with 5 infantry Japanese roll dice for 4 artilleries and 7 infantry in Yunnan, round 2 : 4/11 hits, 3.17 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 4 artilleries and 5 infantry in Yunnan, round 3 : 2/9 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in Burma Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 infantry; Chinese defend with 1 fighter Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2.50 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Burma Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 fighter Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Malaya Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 5/8 hits, 4.17 expected hits UK_Pacific roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 fighter Casualties for British: 3 infantry Non Combat Move - Japanese 3 carriers moved from 42 Sea Zone to 35 Sea Zone 2 battleships moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from Malaya to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to 35 Sea Zone 1 tactical_bomber moved from Burma to French Indo China 2 bombers moved from Burma to Philippines 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 destroyer moved from 34 Sea Zone to 46 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Chahar 5 infantry moved from Anhwe to Hunan 2 mech_infantrys moved from Shantung to Hunan 2 infantry moved from Korea to Manchuria 1 fighter moved from Caroline Islands to 35 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese : -0.00 UK_Pacific : -0.67 Japanese : 0.33
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@SixUnder USA is up
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Brazil to 86 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter could not land in 55 Sea Zone and was removed 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 infantry placed in Western United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
Territory Summary for Americans :
Queensland : 1 artillery, 2 infantry and 1 mech_infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry Midway : 1 airfield 26 Sea Zone : 1 transport 25 Sea Zone : 1 destroyer 10 Sea Zone : 1 carrier and 1 fighter 54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry Egypt : 1 fighter United Kingdom : 1 bomber and 1 fighter Morocco : 1 artillery, 1 infantry and 1 marine 101 Sea Zone : 1 carrier, 2 fighters and 1 transport Brazil : 1 flag, 3 infantry 91 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 44 / 56 Russians : 34 / 43 Japanese : 53 / 61 Americans : 52 / 72 Chinese : 7 / 12 British : 30 / 35 UK_Pacific : 9 / 10 Italians : 19 / 24 ANZAC : 11 / 19 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 84 times 2 was rolled 94 times 3 was rolled 92 times 4 was rolled 89 times 5 was rolled 73 times 6 was rolled 74 times Average roll : 3.385 Median : 3.000 Variance : 0.811 Standard Deviation : 0.900 Total rolls : 506 Null / Other 2 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 16 times 2 was rolled 34 times 3 was rolled 27 times 4 was rolled 27 times 5 was rolled 20 times 6 was rolled 20 times Average roll : 3.424 Median : 3.000 Variance : 1.497 Standard Deviation : 1.223 Total rolls : 144 British Combat 1 was rolled 11 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 7 times 6 was rolled 7 times Average roll : 3.378 Median : 4.000 Variance : 0.534 Standard Deviation : 0.731 Total rolls : 45 Italians Combat 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.083 Median : 3.000 Variance : 0.553 Standard Deviation : 0.744 Total rolls : 48 Americans Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times Average roll : 2.750 Median : 2.500 Variance : 0.476 Standard Deviation : 0.690 Total rolls : 8 Neutral_Axis Combat 2 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 2.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 20 times 2 was rolled 22 times 3 was rolled 26 times 4 was rolled 21 times 5 was rolled 19 times 6 was rolled 20 times Average roll : 3.445 Median : 3.000 Variance : 0.247 Standard Deviation : 0.497 Total rolls : 128 French Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.200 Median : 3.000 Variance : 0.291 Standard Deviation : 0.539 Total rolls : 40 ANZAC Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 10 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 11 times Average roll : 3.589 Median : 4.000 Variance : 0.133 Standard Deviation : 0.365 Total rolls : 56 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.273 Median : 3.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Russians Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.857 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Shensi : 6 infantry
Production/PUs Summary :
Germans : 44 / 56 Russians : 34 / 43 Japanese : 53 / 61 Americans : 52 / 72 Chinese : 7 / 7 British : 30 / 35 UK_Pacific : 9 / 10 Italians : 19 / 24 ANZAC : 11 / 19 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 84 times 2 was rolled 94 times 3 was rolled 92 times 4 was rolled 89 times 5 was rolled 73 times 6 was rolled 74 times Average roll : 3.385 Median : 3.000 Variance : 0.811 Standard Deviation : 0.900 Total rolls : 506 Null / Other 2 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 16 times 2 was rolled 34 times 3 was rolled 27 times 4 was rolled 27 times 5 was rolled 20 times 6 was rolled 20 times Average roll : 3.424 Median : 3.000 Variance : 1.497 Standard Deviation : 1.223 Total rolls : 144 British Combat 1 was rolled 11 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 7 times 6 was rolled 7 times Average roll : 3.378 Median : 4.000 Variance : 0.534 Standard Deviation : 0.731 Total rolls : 45 Italians Combat 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.083 Median : 3.000 Variance : 0.553 Standard Deviation : 0.744 Total rolls : 48 Americans Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times Average roll : 2.750 Median : 2.500 Variance : 0.476 Standard Deviation : 0.690 Total rolls : 8 Neutral_Axis Combat 2 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 2.