Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 3 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from British Guiana to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Russia to Persia
            4 destroyers and 6 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from Eastern United States to Gibraltar
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @weddingsinger any kami’s in sz6?


  • @dawgoneit Yes, one for each destroyer


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 3 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from British Guiana to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Russia to Persia
            4 destroyers and 6 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in 6 Sea Zone
                Americans attack with 4 destroyers and 6 submarines
                Japanese defend with 1 carrier, 1 cruiser, 6 destroyers and 2 fighters
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 4 destroyers in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 cruiser, 6 destroyers and 2 fighters in 6 Sea Zone, round 2 : 3/10 hits, 4.17 expected hits
                    3 submarines owned by the Americans and 4 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 4 destroyers in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits
                    3 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 destroyers in 6 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 0/4 hits, 2.17 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 destroyers in 6 Sea Zone, round 5 : 4/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser and 2 fighters in 6 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
                    2 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 44
                Casualties for Americans: 2 destroyers and 6 submarines
                Casualties for Japanese: 1 carrier, 1 cruiser, 6 destroyers and 2 fighters
            Battle in Persia
                Americans attack with 1 bomber
                Germans defend with 1 armour, 1 artillery and 1 factory_minor
                    Americans roll dice for 1 bomber in Persia, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Persia, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 bomber in Persia, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Persia, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans lost in Persia
                    Americans roll dice for 1 bomber in Persia, round 4 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Persia, round 4 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Persia
                Germans win with 1 armour remaining. Battle score for attacker is -8
                Casualties for Germans: 1 artillery
                Casualties for Americans: 1 bomber
            Battle in Gibraltar
                Americans attack with 1 artillery, 7 bombers and 1 infantry
                Germans defend with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 artillery and 1 harbour
                    Americans roll dice for 1 artillery, 7 bombers and 1 infantry in Gibraltar, round 2 : 4/9 hits, 5.33 expected hits
                    Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/7 hits, 3.33 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                    Americans roll dice for 6 bombers in Gibraltar, round 3 : 4/6 hits, 4.00 expected hits
                    Italians roll dice for 2 fighters and 1 tactical_bomber in Gibraltar, round 3 : 1/3 hits, 1.83 expected hits
                    2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Gibraltar
                Americans win with 5 bombers remaining. Battle score for attacker is 22
                Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
                Casualties for Germans: 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            5 bombers moved from Gibraltar to Morocco
            1 submarine moved from 92 Sea Zone to 87 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            3 destroyers and 1 transport placed in 101 Sea Zone
            1 armour placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,4
            Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Italians : -1.17
    Americans : 1.33
    Japanese : -3.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 3 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from British Guiana to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Russia to Persia
            4 destroyers and 6 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in 6 Sea Zone
                Americans attack with 4 destroyers and 6 submarines
                Japanese defend with 1 carrier, 1 cruiser, 6 destroyers and 2 fighters
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 4 destroyers in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 cruiser, 6 destroyers and 2 fighters in 6 Sea Zone, round 2 : 3/10 hits, 4.17 expected hits
                    3 submarines owned by the Americans and 4 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 4 destroyers in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits
                    3 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 destroyers in 6 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 0/4 hits, 2.17 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 destroyers in 6 Sea Zone, round 5 : 4/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser and 2 fighters in 6 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
                    2 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 44
                Casualties for Americans: 2 destroyers and 6 submarines
                Casualties for Japanese: 1 carrier, 1 cruiser, 6 destroyers and 2 fighters
            Battle in Persia
                Americans attack with 1 bomber
                Germans defend with 1 armour, 1 artillery and 1 factory_minor
                    Americans roll dice for 1 bomber in Persia, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Persia, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 bomber in Persia, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Persia, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans lost in Persia
                    Americans roll dice for 1 bomber in Persia, round 4 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Persia, round 4 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Persia
                Germans win with 1 armour remaining. Battle score for attacker is -8
                Casualties for Germans: 1 artillery
                Casualties for Americans: 1 bomber
            Battle in Gibraltar
                Americans attack with 1 artillery, 7 bombers and 1 infantry
                Germans defend with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 artillery and 1 harbour
                    Americans roll dice for 1 artillery, 7 bombers and 1 infantry in Gibraltar, round 2 : 4/9 hits, 5.33 expected hits
                    Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/7 hits, 3.33 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                    Americans roll dice for 6 bombers in Gibraltar, round 3 : 4/6 hits, 4.00 expected hits
                    Italians roll dice for 2 fighters and 1 tactical_bomber in Gibraltar, round 3 : 1/3 hits, 1.83 expected hits
                    2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Gibraltar
                Americans win with 5 bombers remaining. Battle score for attacker is 22
                Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
                Casualties for Germans: 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            5 bombers moved from Gibraltar to Morocco
            1 submarine moved from 92 Sea Zone to 87 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            3 destroyers and 1 transport placed in 101 Sea Zone
            1 armour placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,4
            Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British repair damage of 7x factory_major; Remaining resources: 20 PUs; 
            British buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Germans
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from India to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from India to Burma
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,1
            British collect 23 PUs (3 lost to blockades); end with 23 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,4,5,2,2,1,2,3,2
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Italians : -1.17
    Americans : 1.33
    Japanese : -3.00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            1 bomber moved from Southern Italy to 110 Sea Zone
    
