@max334 9cbe5b28-deb6-4990-b78c-3d4c5c4d1cae-triplea_41360_5usa.tsvg
Any scrambles or submerges?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Morocco to 98 Sea Zone
1 bomber moved from Morocco to 81 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Morocco to Egypt
3 bombers moved from Eastern United States to United Kingdom
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 81 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 81 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Egypt
Americans attack with 3 bombers
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 bombers in Egypt, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Egypt
Americans roll dice for 2 bombers in Egypt, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Egypt
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Germans: 1 artillery and 2 infantry
Battle in 91 Sea Zone
Americans attack with 2 destroyers, 1 submarine and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Non Combat Move - Americans
2 bombers moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
3 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Sikang to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Morocco to 98 Sea Zone
1 bomber moved from Morocco to 81 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Morocco to Egypt
3 bombers moved from Eastern United States to United Kingdom
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 81 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 81 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Egypt
Americans attack with 3 bombers
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 bombers in Egypt, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Egypt
Americans roll dice for 2 bombers in Egypt, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Egypt
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Germans: 1 artillery and 2 infantry
Battle in 91 Sea Zone
Americans attack with 2 destroyers, 1 submarine and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Non Combat Move - Americans
2 bombers moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
3 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Sikang to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Germans
Combat - British
Non Combat Move - British
2 armour moved from Anglo Egyptian Sudan to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
Place Units - British
1 destroyer placed in 71 Sea Zone
2 armour placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2
British collect 26 PUs (2 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 3 artilleries, 2 fighters and 3 infantry
British defend with 5 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 3 artilleries, 2 fighters and 3 infantry in Egypt, round 2 : 2/8 hits, 3.00 expected hits
British roll dice for 5 armour and 1 mech_infantry in Egypt, round 2 : 4/6 hits, 2.83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians roll dice for 2 artilleries and 2 fighters in Egypt, round 3 : 1/4 hits, 1.67 expected hits
British roll dice for 4 armour in Egypt, round 3 : 1/4 hits, 2.00 expected hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Egypt
Italians roll dice for 1 artillery and 2 fighters in Egypt, round 4 : 2/3 hits, 1.33 expected hits
British roll dice for 3 armour in Egypt, round 4 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Italians and 2 armour owned by the British lost in Egypt
Italians roll dice for 1 artillery and 1 fighter in Egypt, round 5 : 1/2 hits, 0.83 expected hits
British roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 artilleries, 2 fighters and 3 infantry
Casualties for British: 5 armour and 1 mech_infantry
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
4 submarines moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 6 submarines
Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 5 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 42
Casualties for ANZAC: 1 destroyer and 5 submarines
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Western Australia
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
4 submarines moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 6 submarines
Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 5 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 42
Casualties for ANZAC: 1 destroyer and 5 submarines
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Western Australia
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Germans
Germans buy 11 artilleries and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
2 infantry and 1 mech_infantry moved from Novgorod to Archangel
7 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
1 bomber moved from Novgorod to Russia
3 fighters moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Novgorod to Russia
Combat - Germans
Germans creates battle in territory 71 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Bryansk
Germans attack with 2 fighters, 9 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
AA fire in Bryansk : 1/4 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 9 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/12 hits, 3.17 expected hits
Russians roll dice for 2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.17 expected hits
1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 5/9 hits, 2.67 expected hits
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/4 hits, 1.83 expected hits
1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 6 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 91 Sea Zone
Germans attack with 3 fighters
Americans defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 3 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 fighters in 91 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 fighter in 91 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 fighters
Casualties for Americans: 2 destroyers and 1 transport
Battle in 71 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 71 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Germans attack with 4 destroyers
Americans defend with 1 destroyer
Germans roll dice for 4 destroyers in 104 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 3 destroyers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery, 1 infantry and 2 mech_infantrys
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
Germans roll dice for 1 artillery and 1 fighter in Eastern Persia, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Eastern Persia