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 20 times 2 was rolled 22 times 3 was rolled 26 times 4 was rolled 21 times 5 was rolled 19 times 6 was rolled 20 times Average roll : 3.445 Median : 3.000 Variance : 0.247 Standard Deviation : 0.497 Total rolls : 128 French Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.200 Median : 3.000 Variance : 0.291 Standard Deviation : 0.539 Total rolls : 40 ANZAC Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 10 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 11 times Average roll : 3.589 Median : 4.000 Variance : 0.133 Standard Deviation : 0.365 Total rolls : 56 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.273 Median : 3.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Russians Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.857 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7
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on post combat phase, i moved 1 sub and 2 fighters from sz 55 to sz 54, lost a sub. However, the game would not let me come back to my carriers, Said my one fighter had no moves, which of course is incorrect. I had 2 there and 1 in queensland before combat. Either way i edited it in. Just a heads up.
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@SixUnder One of the fighters you moved into combat was from Seazone 28 (Hawaii) but you had 2 in range at Queensland and Seazone 54. You just accidently moved the wrong one in combat. No big deal but that is why I said no movement left.
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@Gambler6 UK is up
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Brazil to 86 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter could not land in 55 Sea Zone and was removed 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 infantry placed in Western United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Tobruk to Libya British take Libya from Italians 2 artilleries moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from Iraq to 80 Sea Zone 1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from India to Shan State 2 tactical_bombers moved from India to Shan State 2 fighters moved from India to Shan State Combat - British Battle in 37 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 artilleries, 1 bomber and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.50 expected hits Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 3/3 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 2 artilleries Casualties for Italians: 1 artillery and 3 infantry Battle in Shan State British attack with 1 armour, 2 fighters and 2 tactical_bombers Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the British lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for British: 1 armour and 1 tactical_bomber Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Shan State to India 2 fighters moved from Shan State to India 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in United Kingdom 1 armour and 1 mech_infantry placed in Persia 2 destroyers placed in 106 Sea Zone British undo move 3. 1 destroyer placed in 106 Sea Zone 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5 British collect 31 PUs (1 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour and 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 armour and 1 artillery
Combat Hit Differential Summary :
British : 0.33 Italians : 0.00 Americans : -0.33 Japanese : 2.00
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@cyanight Italy is up
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 armour moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia 1 carrier moved from 95 Sea Zone to 99 Sea Zone 2 transports moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 3 infantry moved from Northern Italy to Southern Italy 2 armour moved from Yugoslavia to Eastern Poland 1 infantry moved from Southern France to Northern Italy 2 infantry moved from Southern France to Northern Italy Combat - Italians Battle in Crete Battle in Cyprus Battle in 98 Sea Zone Italians attack with 3 fighters French defend with 1 destroyer Italians roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 fighter owned by the Italians lost in 98 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for French: 1 destroyer Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to 99 Sea Zone Place Units - Italians 1 airfield placed in Greece 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.50 French : 0.67
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@Gambler6 Anzac is up
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TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to Egypt 1 infantry moved from Egypt to Trans-Jordan
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from New South Wales to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Siam to Shan State UK_Pacific take Shan State from Japanese 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber in 46 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Sumatra Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 bomber moved from 46 Sea Zone to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to Egypt 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French 1 infantry moved from Scotland to Eire French take Eire from Neutral_Allies 1 infantry moved from Scotland to Eire Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83 Japanese : 0.67