        Combat - Italians
            Battle in 110 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the Italians lost in 110 Sea Zone
                British win with no units remaining. Battle score for attacker is -4
                Casualties for Italians: 1 bomber
                Casualties for British: 1 destroyer
            Battle in Iraq
                Italians attack with 2 artilleries and 2 infantry
                Russians defend with 1 factory_minor and 3 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
                    Italians roll dice for 2 artilleries and 1 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Iraq, round 4 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Iraq, round 5 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Iraq, round 5 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Iraq
                Italians win, taking Iraq from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            2 transports moved from 81 Sea Zone to 97 Sea Zone
            1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : 0.33
    Russians : -2.00
    

    Savegame


  • @dawgoneit wow. After that 1 kamikaze hit, you had an 8% chance of winning in that Japan naval battle.


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            4 submarines moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            4 submarines moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @weddingsinger said in Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod:

    @dawgoneit wow. After that 1 kamikaze hit, you had an 8% chance of winning in that Japan naval battle.

    i was very shocked my self. i only had a 17% chance to start.


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery, 1 fighter and 3 infantry moved from Egypt to Anglo Egyptian Sudan
            1 submarine moved from 81 Sea Zone to 71 Sea Zone
            1 armour moved from Persia to 80 Sea Zone
            1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 artillery and 2 infantry moved from Archangel to Vologda
            1 tactical_bomber moved from Belarus to Vologda
            1 fighter moved from Novgorod to Vologda
            1 mech_infantry moved from Ukraine to Rostov
            2 infantry and 1 tactical_bomber moved from Belarus to Smolensk
            1 bomber moved from Belarus to Rostov
            1 bomber moved from Belarus to Smolensk
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 71 Sea Zone
                Germans attack with 1 submarine
                British defend with 2 transports
                    2 transports owned by the British lost in 71 Sea Zone
                    Germans roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Anglo Egyptian Sudan
                Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                British defend with 3 armour and 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 0/6 hits, 2.00 expected hits
                    British roll dice for 3 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 4/5 hits, 2.17 expected hits
                    1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Anglo Egyptian Sudan
                1 fighter owned by the Germans retreated
                    Germans roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 3 armour and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/5 hits, 2.17 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win with 3 armour and 1 infantry remaining. Battle score for attacker is -16
                Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                Casualties for British: 1 infantry
            Battle in Rostov
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                 retreated to Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 4 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 4 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Vologda, round 3 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
            1 bomber and 1 tactical_bomber moved from Smolensk to Novgorod
            1 bomber moved from Rostov to Novgorod
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            2 armour moved from Ukraine to Eastern Poland
            1 mech_infantry moved from Ukraine to Eastern Poland
            1 artillery moved from Ukraine to Western Ukraine
            3 aaGuns and 1 artillery moved from Ukraine to Bessarabia
            2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            2 armour, 4 artilleries and 28 mech_infantrys moved from Belarus to Eastern Poland
            2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 2 infantry placed in Persia
            1 destroyer placed in 112 Sea Zone
            1 fighter and 2 mech_infantrys placed in Novgorod
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Egypt: 1 fighter
            EDIT: Adding units owned by Germans to Iraq: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 0.67
    Russians : 2.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Buryatia to Amur
                  Russians take Amur from Japanese
            1 armour moved from Amur to Sakha
                  Russians take Sakha from Japanese
            1 mech_infantry moved from Timguska to Kansu
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            2 armour, 13 artilleries and 41 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 armour, 13 artilleries and 41 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 armour, 13 artilleries and 41 infantry in Western Ukraine, round 2 : 18/56 hits, 14.33 expected hits
                    Italians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 2 armour, 13 artilleries and 40 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Kansu
                Russians attack with 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 artillery and 2 infantry moved from Russia to Bryansk
            1 aaGun moved from Russia to Smolensk
            2 aaGuns moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : 4.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            3 mech_infantrys moved from French Indo China to Shan State
            1 bomber moved from French Indo China to India
            1 artillery and 1 mech_infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            2 destroyers moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in India causes 4 damage total. 
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 2 destroyers
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Americans: 2 destroyers
            Battle in 42 Sea Zone
                Japanese attack with 2 destroyers, 1 submarine and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Java
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Burma
                Japanese attack with 1 artillery and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                UK_Pacific win with no units remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 3 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in Shan State, round 2 : 2/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber moved from India to French Indo China
            2 transports moved from 19 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from Shantung to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Yunnan to Hunan
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
            1 armour and 2 mech_infantrys placed in Shantung
            3 infantry placed in French Indo China
            3 artilleries placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    ANZAC : 0.00
    UK_Pacific : -0.33
    AA fire in India : : -0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 bombers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Morocco to 98 Sea Zone
            1 bomber moved from Morocco to 81 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 87 Sea Zone to 91 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 bombers moved from Morocco to Egypt
            3 bombers moved from Eastern United States to United Kingdom
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Battle in 98 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 81 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 81 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Egypt
                Americans attack with 3 bombers
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 bombers in Egypt, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Egypt
                    Americans roll dice for 2 bombers in Egypt, round 3 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Egypt
                Americans win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in 91 Sea Zone
                Americans attack with 2 destroyers, 1 submarine and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Gibraltar
    