retreated to Eastern Persia
British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 6 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 mech_infantry in Archangel, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 7 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans roll dice for 3 armour and 4 mech_infantrys in Smolensk, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 3 armour and 4 mech_infantrys in Smolensk, round 3 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Baltic States to Poland
3 armour and 24 mech_infantrys moved from Eastern Poland to Smolensk
4 artilleries moved from Eastern Poland to Romania
8 mech_infantrys moved from Germany to Romania
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 carriers moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern Persia to Persia
1 submarine moved from 85 Sea Zone to 83 Sea Zone
2 bombers moved from Russia to Novgorod
1 fighter and 2 tactical_bombers moved from Bryansk to Belarus
1 tactical_bomber moved from Belarus to Novgorod
Place Units - Germans
1 artillery and 2 infantry placed in Persia
10 artilleries placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -1.83
AA fire in Bryansk : : 0.33
British : 1.33
Americans : 1.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 13 artilleries and 40 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Sakha to Manchuria
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 13 artilleries and 40 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 2 armour, 13 artilleries and 40 infantry in Bryansk, round 2 : 13/55 hits, 14.17 expected hits
Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 13 artilleries and 37 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Manchuria
Russians attack with 1 armour
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Russians roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : 0.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 bomber moved from French Indo China to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 artillery and 3 mech_infantrys moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
3 artilleries moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Shantung to Manchuria
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Manchuria
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Manchuria
Japanese win, taking 6 Sea Zone from Americans, taking Manchuria from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Anhwe
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Suiyuyan to Yunnan
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
1 artillery and 2 infantry placed in Japan
1 bomber placed in Japan
2 mech_infantrys placed in Malaya
3 armour placed in French Indo China
2 armour placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Japanese collect 61 PUs (1 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Eastern United States to 104 Sea Zone
3 bombers moved from United Kingdom to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Anglo Egyptian Sudan to 98 Sea Zone
2 bombers moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 6 bombers and 2 submarines
Germans defend with 2 carriers, 3 destroyers and 1 fighter
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 6 bombers in 104 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 carriers, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits
3 destroyers owned by the Germans, 2 submarines owned by the Americans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone
Americans roll dice for 4 bombers in 104 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
Germans roll dice for 1 carrier and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 4 bombers and 2 submarines
Casualties for Germans: 2 carriers, 3 destroyers and 1 fighter
Battle in Trans-Jordan
Americans attack with 2 bombers
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 0/2 hits, 1.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 bombers in Trans-Jordan, round 3 : 1/2 hits, 1.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Americans roll dice for 2 bombers in Trans-Jordan, round 4 : 1/2 hits, 1.33 expected hits
Italians roll dice for 2 artilleries in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Trans-Jordan
Americans roll dice for 1 bomber in Trans-Jordan, round 5 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 1 bomber
Battle in 98 Sea Zone
Americans attack with 2 bombers
Italians defend with 2 destroyers and 2 transports
Americans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 bomber
Casualties for Italians: 2 destroyers and 2 transports
Non Combat Move - Americans
1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
2 bombers moved from 104 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 bombers and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 2.67
Italians : -1.67
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
8 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Eastern United States to 104 Sea Zone
3 bombers moved from United Kingdom to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Anglo Egyptian Sudan to 98 Sea Zone
2 bombers moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 6 bombers and 2 submarines
Germans defend with 2 carriers, 3 destroyers and 1 fighter
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 6 bombers in 104 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 carriers, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits
3 destroyers owned by the Germans, 2 submarines owned by the Americans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone
Americans roll dice for 4 bombers in 104 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
Germans roll dice for 1 carrier and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 4 bombers and 2 submarines
Casualties for Germans: 2 carriers, 3 destroyers and 1 fighter
Battle in Trans-Jordan
Americans attack with 2 bombers
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 0/2 hits, 1.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 bombers in Trans-Jordan, round 3 : 1/2 hits, 1.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Americans roll dice for 2 bombers in Trans-Jordan, round 4 : 1/2 hits, 1.33 expected hits
Italians roll dice for 2 artilleries in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Trans-Jordan
Americans roll dice for 1 bomber in Trans-Jordan, round 5 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 1 bomber