        Non Combat Move - Americans
            2 bombers moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
            1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
            Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Sikang to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 bombers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Morocco to 98 Sea Zone
            1 bomber moved from Morocco to 81 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 87 Sea Zone to 91 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 bombers moved from Morocco to Egypt
            3 bombers moved from Eastern United States to United Kingdom
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Battle in 98 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 81 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 81 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Egypt
                Americans attack with 3 bombers
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 bombers in Egypt, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Egypt
                    Americans roll dice for 2 bombers in Egypt, round 3 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Egypt
                Americans win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in 91 Sea Zone
                Americans attack with 2 destroyers, 1 submarine and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Gibraltar
    
        Non Combat Move - Americans
            2 bombers moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
            1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
            Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Sikang to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Anglo Egyptian Sudan to Egypt
                  British take Egypt from Germans
    
        Combat - British
    
        Non Combat Move - British
            2 armour moved from Anglo Egyptian Sudan to Egypt
            2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from West India to Eastern Persia
            2 mech_infantrys moved from India to Eastern Persia
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            2 armour placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2
            British collect 26 PUs (2 lost to blockades); end with 26 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            2 fighters moved from Southern Italy to Egypt
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Egypt
                Italians attack with 3 artilleries, 2 fighters and 3 infantry
                British defend with 5 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians roll dice for 3 artilleries, 2 fighters and 3 infantry in Egypt, round 2 : 2/8 hits, 3.00 expected hits
                    British roll dice for 5 armour and 1 mech_infantry in Egypt, round 2 : 4/6 hits, 2.83 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                    Italians roll dice for 2 artilleries and 2 fighters in Egypt, round 3 : 1/4 hits, 1.67 expected hits
                    British roll dice for 4 armour in Egypt, round 3 : 1/4 hits, 2.00 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the British lost in Egypt
                    Italians roll dice for 1 artillery and 2 fighters in Egypt, round 4 : 2/3 hits, 1.33 expected hits
                    British roll dice for 3 armour in Egypt, round 4 : 1/3 hits, 1.50 expected hits
                    1 fighter owned by the Italians and 2 armour owned by the British lost in Egypt
                    Italians roll dice for 1 artillery and 1 fighter in Egypt, round 5 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Italians: 2 artilleries, 2 fighters and 3 infantry
                Casualties for British: 5 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
            2 destroyers moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Iraq
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
            4 submarines moved from 33 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 6 submarines
                Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
                    1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 5 submarines in 42 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 5 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 42
                Casualties for ANZAC: 1 destroyer and 5 submarines
                Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Western Australia
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
            4 submarines moved from 33 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 6 submarines
                Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
                    1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 5 submarines in 42 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 5 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 42
                Casualties for ANZAC: 1 destroyer and 5 submarines
                Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Western Australia
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -1.17
    

    Savegame

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