Battle in 98 Sea Zone
Americans attack with 2 bombers
Italians defend with 2 destroyers and 2 transports
Americans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 bomber
Casualties for Italians: 2 destroyers and 2 transports
Non Combat Move - Americans
1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
2 bombers moved from 104 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 bombers and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
8 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to India
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
British take 71 Sea Zone from Germans
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 80 Sea Zone
British win, taking 80 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Egypt
British attack with 1 infantry and 3 mech_infantrys
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 infantry and 3 mech_infantrys in Egypt, round 2 : 3/4 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
Place Units - British
2 armour and 1 fighter placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 32 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 2.67
Italians : -2.00
British : 2.33
Americans : 0.67
Chinese : 1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 1 infantry moved from Belarus to Archangel
1 armour and 2 mech_infantrys moved from Iraq to Egypt
2 fighters moved from Southern Italy to Egypt
Combat - Italians
Battle in Archangel
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
Italians win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Egypt, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 infantry and 3 mech_infantrys in Egypt, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Egypt, round 3 : 3/4 hits, 1.67 expected hits
British roll dice for 3 mech_infantrys in Egypt, round 3 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry and 3 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Egypt to Trans-Jordan
Place Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
2 infantry and 1 tactical_bomber placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -1.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 2 destroyers and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Smolensk to Vologda
1 fighter moved from Persia to 80 Sea Zone
1 submarine moved from 83 Sea Zone to 91 Sea Zone
5 armour and 26 mech_infantrys moved from Smolensk to Russia
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 fighter in 80 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 80 Sea Zone
British win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 5 armour and 26 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 14 infantry
Germans roll dice for 5 armour and 26 mech_infantrys in Russia, round 2 : 7/31 hits, 6.83 expected hits
Russians roll dice for 2 artilleries and 14 infantry in Russia, round 2 : 4/16 hits, 5.33 expected hits
7 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 5 armour and 22 mech_infantrys in Russia, round 3 : 9/27 hits, 6.17 expected hits
Russians roll dice for 2 artilleries and 7 infantry in Russia, round 3 : 4/9 hits, 3.00 expected hits
7 infantry owned by the Russians, 2 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans captures 37PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour and 18 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 8 mech_infantrys
Casualties for Russians: 2 artilleries and 14 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 bombers moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from Belarus to Western Germany
1 tactical_bomber moved from Novgorod to Western Germany
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
8 mech_infantrys moved from Romania to Northern Italy
1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from Southern France to France
10 artilleries moved from Germany to Western Germany
3 aaGuns moved from Bessarabia to Romania
1 artillery moved from Ukraine to Rostov
Place Units - Germans
1 armour and 2 mech_infantrys placed in Persia
2 destroyers placed in 112 Sea Zone
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 101 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 108 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 110 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 120 PUs
Combat Hit Differential Summary :
Germans : 3.50
British : 0.67
Americans : 0.50
Russians : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Yunnan to India
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Aleutian Islands
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Aleutian Islands from Americans, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 artilleries moved from Shan State to Burma
1 bomber moved from India to French Indo China
3 armour moved from French Indo China to Shan State
2 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Anhwe to Yunnan
2 armour moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Japan to French Indo China
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 fighter and 1 tactical_bomber placed in French Indo China
2 destroyers placed in 6 Sea Zone
2 destroyers placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
AA fire in India : : -0.17
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Algeria to Trans-Jordan
2 bombers moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 bombers moved from Eastern United States to French Equatorial Africa
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Tobruk
Battle in Philippines
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Tobruk from Italians, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
Americans attack with 2 bombers
Italians defend with 2 fighters
Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 2 fighters in Trans-Jordan, round 2 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Americans and 2 fighters owned by the Italians lost in Trans-Jordan
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber
Casualties for Italians: 2 fighters
Battle in Egypt
Americans attack with 2 bombers
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 bombers in Egypt, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 1 armour owned by the Italians lost in Egypt
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 bombers placed in Eastern United States
3 transports placed in 101 Sea Zone
Americans undo move 2.
2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
6 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.00